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Player Features and Ideas Discussion

 
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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
God Arthie
Lowlife.
Snuffed Out
#121 - 2014-09-12 10:47:40 UTC
Slevin-Kelevra wrote:
Rek Seven wrote:
Again, i don't care about the general problems with null. I live in wormholes


And yet here you are providing suggestions on how Null should be changed.


Check the WH posts, people who have never lived in WH's are talking and only saying sh*t, but in this case you have constructive feedback.
Rek Seven
University of Caille
Gallente Federation
#122 - 2014-09-12 10:49:53 UTC  |  Edited by: Rek Seven
Slevin-Kelevra wrote:
Rek Seven wrote:
Again, i don't care about the general problems with null. I live in wormholes


And yet here you are providing suggestions on how Null should be changed.


Because the problem of instant local intel is biggest in null/low sec... why can't you get this through your thick skull?

Instead of arguing and throwing around anymore insults, i'm just going to block you because you haven't said one intelligent thing yet.
Worrff
Enterprise Holdings
#123 - 2014-09-12 11:01:05 UTC
To those people who do not live in Null, but have opinions on how to “fix” it, read:


http://themittani.com/content/traffic-control-unknown-virgins

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Amon leh
Imperial Shipment
Amarr Empire
#124 - 2014-09-12 11:15:00 UTC
This suggestion has nothing to do with null, but to everyone in new eden....

can we please disable opening pilot info when double clicking someone on watchlist? when flying logi, i tend to have a million pilot info windows open :(
Madbuster73
State War Academy
Caldari State
#125 - 2014-09-12 11:15:23 UTC  |  Edited by: Madbuster73
Activity Based SOV!

No one active in system? SOV will drop after a while.

Activities could be plexing, ratting, industry, whatever.

I was all for a FW based system, but anything else that will require active defending a system is fine by me.




META-GAMING is destroying EvE....
Snot Shot
Brutor Tribe
Minmatar Republic
#126 - 2014-09-12 11:16:49 UTC
Worrff wrote:
To those people who do not live in Null, but have opinions on how to “fix” it, read:


http://themittani.com/content/traffic-control-unknown-virgins

I think CCP is smart enough to be able to weed through good or bad ideas regardless of who writes them...Roll

Besides, you link an article written by the very person who has "diplomatically" ruined null sec worse than any idea someone who doesnt live in nullsec ever could...Ugh
.

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Schmata Bastanold
In Boobiez We Trust
#127 - 2014-09-12 11:28:11 UTC
Adrie Atticus wrote:
But what metric would you use to gauge the "ownership" of the system or are you thinking of NPC null style of "no one owns this space but group X dominates the system technically owning it"?


Yep, that's basically what I have in mind + obviously building your own stations/structures which right now is no allowed unless you have your name imprinted into system info.

Invalid signature format

Worrff
Enterprise Holdings
#128 - 2014-09-12 11:29:12 UTC  |  Edited by: Worrff
Snot Shot wrote:

I think CCP is smart enough to be able to weed through good or bad ideas regardless of who writes them...Roll


Based on recent events, I think not.

Snot Shot wrote:


Besides, you link an article written by the very person who has "diplomatically" ruined null sec worse than any idea someone who doesnt live in nullsec ever could...Ugh
.


Shows how much you actually know about the guy, stop listening to all the hype. For all his faults, while he was chairman of the CSM, they actually got things done and were of some value. They have been worthless since.

You live in NPC null, where SOV mechanics do not apply......says it all.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Colt Blackhawk
Doomheim
#129 - 2014-09-12 11:42:53 UTC
My 5 cents.
I have first lived in lowsec fw for 1.5 years, moved then to non sov 0.0 corp and now I am in 0.0 sov corp. adn you know what?!?!
Sov is worthless piece of **** for non leadership members.
BUFF standard pilot 0.0 income. Honestly why should a non leadership pilot care about sov?!?!
I moved out of lowsec to non sov corp and realised: Income is ****.
Then I moved to sov 0.0 corp and realised: Ups income is even more piece of ****.
Honestly CCP buffed lowsec income the last years so hard that it absolutely doesn´t make sense to rat in 0.0 sov anoms.
If CCP would fix income of standard pilots then they maybe these pilots start to care about sov. Actually sov is worthless ****.

Power projection: Yeah we all know it. Broken like hell. Tech1 cruiser comes into 0.0 system with 20bs and everyone runs away from tech1 cruiser because he could cyno in 200 bros. Broken like ......

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Winthorp
#130 - 2014-09-12 11:54:20 UTC
Remove all Supers and Titans.

plox done.
Serendipity Lost
Repo Industries
#131 - 2014-09-12 12:01:23 UTC  |  Edited by: Serendipity Lost
1. Remove a corps ability to tax PVE activities
2. Remove cyno jamming
3. Make moon goo deplete every 8-12 months and get 'rediscoved' on a totally random (no constellation/regional respawn) system
4. Remove drone assist

and take the same dump on null's bread and butter that you did on wh space

5. The more mass you bridge/cyno into a beacon the further the ships get spread out. (use 'out of carrier rep range' in lieu of 'out of wh jump range')
Speedkermit Damo
Republic University
Minmatar Republic
#132 - 2014-09-12 12:02:41 UTC
Snot Shot wrote:
Worrff wrote:
To those people who do not live in Null, but have opinions on how to “fix” it, read:


http://themittani.com/content/traffic-control-unknown-virgins

I think CCP is smart enough to be able to weed through good or bad ideas regardless of who writes them...RollUgh
.


You would think so, but past performance suggests this not to be the case.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Slevin-Kelevra
brotherhood of desman
#133 - 2014-09-12 12:09:08 UTC
Serendipity Lost wrote:
1. Remove a corps ability to tax PVE activities
2. Remove cyno jamming
3. Make moon goo deplete every 8-12 months and get 'rediscoved' on a totally random (no constellation/regional respawn) system
4. Remove drone assist

and take the same dump on null's bread and butter that you did on wh space

5. The more mass you bridge/cyno into a beacon the further the ships get spread out. (use 'out of carrier rep range' in lieu of 'out of wh jump range')


That last point is actually brilliant, will make moving supers and titans slightly safer because they wont be at 0 on the cyno, and it will also kill slow cats and capital blobs. Two birds, one stone, brilliant!

I also really like point 3, means people can't hoard up the valuable moons because even if they do they will have to find them again in a few months, giving smaller entities to find them first and lay claim.

Well done sir, two very good points.
SubStandard Rin
School of Applied Knowledge
Caldari State
#134 - 2014-09-12 12:19:04 UTC

Supercapitals:
They need a defined role!
My suggestions is to give bonuses to there onfield bonus to subcap
A subcap fleet would want a Supercarrier and Titan around for big fleet fights

ok this is two fold Mittani is right when he said remove EWAR immunity to Supers
give them higher Warp strenght or sensor strenght to solve that issue
40x ceptors jamming a super should still be jammed .....
This makes supers who fish in group subseptible to gangs of frigs. (Good thing)


Next thing adds more fun to a fight.
Allowing Titans to "Expand shield option" as a siege that will blew out its shield and make it act like Pos
it will last 30minutes if they do it and if they get "Reinforced" they will act like a POS for the reminder of the Reinforcement timer ....

now that can make a few intresting fights where a titan can blow up a shield to protect his fleet and the fleet can comback in there prime time to defend there lumbering giant.....
(I know its a HUGE rewite of the code but i do like it)

Super carriers well i would like to see them as quick respawn points ...
how about if you die and there is a SC on grid you get an option to spawn in it instead
If the SC carrier could sell ships pref. on contract to the pod we can get instant refleet and a SC joining a fleet will bring so mutch love.


I know its game breaking changes but i do belive its good changes....



JC fuel changes, Cyno changes:

Now i do know its to easy power projection far with a couple of Cyno chars.
but at the same time JF always get ****** up ...

i read a good piece about Mass and Cyno somewhere and the idea was that the more mass jumping throug the shorter the jump could be ... so jumping 3 JF you could jump further then jumping 10x Carriers ... now thats something to discuss.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#135 - 2014-09-12 12:20:30 UTC
Something to look into while rebalacing sov is the idea of many small parts building up to the actual sov.

So in a metaphor sense it kinda like a old world empire. You have farms and mills and smithies, enhancing and enforcing the fact that this group owns this area. The castle is the final push.

Also on this same line of thought, base sov nullsec should be fairly terrible, but after growing and culturing the space should make it very valuable. This can create the interesting dynamic of tearing everything down to make the capture easier, or keeping most of it up for a harder but more profitable capture.


Another idea just to put it out there to make things interesting. System effects for permanent terrain.

These could cover fixed constellations with system effects similar to wormhole space. By making permanent changes in nullsec sov terrain doing sov warfare in these systems would have to follow different meta and tactics.

Andre Vauban
Federal Defense Union
Gallente Federation
#136 - 2014-09-12 12:23:31 UTC
Problem Statement from the very very small guys perspective:

1) There is little a small group can achieve against a larger group. In other words, a larger group can simply ignore a smaller group in their space as they pose no threat until they actually SBU something. There is no need for them to undock and drive the smaller group out since the current tactic of docking up and boring them to death works just fine.

2) A smaller group cannot deploy it's full combat force against a larger enemies weakest combat force. This is because the larger force can near instantly deploy its full combat force anywhere in Eve. IMHO, this is the major cause of blues and the desire for both the PL/N3 and CFC sides to exist as they must be able to match each others full combat force.

3)A smaller entity cannot hold less valuable space even though the larger group will not be there 99.9% of the time. In other words, larger group drops 500 capitals in system, nukes everything, and leaves. There is nothing wrong with the overwhelming force coming in and destroying everything, but that should not determine sov.

Proposed solutions:

1)Add a FW-like sov mechanism to nullsec. This should be some short term (ie 5-30 minute) goals that a smaller group can achieve to contest the system. Some examples: complete a DED plex, complete a FW-like plex, mine an asteroid, etc. If left 100% unopposed 24x7, the smaller group should be able to make the system vulnerable in 2-3 days. Unlike FW, once the system goes vulnerable all stations and IHUBs should immediately becoming vulnerable in their last timer with minimal hitpoints (ie in line with a FW ihub). Once the stations and IHUBs are flipped, the TCU is also vulnerable with minimal hitpoints as long as the system status is still vulnerable. The defender can achieve the same objectives in reverse, just like FW, to slowly reduce the system contested level. There is no way to instantly make the system safe.

This change will help with problem #1 and #3. A larger group will be forced to drive the smaller force out and keep them out if they wish to hold the system. Furthermore, a smaller group can quickly recapture a system that has been nuked by a larger force using the existing sov mechanics if the attacker doesn't stick around to hold the system.

2) Add a secondary restriction on all ships jumping/bridging to a cyno or jump bridge (including titan bridges). This new mechanism should work like this. A player must select a central base/home system. When a player attempts to jump/bridge to a system, the current checks are made followed by this new check. The new check being that the destination system must be within X lightyears of the home/base system. If not, the jump/bridge is not permitted. A player may change the home/base system at any time, however there is countdown timer that must occur before it takes effect. In other words, the home/base system can be changed at any time, but the change does not become active for X hours.

This can be implemented as a extra implant slot in every clone called the jump calculator (ie computer that ensures you can safely make the jump) and it can only hold enough information to process the data for a small subset of space. When changing that space, it takes it a while to load the new data. CCP could even add a new skill to lower this value (ie the timer starts at 8 hours with the skill lowering it by 1 hour per level such that the range is 3-8 hours). This value cannot be changed via jumpclones, ie jumpcloning has no effect on changing the home/base system.

.

Shilalasar
Dead Sky Inc.
#137 - 2014-09-12 12:25:07 UTC
Worrff wrote:
To those people who do not live in Null, but have opinions on how to “fix” it, read:


http://themittani.com/content/traffic-control-unknown-virgins


Sounds like the stuff Lehman bankers said for years. If you are part of the problem you often do not see clearly while someone from outside has a better view.
Nemah Xadi
Hedion University
Amarr Empire
#138 - 2014-09-12 12:27:49 UTC
Rek Seven wrote:
My expertise lie in killing stuff and when you consider that an aligned miner/ratter will be alerted by local, and often be in warp before the hunters screen loads, something is broken.


As someone who both rats and hunts in null, I can inform you that watching local constantly is actually -effort- to most people, and a lot of people still fail at it.
Oddsodz
Federal Navy Academy
Gallente Federation
#139 - 2014-09-12 12:30:37 UTC  |  Edited by: Oddsodz
Ok, here is some of my feedback when it comes to 0.0 space. I have said in the passed that I plan to go there and own space at some point. But that time is not right for me with the current bloc style game play there is needed to hold space in 0.0.

Ok. My ideas are as follows.

Make the "LOCAL" chat channel just like wormhole space (yeh I know, been said before) Delayed. Nobody shows up in it until somebody says hello or wherever. But here is the kicker,. ENFORCE the "Constellation" (yeh the one that you have had closed from day one of the game) chat channel just like what happens to incursions systems as you pass through them. That way you know bad guys are about. But you don't know what system there are in. You still get the intel like you did before, Just not 100% of it like you do now.

Next up. Jump Bridges and POS Cyno beacons. Make them only usable by Corp/Alliance. And only the SOV holders of that system can have them in that system. Now before you all go WTF???? Think about it. Now think about it some more. This is the curb the use of BLUES having the means to get from one side of EVE to the other. This is also a way of reducing the of OUT OF CORP alts with freighters and Jump freighters moving around hisec with low(ish) risk. How I hear you ask. We all know that wardecing null crops to hurt their transport logistics is not very effective right now as the use of out of corp alts get round the wardecs. Now if you semi force the out of corps alt back in to corp. You have a target you can hit. You now that the option to hit the supply of a foe. This also has a side result of encouraging locally made stuffs instead of buying/selling in jita. The idea is to make it better to build local that to import. Live off the the land so to speak.

Way out there idea..

Change anything with a jump drive so that it can jump to anywhere in a Constellation no matter how may light years away it is. But if it wants to leave the Constellation, it has to use the regional gates. That right, I said gate. Now you can have capital choke points. (backOps and Titans maybe needed to be exempted from this, I am not sure if they should be changed, you can decide). This one thing would could change whole way capital force is moved about and used.


Ok. My last but not lest idea. This one has been said before also. When a titan BRIDGES a fleet member. The titan also goes to the cyno also. This is intended to add more risk to hot drops. Now folks will have to think about do they risk the titan to kill that little small gank? Oh and look,. That titan is now out of the POS shields. I wonder what could happen now? Anything that gets a super out of the POS of safety is a good idea in my book. This will also curb force projection as Fleet movement to timers will have to be weighted up. Do you bridge folks to mid points and take the risk of the titan getting intersected? Or do you use the gates? The choice is yours.


Ok, That's my feedback.

Flame suit on.

Oddsodz.
Jenn aSide
Soul Machines
The Initiative.
#140 - 2014-09-12 12:35:51 UTC
Colt Blackhawk wrote:

Honestly CCP buffed lowsec income the last years so hard that it absolutely doesn´t make sense to rat in 0.0 sov anoms.


People still do it because it';s liquid isk instead of (variable value) LPs or things you have to haul to turn into isk (like in wormhole space), but that is now the ONLY advantage to SOV nulls most popular isk making pve (anoms in upgraded systems).

Part of the problem with null sec (from a 'living there' point of view) has nothing to do with null sec and everything to do with EVE's overall design. When i 1st went to null in 2008 there were no wormholes, no incursions (which are farmable in high sec), no faction warfare awards like their are now (FW missions were so crap that must of us in the militias would take time off from FW to do lvl 4 missions or whatever to make isk then dip back into FW). There were high sec lvl 5s due to that bug, npc 0.0 missions were also good.

But mainly, if you wanted to make GOOD isk, you went to null. You chained belts and waited for a good spawn. you scanned down complexes and anomalies and did them and hoped for good loot because the bounties from killing ships weren't enough by themselves. occasionally you got lucky, but mainly it was like being a dirt farmer.

And it was good. Then CCP started stuffing the game with all these new pve "wealth faucet" ways to make isk (wormholes, incursions, upping FW rewards, buffing low sec with things like the pithum/gistum invuls from low sec DEDs, eventually adding the SOE ships which pumped up all the other items in the sisters of EVE lp store, changes to mining and killing gun mining which made selling mining implants from high sec lp stores a gold mine etc etc).

Suddenly, you didn't have to go to null sec to make null sec like (or better) isk. Along with all the buffing of the rest of New Eden in terms of pve isk, there was that disasterous U*pgrade system modification that made most of null sec systems incapable of spawning very many of the actually good anomalies, further degrading any reason to go to null for living purposes.

Sov Null today is mostly 'fly over' space worth not more than renting to some high sec rube that doesn't mind running anomalies that pay less per hour than blitzing high sec lvl 4 missions or being in a high sec incursions fleet. The liquid isk nature of anom pay outs is the ONLY reason you don't see even more people in high sec pve or flying stealth bombers doing faction warfare missions.

You can't jsut fix null, you have to address SOV Null's place in the grand scheme of New Eden if you want it to work. Very few people will 'live' in sov null if they an just make isk safely in empire and day trip to null for gudfights.