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Player Features and Ideas Discussion

 
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speed up sp gain

First post
Author
Heavypredator Singh
TEMPLAR.
The Initiative.
#1 - 2014-09-30 01:49:50 UTC
MMO is dying. MOBA where You don't wait for action, skills, etc is getting all the players.

Why it would be a bad idea to speed up sp gain so after 3 months You have 30mil sp?

Less alts. Maybe more alts. Maybe more new players that wouldn't feel bored.

Would it be better for economy? Ppl buying more expensive ships that they can fly.

Most of my friends that abandoned eve said it was too slow to gain sp. They were bored.

Eve is boring when You have no skills to fly ships or You went for some profession that is boring and then realized it shut Your door to doing something more fun and You need to start over.

Good corporations have 15 mil sp minimum req. That is almost a year of training.

With subs problems maybe it is a good idea to make it happen.

You are still limited by isk. And why not ppl play instead of wait.

New players sitting in dreads? Fighting with nullsec aliances? Not possible at this moment. Eaven if new player gets into dread only - it will take him months. What about other ships durning that time?

Times change. EvE should change too to try to grow.

Do You know of any other game that needs years to get skills?

Eaven to complete tutorial You need to wait hours for skills - this is not a good first impression.
Leonard Nimoy II
Doomheim
#2 - 2014-09-30 01:53:34 UTC  |  Edited by: Leonard Nimoy II
I suspect this is something that has been brought up and shot down hundreds of times. I agree though, although CCP probably wouldn't because the current MO forces people to use different accounts if they want to have two alts trained for different things.

One solution might be to drastically increase the effects of remaps, and remove the bonus remaps you get when you join. That way SP gain speed is increased, but you still require a second account with different remap if you want a second toon with different skill focus than your main (since for example a remap set to train gallente PVP ships would train industry at the speed of a snail). Just a thought.
Heavypredator Singh
TEMPLAR.
The Initiative.
#3 - 2014-09-30 02:01:42 UTC  |  Edited by: Heavypredator Singh
Whole thing with alts is that alts are needed - for cyno, for hauling, supers etc.

I don't see how gaining sp faster would kill use of alts.

Not that forcing ppl to have 2 or more accounts is fair. This is too discouraging ppl - one of my friends said he will never get alt because he wants to identify with his toon. So Yea they lost his sub.

Maybe its time to make this game less boring - content for pve is so bad that I don't see how they can get new players with current state of boring wait for sp.
Mallak Azaria
Caldari Provisions
Caldari State
#4 - 2014-09-30 02:21:20 UTC
There is a thing called attribute remaps, use them well.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Leonard Nimoy II
Doomheim
#5 - 2014-09-30 02:26:46 UTC  |  Edited by: Leonard Nimoy II
They have such a small effect on SP though (someone's gonna say "no they don't because there!" but yes, they do have a pretty small effect and it could benefit from being more pronounced).

EDIT: Predator, I should clarify. When I said alts, I mean things like Industry, JF, and different PVP focused alts with a lot of SP, not disposable cyno alts etc. It lets CCP sell "multiple character training!" that you see advertised often on the login screen.
Heavypredator Singh
TEMPLAR.
The Initiative.
#6 - 2014-09-30 02:32:15 UTC  |  Edited by: Heavypredator Singh
Remaps and implants will cut around 1 month per year? This is almost nothing compared to time. Not to mention having implants discourages ppl from going to null.

It's 10 years of this system - it doesn't look like it made ppl play EvE other than hardcore space fans that have not much choice.
ShahFluffers
Ice Fire Warriors
#7 - 2014-09-30 03:29:34 UTC
Part of the idea behind the current skillpoint system (and its slow rate of accumulation) is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative.
This helps you later on when you can finally use "better" ships/equipment because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment utilize.

Example: While you may not be able to pilot that sexy Interceptor right away it is certainly possible to slap together a super fast ship that does something similar... allowing you to experience what it is like to fly one.


It also helps you become accustomed with loss as well. Tech 1 stuff is cheap easily lost... especially when you are learning about game mechanics and your skills are improving.
It might not seem so to a rookie (that Tech 1 is cheap), but imagine that they could quickly get into Tech 2, Faction, or even Tech 3 very quickly... without learning game mechanics. How much more do you think a person would rage if they lost something so absurdly expensive due to something they could have cheaply learned at the Tech 1 level?
Arthur Aihaken
CODE.d
#8 - 2014-09-30 04:02:55 UTC
» Insert Bitter Vet Response Here «

I am currently away, traveling through time and will be returning last week.

Angelique Duchemin
Team Evil
#9 - 2014-09-30 04:08:36 UTC
Heavypredator Singh wrote:
Good corporations have 15 mil sp minimum req. That is almost a year of training.


Good corps have no skill requirements at all because even a day old pilot can make a difference in pvp.

Good corps pick good people. People with the right attitude who can listen and be counted on and then train them.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Mallak Azaria
Caldari Provisions
Caldari State
#10 - 2014-09-30 04:12:56 UTC
Leonard Nimoy II wrote:
They have such a small effect on SP though (someone's gonna say "no they don't because there!" but yes, they do have a pretty small effect and it could benefit from being more pronounced).

EDIT: Predator, I should clarify. When I said alts, I mean things like Industry, JF, and different PVP focused alts with a lot of SP, not disposable cyno alts etc. It lets CCP sell "multiple character training!" that you see advertised often on the login screen.


A rank 5 skill (Lets use Large Hybrids as an example) with an even attribute layout (arguably the worst) with +3/4 implants takes 25 days to train level 4 to 5. A focused attribute layout for say gunnery, missile operation & spaceship command puts that level 4 to 5 skill train at 16 days. That is not a small affect at all, it's rather huge.

Also hi I just trained a new carrier skill to level 5 in 40 days.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#11 - 2014-09-30 04:14:03 UTC
Heavypredator Singh wrote:
Remaps and implants will cut around 1 month per year? This is almost nothing compared to time. Not to mention having implants discourages ppl from going to null.

It's 10 years of this system - it doesn't look like it made ppl play EvE other than hardcore space fans that have not much choice.


Remaps & implants used well can speed up training by 40-45%.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Leonard Nimoy II
Doomheim
#12 - 2014-09-30 04:14:18 UTC  |  Edited by: Leonard Nimoy II
Mallak Azaria wrote:

Also hi I just trained a new carrier skill to level 5 in 40 days.


Cool but how long did it take you to train all of the required support skills? Also - +4 implants are restricted to players with high income (and SP! The require Sp to use). The original post was about retaining newbros.
ShahFluffers
Ice Fire Warriors
#13 - 2014-09-30 04:14:36 UTC
Angelique Duchemin wrote:
Heavypredator Singh wrote:
Good corporations have 15 mil sp minimum req. That is almost a year of training.


Good corps have no skill requirements at all because even a day old pilot can make a difference in pvp.

Good corps pick good people. People with the right attitude who can listen and be counted on and then train them.

This. Skillpoint requirements on corp adverts should be ignored. They are there to weed out the weak willed.

It's like applying for a job which "requires" 2-3 years of working experience in a field when you only have a few months to a year. What you are saying to them is, "I know my stuff and I feel confident about it!"
Leonard Nimoy II
Doomheim
#14 - 2014-09-30 04:16:10 UTC
Leonard Nimoy II wrote:
Mallak Azaria wrote:

Also hi I just trained a new carrier skill to level 5 in 40 days.


Cool but how long did it take you to train all of the required support skills? Also - +4 implants are restricted to players with high income (and SP! The require Sp to use). The original post was about retaining newbros.


Also the "good corps pick good players regardless of SP" argument does not apply to industry corps, only PVP.
Mallak Azaria
Caldari Provisions
Caldari State
#15 - 2014-09-30 04:26:44 UTC
Leonard Nimoy II wrote:
Mallak Azaria wrote:

Also hi I just trained a new carrier skill to level 5 in 40 days.


Cool but how long did it take you to train all of the required support skills? Also - +4 implants are restricted to players with high income (and SP! The require Sp to use). The original post was about retaining newbros.


5 months. +4 implants are pretty cheap these days, even new players (backed up with good advice) can get themselves some +4's & not feel like they've just spent a fortune. The required cybernetics skill to use +4's takes something like 3 days to train.

If you want to retain new players then this is not the way to do it, since the only people this truly benefits is older players. The real issue that I see isn't how long it takes to train skills, but the terrible advice that people give them.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#16 - 2014-09-30 04:28:21 UTC
Leonard Nimoy II wrote:
Leonard Nimoy II wrote:
Mallak Azaria wrote:

Also hi I just trained a new carrier skill to level 5 in 40 days.


Cool but how long did it take you to train all of the required support skills? Also - +4 implants are restricted to players with high income (and SP! The require Sp to use). The original post was about retaining newbros.


Also the "good corps pick good players regardless of SP" argument does not apply to industry corps, only PVP.


New players aren't going to learn anything useful if you won't teach them.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

baltec1
Bat Country
Pandemic Horde
#17 - 2014-09-30 05:33:21 UTC
No instant gratification for you OP. I like the fact that after 9 years I still have things to look forwards to and train for.
Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2014-09-30 05:50:29 UTC
EVE requires a lot of things from the people who play it. A short attention span is not among them.
Celthric Kanerian
Viziam
Amarr Empire
#19 - 2014-09-30 06:41:55 UTC
You keep on comparing EVE to other games. EVE is NOT like anyother game in the world.

Too bad your friends quit, apparently they don't have patience. I rather have 10 patience players play the game than 100 unpatient players.

Lugh Crow-Slave
#20 - 2014-09-30 07:36:27 UTC
Leonard Nimoy II wrote:

The original post was about retaining newbros.

No it wasn't the original post was about "i want it now"
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