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Mobile Tractor Unit Quality Of Life Improvement

First post
Author
Feer Truelight
#1 - 2014-09-20 18:25:36 UTC
Hi there.

The Mobile Tractor Unit currently targets the nearest wreck, pulls it in and stores the loot in it.
It doesn't distinguish between empty wrecks or full wrecks - it always targets the nearest wreck.

My suggestion would be just a simple improvement: Target full wrecks first.

Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid.
Those who just want loot would get their loot faster since they don't have to wait when there are some empty wrecks between full wrecks distant-wise.

What do you think?
Cheers

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Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#2 - 2014-09-20 18:30:05 UTC
I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while...

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Feer Truelight
#3 - 2014-09-20 18:33:58 UTC
Wolf Incaelum wrote:
I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while...


Well, the MTU knows where the wrecks are so it has some sort of "scanner" (like the scanner for our overview). CCP just needs to upgrade the scanner to distinguish the full and empty wrecks.

As for the 2500m distance: I'm pretty sure it is programmed that it automatically loots every wreck (even the empty ones) and marks them looted so no infinity loop would be created. That would be the easiest/fastest way to implement.

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Adrie Atticus
Caldari Provisions
Caldari State
#4 - 2014-09-20 18:57:33 UTC
MTU is automating an activity which can be done manually. Automation should never be faster than manually doing it so -1 to idea.
Iain Cariaba
#5 - 2014-09-20 18:58:31 UTC
Feer Truelight wrote:
Hi there.

The Mobile Tractor Unit currently targets the nearest wreck, pulls it in and stores the loot in it.
It doesn't distinguish between empty wrecks or full wrecks - it always targets the nearest wreck.

My suggestion would be just a simple improvement: Target full wrecks first.

Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid.
Those who just want loot would get their loot faster since they don't have to wait when there are some empty wrecks between full wrecks distant-wise.

What do you think?
Cheers

If you want something capable of pulling in the full wrecks first, you should get an alt in a Noctis.

The MTU is intended as an aid to clearing wrecks, it is not there to do your thinking for you.
admiral root
Red Galaxy
#6 - 2014-09-20 18:58:42 UTC
Feer Truelight wrote:
Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid.


Except they would be affected because they'd have to sit there tractoring wrecks that would otherwise have already been pulled in.

No, your rights end in optimal+2*falloff

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#7 - 2014-09-20 19:09:43 UTC
Tractor beams (originally called attractor beams) simply attract one mass of matter to another mass of matter over a distance. Basically, you're turning on a big "magnet" to attract a specific mass to a certain point. Once the mass being attracted is within range, the MTU loots the contents of the mass. So the MTU isn't actually detecting whether the wreck is full or not until it is within a certain range (and of course keeps a log of the wrecks it has already looted and marks them). Even then, it's probably just an automated function where even if the wreck is empty, it still tries to loot it (and obviously fails because the wreck is empty). But that part I can't say that I know for certain because I never use MTUs. :/

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Ralph King-Griffin
New Eden Tech Support
#8 - 2014-09-20 19:21:07 UTC
The mtu is the massive quantity of life improvement.
If you want better, bring a noctis
Iain Cariaba
#9 - 2014-09-20 19:27:36 UTC
Ralph King-Griffin wrote:
The mtu is the massive quantity of life improvement.
If you want better, bring a noctis

Bu, bu, bu, but... that would take.. *gasps and keels over with hands held over heart* effort on my part!!! Isn't it enough I sat there semi-afk for a whole fifteen minutes to generate all these wrecks?!?!? Y u so mean 2 me?!?!?!?!?!?
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2014-09-20 21:17:05 UTC
I think it would be nice if my tractor beam overrided the MTU's beam, it would make it a lot easier for me to get item objective while the MTU is getting the wrecks for salvage.
Donnachadh
United Allegiance of Undesirables
#11 - 2014-09-20 21:41:39 UTC
Wolf Incaelum wrote:
I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while...

No sir, you can look at your overview and tell if a wreck has loot in it and the distance is only limited by the max range of the overview. For a player to loot the wreck it has to be within 2,500 meters.

Don't care about empty or full first the only thing I would change was to give them a setting to start with closest or farthest away.
Iain Cariaba
#12 - 2014-09-20 22:23:56 UTC
Donnachadh wrote:
Wolf Incaelum wrote:
I think your MTU would need to be within the 2500m distance to be able to tell if a wreck is full or not. Or is it an even 2km? I can't remember, I haven't been in game in a while...

No sir, you can look at your overview and tell if a wreck has loot in it and the distance is only limited by the max range of the overview. For a player to loot the wreck it has to be within 2,500 meters.

Don't care about empty or full first the only thing I would change was to give them a setting to start with closest or farthest away.

This I could go for. Let the MTU grab the ones outside Noctis range while the Noctis devours everythin else.
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-09-20 22:46:49 UTC
Came up a few times. use search function.

and no!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2014-09-20 23:10:06 UTC  |  Edited by: Alvatore DiMarco
If you want intelligent tractoring, get a Noctis.

If you want farthest-first tractoring, get a Noctis - CCP Fozzie actually addressed this one specifically and said that the MTU will remain tractoring closest-first to keep it from competing with the Noctis.
Komi Toran
Perkone
Caldari State
#15 - 2014-09-20 23:36:02 UTC
Your idea isn't simply a quality of life improvement, but impacts game mechanics and limits risk. Right now, if I am running an anomaly and want to loot everything at the same rate as I kill it, I have to have two MTUs and a pair of salvagers to eliminate wrecks so they don't fight over the same ones. With your idea, I just need the one MTU and I can lose the salvagers. That means I have less assets in space and more fitting flexibility, hence, not mere "quality of life."
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#16 - 2014-09-21 00:24:43 UTC
so many people look at the noctis and MTU the wrong way. They look at them as competing pieces of equipment when the truth is that they compliment each other quite nicely.

Bring the MTU in with your mission ship and deploy it right away. Kill everything then go and get the noctis. By the time you get back with the noctis, the MTU has most (if not all) of he wrecks pulled in. Start salvaging the pulled in wrecks. Fill all eight high slots with salvagers and don't bother with tractors.

Then you just take the MTU and loot and leave to turn the mission in.

I'd say change the drone bay to a MTU bay and have the tractor bonuses on the noctis affect MTUs deployed by the noctis.
Up the number of tractors to 4 and you have the ultimate in mission clean up.

The MTU does all the tractoring while the noctis does all the salvaging.

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Veers Belvar
Swordmasters of New Eden
#17 - 2014-09-21 02:26:50 UTC
Feer Truelight wrote:
Hi there.

The Mobile Tractor Unit currently targets the nearest wreck, pulls it in and stores the loot in it.
It doesn't distinguish between empty wrecks or full wrecks - it always targets the nearest wreck.

My suggestion would be just a simple improvement: Target full wrecks first.

Those who additionally salvage wrecks wouldn't be affected since they would normally salvage every wreck on grid.
Those who just want loot would get their loot faster since they don't have to wait when there are some empty wrecks between full wrecks distant-wise.

What do you think?
Cheers


+1 - great idea, don't worry about the haters. There is no reason for the MTU to be so stupid that it ignores full wrecks for empty ones.
Arthur Aihaken
CODE.d
#18 - 2014-09-21 02:29:43 UTC
RIP Noctis.

I am currently away, traveling through time and will be returning last week.

chaosgrimm
Synth Tech
#19 - 2014-09-21 02:38:25 UTC
Marauder, noctis, or drop lots of mtus and go back for them later
Matcha Mosburger
Matsuko Holding
#20 - 2014-09-21 06:02:29 UTC
Celthric Kanerian wrote:
I think it would be nice if my tractor beam overrided the MTU's beam, it would make it a lot easier for me to get item objective while the MTU is getting the wrecks for salvage.


Could make Ninja Looting L4 missions in a Noctis more fun and a more doable.
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