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Wormholes

 
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PvE C1 to C4

First post
Author
Aiyshimin
Shiva Furnace
#61 - 2014-09-22 18:16:19 UTC
Aryex wrote:
We essentially have 11% of the game's systems with enough income to support less than 4% of the game's population. (Average of 25k logged-in players) And by support, I mean "takes 12+ hours of solo play to replace the ship used to run the content" which is itself a terrible metric.


Last time CCP released actual stats, blue loot only accounted for 18% of all PVE income in New Eden.
Aryex
Bastard Children of Poinen
#62 - 2014-09-22 18:22:45 UTC
Aiyshimin wrote:
Aryex wrote:
We essentially have 11% of the game's systems with enough income to support less than 4% of the game's population. (Average of 25k logged-in players) And by support, I mean "takes 12+ hours of solo play to replace the ship used to run the content" which is itself a terrible metric.


Last time CCP released actual stats, blue loot only accounted for 18% of all PVE income in New Eden.


I imagine that 95% of that comes from capital escalations.

Depending on nano-ribbons is an awful way to live.
Rek Seven
University of Caille
Gallente Federation
#63 - 2014-09-22 18:25:56 UTC
You would have to run these sites every day for around a month to get a truly accurate picture. Can't you just ask CCP for the data, corbexx?
corbexx
Sebiestor Tribe
Minmatar Republic
#64 - 2014-09-22 18:29:28 UTC
Rek Seven wrote:
You would have to run these sites every day for around a month to get a truly accurate picture. Can't you just ask CCP for the data, corbexx?



I did its the only thing they have said no to. and yeah need it run more i could probably do it now but would be nda. this atleast lets people see it.
Meytal
Doomheim
#65 - 2014-09-22 19:16:07 UTC  |  Edited by: Meytal
corbexx wrote:
I could even [test incursion income] on tranquility as its safe.

And right here is a HUGE draw for leaving W-space. Can't test sites on TQ because it's too dangerous, but incursions are perfectly safe to test.


Thanks for taking the time to collect this data. I'm trying to be optimistic that it will be addressed while also taking into account the (lack of) safety in W-space compared to Hisec, but it's not easy.


Edit:

They have the drop tables with chances for all types of loot, as well as exact NPC compositions and chances for extras or other modifications. They could easily pick prices for one market day, and generate average values for each site, given the percentage chances for all drops, comparing it against number of NPCs and total EHP, DPS, and utility effects of each wave, to rate each site.

Given the numbers you've posted, is your impression that they are interested in getting more exact numbers of the kind only CCP can obtain? Or do they still only want to look at and talk about cap escalations and blanket apply that to all of W-space?


And speaking of cap escalations, given your experience and numbers for C5/C6, how would the income change if you could only cap escalate once?
Incindir Mauser
Caldari Provisions
Caldari State
#66 - 2014-09-22 19:29:39 UTC
Meytal wrote:
corbexx wrote:
I could even [test incursion income] on tranquility as its safe.

And right here is a HUGE draw for leaving W-space. Can't test sites on TQ because it's too dangerous, but incursions are perfectly safe to test.


Thanks for taking the time to collect this data. I'm trying to be optimistic that it will be addressed while also taking into account the (lack of) safety in W-space compared to Hisec, but it's not easy.



Granted, but the point here is to look at low-end wormholes and compare them to higher end holes in terms of earned ISK per hour.

CCP already knows what is going on with the state of W-space. We live out here because we WANT to at this point, not because it's particularly profitable.

If you really wanted to get down to the nitty gritty, station trading is the highest isk per hour activity with literally ZERO risk. But we aren't making those kinds of comparisons. That would address why W-space is slowly bleeding playerbase.
corbexx
Sebiestor Tribe
Minmatar Republic
#67 - 2014-09-22 20:00:28 UTC
Meytal wrote:


They have the drop tables with chances for all types of loot, as well as exact NPC compositions and chances for extras or other modifications. They could easily pick prices for one market day, and generate average values for each site, given the percentage chances for all drops, comparing it against number of NPCs and total EHP, DPS, and utility effects of each wave, to rate each site.

Given the numbers you've posted, is your impression that they are interested in getting more exact numbers of the kind only CCP can obtain? Or do they still only want to look at and talk about cap escalations and blanket apply that to all of W-space?


And speaking of cap escalations, given your experience and numbers for C5/C6, how would the income change if you could only cap escalate once?


Most of this is sadly nda, i'm working on some ideas but need to bounce it about between alot of people. sadly i'm super busy what with pos info and some other things so thi is sort of a side project at the moment.
corbexx
Sebiestor Tribe
Minmatar Republic
#68 - 2014-09-22 20:02:57 UTC
Incindir Mauser wrote:

CCP already knows what is going on with the state of W-space. We live out here because we WANT to at this point, not because it's particularly profitable.

If you really wanted to get down to the nitty gritty, station trading is the highest isk per hour activity with literally ZERO risk. But we aren't making those kinds of comparisons. That would address why W-space is slowly bleeding playerbase.


This is basically spot on. If we wanted max isk it woudlbe station trading then incursions. as you said we live in wormholes cos we like it. The issue is we really need to intice more more people in, and that means incentives.
corbexx
Sebiestor Tribe
Minmatar Republic
#69 - 2014-09-22 20:09:27 UTC
Nox52 wrote:
I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?


Right got some info (and permission to post it).

This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)

Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person.

Better than C4 to C1 but thats fully escalated and with a fair sized group, if you had just 5 people you would make alot more. without cap escalation its going to drop a **** load maybe half that, potentially less.
Bronya Boga
Ministry of War
Amarr Empire
#70 - 2014-09-22 20:21:03 UTC
Moloney wrote:
Thanks corbexx for the effort.

The only problem is that the data is useless.

1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market.
2. You did this in a vacuum. (Sisi, no chance of being ganked)
3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways
4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place....


I think you missed the point. And he litterally addressed alk yourpoints in the OP.

Read before posting kids
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#71 - 2014-09-22 20:32:27 UTC
corbexx wrote:
Nox52 wrote:
I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?


Right got some info (and permission to post it).

This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)

Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person.

Better than C4 to C1 but thats fully escalated and with a fair sized group, if you had just 5 people you would make alot more. without cap escalation its going to drop a **** load maybe half that, potentially less.


As a siege cycle is 5 mins, and with warping times etc. That would more put you at a site every 15 mins or so.

Assume your site running fleet around 20b+ worth, you would need something like 30 sites to replace it if ilost, so around 7-8 hours grind of sites to recover potentinal loss. But of course if you have like 30 guys to feed, and you haven't had more than 2 sites spawn for a week. The whole isk per hour is very fickle.
Alundil
Rolled Out
#72 - 2014-09-22 20:44:52 UTC
Bronya Boga wrote:
Moloney wrote:
Thanks corbexx for the effort.

The only problem is that the data is useless.

1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market.
2. You did this in a vacuum. (Sisi, no chance of being ganked)
3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways
4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place....


I think you missed the point. And he litterally addressed alk yourpoints in the OP.

Read before posting kids

He did. But it's not the first one he's missed.

I'm right behind you

Nox52
Pterygopalatine
#73 - 2014-09-22 21:39:46 UTC
corbexx wrote:
Nox52 wrote:
I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?


Right got some info (and permission to post it).

This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)

Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person.

Better than C4 to C1 but thats fully escalated and with a fair sized group, if you had just 5 people you would make alot more. without cap escalation its going to drop a **** load maybe half that, potentially less.



Thank you, those numbers are similar what my experience has been. (Much more impactful when you post up the numbers :) ).

So we can see just how big the jump is between the lower class and high class wormholes with not much middle ground in between. Really puts it in perspective no?

So really the question is what is CCP gonna do about it? I know Corbexx has said there is stuff he is working on and NDA and so on but it serves to reinforce the discussion point. Why would a newer player join wh space when they have l4/incursion income streams and kspace content streams. It really isn't a good idea.

And I think we can all agree that current POS mechanincs and role security is crap, cumbersome and could vastly be improved.
Jack Miton
School of Applied Knowledge
Caldari State
#74 - 2014-09-22 22:55:02 UTC
Excellent work corbexx.

numbers match my expectations pretty reasonably except I expected the C4s to be closer to the 200 mark.
As for all the people complaining that the data isnt accurate, sure, it's not 100% accurate but who cares?
Even assuming it has a margin of error of, say 20%, it gives a pretty damn good ballpark to start with.

As for comparing it to C5-6 space, some rough numbers including travel and salvage:

C5 solo marauder: ~350m/h
Minimum numbers C5 or 6 escalations, 6 pilots: ~450-500m/h each (This scales up very fast if you drop real pilots and add alts)

I have no data on solo C6 sites, pretty sure people don't run them solo.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Jack Miton
School of Applied Knowledge
Caldari State
#75 - 2014-09-22 23:03:10 UTC  |  Edited by: Jack Miton
corbexx wrote:
This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)

Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person.

I like that youre posting these numbers but this is highly inefficient for escalations so I'm assuming you run sites with a ton of people that aren't needed.

if you look at minimum numbers, you have 4 cap pilots, loki, booster, salvager. I'm calling this 6 pilots as at the very least the booster or salvager is an alt.

A crew like this can very comfortably run 4 sites an hour including all travel and salvage (5 if theyre any good).
(This is just warping to the site at zero, no making BMs or whatever)

At 700m/site this works out to (700 x 4)/6 = 466mil/hour/toon
Obviously this scales very fast if you start using alts.

That said, you numbers do post a more accurate value for a large corp that involves many people in their site running so also good to know.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

corbexx
Sebiestor Tribe
Minmatar Republic
#76 - 2014-09-22 23:17:11 UTC
Jack Miton wrote:
corbexx wrote:
This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)

Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person.

I like that youre posting these numbers but this is highly inefficient for escalations so I'm assuming you run sites with a ton of people that aren't needed.

if you look at minimum numbers, you have 4 cap pilots, loki, booster, salvager. I'm calling this 6 pilots as at the very least the booster or salvager is an alt.

A crew like this can very comfortably run 4 sites an hour including all travel and salvage (5 if theyre any good).
(This is just warping to the site at zero, no making BMs or whatever)

At 700m/site this works out to (700 x 4)/6 = 466mil/hour/toon
Obviously this scales very fast if you start using alts.

That said, you numbers do post a more accurate value for a large corp that involves many people in their site running so also good to know.


ooh it is this is data straight from noho and we do it with alot of people so yes low if you compare it to farmers with min numbers, but for larger corps/allainces probably accurate.
Winthorp
#77 - 2014-09-23 00:48:42 UTC  |  Edited by: Winthorp
Thanks for the hard work on this on Corbexx and the other people that helped him gathering data.

I hope this gets results with CCP in terms of some dev time put into PVE activities and how they are run and not a straight up arbitrary boost to numbers for the sake of a needed buff.

EDIT: I also hope the arbitrary changes to MNR drop rates to support the little thought they have put into the Reverse Engineering and T3 production changes will be looked at combined with any changes that get made to PVE income as both activities are not self supporting and are reliant on the farming and building proccess to retain their value.
Blake Nosferatu
Phoenix of the Black Sun
#78 - 2014-09-23 01:56:16 UTC  |  Edited by: Blake Nosferatu
Thanks for the effort you put into this corbexx. Maybe ccp will take note and increase the incentive for people coming into wormhole space. From my experience of living in almost all class' s of wh's i thought c1 and c2s needed help and this data reinforces that opinion.C4's also as I stated before should get a little love considering someone farming in a much quieter c3 flying a ship half the value as a cheap fit marauder in a now very traffic filled c4 make about the same amount of isk per hour.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#79 - 2014-09-23 04:30:44 UTC
Corbexx, I hope the Devs have understood that in wormhole space, Isk per hour is a value well seperated from reality, both due to the time "Needed" to allow PVE at all, and that the sites cannot be continually run as they are gone when they are gone.
Isk per week at x hours a day is far more realistic.

I know you will have told them repeatedly, but do they truly understand?

Either way, your work and efforts are invaluable, thank you.

There is one EvE. Many people. Many lifestyles. WE are EvE

Andiedeath
We Aim To MisBehave
Wild Geese.
#80 - 2014-09-23 06:30:42 UTC
Jezza McWaffle wrote:
Interesting results, im surprised C4 income isn't that much higher than C3, the current state of C2 space looks depressing given the massive difference between it and C3 space and C1 income being higher. Did you experiment what the lowest form of ship could run each site?


Nice to know the data follows our feelings which is one reason we moved to a c4 with some good options for statics.

A side note to Jezza's comments, we have tested running the sites as noobs and can confirm c1-c2 sites can comfortably in t1 friagtes with 2 navitas (t1 logi frigates) in support as efficiently as a solo drake. Also we have run run c3 sites in assault friagtes with 2 exequors in support which worked out as good in most cases as running multiple remote rep tengus. C4 wolf rayet sites can be run with the same doctrine as well.

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