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Module Tiericide. Aren't we losing something here?

First post
Author
Hiply Rustic
Aliastra
Gallente Federation
#181 - 2014-09-29 23:02:41 UTC
Nevyn Auscent wrote:
Nerva Auris wrote:

You still haven't clarified the reasons behind "Creative/interesting names for x and y things are good, creative/interesting names for z things are stupid and bad wrong!"

Probably because that's not what they are saying, or what the Devs are doing.
Under the Devs proposal you still have to memorise that the scoped variant has extra range, that an autocannon is a projectile and that a 200mm artillery is a frigate sized weapon (I think). And people are not saying that we shouldn't have creative names.
They are saying that we should have clear names first.

If a name can be clear & creative that's a good thing.

But with the number of modules in the game it's unreasonable to expect people to memorise individual names that don't follow a convention. The number of ships or asteroids in the game is vastly less, and even then they do follow a convention with ship names, Caldari use a lot of bird names for example. And because it is a much smaller number it is easier to memorise the differences.



Why do people keep using the word memorize? Do you not know how to read? Do you not know how to use the compare tool built into the game? No one has to memorize anything.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Drevar
Odatrik Trade and Freight
#182 - 2014-09-29 23:18:09 UTC
I have no issues with cleaning up the sheer number of modules with minimal differences. The big issue for those who "care" about immersion and playing in the world of New Eden is that we've seen better from crappy Chinese free-to-play translations.
Could you guys at least choose names that sound kind-of, sort-of sci-fi/science/engineering like?

Try Optimized, Enhanced, Amplified, Focused, Reinforced, Polarized, Field-boosted, Phase-shifted, etc. I'm sure people could come up with hundreds of names that fit.

My best guess is the adjectives used in Oceanus have some sort of nuance or implied meaning in Icelandic, but fall flat when translated literally into English...that is my hope at least...that or, well I don't want to hurl too many insults..so yeah.

On another note, I find it funny that at the same time the depth and naming of various systems are being dumbed-down , we are still told to HTFU. Its akin to giving us Duplo blocks (the giant Lego blocks for toddlers) to play with and then expecting us to squat our nuts over our opponent and talk trash like an MLG'er when you knock over the little tower they built. The design concepts are very dichotomous.

Another example: "See, we've made the Eve learning curve so much easier and newbie friendly....*PEWPEWPEW* Aw, you just lost 4 weeks of work, well HTFU and get better, n00b!"
mechtech
Ice Liberation Army
#183 - 2014-09-29 23:56:03 UTC
They better not take away the Phased Weapon Navigatiopn Array Generation ExtronX
Krell Kroenen
The Devil's Shadow
#184 - 2014-09-30 00:32:08 UTC
mechtech wrote:
They better not take away the Phased Weapon Navigatiopn Array Generation ExtronX


In the o7 show Fozzie said he might put something about it's former name in the description. Ugh
beakerax
Pator Tech School
#185 - 2014-09-30 01:51:27 UTC
I'm down with tiericide, but with so many adjectives in the world… why did the devs pick these ones?
Money Makin Mitch
Paid in Full
#186 - 2014-09-30 07:34:00 UTC
beakerax wrote:
I'm down with tiericide, but with so many adjectives in the world… why did the devs pick these ones?

because huffing glue
Zappity
Kurved Trading
#187 - 2014-09-30 08:59:24 UTC  |  Edited by: Zappity
I don't understand why there's so much arguing about this. It is easy to have it both ways, like this:

Mara Rinn wrote:


  • Weapon Navigation I
  • Compact Partial Weapon Navigation
  • Enduring Peripheral Weapon Navigation Diameter
  • Scoped Parallel Weapon Navigation Transmitter
  • Restrained Phased Weapon Navigation Array Generation Extron
  • Weapon Navigation II


As for the idea of putting the historical names in the description, I'm not usually overly negative but that's just stupid.

Keep the flavour, add the descriptors. Why is that so difficult? You could even truncate the new descriptors, such that -C is compact, -S is scoped etc etc.

Zappity's Adventures for a taste of lowsec and nullsec.

Unezka Turigahl
Det Som Engang Var
#188 - 2014-09-30 09:30:05 UTC  |  Edited by: Unezka Turigahl
I think a middle ground can be reached. Keep cool names but apply them across all modules. Limos can apply to all weapons of all types that have extended magazines for example, not just missile launchers.

Limos = increased capacity (think limousine, stretched car, stretched magazine)
Arbalest = increased range (an arbalest is a crossbow, a RANGED weapon. RANGE)
Scout = higher ROF (scouts make you think of quick movement. quick fire rate)
Malkuth = lower fitting (Malkuth doesn't have a memorization gimmick, sorry)

You could tack some numbers on that are relevant to the variant's characteristic. Give Limos an X designating an expanded/extended magazine, preceded by a number showing how many charges it can fit.

So you end up with:
Light Missile Launcher 'Limos 48X'
Light AutoCannon 150mm 'Limos 180X'
Medium Railgun 200mm 'Limos 90X'
Heavy Artillery 1400mm 'Limos 25X'
etc...

So you have a brand name that is associated with bigger magazines, no matter what type of weapon you are using, and you can see right off the bat how much the weapon will hold.

So for Malkuth maybe it gets an F for 'fitting', preceded by a number, and a C or a P designating the CPU or PG it requires, since that is the relevant attribute for Malkuth modules.

Light Missile Launcher 'Malkuth 16C-F'
Light AutoCannon 150mm 'Malkuth 4C-F'
Medium Railgun 200mm 'Malkuth 26C-F'
Heavy Artillery 1400mm 'Malkuth 36C-F'

Can extend to non-weapons modules...
Medium Energy Neutralizer 'Malkuth 170P-F'
Medium Capacitor Booster 'Malkuth 150P-F'

If you find a Malkuth module you know its going to be easier to fit than normal, and you can see the fitting requirement without even opening the info panel. If your ship is tight on fitting and you need easier to fit guns, shield modules, whatever... just type what you need in the market search followed by Malkuth.
Solecist Project
#189 - 2014-09-30 09:38:56 UTC
Unezka Turigahl wrote:
Good post, wrong forum
I felt free to quote your post in the actually relevant thread,
because here it will only go to waste.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nick Starkey
Native Freshfood
Minmatar Republic
#190 - 2014-09-30 09:50:38 UTC
It's no wonder this game can never evolve, when people complain about the most pettiest things such as module names.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Solecist Project
#191 - 2014-09-30 09:59:11 UTC
Nick Starkey wrote:
It's no wonder this game can never evolve, when people complain about the most pettiest things such as module names.
Another person who does not understand how important "emotional connection" is.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nick Starkey
Native Freshfood
Minmatar Republic
#192 - 2014-09-30 10:12:05 UTC  |  Edited by: Nick Starkey
Yes, I too have a strong emotional connection with some random low-grade module names. It's okay that the most widely used modules were just called 'Module name' II before, or that ships are generally seen as squares in space with numbers attached into them, or that planets, moons and belts, faction and deadspace names just follow a generic scale. These things don't break immersion at all, but the sheer thought of renaming my 'Internal force field array' into a Compact damage control brings tears to my eyes.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Solecist Project
#193 - 2014-09-30 10:18:36 UTC
Nick Starkey wrote:
Yes, I too have a strong emotional connection with some random low-grade module names. It's okay that the most widely used modules were just called 'Module name' II before, or that ships are generally seen as squares in space with numbers attached into them, or that planets, moons and belts, faction and deadspace names just follow a generic scale. These things don't break immersion at all, but the sheer thought of renaming my 'Internal force field array' into a Compact damage control brings tears to my eyes.
Even TRYING to explain someone who needs an npc alt "emotional depth and connection",
is completely pointless.

As there's no use in trying to explain how "salt tastes like",
I will just let you live in your tiny little bubble and rather talk with people
who are not only half of what a human being can actually be.

*kinks* (:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#194 - 2014-09-30 10:32:27 UTC
Yeah, I slept with a teacher in high school too once.

People keep telling me it doesn't count if you're homeschooled though....

Oh, wrong thread. nvm

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Marsha Mallow
#195 - 2014-09-30 11:08:26 UTC
Solecist Project wrote:
People who lack understanding of emotional depth can in no way or form be explained what they are missing. You are, literally, trying to explain a blind person how it's like to see. Some people only exist as half a person, without them ever being able to live as full. Argueing with these people is nonsense, really. What they think is irrelevant. What matters is that we bring the point accross to CCP. You people are wasting your time talking here with someone who in no way or form has any relevance to the matter, instead of posting where it actually matters, or finding another smart way to get the point across. How about you not-emotionally-shallow people stop this and rather talk with me about how we can try to change this stupidity? We already lost the fight anyway, as Oceanus hits tomorrow ...... and barely anyone posted in the relevant thread. But as this is only the first wave of stupid changes, there's still time for us to do something *actually relevant*. Instead we all got sucked in into this irrelevant bullshit, with you people wasting time with irrelevant nonsense talking to people who *do not matter in regards to a solution*!

Contact me if you actually care ...... or get lost if all you wanna do is argue about irrelevant opinions anyway.

If it's pointless stop doing it. Calling people subhumans who 'lack emotional depth' because they don't attach any significance to module naming conventions is abusive and nonconstructive. We don't need to contact you over anything, you're an irrelevant forum rambler.

Most people have expressed cautious approval for tiericide as a concept to improve mod stats and make them useful. Renaming to improve search functionality and grouping gets a thumbs up. Stripping out the older names and replacing them with a new set is sound in theory. Until we see the list of names look like something you might see in an FPS (Scoped? lol) or any other game out there.

It's not pointless to have these discussions - even if they overlap patches where changes are being made. We're on a faster development cycle, but that doesn't mean adjustments like this won't stretch over multiple patches. As long as the concerns presented are reasonable they'll probably get eyeballed by Devs wherever the discussion takes place.

Although since this topic is in full derail mode now by forum queens attempting to 'protect' the discussion by screeching incoherently at anyone who disagrees with their view, this thread is probably now redundant. The dev feedback thread is here for those who haven't seen it, and Fozzie's comment is here.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Solecist Project
#196 - 2014-09-30 11:12:01 UTC  |  Edited by: Solecist Project
lol marshmellow. ^_^

Your whole post is as redundant as this thread.
The thread was redundant from the start.

The actually relevant thread was pointed out a while ago,
as well as the latest dev comment.

Yet people post here, for no actual reason,
except because they do not care about the matter
and only about making the other admit that he's wrong.

Pointless, as your post is ... and as this post is.


You just prove and underline once more that there's no point, you cute little hater. ^_^


Thanks. :)


*kinks* (:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Aurora Tali
Doomheim
#197 - 2014-09-30 12:19:51 UTC
what is the Matter ? everytime you hover your curser over your launchers to activate the you take a minute to Enjoy that the Launcher name is Experimental T- whatever missle launcher ? or do you sit in station all day BitterVetting shipspin Action and reading the names from the stuff in your Hangar ? yeah they change some stats but use another Launcher if the one with your favorite name gets nerfed
Misunderstood Genius
Republic Military School
Minmatar Republic
#198 - 2014-09-30 12:22:55 UTC
I have a problem because trouble was renamed to issue.
Bagatur I
Caldari Provisions
Caldari State
#199 - 2014-09-30 12:58:24 UTC
The tiercide makes a lot of sense. There is too much crap that is rarely used.
However I wish they kept the unique names for different modules. scoped? ample? scope my ample ass and use some imagination Lol
OldWolf69
Militaris Industries
Northern Coalition.
#200 - 2014-09-30 13:18:04 UTC
Cartheron Crust wrote:
I await the day when I can pilot a spaceship called:-

Gallente Blaster Cruiser I
Gallente Drone Cruiser I
Gallente Damping Cruiser I
Gallente Remote Repair Cruiser I

Or the T2 variants.

Gallente Blaster Cruiser II
Gallente Drone Cruiser II
Gallente Damping Cruiser II
Gallente Remote Repair Cruiser II

Spaceship tiericide coming soon(tm). Straight

...erry time there's a ****** giving Fozzie more genial ideeas lol.Lol