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Are capsuleers slavers?

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Herzog Wolfhammer
Sigma Special Tactics Group
#41 - 2014-09-15 06:22:50 UTC
CCP Falcon wrote:
Crumplecorn wrote:
One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.

In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.


This is pretty much it Smile





One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it?


Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew?


Makes me wonder.


Bring back DEEEEP Space!

Ocih
Space Mermaids
#42 - 2014-09-15 06:30:35 UTC
Livestock Information - Ships Crew: A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.

Livestock Information kind of says it all.
Jacob Holland
Weyland-Vulcan Industries
#43 - 2014-09-15 06:48:15 UTC
Salah ad-Din al-Jawahiri wrote:
Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines)

As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods...

And I thought that CONCORD were changed to Insta-gib...
Kenneth Skybound
Gallifrey Resources
#44 - 2014-09-19 14:31:01 UTC
Herzog Wolfhammer wrote:
CCP Falcon wrote:
Crumplecorn wrote:
One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.

In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.


This is pretty much it Smile





One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it?


Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew?


Makes me wonder.




Hrrm, this spawns an interesting idea.

Suppose that ship hull bonuses are not from the capsuleer entirely so much, instead also being from the crew. With a mere level 1, you're getting the first crew who rally to you (often foreign crew, looking for any work). They do not understand the full workings of the ship or even a large number of the systems built into it, making poor work overall.

Level 2 would be at least some trained crew, mostly in station command positions, directing those who are untrained. Better than before, but not efficient.

Level 3 means that the instructions given by the capsuleer are much more specialist, demonstrating a more refined knowledge and training and thus bringing about much more trained crew willing to fly with the pilot. Most of these crew will be moderately trained in the systems used on the ship, although certain limitations both in their knowledge and the capsuleer commands still hold the ship back.

Level 4 means the capsuleer is now at a very proficient level and can convince a fully trained crew to join their every station. While the crew now all assuredly know what they're doing and most have experience with that specific ship hull, the capsuleer isn't perfect yet and still misses important commands or misdirects the various command stations here or there. The dutiful crew follow commands as told, despite the inaccuracy.

Level 5, now there is no weak link. The capsuleer is at his or her prime in understanding, knowing fully every system built into the ship. While single portions of ship handling may not be at full power, the ship-specific subroutines and intricacies are fully understood and orders given match this. With comprehensive training in the general topics of ship handling, the capsuleer can now command the absolute best out of his or her crew on that specific ship, as well as ensuring no crew members are able to lie about their experience by having the insight to see through their bluff at recruitment.

Okay, that was a bit lengthier than intended, sorry. One final comment I can draw from the way I've written it though is the shifting focus across the levels. At the start, it's the crew which is handicapped, while level 4 and 5 are more to do with capsuleer capability. Perhaps, if this ideology were made canon, it could explain and innovate more faction buffs, modules requiring lesser skill yet giving greater buffs because they utilize specialist crews with certification of training, tied to the faction item for the increased pay. These well trained individuals suffer an inexperience captain for the empire-controlled pay bonus they get.
Jax Kazen
Doomheim
#45 - 2014-09-19 15:01:13 UTC
I was just thinking about this the other day. A crew mechanic would be interesting. Ships that are extensively damaged and start to lose crew members maybe have things like reload or refire rate diminish.

It would add an additional layer of combat complexity especially if weapons were designed to kill crew vs ship. Then if the ship wasn't as damaged but all the crew is dead there would be higher module drops or maybe the ability to board the intact ship and commandeer it.

Repair cost would include hiring replacement crews and then there would be a month bill for crew member on the active ship (isk sink).

Ultimately, I think that it's too complex a metric to introduce into the game but I think that the possibilities would be cool.

I usually assign 25% of my isk (loot, missioning, etc) to a "crew" corporate wallet just from a RP perspective. Obviously I'll raid the **** out of it if I need isk but just something different to do.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#46 - 2014-09-19 16:18:44 UTC
Salah ad-Din al-Jawahiri wrote:
Ashlar Maidstone wrote:
Salah ad-Din al-Jawahiri wrote:
[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.


Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate...

Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya.

Sorry OP, trying to get this back on topic...



Have I mentioned that the New Order crewmates also benchpress hundred kilos each?

Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Solecist Project
#47 - 2014-09-19 16:20:02 UTC
BeBopAReBop RhubarbPie wrote:
Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods.

Now that DJ is gone .........
........ I need a new master ...............................

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#48 - 2014-09-19 16:21:21 UTC
Solecist Project wrote:
BeBopAReBop RhubarbPie wrote:
Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods.

Now that DJ is gone .........
........ I need a new master ...............................

I hear Unsucessful at Everything is accepting new applications.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Solecist Project
#49 - 2014-09-19 16:24:19 UTC  |  Edited by: Solecist Project
BeBopAReBop RhubarbPie wrote:
Solecist Project wrote:
BeBopAReBop RhubarbPie wrote:
Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods.

Now that DJ is gone .........
........ I need a new master ...............................

I hear Unsucessful at Everything is accepting new applications.

No ......................
......... not worthy ....................................


edit: pffff boring ... it even fits the topic ... -.-

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#50 - 2014-09-19 18:08:16 UTC  |  Edited by: BeBopAReBop RhubarbPie
Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!

EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue.

Jacob Holland wrote:
Salah ad-Din al-Jawahiri wrote:
Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines)

As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods...

And I thought that CONCORD were changed to Insta-gib...

The cruisers arrive and start applying dps two seconds before the insta-pop battleship fires.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Solecist Project
#51 - 2014-09-19 18:34:21 UTC
BeBopAReBop RhubarbPie wrote:
Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!

EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue.
How about skin-color .............. ;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Prt Scr
569th Freelancers
#52 - 2014-09-19 19:40:56 UTC
I understand that eve lore needs crews, so that sisters of eve have bodies to 'salvage' and sell to Quafe, so that they can continue to supply us with refreshing cool drinks

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Grog Aftermath
Doomheim
#53 - 2014-09-19 20:01:07 UTC
Herzog Wolfhammer wrote:
CCP Falcon wrote:
Crumplecorn wrote:
One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.

In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.


This is pretty much it Smile





One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it?


Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew?


Makes me wonder.





My ships just have a pilot the rest of the ship is fully automated. Crews are just too inefficient.
DeMichael Crimson
Republic University
Minmatar Republic
#54 - 2014-09-20 00:03:49 UTC
Prt Scr wrote:
I understand that eve lore needs crews, so that sisters of eve have bodies to 'salvage' and sell to Quafe, so that they can continue to supply us with refreshing cool drinks

Power of the people.

Blink



DMC
Grog Aftermath
Doomheim
#55 - 2014-09-20 00:12:32 UTC  |  Edited by: Grog Aftermath
Prt Scr wrote:
I understand that eve lore needs crews,




Don't need crews, got rid of mine, depressurised the hull.

I mean, come on, bio break, tea break, lunch breaks, sleep they never do any work just a liability. Next they'll be wanting holidays.


The way forward is automation.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#56 - 2014-09-20 05:04:37 UTC
Solecist Project wrote:
BeBopAReBop RhubarbPie wrote:
Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!

EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue.
How about skin-color .............. ;)

well that's your own damn fault =P

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Solecist Project
#57 - 2014-09-20 06:37:18 UTC
BeBopAReBop RhubarbPie wrote:
Solecist Project wrote:
BeBopAReBop RhubarbPie wrote:
Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!

EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue.
How about skin-color .............. ;)

well that's your own damn fault =P

How is that ... a fault? :O

You don't like the color of my skin??

Would you prefer me in black thights, my not yet master?
The whole body?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#58 - 2014-09-20 11:54:20 UTC
Well, I've always assumed that when I buy a module I'm not just obtaining the tech itself, but also some specialized crew needed for its maintenance. Since ISK is so high-value when compared to other currencies, probably a part of the module cost would be those crew's payment, and it would be lots of money for them. Makes sense to me that they get enormous amounts of money for working on a ship's module (because of the risks), and they get it before the job, so that they can send it home or spend it on "leisure" as they want before entering what could easily be their coffin.
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