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EVE New Citizens Q&A

 
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My gatling gun has no charges?

Author
trackday Cotamerica
Westworld Tours and Security
#1 - 2014-09-13 11:13:55 UTC
So noob. My gatling gun says it has no charges. What do I do to charge up or provide charges? And where would I go to learn about this?
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-09-13 11:18:45 UTC  |  Edited by: Ralph King-Griffin
Gregor Parud
Imperial Academy
#3 - 2014-09-13 11:24:34 UTC  |  Edited by: Gregor Parud
trackday Cotamerica wrote:
So noob. My gatling gun says it has no charges. What do I do to charge up or provide charges? And where would I go to learn about this?


You learn it from reading the tutorial as you equipped it and started using it.


To make it sound a bit less harsh; EVE is not the sort of MMO you can just blunder into, relying on your years worth of gaming/MMO experience.

Unlike other games where you can just expect them to work as you're used to, in EVE you really REALLY have to do things step by step; reading the tutorials is the first step. Granted it's very boring, weirdly paced and all over the fcking place but it's a necessary thing to do.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2014-09-13 12:52:45 UTC  |  Edited by: J'Poll
I bought this shotgun...but it doesnt fire.




Maybe, read the tutorials and you would have known that *how obvious* a gun needs ammo.


As you started out as Gallente, you are given a Blaster which is the short range version of hybrid guns.

So in your case, shop on the market for small (indicated by the letter S) hybrid charges (most commonly used is Antimatter).

For future reference in relation to guns:

Hybrid = Blasters (short range) and Railguns (long range) - These both fit Hybrid charges (T1 can be fit in both, T2 ammo is specific to 1 of the 2 types of guns)
Projectile = Autocannon (short range) and Artillery (long range) - These both use Projectile ammo (T1 can fit in both, T2 ammo is specific to 1 of the types)
Lasers = Pulse (short range) and Beam (long range). - These use crystals as ammo (T1 can fit in both and has infinite durability - T2 is type specific).

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Cara Forelli
State War Academy
Caldari State
#5 - 2014-09-13 15:38:49 UTC
To be fair, the tutorial rather confusing things by giving you a civilian weapon which doesn't use ammunition, whereas every other weapon in the game does. J'Poll correctly lists the types of ammo for different turret types. Missiles also come in different varieties based on their "size".

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Paranoid Loyd
#6 - 2014-09-13 16:46:25 UTC  |  Edited by: Paranoid Loyd
As mentioned if you are using civilian guns they do not require ammo, all others do, the ammo can be purchased from the market.

Ralph linked a good guide, eve uni keeps their site pretty well updated so I usually check there for info first, read this too, in particular section 7. Make sure you understand what you are getting yourself into Twisted

Isk the guide also has good info although some may be outdated.

Eve is constantly changing so keep that in mind if something does not seem right compared to what you read it very well may have changed. Read the dev blogs and patch notes to keep yourself up to date.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-09-13 17:53:34 UTC
Cara Forelli wrote:
To be fair, the tutorial rather confusing things by giving you a civilian weapon which doesn't use ammunition, whereas every other weapon in the game does. J'Poll correctly lists the types of ammo for different turret types. Missiles also come in different varieties based on their "size".


Yeah, I skipped the missiles part as they are slightly harder to explain as each range and size type of missile is just named differently.

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Oraac Ensor
#8 - 2014-09-13 18:17:00 UTC
Cara Forelli wrote:
To be fair, the tutorial rather confusing things by giving you a civilian weapon which doesn't use ammunition, whereas every other weapon in the game does. J'Poll correctly lists the types of ammo for different turret types. Missiles also come in different varieties based on their "size".

Unless it has changed very recently, the tutorial does not give civilian guns. I am fairly sure that the only way to get civilian guns these days is by repackaging and reassembling a rookie ship or receiving a new rookie ship.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2014-09-13 18:58:11 UTC
Oraac Ensor wrote:
Cara Forelli wrote:
To be fair, the tutorial rather confusing things by giving you a civilian weapon which doesn't use ammunition, whereas every other weapon in the game does. J'Poll correctly lists the types of ammo for different turret types. Missiles also come in different varieties based on their "size".

Unless it has changed very recently, the tutorial does not give civilian guns. I am fairly sure that the only way to get civilian guns these days is by repackaging and reassembling a rookie ship or receiving a new rookie ship.


Correct Oraac, just rolled an alt today.


Tutorials no longer give civilian guns, you collect a naked (no civilian gun / miner) rookie frigate and then in the next step you are handed a normal gun.

Tutorial also mentions how to load ammo (not how to buy more though).


Civilian guns are only obtainable by repacking your rookie ship and reassembling it (or dock in any station before you collect your first rookie ship / any other station then where your rookie ship are after the first mission).

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Help channel: Help chat - Reloaded

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Cara Forelli
State War Academy
Caldari State
#10 - 2014-09-13 19:36:58 UTC
J'Poll wrote:
Civilian guns are only obtainable by repacking your rookie ship and reassembling it (or dock in any station before you collect your first rookie ship / any other station then where your rookie ship are after the first mission).

Ah I see. I must have done one of those things. I vaguely remember some confusion about ammo.

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Gregor Parud
Imperial Academy
#11 - 2014-09-13 20:00:24 UTC
Yeah, they changed it.