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PvE Option?

Author
Infrequent
Tidal Lock
Vapor-Lock
#21 - 2014-09-18 11:13:38 UTC  |  Edited by: Infrequent
No, no and no. There are MANY reasons why this never will be implemented.

PS. There are ways to avoid PvP, and ways to circumvent it while still getting access to space/whatever it is you're trying to get at. Use your imagination and you'll find Eve will reward you for it.
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2014-09-18 11:19:31 UTC
EVE is a PvP MMO.

Try another game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Super spikinator
Hegemonous Conscripts
#23 - 2014-09-18 12:05:38 UTC
galcommander wrote:
A GM suggested i post this idea and I am sure I will get a bunch of you're just whiny comments BUT, here is my idea anyway.

I personally don't and have never played Eve for PvP, it doesn't interest me at all, I think the gate campers ruined my desire for that. SO, my idea is to have a PvE option you can enable to prevent attacking others or being attacked by others ever.

Now I could see how that could be abused, I could annoy a bunch of folks and then just turn it on and laugh. So I think if it was implemented it should be like a remap, maybe if you turn it off and attack someone, you cant turn it back on for 12 months or something.

This option lets people like me, who just want to explore, just explore without getting gate camped...which seems to be something perhaps I have never figured out how to defend against....seems there is nothing but death if you are gate camped. I think this lets folks who want the full Eve experience of piracy, theft and blowing each other up to do their things....while folks like me who want the experience of exploration without the craziness of being attacked left and right by lunatics enjoy our portion of Eve and only need to worry about the CPU based craziness that we CHOOSE to run into. Might also get to see more of Eve than just the lil portion that is semi safe. Could even have areas in Eve that over-ride the PvE so if you fly into it, then you can keep the option on, but you might wanna hold onto your eject button :)

Just a thought. But with my character being so old, and having earned my Eve bruises over the years I think I am entitled to my observation. Given the amount of time and IRL money I have spent on this game, I don't think I want to keep pumping more and more money and time in to earn back stuff that folks take from me just cos I jumped through the wrong gate :)

ok Eve trolls, have at me


I see this as a great asset - for coalitions. Malcanis' law proves yet again to be true. Even if we go with the obvious chasms that you have missed: POCO bashing counts as aggression, cyno generation counts as aggression, bridging counts as aggression, repairing counts as aggression and war targets count as aggression.

You could make a 15 min hero and move [insert gender] to a spot you want watched, and you don't even need to stump for a cloak.

If you make this, for some reason work even when the corporation or alliance you are in goes to war then larger entities can still ship with impunity and it encourages them to move their alts out of NPC corps and into holder alliances so that they don't have to pay sink taxes and can instead pay faucet taxes to their mother alliance. Because if you don't make it a mom note to the war PE teacher then there is no point to the entire thing because you might as well just make it that NPC corp members are invulnerable and then watch as everyone moves non-combatants into the NPC corps.
Fer'isam K'ahn
SAS Veterinarians
#24 - 2014-09-18 12:16:22 UTC
Why did you install "Everyone Versus Everyone", when you disagree with its basic and fundamental premise ?

Oh, and that means 'No' to any PvP Off-switch.
Samillian
Angry Mustellid
#25 - 2014-09-18 12:16:53 UTC  |  Edited by: Samillian
Invulnerable scouts, cyno alts and supply chains are more than enough reason to say no to this even if it wasn't a complete rejection of the core value of EvE.

E.veryone
v.s
E.veryone

Not supported.

NBSI shall be the whole of the Law

chaosgrimm
Synth Tech
#26 - 2014-09-18 12:23:13 UTC  |  Edited by: chaosgrimm
Kaarous Aldurald wrote:
chaosgrimm wrote:

I'm confused as to how what you are quoting is even remotely related to the op.


I'm not confused at all.

If they want to play a single player PvE game, then they don't want to play EVE Online. Their money and time are better spent elsewhere, and they should spare us all the forum whining trying to twist this game to suit them when the reality is that they have chosen poorly.

Someone who does this is the kind of player that is always okay to lose. Because they don't belong here anyway.

Only that's not the context of the quote, in the next papragrah he clarified what he mean saying that the customers that were good to lose were customers who didn't like sci-fi games or spaceships. Customers that were bad to loose where ppl who got frustrated by the initial learning curve.

The article was about the difficulty / learning curve in eve. It was not about pve vs consentual PvP vs nonconsentual PvP. You've been mislead.
Iain Cariaba
#27 - 2014-09-18 16:18:58 UTC
Nico Laitanen wrote:
I would maybe consider this if it were available in only .8 systems and higher and had a cooldown of, say, 6 months or so to prevent flip-flopping / abuse. It might help new player retention. Eventually they would wonder why everyone else is having more fun in the deep end of the pool and go see for themselves, or get bored and quit anyway. But, I'm fairly certain that changes this substantial would be well down the list behind current issues or bugs that may or may not be corrected for quite some time.

Why is this a bad idea? You ever heard the phrase 'mission creep'? Well EvE has nerf creep. Conisider the following:

Carebears whined Concord wasn't strong enough, so CCP made Concord stronger.
Carebears whined Concord didn't respond fast enough, so CCP reduced Concord response times.
Carebears whined mining barges and exhumers were too easy to gank, so CCP made them harder to gank.
Carebears whined freighters were too easy to gank, so CCP made them harder to gank.

Notice a pattern yet? Note, these are only the nerfs to ganking. If CCP installs a no-PvP zone anywhere in EvE, how long do you think it'll take before the carebears start whining to have that zone expanded until all of EvE is no-PvP? I'll give you a hint. The very same day the above nerfs to ganking came out, carebears started crying for the next round of nerfs.

It's time CCP stopped giving into the highsec carebear and their attempts to destroy all that is EvE.
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