These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Item Suggestion] System scan probes

Author
Senyu Takashi
Royal Amarr Institute
Amarr Empire
#1 - 2014-09-15 16:42:21 UTC
Type: Ammunition and Charges - Probes

Used with: Core Probe Launcher, Expanded Probe Launcher

Material cost:
Tritanium - 11 000, Pyerite - 900, Mexallon - 500, Isogen - 300

Volume: 10 m3

Structure Hitpoints: 2 000

Description: Allows the user to determine what objects are present in space on the other side of chosen stargate. The probe is consumed in the process.

How would it work: Upon activation of one of the modules, the player would see a menu listing all of the stargates in his or her current system with a confirmation button below. After selecting a stargate, the probe would then spend 10 seconds in warp towards the chosen stargate, jump through (regular gatefire animation) and another 10 seconds scanning the grid behind that gate. After this time, the player would be shown a list containing all entities present on the grid (including deployables) depending on his or her active overview settings. The probe is entirely visible to all players that are on the grid that is being scanned during the scanning process and can be freely attacked. When destroyed, the user wont get a list of items and entities but will get a pop-up containing info that the probe was destroyed by an unknown aggresor.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-09-15 16:58:26 UTC
Please learn to search, this gets suggested and shot down all the time.

Just use a damn scout.
Ralph King-Griffin
New Eden Tech Support
#3 - 2014-09-15 17:10:44 UTC
Danika Princip wrote:
Please learn to search, this gets suggested and shot down all the time.

Just use a damn scout.

^^exactly this.