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The Null Deal: A Statement from Sovereign Nullsec

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Author
baltec1
Bat Country
Pandemic Horde
#301 - 2014-09-29 15:25:23 UTC
Heavypredator Singh wrote:
@baltec1

No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.

They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.

Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other?


Nerf null income?

Its already below high sec income, who in their right mind would want to live in null if it got any lower?
Dave Stark
#302 - 2014-09-29 15:25:51 UTC
knobber Jobbler wrote:
Dave Stark wrote:
I'll be honest, i don't see how occupancy sov really changes anything with respect to the size of things.

throw lots of warm bodies at an area of sov = impossible to take it.
unless you cap the amount an index can change per time period.... in which case, just stack enough people to cap it daily and you end up with a boring stalemate (which is the whole issue at the moment) or an inevitable slide of the index in one direction that you can't challenge.

i'll be honest; i don't get it. some one explain it to me.


The index would be linked to activity in a system like mining, ratting, kills or some other industry metric. It could be grown over a period of time. This in turn would affect how easy it is for them to defend and how hard it would be for opponents to take. You could directly link it to structure EHP or timers for instance.

This method would mean a dead system, with no activity would be very easy to conquer and a used system, with plenty of activity across the spectrum would be difficult to take.




until you throw x+1 warm bodies at the system, and it becomes impossible to take, thus keeping us in the situation of having large coalitions except now you have to put them all under 1 alliance banner. instead of informal coalition banners.
GuidoCom
GoonWaffe
Goonswarm Federation
#303 - 2014-09-29 15:27:03 UTC
change is good
Heavypredator Singh
TEMPLAR.
The Initiative.
#304 - 2014-09-29 15:29:37 UTC  |  Edited by: Heavypredator Singh
baltec1 wrote:
Heavypredator Singh wrote:
@baltec1

No. To fix it You need to slice the coalitions/aliances - not make them more powerfull in 1 place. Small alliances will not attack hundreds that are bunkered in one place.

They need to nerf null income so no srp. No ability to create crazy number of ppl in one alliance/coalition.

Over 300 corps in goonswarm alone - this is normal for You? Do You know how much content there would be if 300 corps would fight each other?


Nerf null income?

Its already below high sec income, who in their right mind would want to live in null if it got any lower?


Ppl that want to fight not farm. It would exclude goons but noone would care :D
Heavypredator Singh
TEMPLAR.
The Initiative.
#305 - 2014-09-29 15:31:59 UTC  |  Edited by: Heavypredator Singh
Yep Im all for not reimbursing anyone for power projection nerfs by buffing income from systems. If they fold the better for everyone.

npc stations as power projection buff - should never happen.
baltec1
Bat Country
Pandemic Horde
#306 - 2014-09-29 15:32:40 UTC
Heavypredator Singh wrote:


Ppl that wan't to fight not farm. It would exclude goons but noone would care :D


So you want a nullsec in which it is impossible to live.
Jenn aSide
Soul Machines
The Initiative.
#307 - 2014-09-29 15:32:42 UTC  |  Edited by: Jenn aSide
knobber Jobbler wrote:
Dave Stark wrote:
I'll be honest, i don't see how occupancy sov really changes anything with respect to the size of things.

throw lots of warm bodies at an area of sov = impossible to take it.
unless you cap the amount an index can change per time period.... in which case, just stack enough people to cap it daily and you end up with a boring stalemate (which is the whole issue at the moment) or an inevitable slide of the index in one direction that you can't challenge.

i'll be honest; i don't get it. some one explain it to me.


The index would be linked to activity in a system like mining, ratting, kills or some other industry metric. It could be grown over a period of time. This in turn would affect how easy it is for them to defend and how hard it would be for opponents to take. You could directly link it to structure EHP or timers for instance.

This method would mean a dead system, with no activity would be very easy to conquer and a used system, with plenty of activity across the spectrum would be difficult to take.




The problem I have with this is the same problem I had when we discussed Dominon Sov all those year ago (and when CSM types used to talk "farms and fields". people in those discussions seemed to think they understood carebear behavior.

The people doing the talking Are NOT PVE types. Big alliance/coalition leaders (and hell, CCP itself) in my experience tend to be PVP or heavy 'industry' types that don't know jack about PVE player sensibilities. This in and of itself if not a problem...until you try to design a SOV system around the behaviors of people you don't understand.

'Occupancy SOV' relies on people (PVE/ratting/mining players) who are notorious for not liking to lose ships having to PVE in congested systems where the local list is so long that you can't see neutral come in till it's too late and where awoxxing will be as easy as warping to anom or 'mission beacon'. These alliance leaders think 'carebears' are going to form defense fleets to protect themselves. They must not know any carebears.

Or it (occupancy SOV) has to rely on alliance PVPrs who don't like PVE in the 1st place and who fund their activites with plex or passive high/low sec stuff. Which ever group it relies on, it just won't work the way people think it will. Because people SAY one thing but DO another.

Under an 'occupancy sov' system , you'll have the same situation you had when CCP nerfed the system upgrades scheme: instead of more peole in null and more ships exploding, you'll have more people in high sec running missions and incursions, or flying bombers in FW, or bltizing lvl 5s with carriers in low sec, all of which are safer than ratting in a congested system and none of which make you fleet up with people (except incursions).
PotatoOverdose
School of Applied Knowledge
Caldari State
#308 - 2014-09-29 15:33:13 UTC  |  Edited by: PotatoOverdose
Dave Stark wrote:


until you throw x+1 warm bodies at the system, and it becomes impossible to take, thus keeping us in the situation of having large coalitions except now you have to put them all under 1 alliance banner. instead of informal coalition banners.

He gets it. Cool

Don't worry, I think the goons will realize it before the end.

For many years their standard reply to everything regarding fighting the blob was "sorry I have more friends than you," and even that is now changing. They'll get there, eventually...
Samahiel Noban
Goonfeet
Special Planetary Emergency Response Group
#309 - 2014-09-29 15:33:35 UTC
If Mordus Angels are crying it MUST be a good idea. I support this product and or service.
PotatoOverdose
School of Applied Knowledge
Caldari State
#310 - 2014-09-29 15:36:05 UTC  |  Edited by: PotatoOverdose
Samahiel Noban wrote:
If Mordus Angels are crying it MUST be a good idea.

Grrrr Mordus Angels. Lol
Retar Aveymone
GoonWaffe
Goonswarm Federation
#311 - 2014-09-29 15:39:50 UTC
Heavypredator Singh wrote:
Yep Im all for not reimbursing anyone for power projection nerfs by buffing income from systems. If they fold the better for everyone.

npc stations as power projection buff - should never happen.

agreed, moa would be better off if we removed npc pure blind
baltec1
Bat Country
Pandemic Horde
#312 - 2014-09-29 15:40:48 UTC
Dave Stark wrote:


until you throw x+1 warm bodies at the system, and it becomes impossible to take, thus keeping us in the situation of having large coalitions except now you have to put them all under 1 alliance banner. instead of informal coalition banners.


You could only hold that which you use, at least 80% of our space would be impossible to hold onto.
Heavypredator Singh
TEMPLAR.
The Initiative.
#313 - 2014-09-29 15:41:45 UTC
Retar Aveymone wrote:
Heavypredator Singh wrote:
Yep Im all for not reimbursing anyone for power projection nerfs by buffing income from systems. If they fold the better for everyone.

npc stations as power projection buff - should never happen.

agreed, moa would be better off if we removed npc pure blind


Yea - we are deployed to lowsec because 5z and x7 are so good to be in.
Xavi Bastanold
Sveipar Trade and Transport
#314 - 2014-09-29 15:42:18 UTC
This deal posed by the existing coalitions is interesting. While the proposal appeared genuine, it also seemed flawed. I do like the bit about more NPC-null presence in all the regions, but the idea of occupancy felt like it was coming from the wrong angle. The reason was that while CCP could create a mechanic for ownership to be contingent upon a requisite number of players being present in that system for x amount of hours a day(or something along those general lines), that doesn't address the imbalance of power that would continue to exist between the null coalitions and anyone optimistic enough to settle near their borders. It seemed pretty obvious to me that what would unfold was a transformation from renter corporations to 'serf' corporations.

For example, a corporation/alliance sets out to settle in a null system. Maybe they had to compete with another rival organization to get it. Now, say this system is a mere two jumps away from a CFC system. What's to stop CFC from visiting that system to pick up a monthly 'protection' fee? Nothing. It would be almost feudal. And, that's when it hit. Feudal.

See, right now, nullsec is very tribal. You're either part of the warband or you're not. Organization along these lines has gone to extremes with a cold war stagnation in place, but it's still very tribal. Moving to a feudal system would be an evolution of the current null culture. It would create more inter-dependency between the haves and have-nots.

At first, this inter-dependency would be in the coalitions' favor as they would possess the deepest pockets and most members. In time, however, would this persist? I don't think it will. At some point those various 'serf' corporations/alliances are going to develop their own power base and in turn, their own coalitions. The main coalitions will have to decide what to do at that point. Either destroy a 'rebellious' system/s and all the revenue that came from that, or find a means of compromising. Destroy the rebels and you run the risk of weakening yourself as well. Compromise and become more powerful but also relinquish more control.

It's an interesting idea and may actually work.

Good hunting,

Xavi

PotatoOverdose
School of Applied Knowledge
Caldari State
#315 - 2014-09-29 15:42:22 UTC  |  Edited by: PotatoOverdose
Will the proponents of the change in this thread do me the kindness of answering a simple question:

Do you see a CFC or an N3PL reset in the immediate aftermath of these changes? If not, what changes in the meta? You still have two super entities that vastly overpower anything else and the only content consists of farming this guy. Once the novelty of the new system wears off, aren't we back to square one: a bipolar eve with two sides refusing to attack each other?
Regatto
Native Freshfood
Minmatar Republic
#316 - 2014-09-29 15:45:31 UTC
Once this stops being exchange of arguments between moa and gsf, you could take in consideration that density isn't problem in null sec(number of anomalies is fine). Stagnation comes from boring and slow Sov capturing mechanics. More havens in system wont change absolutly anything
umnikar
Fishbone Industries
#317 - 2014-09-29 15:50:52 UTC
baltec1 wrote:
umnikar wrote:
baltec1 wrote:
Caerbanog Walace wrote:

Here I must disagree. This will lead to massive staging points and to the desertification of nullsec.



Thats the point. We want to lose 70-80% of the space we hold and to make it possible to host your thousands of players in a small amount of systems. This frees up all of the abandoned space we currently own to others to enter the sov game.


...and then takin rent from them also?

Wait, are you saying there's not enough space for all the players?


There is plenty of room out here, most of null is all but abandoned. We also would not be taking rent off these new alliances as we wouldn't own their space.


All good then. I trust goons to not take my new established sov...

Seriously. You must have some information I don't have, else all this makes no sense.
baltec1
Bat Country
Pandemic Horde
#318 - 2014-09-29 15:54:25 UTC
PotatoOverdose wrote:
Will the proponents of the change in this thread do me the kindness of answering a simple question:

Do you see a CFC or an N3PL reset in the immediate aftermath of these changes? If not, what changes in the meta? You still have two super entities that vastly overpower anything else and the only content consists of farming this guy. Once the novelty of the new system wears off, aren't we back to square one: a bipolar eve with two sides refusing to attack each other?


Both empires shrink massively allowing room for new alliances to enter null.
Janeos
Sebiestor Tribe
Minmatar Republic
#319 - 2014-09-29 15:54:58 UTC
To take it, under the proposed system, we'd have to LIVE IN IT. Currently, we own half the galaxy, but only utilize the tiniest fraction of it.
Dave Stark
#320 - 2014-09-29 15:57:34 UTC
baltec1 wrote:
Dave Stark wrote:


until you throw x+1 warm bodies at the system, and it becomes impossible to take, thus keeping us in the situation of having large coalitions except now you have to put them all under 1 alliance banner. instead of informal coalition banners.


You could only hold that which you use, at least 80% of our space would be impossible to hold onto.


but that's the point, you don't need to use it until some one contests it... then dogpile in to the system.

unless i'm missing something.