These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Fix Nestor = Add nullsec availablity for highsec players

Author
mannyman
Relics United
#1 - 2014-09-13 14:58:09 UTC
Please fix Nestor.

My proposal is this:

Remove the energy turret bonus and add 5% extra for drone damage per level = Very unique Drone ship

Then reduce the insane arm rep bonus to 50% and add a jumpdrive max 7ly with no possibility to bridge. That leaves Black Ops ships unique in their own way.

Dont need cov ops cyno.

Thats it..


With this, nestor becomes a nullsec exploration vessel for many many players from highsec. Pilot skills will decide if u will survive in it or not.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-09-13 17:09:51 UTC  |  Edited by: Danika Princip
mannyman wrote:



With this, nestor becomes a nullsec exploration vessel for many many players from highsec. Pilot skills will decide if u will survive in it or not.



How, given that they'd still need to get a cyno (or are you saying they wouldn't need a regular cyno either?) to wherever they were trying to jump to? Might as well just use a carrier.


If you're asaking for a ship that can jump without the use of a cyno, then the intended market is not highsec explorers, it's nullsec gangs. Frankly, I'd rather it not be completely and utterly impossible to stop a hotdrop no matter what you try to do.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2014-09-13 21:50:52 UTC
The Nestor already is a very unique drone ship - it's a drone ship with no clear purpose and an absurdly high price tag.

If your goal is uniqueness, it's already done. Otherwise, these proposed changes are terrible.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-09-13 23:09:36 UTC
A jumpdrive with 7 LY distance... What the hell for?
Are you high?
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#5 - 2014-09-13 23:33:27 UTC
Sounds interesting, but useless for a W-space ship, where you can't light cynos. I agree laser range might not be the most interesting bonus ever, but it has its uses, as does the big repping power.
mannyman
Relics United
#6 - 2014-09-14 01:43:49 UTC
Not high, just good idea to let the Nestor become a very cool nice ship to explore 0.0 with.

It uses normal cyno offcourse.

Carrier is big and clumpsy, dont want to explore in that. too slow.

Steppa Musana
Doomheim
#7 - 2014-09-14 02:52:10 UTC
Nestor is fine. It's the premiere anti-gank and station camper logi vessel. High-sec dream ship.

It excels at those roles just fine, but could perhaps use a bonus to reduction of remote rep capacitor usage.

Hey guys.

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-09-14 11:31:39 UTC
mannyman wrote:
Not high, just good idea to let the Nestor become a very cool nice ship to explore 0.0 with.

It uses normal cyno offcourse.

Carrier is big and clumpsy, dont want to explore in that. too slow.




But you're not going to be going any faster in this thing than in a carrier, and you're dead either way if you get caught. Chimeras and archons cost about the same as a nestor too.

If you want to cyno around in a battleship to explore stuff, use a black ops. They can use regular cynos as well as the covert kind.
mannyman
Relics United
#9 - 2014-09-15 21:09:57 UTC
Did u ever try exploring in a black ops ?
The tank and cap is terrible, but it has its role, bridging and jumping. not battle.

My idea here with Nestor is to give it more unique role. Something that isnt there today. Ability for players with the right wallet and wish to explore in a ship with good drone dps and tank to run around in nullsec with their friend cynoing them around.

It gives nullsec people more visitors to shoot at, and highsec people the opportunity to get around if piloted right.

with 2 pilots running each nestor, they can fit cloak up if a threat arrives. This is down to piloting skills to survive, not the ship itself.

Carriers have their uniqueness in tank size and drones.

Nestor will be a BS with a jumpdrive, agile and fun to operate in nullsec.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2014-09-15 21:19:41 UTC
mannyman wrote:
Did u ever try exploring in a black ops ?
The tank and cap is terrible, but it has its role, bridging and jumping. not battle.

My idea here with Nestor is to give it more unique role. Something that isnt there today. Ability for players with the right wallet and wish to explore in a ship with good drone dps and tank to run around in nullsec with their friend cynoing them around.

It gives nullsec people more visitors to shoot at, and highsec people the opportunity to get around if piloted right.

with 2 pilots running each nestor, they can fit cloak up if a threat arrives. This is down to piloting skills to survive, not the ship itself.

Carriers have their uniqueness in tank size and drones.

Nestor will be a BS with a jumpdrive, agile and fun to operate in nullsec.

If are willing to use star gates a T3 will do all of the above just fine already. A cloaky nullified T3 is actually harder to catch than a ship that uses standard cynos to get around.
mannyman
Relics United
#11 - 2014-09-18 13:23:23 UTC
Antillie Sa'Kan wrote:
mannyman wrote:
Did u ever try exploring in a black ops ?
The tank and cap is terrible, but it has its role, bridging and jumping. not battle.

My idea here with Nestor is to give it more unique role. Something that isnt there today. Ability for players with the right wallet and wish to explore in a ship with good drone dps and tank to run around in nullsec with their friend cynoing them around.

It gives nullsec people more visitors to shoot at, and highsec people the opportunity to get around if piloted right.

with 2 pilots running each nestor, they can fit cloak up if a threat arrives. This is down to piloting skills to survive, not the ship itself.

Carriers have their uniqueness in tank size and drones.

Nestor will be a BS with a jumpdrive, agile and fun to operate in nullsec.

If are willing to use star gates a T3 will do all of the above just fine already. A cloaky nullified T3 is actually harder to catch than a ship that uses standard cynos to get around.



Your right, the T3 with nullifed and cloak with mobile depot is doing some of this, but uses stargates. It still have to get through the 0.0--lowsec entry points and further. Also have to get through camps. Nestor with a fixed LY range for jumpdrive set to 7ly which is equivalent to BLOPS at jump drive cal lvl 4 gives a new mechanic to the game.

The ship doesnt need a cloak at all, the t2 improved cloak and prototype is good enough to hide, but this is piloting skills and not panick in situations that arrives inside the solar system.

With added drone dps, and removing the laser bonus, Nestor becomes something we havent seen before. It can still rep its buddy, just within closer range hence take down repping distance from 100% to 50% instead.

I havent seen Nestor in any bigger fleets, to big, too clumpsy and too expencive to sacrifice as a repper. Mabye in Wormholes where C5/C6 sites are done. But nowhere else. We got the great guardians and scimis already.

These proposals will change the solo mechanic, so we get a jump capable ship for very small gangs of people to explore 0.0. Do sites, have fun, and run around. Big enough fuel tank to run back and forth and around. 1400m3 fuel tank or something.

mannyman
Relics United
#12 - 2014-09-18 13:48:36 UTC
One more thing,

Making the nestor more specific, like removing laser bonus, giving it more drone dps, and removing repping range and give it jumpdrive gives the ship a vision within SoE branch - exploration.

Vision is a strong word. At the moment the Nestor doesnt have a vision. It does different things badly, repping, not good enough, drones without tracking not good enough. Too big to be a pure repper. etc.

Give the ship something it does very well - a vision.

Give SoE a vision with the top of the line ship.

I dont mind as a player to pay 1.5b for a ship that has a strong vision. As long as it does it well. Thats why people are excited about carriers, carriers does the things well for what its supposed to do. Same with BLOPS, they do it well for what its supposed to do.
Also Vexor Navy issue as a damage dealer over time - does it well.
Lucrii Dei
Imperial Shipment
Amarr Empire
#13 - 2014-09-18 14:15:52 UTC
I don't really think there is anything the Nestor would do that another ship can't do better in exploration. A battleship doesn't belong in K-Space data and relic sites. Strategic cruisers are a smaller and faster choice for combat sites.

╔═══ ♥ ═════════════╗

EVEcandy™; An EVE Gallery!

╚══════════════ ♥ ══╝

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2014-09-18 14:44:31 UTC
mannyman wrote:
Did u ever try exploring in a black ops ?
The tank and cap is terrible, but it has its role, bridging and jumping. not battle.

My idea here with Nestor is to give it more unique role. Something that isnt there today. Ability for players with the right wallet and wish to explore in a ship with good drone dps and tank to run around in nullsec with their friend cynoing them around.

It gives nullsec people more visitors to shoot at, and highsec people the opportunity to get around if piloted right.

with 2 pilots running each nestor, they can fit cloak up if a threat arrives. This is down to piloting skills to survive, not the ship itself.

Carriers have their uniqueness in tank size and drones.

Nestor will be a BS with a jumpdrive, agile and fun to operate in nullsec.



It's not a unique role if you are literally describing a carrier with half the range.

What is the difference between your nestor and a carrier, other than the use of gates? Either way, a highsec bear trying to use one of these the way you describe is going to die in a blaze of stupidity.
Danny John-Peter
Blue Canary
Watch This
#15 - 2014-09-18 15:34:54 UTC
All the Nestor needs to make it genuinely viable is a Cap Reduction bonus on the reps, probably in favour of those ****** exploration bonuses that nobody cares about.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#16 - 2014-09-18 15:59:38 UTC
mannyman wrote:
Please fix Nestor.

My proposal is this:

Remove the energy turret bonus and add 5% extra for drone damage per level = Very unique Drone ship

Then reduce the insane arm rep bonus to 50% and add a jumpdrive max 7ly with no possibility to bridge. That leaves Black Ops ships unique in their own way.

Dont need cov ops cyno.

Thats it..


With this, nestor becomes a nullsec exploration vessel for many many players from highsec. Pilot skills will decide if u will survive in it or not.


it would be too powerfull, like hotdropping with T3 and nestor as logi then refit them into combat fit thanks to the SMA and you've got the ultimate hotdropping fleet.
mannyman
Relics United
#17 - 2014-09-18 18:20:11 UTC
Daide Vondrichnov wrote:
mannyman wrote:
Please fix Nestor.

My proposal is this:

Remove the energy turret bonus and add 5% extra for drone damage per level = Very unique Drone ship

Then reduce the insane arm rep bonus to 50% and add a jumpdrive max 7ly with no possibility to bridge. That leaves Black Ops ships unique in their own way.

Dont need cov ops cyno.

Thats it..


With this, nestor becomes a nullsec exploration vessel for many many players from highsec. Pilot skills will decide if u will survive in it or not.


it would be too powerfull, like hotdropping with T3 and nestor as logi then refit them into combat fit thanks to the SMA and you've got the ultimate hotdropping fleet.



sure, lets make it a expencive hotdropping fleet.. Im up for that.

Yeah, if HS players go to 0.0 in this they will face challenges. some die, some clever pilots survive in em. then again, mission accomplished. a ship that allow people to do that.
ashley Eoner
#18 - 2014-09-18 18:33:02 UTC  |  Edited by: ashley Eoner
mannyman wrote:
Did u ever try exploring in a black ops ?
The tank and cap is terrible, but it has its role, bridging and jumping. not battle.

My idea here with Nestor is to give it more unique role. Something that isnt there today. Ability for players with the right wallet and wish to explore in a ship with good drone dps and tank to run around in nullsec with their friend cynoing them around.

It gives nullsec people more visitors to shoot at, and highsec people the opportunity to get around if piloted right.

with 2 pilots running each nestor, they can fit cloak up if a threat arrives. This is down to piloting skills to survive, not the ship itself.

Carriers have their uniqueness in tank size and drones.

Nestor will be a BS with a jumpdrive, agile and fun to operate in nullsec.

It already has some unique roles. Your plan just kills those roles without introducing anything new or unique. I'd rather use other ships for those actions. Either because the nestor costs much more or just doesn't bring the capabilities of similar costing ships etc etc.

I'd rather use a t3 by miles. With the money I would of spent on a nestor I could pimp fit a t3. As stated earlier you're just creating a carrier with crap range and a fraction of power. While killing off the unique roles the nestor fulfills in highsec (and some lowsec/wh roams).
baltec1
Bat Country
Pandemic Horde
#19 - 2014-09-18 18:40:15 UTC
You are not getting a jump drive on it.
mannyman
Relics United
#20 - 2014-09-18 18:42:18 UTC
ashley Eoner wrote:
mannyman wrote:
Did u ever try exploring in a black ops ?
The tank and cap is terrible, but it has its role, bridging and jumping. not battle.

My idea here with Nestor is to give it more unique role. Something that isnt there today. Ability for players with the right wallet and wish to explore in a ship with good drone dps and tank to run around in nullsec with their friend cynoing them around.

It gives nullsec people more visitors to shoot at, and highsec people the opportunity to get around if piloted right.

with 2 pilots running each nestor, they can fit cloak up if a threat arrives. This is down to piloting skills to survive, not the ship itself.

Carriers have their uniqueness in tank size and drones.

Nestor will be a BS with a jumpdrive, agile and fun to operate in nullsec.

It already has some unique roles. Your plan just kills those roles without introducing anything new or unique. I'd rather use other ships for those actions. Either because the nestor costs much more or just doesn't bring the capabilities of similar costing ships etc etc.

I'd rather use a t3 by miles. With the money I would of spent on a nestor I could pimp fit a t3. As stated earlier you're just creating a carrier with crap range and a fraction of power. While killing off the unique roles the nestor fulfills in highsec (and some lowsec/wh roams).


The idea can not be compared to a carrier. Not at all. The ship is way too small an too quick to align to be compared. A carrier is slow, warps slowly and is an easy target. These adjustments will make it way more useful. As you said its used mainly in highsec and some few low sec roams. Rarely in 0.0. I assume its more used in Wormhole as a repper boat. But I dont have statistics on that specifically.

The ship is currently not in line with SoE vision being exploration ships. adding a jumpdrive will.
Make it a close combat ship with drones and good enough dps to bite.
12Next page