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Oceanus Feedback Thread

First post First post
Author
MR Spleen
I N E X T R E M I S
Tactical Narcotics Team
#41 - 2014-09-30 16:12:55 UTC
So have you setup Interbus station yet so we can spend some of those loyalty points?

Join IAPUB in game if you want 0.0 pvp.

Serrat Nightchill
Royal Amarr Institute
Amarr Empire
#42 - 2014-09-30 16:16:31 UTC
The new module names are really dumb. Like please spend more than 5 minutes thinking of a naming system.

But I really like the module delay reactivation timer, very nice. Cloaking effect looks cool to start, but not feeling the hexagons. Maybe they will grow on me however.
Torgeir Hekard
I MYSELF AND ME
#43 - 2014-09-30 16:16:35 UTC  |  Edited by: Torgeir Hekard
The new cloak makes ship activating it stay in overview for about 6 seconds (that is, in other peoples overview). Just checked it with 2 characters, one jumping through a gate in a prowler, pressing warp-cloak and alt-tabbing to the other character.

There are also reports that it's possible to lock the ship while the cloak animation is going on. The person who managed to do it apparently caught aggro, though I can not confirm this.

Is this intentional?
Voxinian
#44 - 2014-09-30 16:25:54 UTC
Torgeir Hekard wrote:
The new cloak makes ship activating it stay in overview for about 6 seconds (that is, in other peoples overview). Just checked it with 2 characters, one jumping through a gate in a prowler, pressing warp-cloak and alt-tabbing to the other character.

There are also reports that it's possible to lock the ship while the cloak animation is going on. The person who managed to do it apparently caught aggro, though I can not confirm this.

Is this intentional?

There indeed seems to be a delay going on. I also notice it when I warp cloak to a station it will not dock untill the whole cloak animation (decloak) has ended, leaving my ship a sitting duck for like 5 seconds. Before the update you docked cloaked almost instantly.
Queen Lizabeth
Spacelane Ghosts
#45 - 2014-09-30 16:26:58 UTC
I'm very concerned about the ability to buy and build T1 fitted ships. It seems like in particular the named light missile launchers are going to be more expensive, and perhaps do less damage per isk. This means more work for me to fit the same ship.

I understand the need to make the game more streamlined, it's important that every piece has a role, but I always enjoyed buying the low-cost modules, and I suppose it will be harder to buy and fit these low-cost modules, especially if everyone is needing the same named items.

Please reconsider the change to named modules. The market really loves the different modules, and this change seems to go in the opposite direction.
Red Deck
The Tebo Corp
#46 - 2014-09-30 16:33:25 UTC
Ibrahim Vaughn Holtzman wrote:
The Cloaking effect should have its own volume slider, detached from modules. That is all.

Even though it would allow me to largely avoid the problem, I still believe that the gate cloak should not trigger the audio effect. The audio effect does not convey any useful information in that situation - upon jumping a gate, you are always cloaked, so the audio effect is redundant (besides, you are not cloaking, you are already cloaked, which is one less reason to trigger the effect).

The same effect upon dropping the (gate) cloak is a bit different story... while it's still basically useless if you are autopiloting or jumping manually, it might admittedly be useful to let you know you are losing your gate cloak because of the timer running out.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#47 - 2014-09-30 16:38:09 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Daemun Khanid
Corbeau de sang
#48 - 2014-09-30 16:47:37 UTC
New station buttons function fine but are visually very unappealing. Tabs within tabs made sense. It was a cohesive and flowing visual design. Buttons containing tabs is visually disturbing. It looks like two totally different aesthetic directions being mashed together.
The same goes for the new cloak. It's nice, I like it and like the new sounds but it's very apparent that it's a departure from the previous and established visual direction. It feels like a visual from a completely different game thrown into this one just like the station panel.
I'm all for a shift in visual/art direction but please do it in larger chunks if not all at once. If the entire station panel for example was changed to this new look it would be all good, but as it is it's like van Gogh painting a character in the middle of a Rembrandt.

Daemun of Khanid

Celldoom
Aliastra
Gallente Federation
#49 - 2014-09-30 16:52:18 UTC
Spugg Galdon wrote:
T1 Modules are still completely out classed by meta modules

Meta modules still can't be built by players.

New meta module naming system is immature and childish. It looses all of it's SciFi depth.

You're not listening to the playerbase.

it's all in this thread: Link
Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better.
BoBoZoBo
MGroup9
#50 - 2014-09-30 16:59:48 UTC  |  Edited by: BoBoZoBo
Thanks for all the work guys.

WHs look great.

Cloak is cool, BUT - the fact that the hexagons do not scale with distance is a real aesthetic problem. The sprites used for the transition have a cool movement across the model, but look flat. I like how you can see through it and watch the effect transition on the other side though.

Module Names - I appreciate how hard the logistics for the tericide is, and the direction is great - but the names are just... unimaginative... and sad.

Primary Test Subject • SmackTalker Elite

Keaden Aemar
4 Marketeers
Rura-Penthe
#51 - 2014-09-30 16:59:52 UTC  |  Edited by: Keaden Aemar
Celldoom wrote:
veterans, don't understand the meta levels system


I wouldn't call them veterans then.
Morihei Akachi
Doomheim
#52 - 2014-09-30 17:03:32 UTC  |  Edited by: Morihei Akachi
Celldoom wrote:
Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits.

Then they deserve to die. C'mon, people: I thought Eve was meant to be a game in which intelligence and the ability to master complex systems were meant to pay off. Not seeing that reflected in the new module conventions.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Torgeir Hekard
I MYSELF AND ME
#53 - 2014-09-30 17:04:01 UTC
Celldoom wrote:
Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better.


Many people fly officer-fit T1 battleships with 1 month old character.
Many people buy $500 gold MadCats.
Many people put fingers in a wall socket to see what happens.

Some people just lose at evolution. It does not mean that chopping off your limbs and tying you to a life support unit so you would not hurt yourself should be mandatory.
Celldoom
Aliastra
Gallente Federation
#54 - 2014-09-30 17:09:34 UTC
Torgeir Hekard wrote:
Celldoom wrote:
Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better.


Many people fly officer-fit T1 battleships with 1 month old character.
Many people buy $500 gold MadCats.
Many people put fingers in a wall socket to see what happens.

Some people just lose at evolution. It does not mean that chopping off your limbs and tying you to a life support unit so you would not hurt yourself should be mandatory.
The issue is that the game doesn't explain it at all, nor it is an intuitive system. Simplicity doesn't mean it lacks depth. Complexity, in this case, made the game shallower and punished the ignorant. There was no choice in meta levels, now there is (hopefully).
Torgeir Hekard
I MYSELF AND ME
#55 - 2014-09-30 17:21:26 UTC  |  Edited by: Torgeir Hekard
Celldoom wrote:
The issue is that the game doesn't explain it at all, nor it is an intuitive system.

You try to fit an arbalest and it fits. You try to fit X-whatever and it does not. You squeeze it in and see lower numbers. Can it be more intuitive?
Celldoom wrote:

Simplicity doesn't mean it lacks depth.

It. Lacks. Depth. Why is it just so happens that all the merry factions of New Eden make absolutely similar co-processors? Why should not I have a choice to get a cheaper faction one if I don't need all that CPU. Why should I get a launcher that OMG has 6(?) more shots for the price of enough CPU to fit a covops cloak on a non-bonused ship?
Celldoom wrote:
Complexity, in this case, made the game shallower and punished the ignorant.

Punishing the ignorant is it's own reward.
Celldoom wrote:

There was no choice in meta levels, now there is (hopefully).

Ironically, there was much more meaningful choice in the LMLs. Because malkuth was objectively worse than arbalest where it mattered but with better fitting which was crucial for some fits (like a 75km talwar). With several more shots for a quarter more CPU the "choice" is a no-brainer.

PS: I just noticed I now have in my cargo an enduring cargo scanner.
Pray tell what hardship the poor little fella has to endure in the grim future of mankind. All those horrible long hours in a dark storage deck, smeared in nanite paste, wimping in a corner hiding from the big bad medium energy neutraliser and occasioally rolling under some stray Overseer Personal Effect.
Servano Amatin
Center for Advanced Studies
Gallente Federation
#56 - 2014-09-30 17:24:39 UTC
Spugg Galdon wrote:
New meta module naming system is immature and childish. It looses all of it's SciFi depth.


I second that statement from the bottom of my EVE heart.

The new module naming system is, in my opinion, outright ridiculous.
Mindo Junde
Somnium Vita
#57 - 2014-09-30 17:33:23 UTC
Cloak transition very cool, Cloak effect nope sorry try again. (I use Dx9 as I don't have an uber card, I suspect a lot of people are in this situation)

Wormhole mass effect is very annoying it makes it hard to see the destination constellation. FFS CCP did you try this before you released?

Vomit Green Ishtars...Really?

Over all fail, not as epic as the last one but still not good. You are aware of the competition out this year? Because currently I'm waiting for that launch then my subs will lapse.

Oh and the new module names...LMFAO, they are pathetic.

Arbalest sounds mean and well Arbalesty. Ample sounds like a joke from a carry on film. CCP you need to hire more competent people.
Celldoom
Aliastra
Gallente Federation
#58 - 2014-09-30 17:33:28 UTC
Torgeir Hekard wrote:
You try to fit an arbalest and it fits. You try to fit X-whatever and it does not. You squeeze it in and see lower numbers. Can it be more intuitive?

It. Lacks. Depth. Why is it just so happens that all the merry factions of New Eden make absolutely similar co-processors? Why should not I have a choice to get a cheaper faction one if I don't need all that CPU. Why should I get a launcher that OMG has 6(?) more shots for the price of enough CPU to fit a covops cloak on a non-bonused ship?

Punishing the ignorant is it's own reward.

Ironically, there was much more meaningful choice in the LMLs. Because malkuth was objectively worse than arbalest where it mattered but with better fitting which was crucial for some fits (like a 75km talwar). With several more shots for a quarter more CPU the "choice" is a no-brainer.

The issue with meta levels is that there was no choice - you simply get whatever item with the highest meta level. It's a puzzle, not a choice.

Punishing the ignorant is the realm of pirates, not game development.

All that information you gave is generally missed by most players. A good interface gives you all the funcions with a couple of clicks. EVE's interface requires many more clicks and browsing to get the info i need. For example there is no comparison GUI in the game, the comparison tool is mostly useless since it requires too much effort to set up a simple numbers comparison.
Torgeir Hekard
I MYSELF AND ME
#59 - 2014-09-30 17:43:45 UTC
Celldoom wrote:

The issue with meta levels is that there was no choice - you simply get whatever item with the highest meta level. It's a puzzle, not a choice.

Before you had 4 named meta launchers. They were one shooty, one fitty and 2 crappy. Now you have 2 launchers. One fitty and one crappy.
Before you had several faction co-processors with different bonuses and price tags. Now they all outsourced their co-processors production to the same foxconn factory.
Before you had 4 named meta flux coils. They were the useless one, the useless one, the useless one and the useless one. Now they are still the useles one, the useless one, the useless one and the useless one, except they all have EQUAL resulting cap regen bonus and one of them has the best fitting.

All those choices

Celldoom wrote:

Punishing the ignorant is the realm of pirates, not game development.

No fun allowed for developers?Cry
Bjurn Akely
The Scope
Gallente Federation
#60 - 2014-09-30 17:52:45 UTC
Wormhole nebulae look nice but:

C2 is WAY to bright. In some directions our space is white. Not whiteout, there is no bug. . . Just way to much refracted light.