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Player Features and Ideas Discussion

 
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Missiles need to be addressed

First post First post
Author
elitatwo
Zansha Expansion
#81 - 2014-11-07 21:31:27 UTC
Ghaustyl Kathix wrote:
-sanip-Resist profile. Are you saying that resist profile somehow applies more to missiles than it does for any other weapon (when more than half of the missile-based ships can easily switch damage types)?


I do not say, I know.

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Ghaustyl Kathix
Rising Thunder
#82 - 2014-11-08 01:32:02 UTC
elitatwo wrote:
I do not say, I know.
Okay, feel like sharing your reason with the rest of the class?
Saberlily Whyteshadow
Perkone
Caldari State
#83 - 2014-11-08 02:32:18 UTC
Been saying this before, missiles just need to have Radial Velocity added into the missile damage formula between the missiles itself vs target. Weather it be in form of bonus damage or an added boost to explosion velocity, It will help out missile damage application.

Burn head-on towards missile?? Expect to take high damage, not "Meh, my speed will reduce most of the damage.."

Also change missile specialization skills from "ROF bonus" to "bonus to Explosion Radius."
elitatwo
Zansha Expansion
#84 - 2014-11-08 02:43:58 UTC
Ghaustyl Kathix wrote:
elitatwo wrote:
I do not say, I know.
Okay, feel like sharing your reason with the rest of the class?


There you go:

https://forums.eveonline.com/default.aspx?g=posts&m=5151402#post5151402

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elitatwo
Zansha Expansion
#85 - 2014-11-08 02:46:53 UTC
Saberlily Whyteshadow wrote:
...Also change missile specialization skills from "ROF bonus" to "bonus to Explosion Radius."


Or a 2% missile damage bonus per level instead?

Eve Minions is recruiting.

This is the law of ship progression!

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Ghaustyl Kathix
Rising Thunder
#86 - 2014-11-08 04:45:14 UTC
elitatwo wrote:
There you go: *link*
If in that post you mean the Base Shield Damage and Base Armor Damage stats, those are estimates of how much damage will be dealt to T1 resists. It's just a useless estimate, not a number used in damage calculations. There is "damage reduction factor" as well, but that actually increases your damage in most cases.

Also, you still ignored basically everything I brought up again. P
Nevyn Auscent
Broke Sauce
#87 - 2014-11-08 06:08:52 UTC

You are wrong. (& delusional)
Resists apply just the same to missile damage as to gun damage.

Doesn't mean there aren't other issues obviously, but these are best fixed by comparing the base application values like I said before to an unfitted ship. Rather than trying to band-aid the problem with skills.
elitatwo
Zansha Expansion
#88 - 2014-11-08 14:48:23 UTC
Nevyn Auscent wrote:
You are wrong. (& delusional)


Sad I respect you too.

Nevyn Auscent wrote:

Resists apply just the same to missile damage as to gun damage.

Doesn't mean there aren't other issues obviously, but these are best fixed by comparing the base application values like I said before to an unfitted ship. Rather than trying to band-aid the problem with skills.


Yes that do but as soon as you try to hit something moving it gets unreasonable very quickly. See it is better start somewhere and negotiate until both partes leave more or less satisfied.
Though I won't win any popularity contests any time soon, I just created a large outcry. Now that I have the attention pointed to a problem, the negotiations can begin.

Ghaustyl Kathix wrote:
Which is outside of point range, by the way. Also, Javelin gives you even further range. You could outrun them, but that's further out of point range.
Sensor damp does nothing for the ships tackling you, like in my example.
As opposed to my example of a dual-ancil Torp Raven as the hammer in a tackle fleet, which is pretty damn realistic.


Ghaustyl, you were pointing to a Raven with torpedos. Torpedos are very slow, application or not. I simply cannot see a torpedo hitting interceptors that yolo happy circles aroud that Raven, making fun of how those torpedo loops are looking.
Even my Imperial Navy Slicer would not fear torpedos.

-.- and remove acillery boosters from the game..

Ghaustyl Kathix wrote:

And here we go again. "Missiles aren't as good as guns because sentry drones."


That is not what I was saying. I said, even if missiles get application, the ships woudn't become unstoppable with what we have flying out there right now.

This is not just limited to me when I fly dangerous but common pratice. You make your way to lowesec or nullsec and since we know that the lowsec and nullsec folks are only "brave" and confident when they outnumber you and if they bring exactly what they need to murder your ship.

If you stumble upon a ship you can win against, that ship will either bail or try to keep your interest long enough until his buddies arrive.
This is no joke that happens always.

Eve Minions is recruiting.

This is the law of ship progression!

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