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Medical Clone Costs [reduce by 90%]

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Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2014-09-20 09:24:47 UTC
o7

Hello, I hope you are having an excellent spaceday.

I think medical clone costs should be reduced by 90%.

The mechanic is interesting and adds depth to the game through consequence, but the ISK cost is too high considering the already-severe penalty for experiencing clone loss after failing to maintain an updated clone.

I think there are three factors that, while mild on their own, are too punishing when they are all true [simultaneously].


  1. ISK cost of medical clones is high
  2. Consequence of failure is high
  3. EVE is not a default free-to-play game [but gameplay is taxed by default]


  • ISK cost of medical clones is high.

  • Fortunately, I find myself needing higher-grade medical clones due to training, rather than PVP loss. In the last two months I have incurred almost 350 Million ISK in medical clone costs for training. If I lose pods in PVP, I will incur this cost again, and there is no limit to the number of times I can face this fee.

  • Consequence of failure is high.

  • Should I fail to maintain updated medical clones, I stand to lose the one thing that can only be gained with time: SP. My characters are currently using +4 and +5 attribute implant sets, so re-acquiring those implants after a medical clone loss merely resumes SP accumulation. This falls short of regaining lost SP, even in exchange for ISK. It is a permanent loss of subscription time.

  • EVE subscriptions are not automatically Free-to-Play.

  • But the medical clone cost is automatic, as if EVE was automatically free-to-play. In other words, medical clone costs are a default tax on gameplay when, by default, gameplay costs real money.

    Of these three factors, the only one that can be expected to change is the ISK cost of medical clones. I think the ISK fee should exist as a formality, in amounts that are one-tenth of their current levels.
    Mi-Lin
    Doomheim
    #2 - 2014-09-20 20:21:39 UTC
    You got podded enough to blow 325 million ISK on cloning fees? Were you PvP training? Because you can't get podded doing PvE unless I missed something.

    They make a wondrous mess of things. Brave amateurs, they do their part. - Random CASHole

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #3 - 2014-09-20 20:22:31 UTC
    Mi-Lin
    Doomheim
    #4 - 2014-09-20 20:33:54 UTC
    You have been playing FAR longer than I have, and in my opinion, you need to learn to manage money, rather than push for changing cloning costs. I've upgraded past the skill point limit a couple times, and been podded as well. Yet I can still manage to afford to update clone all while keeping a ship wrapped around my capsule for more pewpew. That's coming from somebody that has only played a month or so.

    They make a wondrous mess of things. Brave amateurs, they do their part. - Random CASHole

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #5 - 2014-09-21 15:16:08 UTC  |  Edited by: Rain6637
    Ok yeah, guilty as charged. I did get caught without enough liquid to cover clone costs. It's one of those things in EVE that if it was to my liking I wouldn't make a thread about it, of course. if it was a nominal fee, I wouldn't have been short on ISK, either.

    I dunno. I kinda knew it was going to be my personal crusade of the week, did some forum + google searches for the latest med clone discussion but they were all old.

    having made my point and looking around... obviously there are bigger issues, and I'm ok with this particular one... kinda. this one I can deal with and move on.

    especially after reading your reply, so thanks for that, Mi-Lin. I think that's the most innocent comment I've ever witnessed in EVE.

    I didn't use the words "naive" or "cute" because they would sound condescending. but yeah I wanted to ruffle the fur on the cute wittle newbie

    anyway, about my ISK... one thing that happens after some experience and wondering how to get ISK is market trading. buy some things, sell them, meanwhile you hold on to a lot of stock. It's an easy mistake to end up with too much inventory, which is what I've done. My immediate sellable inventory is around... 11 B. other assets of mine require extra steps to sell, like the 3 billion ISK outfts worn by six? seven of my characters.

    [I'm imagining all the players who have ridic amounts of ISK who would read this and be like 'Rain stop being poor']

    It's a good point that higher upkeep costs are part of the territory for an experienced, SP- heavy player / character. I should and can afford it. buuuut I'm sure you can relate: having funds to buy something doesn't mean you'll be happy about needing to. the inconvenience becomes a danger when it's not a one-time expense, and there's no limit to how many times you'll incur this purchase. No matter how much ISK you have, any sum can 'break the bank' if it's applied an infinite number of times. This is definitely true at about tree fiddy million a pop. (pops. a sequence of soul crushing pops)

    Normally, when something is hopelessly broken, the answer is 'don't do it'. but in this case, the 'thing' is playing at all--being out in space or accumulating SP passively (both are things that can break clone limits).

    A good thing about high clone costs is it promotes ship class progression. in order for the 'just-for-dying' expense to be proportionately justified, I'm limited to Capital ship ops, or supporting capital ship ops. it would be nice if that was the intention.. it's a valid concept that more SP equals bigger ships... I understand how it could be seen as a good thing from CCP's perspective. but, again, even for the purpose of pushing higher ship classes, the unlimited number of times you would have to purchase new clones after losses makes the feature a broken one.

    The smart thing to do is maintain several focused, low-skilled characters. I didn't understand this until it was far too late. but should grooming high SP characters be a mistake? that's what it is right now.
    Agondray
    Avenger Mercenaries
    VOID Intergalactic Forces
    #6 - 2014-10-06 18:45:00 UTC
    agreed, my history of PVP have been horrible FC choices of leaving single targets alone for attacking a target on a gate in a system of 300 reds as if the other reds in system wouldnt respond, or you meet blobs.

    My clone i think cost 52m? which is the minimum i need for 154m sp. so without implants even then a death if a good amount when you dont make isk or takes most of a day to make up for a frigate death. So now i avoid PvP and have to try and get an alt up to go do that and keep it limited.

    "Sarcasm is the Recourse of a weak mind." -Dr. Smith

    Edie Riggs
    Republic Military School
    Minmatar Republic
    #7 - 2014-10-07 09:32:21 UTC
    Ok, I like the potential sp loss mechanic. I actually do, and I've ended up retraining skills for like a week at a time. The thing I do not like is the monumental cost of clones after a while. Now, I am only somewhere around the 1 million mark on the cost, but that makes it really, really easy to go broke really fast just flying frigates into pvp. I imagine that, after a while, I wont be able to pvp on this toon at all, due to the extreme cost. Keep the mechanic, but drop the cost of the clones way the **** down.
    CCP says they want to generate more fights. That's great and all, but if our clones cost more than our ships after a while, you're going to find that most of us are going to avoid pvp.
    Rain6637
    GoonWaffe
    Goonswarm Federation
    #8 - 2014-10-08 23:11:52 UTC  |  Edited by: Rain6637
    o/

    Just updating this thread after the announced jump changes, and this EN24 article (thanks for the nod, Matterall).

    Medical clone costs are obviously an older mechanic than jump fatigue. Despite this explanation, it's still part of the game and they're about to coexist as game mechanics. If this is allowed to happen, the message sent by CCP would seem to be something along the lines of stop playing the game so much, you're exceeding your share of load on our servers.

    That's a relatively serious accusation to make, but it is a simple fix, and mostly a mistake of treating medical clone replacement as if EVE was default free-to-play.

    With just one character at 100 million SP I could exceed the value of a PLEX in medical clone costs, within a week. That's assuming I only lose my pod every other outing. a PLEX per week just to play with one character. I don't see how a player is supposed to have that type of income per character.

    Most, if not all other aspects of the game (as well as common sense) promote SP as a good idea. But medical clone costs make me wonder if subscriptions are designed to taper off after a few years.

    meanwhile, dear everyone in EVE: Don't die?
    Luwc
    State War Academy
    Caldari State
    #9 - 2014-10-09 07:20:18 UTC
    Rain6637 wrote:
    o7

    Hello, I hope you are having an excellent spaceday.

    I think medical clone costs should be reduced by 90%.

    The mechanic is interesting and adds depth to the game through consequence, but the ISK cost is too high considering the already-severe penalty for experiencing clone loss after failing to maintain an updated clone.

    I think there are three factors that, while mild on their own, are too punishing when they are all true [simultaneously].


    1. ISK cost of medical clones is high
    2. Consequence of failure is high
    3. EVE is not a default free-to-play game [but gameplay is taxed by default]


  • ISK cost of medical clones is high.

  • Fortunately, I find myself needing higher-grade medical clones due to training, rather than PVP loss. In the last two months I have incurred almost 350 Million ISK in medical clone costs for training. If I lose pods in PVP, I will incur this cost again, and there is no limit to the number of times I can face this fee.

  • Consequence of failure is high.

  • Should I fail to maintain updated medical clones, I stand to lose the one thing that can only be gained with time: SP. My characters are currently using +4 and +5 attribute implant sets, so re-acquiring those implants after a medical clone loss merely resumes SP accumulation. This falls short of regaining lost SP, even in exchange for ISK. It is a permanent loss of subscription time.

  • EVE subscriptions are not automatically Free-to-Play.

  • But the medical clone cost is automatic, as if EVE was automatically free-to-play. In other words, medical clone costs are a default tax on gameplay when, by default, gameplay costs real money.

    Of these three factors, the only one that can be expected to change is the ISK cost of medical clones. I think the ISK fee should exist as a formality, in amounts that are one-tenth of their current levels.


    dude with 120% SRF complaining clone costs are too high. what a time to be alive.

    also : no

    http://hugelolcdn.com/i/267520.gif

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #10 - 2014-10-09 08:19:04 UTC  |  Edited by: Rain6637
    thank you for replying.

    Nevermind my org, it's true, I'm covered, and I've made up my mind to make myself a strategic asset-only. I've had my fill of risk-free PVE before arriving here, but now it's time to see what I can bring down to bear for the sake of my FC.

    As for your org. Assuming the highest reimbursement category available to you, how many losses can you incur before your medical clone costs are out of pocket?

    If you do a drill-down of all the orgs that have a reimbursement policy in place, and assume their best reimbursement category, how many of them provide reimbursement that will cover clone costs, until eventually the character requires an injection of ISK for medical clones?

    How much gameplay are you being kept from, by medical clone costs. I see you spend a lot of time shooting deployables in high sec, and participating in irrelevant lowsec PVP where pods are left alone by all but the more killmail-hungry groups. I assume the safety of your pod was a consideration in these gameplay choices. Are you free of this issue now that you've made a sarcastic remark on the stellar reimbursement policy I have so graciously been covered by?

    So Aren't you the one who stands to get hit consistently by Med Clone costs out of pocket, or is your plan to stay in highsec shooting MTUs forever?

    What I'm saying is it's cute that you feel safe, but that's due to your risk averse choices. Medical clone costs affect everyone, and especially those who are not GSF.

    Are you about to tell me the solution to medical clone costs is... don't die? I hope I'm not the one to break this to you, but some groups, like my groups, promote ship loss on OPS, lest we become station camped like BL

    We're not just skilled, we're suicidal. so please try to kill me before we kill you. In fact, make me primary, and get my pod so some other corp in a hictor doesn't get a lone pod kill to justify his existence.

    I need my reimbursements so I can reship and throw myself at you again.
    Luwc
    State War Academy
    Caldari State
    #11 - 2014-10-09 09:05:11 UTC  |  Edited by: Luwc
    Rain6637 wrote:


    How much gameplay are you being kept from, by medical clone costs. I see you spend a lot of time shooting deployables in high sec, and participating in irrelevant lowsec PVP where pods are left alone by all but the more killmail-hungry groups. I assume the safety of your pod was a consideration in these gameplay choices. Are you free of this issue now that you've made a sarcastic remark on the stellar reimbursement policy I have so graciously been covered by?




    cfc for 3 years. I know how space rich everybody down there is.

    I have flown an Ishtar in havens and hubs as stated for 3 years. If you cant afford a high grade clone with all that srf and ratting you are doing something wrong despite your clone costs.

    So if you check up on me do it properly at least.

    High clone costs are a good way to balance the game and give vets with a high isk income something to spend that stuff on. Especially in the extremely safe and profitable null sec regions but despite that it counts for all areas of eve. From Null to High to WH sec.

    So if you are afraid to loose your fancy pod leave the blue donut back to high sec or do it like I do. Shoot MTUs in high sec and engage in irrelevant low sec engagements. Like that would ever be more fun that 1000 Ishtar F1 ;)

    Also stop talking like a *** or I have to assume that you are trolling.

    my point stands.

    edit : or is it the issue of ISBOXING Rain 6635, 6636, 6637, 6638 and 6639 and having to pay for their pods ?

    http://hugelolcdn.com/i/267520.gif

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #12 - 2014-10-09 18:30:57 UTC
    No I don't think we're trolling, we're just being mean. And when I replied to you, I may have been on ambien (I was).

    Anyway, ishtar ratting for three years, then MTUs, then lowsec.. I think we are on directly opposite paths here, except I don't plan to rat. I recall doing that in a drake in Curse, back in 2009. It was not fun. The activities you list are either PVE or Non-Sov PVP, so I'm still not sure you can relate.

    This isn't about being afraid to lose muhpod, it's about enjoying welpy live people-content but being unable to afford it indefinitely. You've decided not to deal with it, is that correct?
    Rain6637
    GoonWaffe
    Goonswarm Federation
    #13 - 2014-10-10 03:01:12 UTC
    CCP, you know I love you. I also want you to know I sat on this possibility for a day and I don't see alternatives.

    The short of it is, I think I'll have to consolidate my accounts down to 1 / 3 of their current number. a couple inactive, the rest transferred. I'm very saddened to reach this conclusion.

    med clones will cause me to hemorrhage ISK in lockstep with my pace of gameplay. I can't afford it, and I don't expect anyone else to underwrite it either. Even though I pay real money for subs, my gameplay will repeatedly drive me ISK-broke.

    I still have a few months give or take, but now that I'm diving into boldfaced pod-me gameplay (null), I have to downsize.

    Yes, medical clone costs would turn all of this around. Right now I can't go out in T1 frigates or cruisers, and what I can't do with one account I certainly can't do it with more. I still want to play and I want to support you with my subs, but doing so in my current assortment of accounts means most of them will just idle. even worse, they'll keep training, which makes the medical clone cost issue even worse.
    Mallak Azaria
    Caldari Provisions
    Caldari State
    #14 - 2014-10-11 04:49:15 UTC
    Just join Miniluv. Serve your FC, serve your alliance on the strategic level, get mega-rich doing it & make publets mad.

    This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #15 - 2014-10-11 05:27:40 UTC
    o7

    That is exactly... I bought a set of noob SP 2003 characters when the 10yr vet station was a promise. it would feel so right
    DeMichael Crimson
    Republic University
    Minmatar Republic
    #16 - 2014-10-11 07:39:02 UTC
    +1 for proposal to reduce Medical Clone costs.

    I can understand the issue of having to upgrade multiple Medical Clones. Hell, I only have one character active and I don't like the cost of upgrading it's Medical Clone.



    DMC
    Rain6637
    GoonWaffe
    Goonswarm Federation
    #17 - 2014-10-11 19:03:48 UTC  |  Edited by: Rain6637
    The first of my downsized subs cancels itself on the 18th. Here's hoping CCP pulls a white bunny from its hat during the EVE Vegas stream, by announcing a medical clone cost reduction to accompany the unlimited skillqueue.

    Old thread by Marlona Sky (paging Marlona Sky)
    Dwissi
    Miners Delight Reborn
    #18 - 2014-10-13 07:43:48 UTC
    No way - sorry for being that frank here.

    The one and most outstanding difference between Eve and any other MMO has been that particular part. The brutal consequences of bad management of ones character - which mainly refers to the usage of medical clones, implants and jumpclones.

    As of today its completely free to get a jump clone due to several corporations offering that kind of service - so that part doesnt even require any big personal management anymore. Implants - well i am not starting to talk about inflation and availability here - this is a self-runner.

    So what is left to manage seriously? Keeping your clone updated and freeking pay for it. If your character becomes that smart you force the clone producers to invest a hell of time and technology to stuff all that smartness into a new body. The risk= reward principles of Eve would be completely disabled by lowering those prices. No one forces anyone to become smarter in Eve - its your personal decision. You can leave your skill queue empty and save money that way.

    Proud designer of glasses for geeky dovakins

    Before someone complains again: grr everyone

    Greed is the death of loyalty

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #19 - 2014-10-13 20:29:49 UTC
    Rain6637
    GoonWaffe
    Goonswarm Federation
    #20 - 2014-10-19 06:39:34 UTC
    I'm enjoying the Eve Vegas stream very much. I'm looking forward to the goodies that come with the HD subscription.

    Thankfully, and oddly, the accounts that I am uprooting don't expire until late December. So regarding Foxfour's teaser that something is happening... cool, this issue has already been addressed beyond what I hoped at EVE Vegas, and I can wait until December.

    I want to keep playing. I will keep playing. If I started downsizing without explaining myself clearly, that would make me a walkout and it would be very immature. I should share my thoughts for the sake of communication. I also think the talking points listed in FoxFour's presentation miss me by quite a bit, and I still have some explaining to do. Things like "lack of choice," "punishes older players," and the 4% ISK sink figure, specifically.

    "Choice" never would have occurred to me as a reason to inquire about something like medical clone costs. For me, this is all about the math. maths. Specifically, an equitable relationship between the player and their organization, where the player contributes their time and energy in return for a reasonable amount of support in replacing losses. You know, sustainable.

    I am interested in what type of choices you have in mind for medical clone costs. It was completely unexpected, but ok. In the meantime, as they say, the beatings will continue until morale improves.

    Regarding reimbursements. They're an excellent indicator of a successful organization, and confidence. Great, but reimbursements are abstract and outside of the game mechanics--members have to apply for reimbursement ~somewhere~ and are subject to review, and only then is the "give money" function used. If reimbursements were handled in-game, then maybe it's something that could be balanced, but for now I hope you agree it's out-of-bounds.

    And it should be. Losses need to be evaluated on a case-by-case basis, which requires human intuition. I don't see you replacing that one, or organizations putting their ISK into such a system if it was created (please tell me we're on the same page here).

    Suggesting reimbursements as a solution to medical clone costs is kinda bad, too. It's basically suggesting a player farms their organization. For someone like me, with several accounts that are not controlled with ISBoxer or used for mining, that's the big question. What does this joker plan to do, welp several characters at a time?

    To answer that question definitively with a "no," especially without ISBoxer, I can't multibox at all without admitting to some degree that I was not playing at my best, while split between more than one client on grid.

    Having accepted this downsizing, and the RP of my characters being put on ice or not being at the helm of their own account, I'm starting to see this as a good thing.

    Especially considering jump fatigue changes, and decloaking changes to a lesser degree, it seems multiboxing in null is a completely different meta. Not that copypaste ISBoxer gameplay was ever my thing--it isn't, never was, I won't miss it. But in order to absolve myself of the guilt and even the perception that I'm not contributing the same thing as the next player, it's time to go uniboxing.

    Devs and players have talked about ship stashes in response to upcoming changes, and seem to be okay with it. I'm thinking along those lines, but slightly different.

    Yes, medical clone costs punish higher SP players. But an even bigger issue worth considering is those characters, once they are trained to a satisfactory level, can stop training and then share an account with other characters. Looking back, that strikes me as more important than my 20 million ISK per pod.

    As for the ISK sink, that 4% doesn't reveal anything about assets never undocked, and player behavior that never took place, due to medical clone costs. You can't balance for gameplay that never happens, which is what medical clone costs do. At least for me, it influences my decisions.

    4%... how does that compare to other ISK sinks that go to Bob, like abandoned drones, for example. Which, unlike other items lost to explosions, are not tractored by an MTU...
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