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[Oceanus] Interceptor Updates

First post First post
Author
Komi Toran
Perkone
Caldari State
#401 - 2014-09-25 22:14:39 UTC
Vincintius Agrippa wrote:
Each different type has different cost and fitting stats.

That being on a clear spectrum from good to bad and expensive to cheap. There was no real choice in the matter for 95% of the modules: you used meta 4 over 3, 2, and 1. The only other choice was if meta 4 was too expensive, in which case you used meta 3. That was the sum total of choice for metas.

This tiericide at least tries: you can have fewer reload cycles, or you can have less CPU demand. That's an actual choice. I'm just disappointed that CCP is doing this to LMLs now, rather than with the rest of the long-range frigate-size weaponry.
Arla Sarain
#402 - 2014-09-26 07:10:48 UTC
Jak'at wrote:


I TACKLED HIM, BUT HE SCRAMMED ME. WEIRD.


Yeah

I microwarp approach him for maek damage but I dead. bug?
Brother Mercury
Brutor Tribe
Minmatar Republic
#403 - 2014-09-26 14:01:03 UTC  |  Edited by: Brother Mercury
It's still clear that the change to force the Malediction to rockets is ill-conceived.

The damage was never a problem: it was anemic in the first place. If a Malediction, currently, wants to put speed, alignment, and agility in front of damage, it's going to be putting at most ~80 dps.

80 DPS is what Fozzie and Rise are worried about? I'm still baffled by this. I'll say it again, if a Malediction catches a ratting PVE ship and kills it with 80 DPS, nerfing Male's missile bonus and LMLs is not going to change this.

Of course the Malediction can get more DPS--but everyone here praising the nerf, including the DEVS--are missing the key point that seems to be glossed over: If the Malediction, currently, wants more DPS it already has to sacrifice speed, alignment, and agility.

On the other hand, the nerf creates very negative effects for the Male in other areas. If the Malediction wants to sacrifice some speed and alignment for DPS, you're forcing it to use rockets. Why would you use rockets when you've got a Taranis-- it's being placed into an area where there are far superior options.

The Malediction already has to sacrifice speed and alignment if it wants to have any meaningful DPS.

The nerfs are not properly thought out. You are worried about speed and agility.

A better targeted nerf to the Malediction specifically is to keep the bonuses the way they are and instead reduce its speed or agility.

Please really think about what you're aiming to do with these changes and realize this makes more sense.
rsantos
The Scope
Gallente Federation
#404 - 2014-09-26 15:06:45 UTC
My "Overpowered Fail Ratting Ship Killing Machine" Malediction does 5057-7238 m/s, 94-111 dps (526 alpha) with Fury at 31 km and 77-91 dps (431 alpha) with Caldary Navy Ammo at 39 km, with level 5 skills (second number is heated module number).

and Aligns in 2.5 seconds

[Malediction, Malediction]
Micro Auxiliary Power Core II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

Light Missile Launcher II, Mjolnir Fury Light Missile
Light Missile Launcher II, Mjolnir Fury Light Missile
Light Missile Launcher II, Mjolnir Fury Light Missile

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

Hard to Catch? Yes.
Instalockable? Easly.
Overpowered? If you drop wardens to kill me you deserve to die!

RIP the Malediction!
Zao Elongur
Porphyr Empire
#405 - 2014-09-26 19:00:09 UTC
rsantos wrote:

94-111 dps (526 alpha) with Fury at 31 km and
77-91 dps (431 alpha) with Caldary Navy Ammo at 39 km,


now you will be able to use rockets and get

109 dps (202 alpha) with Rage at 8.4 km
90 dps (168 alpba) with faction at 10.1 km
70 dps (135 alpha) with javelin at 15.2km

isn't that OP or what?
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#406 - 2014-09-26 19:28:25 UTC
No need to double nerf the malediction. Light missiles are already getting a nerf that will be fine.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Jennifer Maxwell
Crimson Serpent Syndicate
#407 - 2014-09-27 20:00:10 UTC  |  Edited by: Jennifer Maxwell
"apply more polish"

Don't you mean "hit with a hammer a couple time"?


First the "nerf" to the Ishtar, and now this. Obviously missiles are supposed to take the place of the secondary weapon choice like Drones were when Eve first started.
Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#408 - 2014-09-27 22:45:15 UTC
Brother Mercury wrote:
It's still clear that the change to force the Malediction to rockets is ill-conceived.

The damage was never a problem: it was anemic in the first place. If a Malediction, currently, wants to put speed, alignment, and agility in front of damage, it's going to be putting at most ~80 dps.

80 DPS is what Fozzie and Rise are worried about? I'm still baffled by this. I'll say it again, if a Malediction catches a ratting PVE ship and kills it with 80 DPS, nerfing Male's missile bonus and LMLs is not going to change this.

Of course the Malediction can get more DPS--but everyone here praising the nerf, including the DEVS--are missing the key point that seems to be glossed over: If the Malediction, currently, wants more DPS it already has to sacrifice speed, alignment, and agility.

On the other hand, the nerf creates very negative effects for the Male in other areas. If the Malediction wants to sacrifice some speed and alignment for DPS, you're forcing it to use rockets. Why would you use rockets when you've got a Taranis-- it's being placed into an area where there are far superior options.

The Malediction already has to sacrifice speed and alignment if it wants to have any meaningful DPS.

The nerfs are not properly thought out. You are worried about speed and agility.

A better targeted nerf to the Malediction specifically is to keep the bonuses the way they are and instead reduce its speed or agility.

Please really think about what you're aiming to do with these changes and realize this makes more sense.


People dont catch and kill ratters with one malediction or crow; they do it with a squad. This change means greater numbers are needed and cuts into the practicality of roving interceptor gangs that have a huge safe zone where short guns cant reach and long guns cant track, outrun Warrior IIs and take anemic damage from missiles with no chance of webbing except for specialized ships. If you have a small weapon with excellent application and range, its DPS SHOULD be ****.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Brother Mercury
Brutor Tribe
Minmatar Republic
#409 - 2014-09-28 05:46:33 UTC
Kiryen O'Bannon wrote:
Brother Mercury wrote:
It's still clear that the change to force the Malediction to rockets is ill-conceived.

The damage was never a problem: it was anemic in the first place. If a Malediction, currently, wants to put speed, alignment, and agility in front of damage, it's going to be putting at most ~80 dps.

80 DPS is what Fozzie and Rise are worried about? I'm still baffled by this. I'll say it again, if a Malediction catches a ratting PVE ship and kills it with 80 DPS, nerfing Male's missile bonus and LMLs is not going to change this.

Of course the Malediction can get more DPS--but everyone here praising the nerf, including the DEVS--are missing the key point that seems to be glossed over: If the Malediction, currently, wants more DPS it already has to sacrifice speed, alignment, and agility.

On the other hand, the nerf creates very negative effects for the Male in other areas. If the Malediction wants to sacrifice some speed and alignment for DPS, you're forcing it to use rockets. Why would you use rockets when you've got a Taranis-- it's being placed into an area where there are far superior options.

The Malediction already has to sacrifice speed and alignment if it wants to have any meaningful DPS.

The nerfs are not properly thought out. You are worried about speed and agility.

A better targeted nerf to the Malediction specifically is to keep the bonuses the way they are and instead reduce its speed or agility.

Please really think about what you're aiming to do with these changes and realize this makes more sense.


People dont catch and kill ratters with one malediction or crow; they do it with a squad. This change means greater numbers are needed and cuts into the practicality of roving interceptor gangs that have a huge safe zone where short guns cant reach and long guns cant track, outrun Warrior IIs and take anemic damage from missiles with no chance of webbing except for specialized ships. If you have a small weapon with excellent application and range, its DPS SHOULD be ****.


So, you're agreeing with me. Yes it's a small weapon on a fast ship with good range... and it's DPS is ****.

So, how does this change the point I'm making?

It seems like it's too late already for Fozzie to change this anyway, they are intent on the change.

We will now see Maledictions once in a blue moon now -- Thanks DEVS!
Milton Middleson
Rifterlings
#410 - 2014-09-28 07:13:31 UTC
I think it's really tragic that the Malediction is losing the iconic light missile bonus it's had for years. I can scarcely imagine that anyone would've ever have used it if it hadn't had that.
Anthar Thebess
#411 - 2014-09-28 11:45:07 UTC
From my perspective :
Interceptors should not be nullified.
Add subsystem slot.
You can put there 3 variants :
T1 ( yes T1 materials used ) - speed lock , range , agility etc bonus , disrupt range bonus
T2 ( T2 materials) - dps bonuses
T3 (wh materials ) - nullification , without the ability to online cyno.

Cost of those subsystems should be low , 1-2 mil per T3 version.
Because currently interceptors are bit to unbalanced , especially when their numbers are big.
You can easily get long range , nullified , alpha doctrine that is hard to kill, by any fleet , including ceptor one.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#412 - 2014-09-28 15:54:42 UTC
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.

so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao
Liam Inkuras
Furnace
Meta Reloaded
#413 - 2014-09-28 16:24:06 UTC
Milton Middleson wrote:
I think it's really tragic that the Malediction is losing the iconic light missile bonus it's had for years. I can scarcely imagine that anyone would've ever have used it if it hadn't had that.

Sarcasm meter just broke

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Sal Landry
School of Applied Knowledge
Caldari State
#414 - 2014-09-28 18:26:17 UTC
Capqu wrote:
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.

so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao

This is a new era, soon drones and hybrids will be the only officially supported primary weapon system.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#415 - 2014-09-28 21:08:21 UTC
Capqu wrote:
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.

so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao


what's actually wrong with them other than being on the list of weapons that needs to reload during fights?
Robotic Lincoln
Viziam
Amarr Empire
#416 - 2014-09-29 12:34:28 UTC
I suppose since the new release goes live tomorrow, there won’t be a time when the devs honor the alleged purpose behind this thread – you know, feedback. I recognize that sometimes it makes sense for devs to REJECT feedback, but it’s very disappointing to see them IGNORE feedback.

I hope you all won’t think less of me if I’m weeping uncontrollably as I load my maledictions into a dumpster fire.
SFM Hobb3s
Perkone
Caldari State
#417 - 2014-09-29 15:50:48 UTC
RIP Crowz Online 2014

I haven't done the math but I kind of wonder, since I'm always shooting EM at AFKtars, does the 4th launcher now mean I'll actually do more damage, even considering the nerf.
Rowells
Blackwater USA Inc.
Pandemic Horde
#418 - 2014-09-29 15:56:44 UTC
SFM Hobb3s wrote:
RIP Crowz Online 2014

I haven't done the math but I kind of wonder, since I'm always shooting EM at AFKtars, does the 4th launcher now mean I'll actually do more damage, even considering the nerf.

non-kinetic damage yes. If you are a kinetic-missile diehard then no.
HarlyQ
harlyq syrokos investment station
#419 - 2014-09-29 23:49:45 UTC
is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships?
Robert Caldera
Caldera Trading and Investment
#420 - 2014-09-30 08:44:37 UTC  |  Edited by: Robert Caldera
nerf interceptors align time so I can catch them at least with a remote sensor boosted fastlocker.
Instawarping interceptors is the worst thing happened to eve for a long time.
Even better, you would remove their bubble immunity at all, its game breaking.