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So is CCP trying to get rid of meta 4 modules?

Author
Hal Morsh
Doomheim
#1 - 2014-09-25 22:08:44 UTC  |  Edited by: Hal Morsh
First there was the removal of meta use in industry, and now a line of meta 4's are being condensed.

If they are just clearing the clutter that few use I guess that's fine. There are a few issues though, even though there are groups of "pros" who only fit ancillary shield boosters and cap boosters. Doesn't mean others don't use meta items. Meta 4's are only valuable for being better than the previous 3 and different from T2. Then being lower gives usages from T2 as well like lower fitting cost, not as many skills needed, but still above T1. Even more popular items like ballistic controls have higher costs down the line than others.


If meta items are being removed, well lets just say that's a death by a thousand cuts. It would effect so many parts of the game in so many different ways. From loot, to people who used them, to the people who farmed them or sold them. To the newbie who found a micro core in one of those highsec anomalies and just made himself a few mill isk, or maybe an in demand meta 4.

I think it would be in a way actually removing content from the game. So please let this just be a "decluttering" and not the start of a mass module squish.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Celthric Kanerian
Viziam
Amarr Empire
#2 - 2014-09-25 22:17:55 UTC
They're changing the meta's so each of them got a special bonus towards something. For example: Meta 2 has low cpu and cap need, while meta 3 gives better stats.

How this'll effect Aoede Mining Laser Upgrade is going to be interesting since it is one of the most expensive tech 1 items in the game.
Lugia3
Federal Navy Academy
Gallente Federation
#3 - 2014-09-25 22:22:31 UTC
They're making it so that meta1-2-3 modules are not 100% useless by giving each 1-4 meta level a special bonus on top of the baseline stats. Ie, tracking meta, cap usage meta, max range meta, capacity meta, etc.

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Hal Morsh
Doomheim
#4 - 2014-09-25 22:36:51 UTC  |  Edited by: Hal Morsh
Lugia3 wrote:
They're making it so that meta1-2-3 modules are not 100% useless by giving each 1-4 meta level a special bonus on top of the baseline stats. Ie, tracking meta, cap usage meta, max range meta, capacity meta, etc.



I think making modules different then adding a top meta with all the bonus would be amazing. But. OP? I unno. As long as there are still lower fitting than T1 items. People buy them just for the lower fitting quite a lot I would assume.

If this is the way it's going to go I am thinking they should make only as many modules as there are stats worth indiviually boosting. Then add one more on top of those with fitting costs reduced. Probably making it the most expensive most of the time.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tippia
Sunshine and Lollipops
#5 - 2014-09-25 22:52:40 UTC
No. What gave you that idea?
Paranoid Loyd
#6 - 2014-09-25 22:59:14 UTC
Tippia wrote:
No. What gave you that idea?

I was looking at pretty graphics instead of reading. P

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Falin Whalen
Federal Navy Academy
Gallente Federation
#7 - 2014-09-25 23:01:47 UTC
Hal Morsh wrote:
As long as there are still lower fitting than T1 items. People buy them just for the lower fitting quite a lot I would assume.

Only one will be lower fitting, but otherwise the same as regular T1, the other will be T1 fitting, but 'enhanced'.

If the LMLs are any indication, there will be only one (out of the staggering array of two meta modules, fitting or ammo bin size that's your choice ) that you need to fit to your ship.

It's like Meta 4 module meme again only with more PSHHH!

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Christopher AET
Federal Navy Academy
Gallente Federation
#8 - 2014-09-25 23:04:29 UTC
Celthric Kanerian wrote:


How this'll effect Aoede Mining Laser Upgrade is going to be interesting since it is one of the most expensive tech 1 items in the game.



I would argue this is probably the opposite of interesting.

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Tippia
Sunshine and Lollipops
#9 - 2014-09-25 23:07:06 UTC
Paranoid Loyd wrote:
Tippia wrote:
No. What gave you that idea?

I was looking at pretty graphics instead of reading. P

Seems sensible.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#10 - 2014-09-25 23:09:54 UTC
Showing off and padding CODE.s killboards are the only two reasons to purchase an Aeode Mining Laser.
Crumplecorn
Eve Cluster Explorations
#11 - 2014-09-25 23:20:34 UTC
Jur Tissant wrote:
Showing off and padding CODE.s killboards are the only two reasons to purchase an Aeode Mining Laser.
Two perfectly good reasons for a module to exist. Let's not forget the cat purchases they fund too.

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J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-09-25 23:23:04 UTC
Jur Tissant wrote:
Showing off and padding CODE.s killboards are the only two reasons to purchase an Aeode Mining Laser.


What would be a nice padding is if CODE. would gank the Veldnought for not having bought a permit.

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Yang Aurilen
State Protectorate
Caldari State
#13 - 2014-09-25 23:34:57 UTC
J'Poll wrote:
Jur Tissant wrote:
Showing off and padding CODE.s killboards are the only two reasons to purchase an Aeode Mining Laser.


What would be a nice padding is if CODE. would gank the Veldnought for not having bought a permit.


How many gank cats or instanadoes do you need to punch through the veldnaught? That is also assuming The big C suddenly didn't bring a nestor/mobile depot besides him and refitted a full rack of tank modules or just plain dock up the moment he sees local explode.

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Jessica Duranin
Doomheim
#14 - 2014-09-26 00:05:15 UTC
Yang Aurilen wrote:

How many gank cats or instanadoes do you need to punch through the veldnaught?

A properly fit Rev will have somewhere around 2mio EHP. At 700dps per catalyst for 6 seconds you would need roughly 500 catalysts.
Chainsaw Plankton
FaDoyToy
#15 - 2014-09-26 00:58:57 UTC
Lugia3 wrote:
They're making it so that meta1-2-3 modules are not 100% useless by giving each 1-4 meta level a special bonus on top of the baseline stats. Ie, tracking meta, cap usage meta, max range meta, capacity meta, etc.



if I know anything about eve players we will min max the hell out of them and only one or two versions will ever see any use, and after looking at the first wave of changes probably we will go to not using any meta if possible. maybe the reduced fitting mods will open up an interesting setup or two, but I'll hold my breath.

I'm 90% sure I posted shortly after fanfest that I didn't think that ccp would make the bonuses on meta items powerful enough to be interesting. and while round 1 mostly hit boring items I can't say too much, but the changes to LML have me unimpressed. Straight

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Mallak Azaria
Caldari Provisions
Caldari State
#16 - 2014-09-26 01:14:12 UTC
Jessica Duranin wrote:
Yang Aurilen wrote:

How many gank cats or instanadoes do you need to punch through the veldnaught?

A properly fit Rev will have somewhere around 2mio EHP. At 700dps per catalyst for 6 seconds you would need roughly 500 catalysts.


It depends on how it's actually tanked. Awhile back we theory-crafted what it would take to kill that dual deadspace tanked boosting Chimera in highsec. The end result was staggering & would require a fleet fight notification which has to be sent in by the CEO's of both parties. Dual-tanked combat capitals in highsec are essentially unkillable.

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Creamdream
Whatever Brah
#17 - 2014-09-26 01:24:56 UTC
Please give useful T2 EWAR modules instead of meta4
Vyl Vit
#18 - 2014-09-26 02:05:44 UTC
What does it matter if the stat adjustment is across the board?
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