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EVE New Citizens Q&A

 
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Crime and Politics

First post
Author
Nevil Oscillator
#1 - 2014-09-20 18:59:35 UTC
I'm a newish player (About 6 months or so) who read the piece about security status in EVElopedia and as this is a New citizen Q&A thread, I will stick to clarifying a few points by asking questions.

When you take on a mission from an agent it usually consists of entering a mission room via an acceleration gate and confronting various enemy space ships that belong to the big red cross on my screen faction.

So I was wondering if these NPC ships are following the same rules as everyone else ?

For instance some ships will not fire at you until you fire at them, this would be a similar situation to a player with a -5 security status because if they fire at you first they get Concorded.

Pirate Factions might automatically have a low security status but not all missions are against pirates.

Faction Navy Ship cannot get Concorded so most of this is adding up.
Forest Archer
State War Academy
Caldari State
#2 - 2014-09-20 19:04:06 UTC
This can be confusing because it is lore based, it Eve we are known as capsules demi gods per se. Concord exists to reign in unruly ca psuleers. Boca found in high sec are not policed by concord so no they are not bound by the same rules.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Ralph King-Griffin
New Eden Tech Support
#3 - 2014-09-20 19:14:13 UTC  |  Edited by: Ralph King-Griffin
Concord has no concern for mortals (npc's), they are very simply a punative(important word that.), omnipotent organization concerned with enforcing a cost upon capsulier aggression within empire territory.
That's all they do.
Nevil Oscillator
#4 - 2014-09-20 19:28:30 UTC
So they only react to PVP agression ?

You can shoot convoys, customs officers, station guns and the like without Concord arriving.

But does this reduce your security status?
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2014-09-20 19:52:58 UTC
Nevil Oscillator wrote:
So they only react to PVP agression ?

You can shoot convoys, customs officers, station guns and the like without Concord arriving.

But does this reduce your security status?




First things first:

Station guns =/= CONCORD
Faction Navy =/= CONCORD (You can outrun and are allowed to outrun Faction Navy whereas doing it to CONCORD (Nearly ompossible) is an exploit and then the CONCORD boss (aka CCP) will punish you).
Custom officers =/= CONCORD.


Basically anything that doesnt say CONCORD isnt concord. Shooting an NPC hauler will not spawn CONCORD (CONCORD only responds to player vs player violence) but it will make gate/station guns and faction policd shoot you. You will also suffer a faction standing hit from doing so.

Personal channel: Crazy Dutch Guy

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Nevil Oscillator
#6 - 2014-09-20 20:12:25 UTC


Examples of criminal offenses:

Destroying a law enforcement craft
Pod Killing civilians
Destroying civilian craft
Attacking law enforcement craft
Attacking civilian craft

I'm assuming from this that Empire Faction Navy and Pirate Faction ships do not count as civilian ?
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-09-20 20:25:57 UTC
Nevil Oscillator wrote:


Examples of criminal offenses:

Destroying a law enforcement craft
Pod Killing civilians
Destroying civilian craft
Attacking law enforcement craft
Attacking civilian craft

I'm assuming from this that Empire Faction Navy and Pirate Faction ships do not count as civilian ?


Nope. They are military.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Nevil Oscillator
#8 - 2014-09-20 21:00:31 UTC
J'Poll wrote:


Nope. They are military.


As far as I know, Concord applies the same rules for aggression between a FW player and a non FW player.
There
Although I'm not sure you can tell if a ship is a FW player anyway without being one yourself.

This part about enlisted corporations I found slightly interesting.

Having container contents stolen triggers a flag to the whole corporation for 15 minutes.

So does that not happen with normal corporations ?
Ralph King-Griffin
New Eden Tech Support
#9 - 2014-09-20 21:29:57 UTC  |  Edited by: Ralph King-Griffin
voetius
Grundrisse
#10 - 2014-09-20 21:33:33 UTC
Nevil Oscillator wrote:


Having container contents stolen triggers a flag to the whole corporation for 15 minutes.

So does that not happen with normal corporations ?


Some of the Evelopedia is out of date and badly needs fixing. You seem to be referring to what used to be called "can flipping" but this has been superceded by the newer Crimewatch mechanics and suspect status, see here :

https://wiki.eveonline.com/en/wiki/Crimewatch

ShahFluffers
Ice Fire Warriors
#11 - 2014-09-20 22:28:45 UTC  |  Edited by: ShahFluffers
Nevil Oscillator wrote:
So I was wondering if these NPC ships are following the same [high-sec] rules as everyone else ?

The aggression rules only apply between players.

NPCs pretty much follow their own set of rules.

Nevil Oscillator wrote:
For instance some ships will not fire at you until you fire at them, this would be a similar situation to a player with a -5 security status because if they fire at you first they get Concorded.

Pirate Factions might automatically have a low security status but not all missions are against pirates.

Faction Navy Ship cannot get Concorded so most of this is adding up.

Okay... you are mixing everything up.

There are 3 NPC "police" forces and Stargate/Station guns...

- CONCORD: they will only attack you if you meet one or more of the following conditions...
------------------- you shoot THEM or "illegally" attack another PLAYER
------------------- you have a "criminal status" timer.
NOTE: If these ships attack you, you cannot kill/evade them... doing so is considered an exploit and will result in a ban.

- Faction Police: they will only attack you if you meet one or more the following conditions...
------------------- your security status is below -5.0
------------------- your faction status (for the local empire) is below -5.0
------------------- you shoot THEM or "illegally" attack another PLAYER
------------------- you shoot an NPC "convoy" or "trade ship" (not pirate)
------------------- you have a "criminal status" timer.

- Faction Navy: they will only attack you if you meet one or more the following conditions...
------------------- you are in Faction Warfare and are hostile to the local empire
------------------- you shoot THEM

- Gate/Station Guns: they will only attack you if you meet one or more the following conditions...
------------------- you shoot THEM or "illegally" attack another PLAYER


All other NPCs that do not fall into the previous categories will either be "shoot first ask questions later" or "won't shoot first" mentalities. Either way... you can shoot at them with impunity.


Quote:
As far as I know, Concord applies the same rules for aggression between a FW player and a non FW player.
There
Although I'm not sure you can tell if a ship is a FW player anyway without being one yourself.

Correct. Being in Faction Warfare is no different than being at war (with NPC back-up in one's high-sec space).
All security mechanics still apply.

You can check their corporation/alliance tab to see if they are in Faction Warfare and then "flag" the whole organization. Outside of this, there is no ID marker for FW people to people outside of FW.

Quote:
This part about enlisted corporations I found slightly interesting.

Having container contents stolen triggers a flag to the whole corporation for 15 minutes.

So does that not happen with normal corporations ?

Old mechanic. It's called "can flipping."

It was changed so that now a person who steals from a container becomes flagged to everyone in space... not just to a single corporation.
Nevil Oscillator
#12 - 2014-09-20 23:17:18 UTC
ShahFluffers wrote:


- Faction Navy: they will only attack you if you meet one or more the following conditions...
------------------- you are in Faction Warfare and are hostile to the local empire
------------------- you shoot THEM
.



They will attack -5 faction standing too.

So if you are in a corp or a fleet, you will presumably pick up some of the heat for the actions of other members ?
ShahFluffers
Ice Fire Warriors
#13 - 2014-09-20 23:51:20 UTC  |  Edited by: ShahFluffers
No... the Navy does not care about standings (at least... that has been my experience).


Being in a corp will only affect you if the whole corp is involved in something (see: war declaration or Faction Warfare).

Fleets do not affect anything besides fleet based bonuses and who you can warp to.


All other mechanics apply as they normally do per the individual.

Some examples:

- you are in a corporation/fleet with someone. They have bad security status and have just attacked another player in high-sec... resulting in CONCORD blowing up their ship. You will not be affected by this in any way, shape, or form.

- you are in a corporation/fleet with someone.. You have very high faction standings and the other person has very bad faction standings.
When that person tries to enter high security space the Faction Police tries to kill him/her. However, when you enter that high-sec space nothing will happen. Even if you both enter at the same time.


There is an exception to this: using remote assistance modules. Using things like Remote Repairs on a person who has "problems" (bad sec-status or faction standings) as they are experiencing the penalties will result in you gaining a timer and inheriting the "problems" for the duration of the timer.


Modifying the example from above:

You are in a corporation/fleet with someone.. You have very high faction standings and the other person has very bad faction standings.
When that person tries to enter high security space the Faction Police tries to kill him/her. However, when you enter that high-sec space nothing will happen. You try to save that corp/fleet mate using a remote repair module... making you an enemy of the Faction Police until the timer expires (which it won't until you stop repping and hide for a few minutes).
Nevil Oscillator
#14 - 2014-09-21 00:22:07 UTC  |  Edited by: Nevil Oscillator
ShahFluffers wrote:
No... the Navy does not care about standings (at least... that has been my experience).



I have had faction forces issue warnings and follow me into a mission room to destroy my ship. Not sure if it is Navy or police but it was definitely Fleet Admiral something which suggests military to me.

Is there a way to adjust the appearance of the red crosses ?
ShahFluffers
Ice Fire Warriors
#15 - 2014-09-21 02:36:27 UTC  |  Edited by: ShahFluffers
All the the NPC forces I listed above are considered "military"... CONCORD, Faction Police, Faction Navy.

Understand that "military" is a bit of a misnomer in this game as pretty much everything is considered as such (i.e. there are few, if any, actual "civilians" in this game)... even industrial and mining ships are forces/aides of war in some fashion.


But as far as I know, it is only the Faction Police that are concerned about faction standing. Faction Navy are the forces specifically rallied against "enemy" Faction Warfare players.


edit: one last thing... read the mission briefings. If you encounter NPCs belonging to a specific empire faction in a mission and have fulfilled none of the above conditions I listed in my previous post then those NPCs are no different from your average pirate NPC... except that they give no bounty and exact a fairly nasty standings hit when you kill them (which only becomes a problem over time as your faction standings drop).
J'Poll
School of Applied Knowledge
Caldari State
#16 - 2014-09-21 02:37:45 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
J'Poll wrote:


Nope. They are military.


As far as I know, Concord applies the same rules for aggression between a FW player and a non FW player.
There
Although I'm not sure you can tell if a ship is a FW player anyway without being one yourself.

This part about enlisted corporations I found slightly interesting.

Having container contents stolen triggers a flag to the whole corporation for 15 minutes.

So does that not happen with normal corporations ?


Fw vs non FW....no **** captaim obvious as that is just the plain simple rule... unprovoked attack = CONCORD.

Yes it is easy to spot even when not in FW....Right click show info. Clearly states what corp/alliance AND if in FW for said player.

And wrong on the container stealing = corp agression.

2011 wants their Crimewatch 1.0 back.

Maybe you should go and read a bit about Crimewatch 2.0

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Nevil Oscillator
#17 - 2014-09-21 03:25:42 UTC
J'Poll wrote:
Yes it is easy to spot even when not in FW....Right click show info. Clearly states what corp/alliance AND if in FW for said player.

And wrong on the container stealing = corp agression.




Well crimewatch says you get a suspect flag for container stealing but that bit about corp aggression was copied and pasted from here FW

I guess the suspect flag does make that corp rule redundant

But Anyway, show info is for people who are going to spend more than a second deciding if they are going to shoot. Target might be gone by the time you've done that.
Dartiot Geherrat
Shrike's Thorn
#18 - 2014-09-21 04:15:04 UTC
Nevil Oscillator wrote:

But Anyway, show info is for people who are going to spend more than a second deciding if they are going to shoot. Target might be gone by the time you've done that.


If you're not enlisted in a militia yourself, it doesn't really matter. They're just normal players to you. If you are enlisted, legal targets are clearly marked, much like criminals, suspects and wardec targets.
J'Poll
School of Applied Knowledge
Caldari State
#19 - 2014-09-21 11:52:31 UTC  |  Edited by: J'Poll
Nevil Oscillator wrote:
J'Poll wrote:
Yes it is easy to spot even when not in FW....Right click show info. Clearly states what corp/alliance AND if in FW for said player.

And wrong on the container stealing = corp agression.




Well crimewatch says you get a suspect flag for container stealing but that bit about corp aggression was copied and pasted from here FW

I guess the suspect flag does make that corp rule redundant

But Anyway, show info is for people who are going to spend more than a second deciding if they are going to shoot. Target might be gone by the time you've done that.


Really. You base your assumptions on a WIKI.

Rule 1 - take wiki info with grain of salt. 99,9% of the EVE wiki is horribly outdated.



It doesnt mean jack **** if they are or arent in FW if you arent, to you they are just neutral target.

It only matters ifnyou are in FW, in which case you have an overview flag.

Your problem is a non existing one and thus require no fixing.

You in FW - FW targets are flagged.
You not in FW - Any random guy is neutral pilot, FW or not

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Help channel: Help chat - Reloaded

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Nevil Oscillator
#20 - 2014-09-21 15:01:34 UTC  |  Edited by: Nevil Oscillator
J'Poll wrote:




Your problem is a non existing one and thus require no fixing.





I don't recall mentioning a problem, I'm just clarifying the information, thanks for your input Cool

Unless you mean my signature .. lol
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