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Crime & Punishment

 
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Harder punishment for High-Sec carebears

Author
Omar Alharazaad
New Eden Tech Support
#141 - 2015-01-14 15:00:08 UTC
You need something to snack on between meals.

Come hell or high water, this sick world will know I was here.

Tyrton
Imbecile MIiss Managment and Disasters
Intergalactic Interstellar Interns
#142 - 2015-01-14 20:24:43 UTC
Leto Thule wrote:
[quote=Tinu Moorhsum]


If the USA gets wardecced by canada (lol), I cant decide to leave the country. ( Well, if I did, they still tax me.... seriously...)



Don't worry the last time that happened we torched the white house ran out of beer and came home.
Feyd Rautha Harkonnen
Doomheim
#143 - 2015-01-14 21:38:19 UTC
Tyrton wrote:
Leto Thule wrote:
[quote=Tinu Moorhsum]

If the USA gets wardecced by canada (lol), I cant decide to leave the country. ( Well, if I did, they still tax me.... seriously...)


Don't worry the last time that happened we torched the white house ran out of beer and came home.

Damn that beotch Laura Secord. If she had of minded her own business I would be enjoying non-crushing tax rates and wouldn't have to VPN my Netflix or Youtube to get the good stuffs...

F
Leto Thule
Caldari Provisions
Caldari State
#144 - 2015-01-14 23:22:49 UTC
Tyrton wrote:



Don't worry the last time that happened we torched the white house ran out of beer and came home.


Oh. That must have been BEFORE the US became the most badass and advanced military force the world has ever seen.

#wehadanempireandlostit

#isitteatimeyet

#ruledbyfrance

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

MPaladin
Omega Dawn Corp
#145 - 2015-01-14 23:47:27 UTC
I have a great idea, why don't we let people play the game they pay for, the way they want to play the game.

If you want to mine and sell minerals, mine all you want. But be alert to your surroundings.

If you want to buy minerals to make ships, weapons, modules and ammunition, have fun.

If you want to log in and run missions in Hi-Sec for a few hours, then do so.

If you want to go live in Null Sec, Low Sec or Wormholes and PvP everyday, please go enjoy yourself

If you want to gank unsuspecting or AFK people, go ahead, but be prepared for when they decide to fight back.


Now granted it should be harder for someone with a -10.0 Security Status to get into systems that are .8 and above but not impossible. Because currently the reward is greater than the risk. Granted a person with a -10.0 status is attackable by anyone, but how many people actually try it?

The game is one big sandbox, there is enough here for everyone to enjoy the different facets and have fun doing it.
Cetaphil Thrace
The Scope
Gallente Federation
#146 - 2015-01-15 15:35:59 UTC
MPaladin wrote:
I have a great idea, why don't we let people play the game they pay for, the way they want to play the game.

If you want to mine and sell minerals, mine all you want. But be alert to your surroundings.

If you want to buy minerals to make ships, weapons, modules and ammunition, have fun.

If you want to log in and run missions in Hi-Sec for a few hours, then do so.

If you want to go live in Null Sec, Low Sec or Wormholes and PvP everyday, please go enjoy yourself

If you want to gank unsuspecting or AFK people, go ahead, but be prepared for when they decide to fight back.


Now granted it should be harder for someone with a -10.0 Security Status to get into systems that are .8 and above but not impossible. Because currently the reward is greater than the risk. Granted a person with a -10.0 status is attackable by anyone, but how many people actually try it?

The game is one big sandbox, there is enough here for everyone to enjoy the different facets and have fun doing it.




Great point!
Omar Alharazaad
New Eden Tech Support
#147 - 2015-01-15 16:10:40 UTC
MPaladin wrote:
I have a great idea, why don't we let people play the game they pay for, the way they want to play the game.

If you want to mine and sell minerals, mine all you want. But be alert to your surroundings.

If you want to buy minerals to make ships, weapons, modules and ammunition, have fun.

If you want to log in and run missions in Hi-Sec for a few hours, then do so.

If you want to go live in Null Sec, Low Sec or Wormholes and PvP everyday, please go enjoy yourself

If you want to gank unsuspecting or AFK people, go ahead, but be prepared for when they decide to fight back.


Now granted it should be harder for someone with a -10.0 Security Status to get into systems that are .8 and above but not impossible. Because currently the reward is greater than the risk. Granted a person with a -10.0 status is attackable by anyone, but how many people actually try it?

The game is one big sandbox, there is enough here for everyone to enjoy the different facets and have fun doing it.

By Jove, I think the man gets it.

Come hell or high water, this sick world will know I was here.

Yourmoney Mywallet
Doomheim
#148 - 2015-01-16 00:35:38 UTC
MPaladin wrote:
I have a great idea, why don't we let people play the game they pay for, the way they want to play the game.

If you want to mine and sell minerals, mine all you want. But be alert to your surroundings.

If you want to buy minerals to make ships, weapons, modules and ammunition, have fun.

If you want to log in and run missions in Hi-Sec for a few hours, then do so.

If you want to go live in Null Sec, Low Sec or Wormholes and PvP everyday, please go enjoy yourself

If you want to gank unsuspecting or AFK people, go ahead, but be prepared for when they decide to fight back.


Now granted it should be harder for someone with a -10.0 Security Status to get into systems that are .8 and above but not impossible. Because currently the reward is greater than the risk. Granted a person with a -10.0 status is attackable by anyone, but how many people actually try it?

The game is one big sandbox, there is enough here for everyone to enjoy the different facets and have fun doing it.

This is some kind of elaborate scam, I just know it.
MPaladin
Omega Dawn Corp
#149 - 2015-01-16 03:06:24 UTC
Quote:
This is some kind of elaborate scam, I just know it.




For finding out my plan, now you need to send me 10 Billion ISK in small un-marked bills. P
Aqriue
Center for Advanced Studies
Gallente Federation
#150 - 2015-01-16 11:07:39 UTC
Leto Thule wrote:

EvE is based on risk vs reward, correct? ( Yes ) Ok good.

My point is not that Highsec shouldnt be able to sustain players, my point is that BETTER ways to make money should come with more risks. I dont care where things are manufactured, but I DO care that nobody missions in lowsec because they can make just as much money in highsec. Industry doesnt even factor into what I am saying.

Its the point of conflict drivers. If there is no reason to go to non-secure space, nobody will.

So yes, I do in fact think that you should be able to make substantially more ISK by living in Null, Low, or WH space. Why? Because its dangerous.

Level 4
Battle ship
Active tank
Crap payout
Subtract the payouts result against
People with probes
Cruisers that have the advantage against battleships
Passive Buffer
Fittings that cost more then the cruiser shooting the battleship
The fact is, nobody bothers them in highsec cause they can undock

And now you know, that you can make more money in lowsec. The fact that you do not know is that you can monopolize (that means, you shoot the red crosses and do not force others to do it) to make a profit cause not everyone wants to deal with the hassle of lowsec. What you are thinking is that highsec is making more, only because its populated more, is because you are the one shooting the individuals who are trying to make a living in lowsec, while piloting the crappy battleship. You do not in fact make more in lowsec, while someone is hassling the individual...key word is individual, then multiply that individual by everyone in highsec and it looks like highsec makes more.

tl;dr: Exploit monopoly you can make else where, don't bring more individuals. Cause once the crowd starts doing the same thing in the mosh pit, the price will drop as the market is flooded with the same higher meta loot drops and the income of isk means they will be able to afford what ever. If its a fight you want, just pick a direction and start shooting everything, lowsec being unpopulated is because everyone shoots first and kvetches on the forums later with some brilliant idea to fix the problem while they have the mindset the game is Counterstrike, but it requires more effort cause EVE is in fact like trying to play 50 boardgames and card games at the same time while trying to play a FPS.

Summary: Highsec makes more, cause more people live there. Lowsec makes less, cause you chase them away. Null/low/WH all have far superior rewards just by asking the local agent and looking at isk rewards, LP payout, or even scanning to see that in fact the sites that spawn are superior to what is in highsec (WH doesn't have agents, but their rewards are better is what I mean). Its the population that is the problem, so long as one side chases the other out...well it means one side wins than whines when they get bored Lol
Combat
Planetary Research and Investments
#151 - 2015-01-16 11:59:29 UTC
MPaladin wrote:
I have a great idea, why don't we let people play the game they pay for, the way they want to play the game.

If you want to mine and sell minerals, mine all you want. But be alert to your surroundings.

If you want to buy minerals to make ships, weapons, modules and ammunition, have fun.

If you want to log in and run missions in Hi-Sec for a few hours, then do so.

If you want to go live in Null Sec, Low Sec or Wormholes and PvP everyday, please go enjoy yourself

If you want to gank unsuspecting or AFK people, go ahead, but be prepared for when they decide to fight back.


Now granted it should be harder for someone with a -10.0 Security Status to get into systems that are .8 and above but not impossible. Because currently the reward is greater than the risk. Granted a person with a -10.0 status is attackable by anyone, but how many people actually try it?

The game is one big sandbox, there is enough here for everyone to enjoy the different facets and have fun doing it.


+1 to this.

The only thing i'll add is, rats need to be buffed, not just belt rats, but also mission rats, and not just ship wise but the whole AI.
Belt rats needs to become more of a threat, so you can't afk in a tanked mack, forcing you to become more alert to your surroundings.

Leto Thule
Caldari Provisions
Caldari State
#152 - 2015-01-16 12:48:30 UTC
Aqriue wrote:
Leto Thule wrote:

EvE is based on risk vs reward, correct? ( Yes ) Ok good.

My point is not that Highsec shouldnt be able to sustain players, my point is that BETTER ways to make money should come with more risks. I dont care where things are manufactured, but I DO care that nobody missions in lowsec because they can make just as much money in highsec. Industry doesnt even factor into what I am saying.

Its the point of conflict drivers. If there is no reason to go to non-secure space, nobody will.

So yes, I do in fact think that you should be able to make substantially more ISK by living in Null, Low, or WH space. Why? Because its dangerous.

Level 4
Battle ship
Active tank
Crap payout
Subtract the payouts result against
People with probes
Cruisers that have the advantage against battleships
Passive Buffer
Fittings that cost more then the cruiser shooting the battleship
The fact is, nobody bothers them in highsec cause they can undock

And now you know, that you can make more money in lowsec. The fact that you do not know is that you can monopolize (that means, you shoot the red crosses and do not force others to do it) to make a profit cause not everyone wants to deal with the hassle of lowsec. What you are thinking is that highsec is making more, only because its populated more, is because you are the one shooting the individuals who are trying to make a living in lowsec, while piloting the crappy battleship. You do not in fact make more in lowsec, while someone is hassling the individual...key word is individual, then multiply that individual by everyone in highsec and it looks like highsec makes more.

tl;dr: Exploit monopoly you can make else where, don't bring more individuals. Cause once the crowd starts doing the same thing in the mosh pit, the price will drop as the market is flooded with the same higher meta loot drops and the income of isk means they will be able to afford what ever. If its a fight you want, just pick a direction and start shooting everything, lowsec being unpopulated is because everyone shoots first and kvetches on the forums later with some brilliant idea to fix the problem while they have the mindset the game is Counterstrike, but it requires more effort cause EVE is in fact like trying to play 50 boardgames and card games at the same time while trying to play a FPS.

Summary: Highsec makes more, cause more people live there. Lowsec makes less, cause you chase them away. Null/low/WH all have far superior rewards just by asking the local agent and looking at isk rewards, LP payout, or even scanning to see that in fact the sites that spawn are superior to what is in highsec (WH doesn't have agents, but their rewards are better is what I mean). Its the population that is the problem, so long as one side chases the other out...well it means one side wins than whines when they get bored Lol


Omfg my eyes.

From what I can forcefully yank from the depths of the worst post on page 1, you are implying that:

A) Lowsec missions are worth less than highsec ones (um, wrong)

B) some garbage about how people are chased out of lowsec. Well, that's kind of the whole point of lowsec. Now, you obviously didn't read the whole post, but I'll humor you.

When I was in SYJ (before EE left anyhow), they "controlled" enough space to allow us to run some level 5 missions. Yes, those are worth more isk than high sec level 4s. Yes, we could only do them in groups, like EVE is supposed to be played.

To your idea of single player isk printing in high sec space, I say **** you, and I hope you get your breakfast all over your favorite shirt.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Phaedron
Doomheim
#153 - 2015-01-17 09:35:39 UTC  |  Edited by: Phaedron
-1/10 for the entertainment would waste time reading again.

+1 for everyone whom creates content.
Aqriue
Center for Advanced Studies
Gallente Federation
#154 - 2015-01-20 16:16:36 UTC
Leto Thule wrote:
Carebearing is part of EvE. But if you want to make the big money, you should have to risk big money.

Thats all.

I am way late to the party, but can I suggest an addendum that doesn't favor the wanker. I would suggest that skill point loss be reintroduced, pods removed (no safety escape vessel), no medical clones, no insurance, and when your ship goes boom you lose 3x the skill points as the old penalty loss (T3 would be 2x, isk cost and time grind factored in to obstain it)....hey, problem solved. Now, makes you wonder how many people who proclaim EVE is too safe when you remove the last safety barrier that you cannot factor out and risk the skill points, even for gankers (to fix the 20 day "heroes" sec status would have to mean some something....CONCORD sentries auto shoot/pod when you reach -10 in .5 and the reward for grinding the sec status up would be reduced....to make the grind longer Twisted as well as that sec status acting like a 50% NPC corp tax even applied to stuff floating in space you "found" droped by an alt, fixes isk sink problem so don't be hopping in 50 ships in 5 minutes lol).

tl;dr: Punish the predators and just make it a boring ass grind, make them pay isk for being blinky and skill points are not safe no matter what module you throw on a catalyst to factor cost, and negative sec status = NPC tax.
Neo Kathura
Doomheim
#155 - 2015-01-20 16:36:46 UTC
Aqriue wrote:
Leto Thule wrote:
Carebearing is part of EvE. But if you want to make the big money, you should have to risk big money.

Thats all.
I am way late to the party, but can I suggest an addendum that doesn't favor the wanker. I would suggest that skill point loss be reintroduced, pods removed (no safety escape vessel), no medical clones, no insurance, and when your ship goes boom you lose 3x the skill points as the old penalty loss (T3 would be 2x, isk cost and time grind factored in to obstain it)....hey, problem solved. Now, makes you wonder how many people who proclaim EVE is too safe when you remove the last safety barrier that you cannot factor out and risk the skill points, even for gankers (to fix the 20 day "heroes" sec status would have to mean some something....CONCORD sentries auto shoot/pod when you reach -10 in .5 and the reward for grinding the sec status up would be reduced....to make the grind longer Twisted as well as that sec status acting like a 50% NPC corp tax even applied to stuff floating in space you "found" droped by an alt, fixes isk sink problem so don't be hopping in 50 ships in 5 minutes lol).

tl;dr: Punish the predators and just make it a boring ass grind, make them pay isk for being blinky and skill points are not safe no matter what module you throw on a catalyst to factor cost, and negative sec status = NPC tax.
Do you realise that the SP loss would affect miners a hell of a lot more? Gankers can be trained up in under a day so the SP loss would be really ineffective and could be "tanked" by training a useless skill to a high level to take the brunt of the SP loss. Their targets however would suffer the same loss to skills they probably use. Security tags pretty much negate the need to grind sec in a 0.5.
Leto Thule
Caldari Provisions
Caldari State
#156 - 2015-01-20 17:29:03 UTC
Aqriue wrote:
Leto Thule wrote:
Carebearing is part of EvE. But if you want to make the big money, you should have to risk big money.

Thats all.

I am way late to the party, but can I suggest an addendum that doesn't favor the wanker. I would suggest that skill point loss be reintroduced, pods removed (no safety escape vessel), no medical clones, no insurance, and when your ship goes boom you lose 3x the skill points as the old penalty loss (T3 would be 2x, isk cost and time grind factored in to obstain it)....hey, problem solved. Now, makes you wonder how many people who proclaim EVE is too safe when you remove the last safety barrier that you cannot factor out and risk the skill points, even for gankers (to fix the 20 day "heroes" sec status would have to mean some something....CONCORD sentries auto shoot/pod when you reach -10 in .5 and the reward for grinding the sec status up would be reduced....to make the grind longer Twisted as well as that sec status acting like a 50% NPC corp tax even applied to stuff floating in space you "found" droped by an alt, fixes isk sink problem so don't be hopping in 50 ships in 5 minutes lol).

tl;dr: Punish the predators and just make it a boring ass grind, make them pay isk for being blinky and skill points are not safe no matter what module you throw on a catalyst to factor cost, and negative sec status = NPC tax.


Sorry mate but removing pods is a horrible idea. The game isn't centered on highsec ganking and this would have extreme consequences for any type of PvP in any security zone.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Unsuccessful At Everything
The Troll Bridge
#157 - 2015-01-20 19:32:15 UTC
Aqriue wrote:

Level 4
Battle ship
Active tank
Crap payout
Subtract the payouts result against
People with probes
Cruisers that have the advantage against battleships
Passive Buffer
Fittings that cost more then the cruiser shooting the battleship
The fact is, nobody bothers them in highsec cause they can undock

And now you know, that you can make more money in lowsec. The fact that you do not know is that you can monopolize (that means, you shoot the red crosses and do not force others to do it) to make a profit cause not everyone wants to deal with the hassle of lowsec. What you are thinking is that highsec is making more, only because its populated more, is because you are the one shooting the individuals who are trying to make a living in lowsec, while piloting the crappy battleship. You do not in fact make more in lowsec, while someone is hassling the individual...key word is individual, then multiply that individual by everyone in highsec and it looks like highsec makes more.

tl;dr: Exploit monopoly you can make else where, don't bring more individuals. Cause once the crowd starts doing the same thing in the mosh pit, the price will drop as the market is flooded with the same higher meta loot drops and the income of isk means they will be able to afford what ever. If its a fight you want, just pick a direction and start shooting everything, lowsec being unpopulated is because everyone shoots first and kvetches on the forums later with some brilliant idea to fix the problem while they have the mindset the game is Counterstrike, but it requires more effort cause EVE is in fact like trying to play 50 boardgames and card games at the same time while trying to play a FPS.

Summary: Highsec makes more, cause more people live there. Lowsec makes less, cause you chase them away. Null/low/WH all have far superior rewards just by asking the local agent and looking at isk rewards, LP payout, or even scanning to see that in fact the sites that spawn are superior to what is in highsec (WH doesn't have agents, but their rewards are better is what I mean). Its the population that is the problem, so long as one side chases the other out...well it means one side wins than whines when they get bored Lol


TLDR and summary are longer than post they supposedly summarize... Just wanted to point that out.. also, Summary after TLDR is redundant.. so... yeah.

Also, this thread, delivers, so much... I cant believe I didn't see it until now..

Leto, bravo!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Leto Thule
Caldari Provisions
Caldari State
#158 - 2015-01-20 22:42:29 UTC
Unsuccessful At Everything wrote:


Also, this thread, delivers, so much... I cant believe I didn't see it until now..

Leto, bravo!


If you enjoyed this thread, you should check out some of my other goods and services.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

servalaan
#159 - 2015-01-21 01:28:43 UTC
Leto Thule wrote:


Oh. That must have been BEFORE the US became the most badass and advanced military force the world has ever seen.


British Army - better trained, better tactics, better soldiers.
But if you want something blown up.... yea, the US is badass.



This is a sandbox game, quit crying, wind your neck in and let people play how THEY want to.

If pinocchio told you his nose was about to grow, what would happen?

Lennox Dantes
The Tyde
#160 - 2015-02-27 00:45:25 UTC
Return Can_Flipping to High-Sec.

I don't know how many new players have asked me how to start becomming a pirate. I used to teach them to flip cans. Now I say... umm... suicide gank??

If the current jet can rules were as they are now when I started playing, I would have never played Eve. It was a great way for me to immediately pirate with low skill points. It is also a way to keep miners from being greedy.

First, they cry about not being able to jet can safely. Then the mining ships get large ore bays and increased hull toughness. Now they are whining about suicide ganking and war dec rules. CCP... they will never stop whining. THAT is why they are called carebears. You have to constantly accomodate them and they are never happy.

BRING BACK THE OLD FLAGGING RULES ON JETTISONED CANISTERS.

Its really quite simple.