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Dev blog: Opt-in Notification changes for Oceanus

First post First post
Author
Nevyn Auscent
Broke Sauce
#41 - 2014-09-16 19:03:42 UTC
CCP Rise wrote:


Would love to get rid of all of these but we will have to tackle them one by one as we add things to this new system. Some of them are just bizarre and should probably be removed completely rather than moved into a notification.

Pretty please move DT notifications to this system ASAP!
Sven Viko VIkolander
Allemannsrett
#42 - 2014-09-16 19:17:24 UTC
Schmata Bastanold wrote:
Eve must really be dying if you decided to add new feature with configuration and opt-in right from the start.


This makes no sense. Lots of games have implemented opt-in updates as a way of getting extended testing, and this is a great way for CCP to avoid having players complain that they liked the old system better etc. So I fail to see how CCP developing better ways of testing as well as implementing player feedback on how changes to the UI are made (e.g., slowly and with lots of options for configuration) is somehow evidence that "EVE is dying." Furthermore, this is a nice testing ground for CCP to have opt-in updates in the future where opt-in/out might be even more important. I'm sure you've given your post a lot of thought though.

Personally, I do hope the notification system is successful and that eventually as much as possible gets tied to it to reduce clutter and inconsistencies in how information is communicated.
Sarmatiko
#43 - 2014-09-16 19:48:13 UTC
There should be notifications about patchnotes, devblogs and RP news.
Altrue
Exploration Frontier inc
Tactical-Retreat
#44 - 2014-09-16 19:50:27 UTC  |  Edited by: Altrue
GG for the achievement (please don't add that CCP xD) of making a "Eve is dying" post in the middle of an awesome feature anouncement. Even though I don't understand your twisted logic.

FOR ONCE unhappy people will have a (probably temporary) option to "Turn it off", why this fact should be regarded negatively is beyond me.

EDIT : Please CCP, while you have your nose in the notification code : plan ahead a CSM vote notification Attention

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

beakerax
Pator Tech School
#45 - 2014-09-16 19:59:14 UTC
CCP Rise wrote:
opt-In

thank you thank you thank you
DaReaper
Net 7
Cannon.Fodder
#46 - 2014-09-16 20:06:29 UTC
I find it funny how a lot of people did not read the blog before posting. A lot of the questions from page one were answered in the blog. Just saying.

And tis is awesome. having pos' notification, watch list, and other thing sin one easy place to find it will make me VERY happy. Def going to opt-in

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#47 - 2014-09-16 20:07:54 UTC  |  Edited by: DaReaper
Aalysia Valkeiper wrote:
Schmata Bastanold wrote:
Eve must really be dying if you decided to add new feature with configuration and opt-in right from the start.


Dying by attrition, most likely.

After all, EvE online is very complicated and it takes a long time to get even the slightest grasp of what's going on.

A great many new players don't want to be FORCED into joining some other players' organization (player corps) before they actually learn the game.

Most new players desire to play solo (at least while they're mining for 'start-up' credits). CCP continues to make the game more complicated for new players and continues to encourage established players to prey on new players (ganking).

So, older players are getting bored (happens to everyone eventually) and new players can't survive in the extremely hostile game unless they adhere to a strict style of play dictated by CCP.

Why would anyone want to play a game so difficult to learn, in which you are regarded as immature punks' fresh meat, and your actions are dictated to you by the company running the game?



Why are you spouting nonsense? Dinsdale is that you?

No one is forced to join any corp. If you want to solo play fine. The issue is, the numbers that ccp has proves you are wrong. But that's ok, keep spouting how being solo is what makes this game. its not, based on metrics.

And to your last point... I started in eve in 2004. if you think it is hard to learn now... lol *dies laughing*

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Schmata Bastanold
In Boobiez We Trust
#48 - 2014-09-16 20:43:37 UTC
Aalysia Valkeiper wrote:
Why would anyone want to play a game so difficult to learn, in which you are regarded as immature punks' fresh meat, and your actions are dictated to you by the company running the game?


Yep, it's terrible that company who develops game dares to have any saying in what players can or cannot do in it.

Don't use my quotes for your lame whinefest, I'm not your fellow idiot lost in space pixels.

Invalid signature format

Schmata Bastanold
In Boobiez We Trust
#49 - 2014-09-16 20:46:13 UTC
Sven Viko VIkolander wrote:
So I fail to see how CCP developing better ways of testing as well as implementing player feedback on how changes to the UI are made (e.g., slowly and with lots of options for configuration) is somehow evidence that "EVE is dying."


Google 'sarcasm', maybe you will stop failing so much.

Invalid signature format

TigerXtrm
The Scope
Gallente Federation
#50 - 2014-09-16 21:01:59 UTC
Very nice feature by the looks of it and certainly much more intuitive and expandable than the current notification system (which is a complete joke). Looking forward to checking that box, good sirs.

I'm curious as to what you guys are going to do with the phasing out of the tutorial. A classic achievement system isn't something anyone would like to see, but small one-time notifications that aren't listed anywhere could be interesting.

My YouTube Channel - EVE Tutorials & other game related things!

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Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#51 - 2014-09-16 21:17:46 UTC
That quafe mega better be real or I will cry
Shane Merol
Ministry of War
Amarr Empire
#52 - 2014-09-16 21:33:47 UTC
Do beta testers get paid?

Also, is that a QUAFE MEGATHRON in the devblog pics? Do want.
Celldoom
Aliastra
Gallente Federation
#53 - 2014-09-16 21:59:52 UTC
Don't know much about this feature (eager to opt-in!) but the messages I want to see:

- market transactions (someone bought my stuff). include the item icon, name and transaction cost/value
- market expirations (my stuff didn't sell). include the item icon, name and station
- fleet members joining/leaving
- MOTD messages of all chat windows, each message an individual toast. include only the first phrase/line
- let players send toast messages (like in-game tweets?). let me chose who can send me messages (by standing, corp, alliance, fleet filters, names)
- new modules usable from recently-learned skills. if i learn a skill i get a toast saying "You can now use [ ITEM ] !" One toast per item. Obviously don't send 10 toast for all the meta-levels of the same time, just the meta-0 or meta-5 versions at their respective skill unlocks. It's nice to see that i can now use all these shiny tech2 items now, im awesome.
- ship requirements progression. whenever i learn a skill that is needed to pilot a ship show a toast saying "3/5 skill progress towards caldari battleships"
- ship mastery progression. same as above. show progression criteria on ship masteries. clicking on the toast would open that ship's tooltip in ISIS.
- mission objectives complete. it's really annoying to have to have the mission window across the entire screen just to know if the mission is complete. also include this in the mission-tracker in the top-left so i can see it at all times.
Messoroz
AQUILA INC
Verge of Collapse
#54 - 2014-09-16 23:32:59 UTC




Celldoom wrote:

- market transactions (someone bought my stuff). include the item icon, name and transaction cost/value
- market expirations (my stuff didn't sell). include the item icon, name and station
- fleet members joining/leaving
- MOTD messages of all chat windows, each message an individual toast. include only the first phrase/line
- let players send toast messages (like in-game tweets?). let me chose who can send me messages (by standing, corp, alliance, fleet filters, names)
- new modules usable from recently-learned skills. if i learn a skill i get a toast saying "You can now use [ ITEM ] !" One toast per item. Obviously don't send 10 toast for all the meta-levels of the same time, just the meta-0 or meta-5 versions at their respective skill unlocks. It's nice to see that i can now use all these shiny tech2 items now, im awesome.
- ship requirements progression. whenever i learn a skill that is needed to pilot a ship show a toast saying "3/5 skill progress towards caldari battleships"
- ship mastery progression. same as above. show progression criteria on ship masteries. clicking on the toast would open that ship's tooltip in ISIS.
- mission objectives complete. it's really annoying to have to have the mission window across the entire screen just to know if the mission is complete. also include this in the mission-tracker in the top-left so i can see it at all times.


1. Needs protection against spam. Or someone can buy all 100 units of your item individually :P
2. -
3. Needs to be triggerable based on fleet size. i.e. don't do notifications if theres > 60 in fleet or something
4. -
5. -
6 . -
Bienator II
madmen of the skies
#55 - 2014-09-16 23:35:54 UTC
CCP Rise wrote:
Kadesh Priestess wrote:
Would be cool to be able quickly dismiss popup (or all of them) when they get in your way and you need area below them right now. For single popups right mouse button can be used, like in miranda and other IMs, for multiples - rmb on that popup widget or some hotkey.

Also IM-like status switch please, which controls if popups are shown to you or silently go to history when you're busy.


These are interesting ideas. We talked about whether a fast dismiss button was necessary and haven't added one for now, but this would be a good thing for us to get feedback on during the opt-in phase.

IMO notification popups have no place in space. In station.. maybe. I would be glad to be able to suppress them into the notification area. This includes pve stuff like NPCs talking in a site, private convo invites, fleet invites etc..

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Raven Asul
Brutor Tribe
Minmatar Republic
#56 - 2014-09-16 23:38:57 UTC
Will you be able to drag and drop your kill/lossmail link from the notification window directly to a chat window?

And possbily add 120M destroyed/lost: ShipType-Pilot as the head line!!!
Arthur Aihaken
CODE.d
#57 - 2014-09-17 00:50:02 UTC  |  Edited by: Arthur Aihaken
Speaking of special snowflakes... When are we going to see the Watch List (aka: Stalker List) overhauled to retain some degree of anonymity? If someone wants to know when I'm logged in they should have to run a tracer agent.

I am currently away, traveling through time and will be returning last week.

Angel Riot
The Scope
Gallente Federation
#58 - 2014-09-17 01:05:21 UTC
Love the customization !

A couple of requests.


- Can we customize the colour of the notification popup ?. Id would like to change the notification count to grey or something other than RED.

- If you have the ability to move the notification box are you able to give us the ability to move other parts of the UI ?
I would love to move the main speed / damage / capacitor / module ui element to a different area than directly above or below. And to change its colour ! The 1950s blue and while colour scheme is looking really old and dated.
Salpun
Global Telstar Federation Offices
SLYCE Pirates
#59 - 2014-09-17 01:12:33 UTC
Great work when are we going to see tool tips 3.0 Straight

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sizeof Void
Ninja Suicide Squadron
#60 - 2014-09-17 01:59:31 UTC
+1 to opt-in button, and the fact that the default is set to "off"

All new or updated UI features (such as that annoying tool-tip) should be opt-in and set to "off" by default.