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[Serious] Taking Back Wspace

First post
Author
chris elliot
Lazerhawks
L A Z E R H A W K S
#41 - 2014-09-19 14:42:50 UTC
Rroff wrote:
Main change (or enhancement) I want to see is keeping it so that smaller entities can manipulate the terrain to survive against larger ones in day to day activities.

Another change I've been mulling over would be to add some frig only systems (without anchorable moons) and move some of the frig connections to and from those - could be interesting for both PVP and PVE aspects with less of an impact on the main area of w-space.



It exists already, it's called lowsec faction warfare, and it's terribly boring.
Rroff
Antagonistic Tendencies
#42 - 2014-09-19 14:53:47 UTC
chris elliot wrote:

It exists already, it's called lowsec faction warfare, and it's terribly boring.


lol wondered if someone would reply with something like that, not sure if there would be enough distinction to make it worth doing but I'd be more tempted to role a couple of alts for a frig limited sub-set of w-space than to join up with FW though :S
Bluetippedflyer
Fallen Rabbits
#43 - 2014-09-19 15:17:58 UTC
as a former wh resident (moved out a year ago) whats changed thats made it worse? i remember getting into fights inside holes every now and then but most of out fights came from nullsec entities. Life was good no complaints.
Sith1s Spectre
Imperial Academy
Amarr Empire
#44 - 2014-09-19 15:45:19 UTC  |  Edited by: Sith1s Spectre
I think you guys are forgetting one main important thing.

People.

I mean I could list at least a dozen great other groups/leaders/content creators who simply aren't around or have moved on.

Sure, there are up and coming groups within WH space who have filled a couple of the voids as of late but when you have so many people leaving the game (and or WH space) it still leave a big gap.

I think that it's happening not just within WH space, but Eve in general and unfortunately I don't really have a solution to that problem

Resident forum troll and fashion consultant

Hatshepsut IV
Un.Reasonable
#45 - 2014-09-19 15:48:01 UTC
W-space does not need more arbitrary limits governing what you can an can't do that have no relation to playstyle/mechanics of w-space at large.

Things of that nature are bad gameplay and teach people habits at best that are useless elsewhere and worst leave them horrendous targets that will cause them to die in a terrible fire and not come back.

What me need IMHO is a better way to draw in people slowly to give them a chance to daytrip/explore and decide they like it and then settle in a wormhole. I've said it often, w-space has a very small pool of regular people to draw from, we basically recycle a lot of the same folks from group to group until boredom siphons them off. Like it or not new blood is what will get things to a state where is not 20 empty systems before you find stuff.

Public Channel | Un.Welcome

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#46 - 2014-09-19 15:53:41 UTC
I had an idea what gentrification meant, then I Googled it and read the first half. Thread was born. Was drunk when posted. My corp can confirm. Could probably get confirms from others, too, as I was very chatty and posting pics of my ale and chalice.
Andrew Jester
Collapsed Out
Pandemic Legion
#47 - 2014-09-19 16:10:43 UTC
Sith1s Spectre wrote:
I mean I could list at least a dozen great other groups/leaders/content creators


IM GOING TO BE SO OFFENDED IF IM NOT ON THAT LIST

Hidden Fremen wrote:
I had an idea what gentrification meant, then I Googled it and read the first half. Thread was born. Was drunk when posted. My corp can confirm. Could probably get confirms from others, too, as I was very chatty and posting pics of my ale and chalice.


You get brownie points if it was a Belgian drank out of the proper glass.

If thuggin' was a category I'd win a Grammy

Borsek
KarmaFleet
Goonswarm Federation
#48 - 2014-09-19 16:26:03 UTC
Sith1s Spectre wrote:
I think you guys are forgetting one main important thing.

People.

I mean I could list at least a dozen great other groups/leaders/content creators who simply aren't around or have moved on.

Sure, there are up and coming groups within WH space who have filled a couple of the voids as of late but when you have so many people leaving the game (and or WH space) it still leave a big gap.

I think that it's happening not just within WH space, but Eve in general and unfortunately I don't really have a solution to that problem


At first I wanted to call this bullshit, but numbers haven't been as low as now since 2008, and there were probably less alts back then.

http://eve-offline.net/?server=tranquility


Also, solution for low population might be a sov reset to shake things up in null, that's why the focus is on null, atm. Inb4 eve goes f2p but you need to buy CCashPoints to pour directly into skills. 10000$? Instant 120M SP character!
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#49 - 2014-09-19 18:12:45 UTC
Andrew Jester wrote:
You get brownie points if it was a Belgian drank out of the proper glass.

Back on topic!
chris elliot
Lazerhawks
L A Z E R H A W K S
#50 - 2014-09-19 18:22:21 UTC
Rroff wrote:
chris elliot wrote:

It exists already, it's called lowsec faction warfare, and it's terribly boring.


lol wondered if someone would reply with something like that, not sure if there would be enough distinction to make it worth doing but I'd be more tempted to role a couple of alts for a frig limited sub-set of w-space than to join up with FW though :S


It's the same terrible cancer, the location isn't going to make it any better.
Billy Hardcore
Caldari Provisions
Caldari State
#51 - 2014-09-19 18:29:06 UTC
Aquila Sagitta wrote:
If you're trying to make corps smaller and more numerous in wspace you need to fix the Apex fleet problem. T3's are the best by far and the only reliable counter to them is to bring more T3's. If there was more of a rock/paper/scissors style fleet engagements would be more interesting. It wouldn't be an arms race to get more t3's in fleet. Until T3s are rebalanced/nerfed nothings gonna change.

CCP needs to make it possible for a small group to take on a large group in wh's. Then you'll get smaller groups populating wspace.



T3 BATTLESHIPSSSSS

#BillyFleet

Andrew Jester
Collapsed Out
Pandemic Legion
#52 - 2014-09-19 19:06:38 UTC
Hidden Fremen wrote:
Andrew Jester wrote:
You get brownie points if it was a Belgian drank out of the proper glass.

Back on topic!


Back off topic, how was it? I have a bottle of that sitting in my fridge.

If thuggin' was a category I'd win a Grammy

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#53 - 2014-09-19 19:38:22 UTC
Rek Seven wrote:
^ You sure love "content" but what do you mean by "content"?

There is only one brand of content that means anything to me, and that is mutually consensual PVP. I know many people say we need to boost industry in w-space to recruit more bears to harvest, but to me that is just Rapier*, and we all know that is a bad thing, mkay. Content to me is our chains magically meet, we lock eyes, and both say(in our best Marvin Gaye voice), "Let's get it on." Brawl happens, and we both return home to a smoke satisfied and fulfilled no matter who "won".

Look how many people started playing EVE (again) after Asakai, B-R, etc. W-space needs "epic battles" like that to attract new blood to it. Epic battles can be something as simple as 10-15 T3s with cap support, or someone going balls deep. It doesn't have to be trillions of isk lost in a battle that lasted 3 days in game, but only 30 minutes in real time. Good fights lead to interest, interest leads to recruitment, recruitment leads to more people to pew with/against, which leads to more good fights, and thus the cycle repeats. People POS spinning and/or logging of at any sign of danger leads to people leaving w-space, and that cycle also continues.

*You are smart, you figure it out.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#54 - 2014-09-19 20:22:48 UTC
Andrew Jester wrote:
Hidden Fremen wrote:
Andrew Jester wrote:
You get brownie points if it was a Belgian drank out of the proper glass.

Back on topic!


Back off topic, how was it? I have a bottle of that sitting in my fridge.

I drank two. It was delicious.
Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#55 - 2014-09-19 21:03:12 UTC  |  Edited by: ISD Atomic Dove
Flavor of this thread is: smaller corps.

Epic battles are epic because large corps can field epic fleets. And without an CCP implemented corp size cap, downsizing for ideals is not gonna happen. Yes, human nature, sure, but also because it's too much work monitoring/managing a limit on your numbers while managing activity, too. You turn off recruitment, you member base slowly begins to quiet, suddenly, you're inactive. Bump recruitment again for new blood.

The only thing that'd fix the swell is a coded corp number limit. We all used to enjoy stories of two giants duking it out. These days, our giants are too gentle.

I might be wrong because #hiddenfremen...

Another thing some wanted changed was the no-evictions thing. Again, not gonna happen. We want more people, but people still need to fear they'll lose their home one day. It's wspace. You know, the place we all boast about being sooo dangerous?

Snip, Please refrain from profanities - ISD Atomic Dove
Leoric Firesword
Imperial Shipment
Amarr Empire
#56 - 2014-09-19 21:17:20 UTC  |  Edited by: Leoric Firesword
I used to live the the WH the corp I'm in owned. I moved out. Why? lack of content. We're in a C2 (small corp) and 1 motivated pilot can keep the system completely clean of sigs to run (other than ore, that usually takes 2 pilots). The rest of the time you have to go to lowsec or nullsec to find any type of content and well, it just wasn't worth it for me.

This keeps the corp from being able to get more pilots out there because that same 1 or 2 motivated pilots can clean out the close LS systems or our neighboring WH and everyone else is left standing around with their thumbs up their butts.

Since we can't get more people out to the WH because of lack of content we can't move up to a higher WH with escalations or more group oriented PvE/PvP.

C1's need to be able to support 1-5 active pilots, C2's 6-12 active pilots and right now they just can't. A C1 isn't worth jumping into for anything other than PI and a C2 can only keep 1 pilot active.
Pro TIps
Doomheim
#57 - 2014-09-19 21:33:04 UTC  |  Edited by: ISD Atomic Dove
CivilWars wrote:
There is only one brand of content that means anything to me, and that is mutually consensual PVP.

As a new guy here, I've read many of your posts and respect your opinion. However, why do you prefer to leave carebears (like myself) alone? I mean, I don't want my POSes bashed or anything (and spent a lot of money on things that are useless to me unless that happens) but I'd never be upset that someone killed me in W-space.

I think the economy and game-play in W-space would benefit if asteroid anoms turned back into sites that have to be scanned. It would give me something else to do there with less risk. Now that ore compression is better (you can haul a load of veldspar & scordite to w-space in a t2 hauler) it would be nice if I could construct more ships locally. I'd be more willing to lose them if I was building them in W-space with mostly-native mats instead of spending time to haul in.

CivilWars wrote:
Look how many people started playing EVE (again) after Asakai, B-R, etc. W-space needs "epic battles" like that to attract new blood to it.

Not to tread on the "discussion of forum moderation" too much, but there was a cool thread the other day from Lazerhawks that was entirely about a W-space siege and it got kicked to some other sub-forum.

Yet two weeks ago, CCP partnered with that eve-bet site to basically manufacture a rare super kill with hopes of generating some interest in both the event (clearly successul as 4000+ in system) and maybe in getting people to re-subscribe or whatever.


So my point here is, they spent a bunch of dev effort basically trying to promote more W-space PVP, but there is a thread telling about a siege and instead of going, hey, here is players having fun (at least the Lazerhawks side) they fail to recognize the potential upside of that and actually bury it.


Snip, Please refrain from profanities and discussing forum moderation - ISD Atomic Dove
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#58 - 2014-09-19 21:35:52 UTC
Hidden Fremen wrote:
What can players do to make it better, if anything at all? This isn't a thread for CCP.

Probably the worst and best thing we ever did was organize wormhole groups. It's twofold, as it proves the successful and determined effort and capability of the playerbase, but at the same time, there are channels, third-party services, diplomats, "blues", loose coalitions (more like groups that will work together at a whim), forums, help threads, and all the other nonsense that comes along with organizing a variety of random groups, which destroys the mystery of the frontier.

The friendships exist now, so saying "get rid of it all, close the channels, kill the mappers, and nuke standings from high orbit" will likely be ignored, even if players made an active effort to agree to a plan. That alone would require organization and "rules".

Hyperion didn't create the problems that have caused the increasing (relative) boredom (for some) in wormholes, and that boredom isn't across the board. Some groups still get fights/fun, and some don't. Many of the players who find wormholes dead/dying are the ones that don't have any "mystery" or fun left to have in the current iteration. For guys like Fremen, the fun is in the friends and enjoying the game with those friends, shooting targets when available and being a leader in a community. This is where I was for a long time, since wormholes lost the fun that drew me to them years ago, "the unknown".

The only fix is for newer players without the experience and knowledge to rise and enjoy the mysteries and fun, until they reach that sacred place where there is none left to experience, then their continuation and/or enjoyment in wormholes/Eve will depend on the friends they have and the fun that they can make from wherever they are when things become known.

tl;dr - The sandbox is only as fun as the people you play with, and that determines how long the fun lasts before it becomes boring.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Pro TIps
Doomheim
#59 - 2014-09-19 21:36:27 UTC
Leoric Firesword wrote:
I used to live the the WH the corp I'm in owned. I moved out. Why? lack of content.

Man that's every low-class hole. My corp has a C4 (which we dont go to much since Hyperion) and we farmed our static. We don't do that lately as the risk increased a lot, but before frig holes and such, if we didn't have content in our system we'd roll our static a couple times and find a neighboring system full of goodies, and go get them. Sometimes we'd roll into a PVP gang by accident, oops, that's life; but it is all fun.
Alundil
Rolled Out
#60 - 2014-09-19 21:59:48 UTC
Leoric Firesword wrote:
I used to live the the WH the corp I'm in owned. I moved out. Why? lack of content. We're in a C2 (small corp) and 1 motivated pilot can keep the system completely clean of sigs to run (other than ore, that usually takes 2 pilots). The rest of the time you have to go to lowsec or nullsec to find any type of content and well, it just wasn't worth it for me.

This keeps the corp from being able to get more pilots out there because that same 1 or 2 motivated pilots can clean out the close LS systems or our neighboring WH and everyone else is left standing around with their thumbs up their butts.

Since we can't get more people out to the WH because of lack of content we can't move up to a higher WH with escalations or more group oriented PvE/PvP.

C1's need to be able to support 1-5 active pilots, C2's 6-12 active pilots and right now they just can't. A C1 isn't worth jumping into for anything other than PI and a C2 can only keep 1 pilot active.

If you limit your definition of "content" to PVE sites and refuse (apparently) to look for that same kind of "content" in the wh connections adjacent to you then yes. It's entirely possible for a very small number of active pilots to deplete all of that "content" in the home system. You imply that this is a low class wh issue but the reality is that it is entirely possible for the same low number of pilots to deplete PVE sites in any class of wh system. If you're using a wh for nothing other than ISK generation via sleeper sites but fail to run those in your static and then roll/repeat you're missing the true income potential in wspace c4 and below. the ISK is literally in the static.

With that said, if you're trying to get new people to move to "any part of EVE" for the PVE content alone then you are really doing them a disservice as EVE's PVE is the absolute worst out of any MMO that I can think of...ever (potential exceptions are the new burner missions).

The "content" that most ppl here are looking for is of the "I shoot you, you shoot me and x number of explosions occur" variety. That is the missing part of wspace in EVE and has been on the decline for quite some time. Having had numerous conversations with Civilwars (and others) about this very thing we've agreed (basically) that there's not really anything that we, the players, can do as a group to effect a change. Human nature tends to look for groupings that are beneficial to the members of said groupings. That means that groups will tend to always gain more pilots rather than actively shed pilots (unless the leadership has a strict idea on active numbers caps and engagement profiles).

In essence;
1. If there are no penalties to large corp/alliance sizes then there will be very few groups that willingly choose to remain small.
2. If there are no compelling reasons to do battle with a neighbor (such that have an effect on their home/membership/income), there will be a low frequency of battle.
3. If there are no game reasons to move into wspace (engaging new CCP content, higher realized income potential, specialized equipment/items/etc) then the number of pilots willing to move in will remain low.

Some of these, CCP might be able to look into. Some of these are related to human nature and the general desire of status quo that many people desire as well as varying degrees of risk taking/aversion. In my mind, #s 2 and 3 are the most pertinent, but also the most difficult to address.

Wspace is still my favorite type of space. However, at this point I'm pretty certain that it's my favorite type due to nostalgia and not because there are more fun things/people to do/shoot.

Until some of those things change, this will likely be the status quo for wspace.

I'm right behind you