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Dev blog: Coming in Oceanus on September 30th

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#41 - 2014-09-12 15:49:57 UTC  |  Edited by: Salpun
Tsukinosuke wrote:
CCP Phantom wrote:
CP Seagull comes with exciting news and a high level overview of the Oceanus release which is going to be published on September 30th:


  • EVE Online in French
  • New cloaking effect
  • Improved wormhole nebula
  • Improved wormhole visuals
  • Additional burner missions (including logistics)
  • Balancing of Interceptors and Interdictors
  • A new notification system (optional)
  • Lots of smaller improvements


Check out the Oceanus overview and read CCP Seagull's latest dev blog Coming in Oceanus on September 30th.


aaaand nothing to fix the issue about failure of nisuwa event? the game doesnt need more visual make-up atm, i think the last guy who knows this left for riot.. i hope the situation is not that much hopeless...

Gridlock the team working on the issue is still working and had only one major hurdle system switching to solve per dev tweets before it could start to be hardened and player tested. Dropping that and the graphics engine changes in one release would be to much.

The fact that CCP is waiting on new hardware for TQ is what is holding up fixing the issue.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Max Kolonko
Caldari Provisions
Caldari State
#42 - 2014-09-12 15:50:00 UTC
Antillie Sa'Kan wrote:
CCP Phantom wrote:
  • Balancing of Interceptors and Interdictors
  • As much as I appreciate the ongoing ship balancing efforts and welcome further tweaks where needed, there are other ship classes in far greater need of a balance pass than Interceptors and Interdictors in my opinion.


    This.
    Max Kolonko
    Caldari Provisions
    Caldari State
    #43 - 2014-09-12 15:51:56 UTC
    Salpun wrote:
    Tsukinosuke wrote:
    CCP Phantom wrote:
    CP Seagull comes with exciting news and a high level overview of the Oceanus release which is going to be published on September 30th:


    • EVE Online in French
    • New cloaking effect
    • Improved wormhole nebula
    • Improved wormhole visuals
    • Additional burner missions (including logistics)
    • Balancing of Interceptors and Interdictors
    • A new notification system (optional)
    • Lots of smaller improvements


    Check out the Oceanus overview and read CCP Seagull's latest dev blog Coming in Oceanus on September 30th.


    aaaand nothing to fix the issue about failure of nisuwa event? the game doesnt need more visual make-up atm, i think the last guy who knows this left for riot.. i hope the situation is not that much hopeless...

    Gridlock the team working on the issue is still working and has only one major hurdle system switching to solve before it could start to be hardened and tested. Dropping that and the graphics engine changes in one release would be to much.



    With ccp veritas gone im not so hasty as too putting faith in gridlock work.
    Gilbaron
    The Scope
    Gallente Federation
    #44 - 2014-09-12 15:56:27 UTC
    Veritas hasn't been working as a programmer for a while, he was promoted to technical director and then quickly grabbed by riot. He's probably not gonna work as a programmer for riot, too.
    Sven Viko VIkolander
    In space we are briefly free
    #45 - 2014-09-12 16:00:40 UTC  |  Edited by: Sven Viko VIkolander
    All this stuff about French localization is nice but when is CCP going to get with the times are hire linguists to create EVE's OWN alien language, one that we players can then learn and pass on? Big smileBig smile
    Sara Tosa
    School of Applied Knowledge
    Caldari State
    #46 - 2014-09-12 16:18:24 UTC
    Sven Viko VIkolander wrote:
    All this stuff about French localization is nice but when is CCP going to get with the times are hire linguists to create EVE's OWN alien language, one that we players can then learn and pass on? Big smileBig smile

    wen somebody will gift them 52 millions for a product that isnt even there.
    Nalha Saldana
    Aliastra
    Gallente Federation
    #47 - 2014-09-12 16:35:24 UTC
    Max Kolonko wrote:
    Antillie Sa'Kan wrote:
    CCP Phantom wrote:
  • Balancing of Interceptors and Interdictors
  • As much as I appreciate the ongoing ship balancing efforts and welcome further tweaks where needed, there are other ship classes in far greater need of a balance pass than Interceptors and Interdictors in my opinion.


    This.


    Remember that a few small tweaks to ships that proper research has been made to is a LOT faster than changing a totally untouched ship.

    They are probably already working on these bigger changes but it isn't ready for this release yet.
    Komodo Askold
    Strategic Exploration and Development Corp
    Silent Company
    #48 - 2014-09-12 16:48:29 UTC
    New wormhole nebulae?? *faints*

    *regains conciusness* Awesome! Big smile I'm eager to see them myself!

    Also, the new wormhole animations are really cool and will be useful for navigating.

    The rest of the features also deserve a good applause. Bravo!
    Talvorian Dex
    Deep Core Mining Inc.
    Caldari State
    #49 - 2014-09-12 16:51:35 UTC
    Good troll, an update with no real features. You got us!
    .
    .
    .
    What's really in the expansion?

    Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com

    Talvorian Dex
    Deep Core Mining Inc.
    Caldari State
    #50 - 2014-09-12 16:54:27 UTC
    Antillie Sa'Kan wrote:
    CCP Phantom wrote:
  • Balancing of Interceptors and Interdictors
  • As much as I appreciate the ongoing ship balancing efforts and welcome further tweaks where needed, there are other ship classes in far greater need of a balance pass than Interceptors and Interdictors in my opinion.


    I'm pleased to see CCP had reconsidered the abomination of bubble immunity for interceptors.

    At least, I'm hoping.

    Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com

    Pj Harvey
    Red DUST Industries.
    #51 - 2014-09-12 17:01:33 UTC
    Talvorian Dex wrote:
    Good troll, an update with no real features. You got us!
    .
    .
    .
    What's really in the expansion?


    This, thought the ''expansions'' had a theme these days, this is just a jumble of nothing
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #52 - 2014-09-12 17:06:01 UTC
    Pj Harvey wrote:
    Talvorian Dex wrote:
    Good troll, an update with no real features. You got us!
    .
    .
    .
    What's really in the expansion?


    This, thought the ''expansions'' had a theme these days, this is just a jumble of nothing

    While the branding might have a theme. CCP has said over and over that what is ready will be deployed to TQ. This makes some deployments a little piece-meal.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Cherry Yeyo
    Doomheim
    #53 - 2014-09-12 17:08:19 UTC
    Owen Levanth wrote:
    Hopefully the Raptor gets a little better with this new balance pass

    Raptor needs some love, Crow and Malediction need to be beaten with the nerf bat until they stop moving.

    .

    Harvey James
    The Sengoku Legacy
    #54 - 2014-09-12 17:10:29 UTC
    what about those battleship tweaks aswell .. tempest and abbadon needs work .. geddon maybe a little power reducing ..

    Recons, T3's .. these need attention a.s.a.p !!!!!!!

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    AmyLee Seridana
    The Scope
    Gallente Federation
    #55 - 2014-09-12 17:14:26 UTC
    So basically this update is, for the most part, useless. So sad that you people waste your time on things that the consumers care nothing about. Thanks CCP!
    Makoto Priano
    Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
    Arataka Research Consortium
    #56 - 2014-09-12 17:22:59 UTC
    I'm with folks that I'd love to see Recon and Black Ops rebalanced. The flipside is that I understand that these are probably waiting on ECM revamps. :x

    I wouldn't be surprised if it's likewise for T3s, in a way-- though this might also be waiting on the invention changes.

    Sooo. Rhea?

    Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

    Antihrist Pripravnik
    Cultural Enrichment and Synergy of Diversity
    Stain Neurodiverse Democracy
    #57 - 2014-09-12 17:25:08 UTC
    AmyLee Seridana wrote:
    So basically this update is, for the most part, useless. So sad that you people waste your time on things that the consumers care nothing about. Thanks CCP!


    You know you are wrong when a whole nation disagrees with you.Lol
    CCP Phantom wrote:


    • EVE Online in French



    Obil Que
    Star Explorers
    Solis Tenebris
    #58 - 2014-09-12 17:28:24 UTC
    AmyLee Seridana wrote:
    So basically this update is, for the most part, useless. So sad that you people waste your time on things that the consumers care nothing about. Thanks CCP!


    It's not rocket science.

    Old model: 2 releases per year, 6 months of development time between releases. Features were generally either 1) crammed in to fit a 6 month deadline or 2) finished long before the deadline and included when the release hit. Perhaps some very large changes took a year to develop and spanned a full release.

    New model: Roughly 10 releases per year, 5 weeks of time between releases. Features that are ready release as soon as they are done. Features that take 6 months (or a year) could see *five* or more releases go by before they hit.

    Nothing changes about how long it takes to develop large scale changes. The difference now is you don't have to wait 6 months for a feature that is finished just after a 2 cycle release hits, you get it 5 weeks later. And now in the five or so releases between major features, you get a multitude of little things that before would have waited for the next major release.

    Congratulations for diminishing the contributions of the graphical developers and sound engineers and UI experts at CCP who work to bring these "useless" things to EVE to keep it fresh. I, for one, am appreciative of the fact that their work gets to us faster and more often making the everyday experience of EVE richer while other teams work on the expansive features that take much longer to see the light of day.
    Tsukinosuke
    Id Est
    RAZOR Alliance
    #59 - 2014-09-12 17:36:51 UTC
    Obil Que wrote:
    AmyLee Seridana wrote:
    So basically this update is, for the most part, useless. So sad that you people waste your time on things that the consumers care nothing about. Thanks CCP!


    It's not rocket science.

    Old model: 2 releases per year, 6 months of development time between releases. Features were generally either 1) crammed in to fit a 6 month deadline or 2) finished long before the deadline and included when the release hit. Perhaps some very large changes took a year to develop and spanned a full release.

    New model: Roughly 10 releases per year, 5 weeks of time between releases. Features that are ready release as soon as they are done. Features that take 6 months (or a year) could see *five* or more releases go by before they hit.

    Nothing changes about how long it takes to develop large scale changes. The difference now is you don't have to wait 6 months for a feature that is finished just after a 2 cycle release hits, you get it 5 weeks later. And now in the five or so releases between major features, you get a multitude of little things that before would have waited for the next major release.

    Congratulations for diminishing the contributions of the graphical developers and sound engineers and UI experts at CCP who work to bring these "useless" things to EVE to keep it fresh. I, for one, am appreciative of the fact that their work gets to us faster and more often making the everyday experience of EVE richer while other teams work on the expansive features that take much longer to see the light of day.



    10 mini expansions per year is not for you dude, it is for DEV, to tweak often things where they screwd.. like ceptors re-balance, again.. i hate things are tweaked so often.. TL;DR: new system for clumsy and inexperienced developers, so it will give them time till they get enough experience like who left from core team in years..

    anti-antagonist "not a friend of enemy of antagonist"

    Obil Que
    Star Explorers
    Solis Tenebris
    #60 - 2014-09-12 17:42:36 UTC
    Tsukinosuke wrote:
    10 mini expansions per year is not for you dude, it is for DEV, to tweak often things where they screwd.. like ceptors re-balance, again.. i hate things are tweaked so often.. TL;DR: new system for clumsy and inexperienced developers, so it will give them time till they get enough experience like who left from core team in years..


    You seem to be confusing a release cycle with a development cycle.

    Presumably, nothing changed about the development at CCP. It only changed when features hit TQ. If somehow you think that having a release every 5 weeks suddenly means that developers are producing inferior product or only getting 5 weeks to develop a single feature, then you are definitely misinformed about software development processes.

    In many ways a faster release cycle allows for faster response to changes so that when things are modified, you do not wait 6 months for them to be tweaked, as you say. Yes, it is an adjustment to the player who sees stats change repeatedly but it is a far better situation for the game in general than waiting 6 months for a glaring imbalance to be corrected.