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MMO Economies - How to Manage Inflation in Virtual Economies

First post
Author
BlackCobalt
#1 - 2014-09-18 00:22:44 UTC
Solecist Project
#2 - 2014-09-18 00:26:43 UTC
Lack of content.

In before the Lock.


Please have a nice day. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nevyn Auscent
Broke Sauce
#3 - 2014-09-18 00:30:11 UTC
You know EVE has deflation atm right and employs an actual economist to help them?
Not sure who replaced our beloved last economist.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-09-18 00:36:14 UTC
agree with what
Yang Aurilen
State War Academy
Caldari State
#5 - 2014-09-18 00:38:18 UTC
Nevyn Auscent wrote:
You know EVE has deflation atm right and employs an actual economist to help them?
Not sure who replaced our beloved last economist.


B-but muh PLEX prices say otherwise!!!! IF WE'RE IN DEFLATION PLEXES SHOULD BE 300 MIL!!!!!Roll

Was this what the economist said during fanfest?

Post with your NPC alt main and not your main main alt!

Vyl Vit
#6 - 2014-09-18 00:41:30 UTC
The Three Stooges Play Economics. Pictures at eleven.

Paradise is like where you are right now, only much, much better.

Crumplecorn
Eve Cluster Explorations
#7 - 2014-09-18 00:53:53 UTC  |  Edited by: Crumplecorn
"The only devs I've seen come close to controlling inflation solely through death mechanics are the folks at CCP with eve online. In that game the economic cost of dying is so staggering it becomes a strong tool to reign in inflation. They also encourage large scale player wars as a key element of the game. These wars destroy so many goods, which then must be replaced, which helps to keep inflation in check."

I rate this Extra Credits: Extra Credits/Extra Credits.


Edit: For anyone who doesn't follow, the above is bollocks, and whoever wrote it doesn't know what inflation is.

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Khergit Deserters
Crom's Angels
#8 - 2014-09-18 01:02:03 UTC
Interesting. Even though expecting your audience to follow an economic theory train of logic-- while derailing the thought process with dumb visual pun images every 2 seconds-- is a very bad idea. I suppose I could have turned the video off and just listened to the audio. That's a big leap on the effort/sacrificing my scarce amount of slack scale, though. WTH, I'll give him some feedback on the youtube page. "Economics, like chess, cannot be made more entertaining with hyper visuals. The only interest is in following the thought progression, toward the conclusion."
Nevyn Auscent
Broke Sauce
#9 - 2014-09-18 01:02:57 UTC
Yang Aurilen wrote:


B-but muh PLEX prices say otherwise!!!! IF WE'RE IN DEFLATION PLEXES SHOULD BE 300 MIL!!!!!Roll

Was this what the economist said during fanfest?

Assuming that was sarcastic, but for the uninitiated, Plex prices are not linked to inflation.
Plex prices are being driven mainly by people involved in market speculation as evidenced by CCP's figures showing most plex pass through several players before finally being actually used for something.
And yes, also the market itself speaks about deflation.
Yang Aurilen
State War Academy
Caldari State
#10 - 2014-09-18 01:14:11 UTC
Nevyn Auscent wrote:
Yang Aurilen wrote:


B-but muh PLEX prices say otherwise!!!! IF WE'RE IN DEFLATION PLEXES SHOULD BE 300 MIL!!!!!Roll

Was this what the economist said during fanfest?

Assuming that was sarcastic, but for the uninitiated, Plex prices are not linked to inflation.
Plex prices are being driven mainly by people involved in market speculation as evidenced by CCP's figures showing most plex pass through several players before finally being actually used for something.
And yes, also the market itself speaks about deflation.


I've always wondered about that. I haven't been on my jita alt for a long time now. How does one know if the economy is in deflation? The prices of trit are higher?

Post with your NPC alt main and not your main main alt!

Creamdream
Whatever Brah
#11 - 2014-09-18 01:18:24 UTC
OP clearly didn't attend a decent university
Doc Fury
Furious Enterprises
#12 - 2014-09-18 01:21:36 UTC
Crumplecorn wrote:
"The only devs I've seen come close to controlling inflation solely through death mechanics are the folks at CCP with eve online. In that game the economic cost of dying is so staggering it becomes a strong tool to reign in inflation. They also encourage large scale player wars as a key element of the game. These wars destroy so many goods, which then must be replaced, which helps to keep inflation in check."

I rate this Extra Credits: Extra Credits/Extra Credits.


Edit: For anyone who doesn't follow, the above is bollocks, and whoever wrote it doesn't know what inflation is.


Would like a word:


There's a million angry citizens looking down their tubes..at me.

Crumplecorn
Eve Cluster Explorations
#13 - 2014-09-18 01:26:06 UTC
Doc Fury wrote:
Is this supposed to be relevant?

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Remiel Pollard
Aliastra
Gallente Federation
#14 - 2014-09-18 01:27:52 UTC
Crumplecorn wrote:
"The only devs I've seen come close to controlling inflation solely through death mechanics are the folks at CCP with eve online. In that game the economic cost of dying is so staggering it becomes a strong tool to reign in inflation. They also encourage large scale player wars as a key element of the game. These wars destroy so many goods, which then must be replaced, which helps to keep inflation in check."

I rate this Extra Credits: Extra Credits/Extra Credits.


Edit: For anyone who doesn't follow, the above is bollocks, and whoever wrote it doesn't know what inflation is.


Yeah, OP, if you can't see why this guy is confused, take a look at that ship you're flying right now. Specifically, the info box, and there under the industry tab, you can see the materials required to build it. Unlike a shiny suit of armour and sword in WoW, everything you use in EVE is made by a player, not an NPC.

Add to that the permaloss aspect - once it's gone, it's gone for good - and all those materials that went into producing it are now gone as well. Replacing them isn't what keeps inflation in check, but merely the simple act of destroying them to begin with. Contrast that with WoW and SWTOR where you death means somehow, you still have all the same stuff, and you'll begin to grasp a better understanding of EVE's economic stability.

Then there is the fact that EVE runs a veritable gamut of other isk sinks - wardecs, bounties, PVP itself, PI setup, SCC taxes - there's a long list of things that take isk out of EVE, not just 'death mechanics'.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Crumplecorn
Eve Cluster Explorations
#15 - 2014-09-18 01:38:00 UTC
Remiel Pollard wrote:
Replacing them isn't what keeps inflation in check, but merely the simple act of destroying them to begin with.
Ship destruction destroys stuff but not ISK, and thus contributes to inflation.

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Doc Fury
Furious Enterprises
#16 - 2014-09-18 01:42:15 UTC
Crumplecorn wrote:
Doc Fury wrote:
Is this supposed to be relevant?


If you work for Zorg it is.

There's a million angry citizens looking down their tubes..at me.

Yang Aurilen
State War Academy
Caldari State
#17 - 2014-09-18 01:43:14 UTC
Crumplecorn wrote:
Remiel Pollard wrote:
Replacing them isn't what keeps inflation in check, but merely the simple act of destroying them to begin with.
Ship destruction destroys stuff but not ISK, and thus contributes to inflation.


I may not be an indy player but don't you require ISK to manufacture stuff? Even in POSes.

Post with your NPC alt main and not your main main alt!

Remiel Pollard
Aliastra
Gallente Federation
#18 - 2014-09-18 01:43:43 UTC  |  Edited by: Remiel Pollard
Crumplecorn wrote:
Remiel Pollard wrote:
Replacing them isn't what keeps inflation in check, but merely the simple act of destroying them to begin with.
Ship destruction destroys stuff but not ISK, and thus contributes to inflation.


Yes, stuff that isk went into buying/building, making it a sink for that isk.

EDIT: I just woke up and just realised that I also don't care. All I want to know is, why is the rum gone?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Crumplecorn
Eve Cluster Explorations
#19 - 2014-09-18 01:48:27 UTC  |  Edited by: Crumplecorn
Yang Aurilen wrote:
I may not be an indy player but don't you require ISK to manufacture stuff? Even in POSes.
This is true, so to be accurate I should say that ship destruction is a small ISK sink and a large stuff sink, but since more stuff is destroyed than ISK so net effect is still a stuff sink.
Edit: And this is ignoring insurance, which I forgot since I haven't insured anything in a while. That'll add more to the game than the manufacturing costed, making destruction an ISK faucet as well as a stuff sink.

Remiel Pollard wrote:
Yes, stuff that isk went into buying/building, making it a sink for that isk.
The difference is the ISK spent on building is gone, whereas the ISK spent on buying merely changes hands, and the latter is the far larger amount. This is the same mistake the OP's video makes.

Remiel Pollard wrote:
All I want to know is, why is the rum gone?
Inflation.

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Remiel Pollard
Aliastra
Gallente Federation
#20 - 2014-09-18 01:57:17 UTC
Crumplecorn wrote:


Remiel Pollard wrote:
All I want to know is, why is the rum gone?
Inflation.


That's not good enough.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

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