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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Hellion Vlad
hotdropoclock Enterprises
#841 - 2014-10-03 00:08:07 UTC
orlando carlo wrote:
I predict it is going to be an interesting winter. These changes are going to force the FC's to think tactics.


Ya, no more anchor up and keep at range. Its time to see what you can and want to defend. time to stage fleets and assign areas of responsibility. Police your space. and really have to think tactics. This is a good change. and the ones that are QQing are the ones who just like to press F1 and not have a mind.

Fly safe and bring the pain!!!
Hellion Vlad
hotdropoclock Enterprises
#842 - 2014-10-03 01:50:58 UTC
Stork DK wrote:
disabling clone-taxi leads to inability to fast moving low-sp cyno characters for jump freighters. CCP, please, disable jump clones only for high-sp characters or do something to our low-sp cyno characters will not be affected. thanks.


This is not supposed to be easy

do you collect unemployment?
Skyy Dracon
The Milkmen
Churn and Burn
#843 - 2014-10-03 02:31:01 UTC
Hellion Vlad wrote:
orlando carlo wrote:
I predict it is going to be an interesting winter. These changes are going to force the FC's to think tactics.


Ya, no more anchor up and keep at range. Its time to see what you can and want to defend. time to stage fleets and assign areas of responsibility. Police your space. and really have to think tactics. This is a good change. and the ones that are QQing are the ones who just like to press F1 and not have a mind.

Fly safe and bring the pain!!!

Or are the ones who are tired of getting yelled at for having a mind and instead just "dutifully" press F1
Hellion Vlad
hotdropoclock Enterprises
#844 - 2014-10-03 02:55:38 UTC
Skyy Dracon wrote:
Hellion Vlad wrote:
orlando carlo wrote:
I predict it is going to be an interesting winter. These changes are going to force the FC's to think tactics.


Ya, no more anchor up and keep at range. Its time to see what you can and want to defend. time to stage fleets and assign areas of responsibility. Police your space. and really have to think tactics. This is a good change. and the ones that are QQing are the ones who just like to press F1 and not have a mind.

Fly safe and bring the pain!!!

Or are the ones who are tired of getting yelled at for having a mind and instead just "dutifully" press F1


Then don't be mindless and join something real.
Ukiah Oregan
Lithomancers
#845 - 2014-10-03 04:03:00 UTC
Can need to try to tell CCP to start chanting "NO to TIMERS"

they should go around all day at work chanting "NO to TIMERS"

"NO to TIMERS"! "NO to TIMERS"! "No to TIMERS"!

Did I mention how much I dislike timers?

TImers = No Play Time
Draahk Chimera
Supervillains
#846 - 2014-10-03 08:35:34 UTC
One important issue that has failed to crop up is moon goo. I think moon goo is a thing of the past, especially now when jump drives are finally getting nerfed. In short, I propose that all the materials that can be obtained from moon mining should also be found elsewhere. PI is an obvious route. Also Data sites need a boost. A more long term plan would be a new type of signature or cosmic anomoly that leads to a minable comet who contains moon goo obviously.

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Andrabella
Republic University
Minmatar Republic
#847 - 2014-10-03 12:49:13 UTC
kill the game by nerfing it instand of creating new content.

bye bye ccp
Bl1SkR1N
13th HOUR
#848 - 2014-10-03 12:55:54 UTC
Andrabella wrote:
kill the game by nerfing it instand of creating new content.

bye bye ccp


another super limited point of view on this...

By making eve smaller CCP is making space for more people, more variety and more things to happen. FFS being able to cross galaxy in half hour was ********.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#849 - 2014-10-03 13:21:47 UTC
I'm generally okay with the proposed changes, except for the whole "doing an end run around the CSM" bit. There is one thing that jumps out at me that I really think is a horrible idea though.

The nerf to jump drive ranges.

Not only were capital ships all balanced around the idea of having different jump ranges, but the very map of New Eden was laid out with the existing jump ranges in mind. I understand that CCP is trying to limit the operational range of capital ships, but I think the proposed timer/fatigue system can do this well enough.

CCP seems to feel that 5LY is the yardstick against which jump travel should be measured, so instead of nefing the range of all jump drives to 5LY, why not increase the amount of fatigue and the length of the timer for jumps longer than 5LY? For jumps less than 5LY, the math stays the same. For jumps between 5LY and 10LY, the timer and fatigue calculations use 1.5x the range, and for jumps greater than 10ly, the timer and fatigue calculations use 2x the range. So you'd still be able to make longer jumps, but you'd have longer to wait after making them.

This would still effectively limit long range, single-jump travel without mucking with the inherent balance between capital ships, not to mention the very fabric of the map of New Eden.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

SFM Hobb3s
Perkone
Caldari State
#850 - 2014-10-03 13:55:52 UTC
Personally I like the proposed changes, and think they will very adequately do what was intended. I've talked to some in my alliance and the opinions are definitely mixed, many think this will be the 'final straw', but I'm not convinced. I can't wait to see what happens in the weeks following Phoebe.

While I don't do any logistics myselft, I would rather suggest that jump freighters/rorquals get an exemption altogether from the jump drive changes. These are not pvp ships, and for a few pilots to incurr jump fatigue while performing their regular duties is a bit harsh. I realize that many alliances likely depend on a very few individuals who put in tremendous effort to keep their local markets stocked.

There's going to be a greater need for subcap ships come Phoebe CCP...and with the expected reduced useage of carriers and dreads, it will be even harder to supply markets with ships. Especially since we may now see a huge resurgence of battleship fleets for stratops.
MeBiatch
GRR GOONS
#851 - 2014-10-03 14:47:12 UTC
Ok so me and my brother got pretty trashed last night and came up with the way to achieve the density that is required to have occupation based sov but also increase pvp and have free enterprise.


The idea is loosely based on Baltec1 idea of having mission in all 0.0 outposts...

Remember way back in the day before there was sov space, before pos, before outposts... the only way you could claim something in deep space with shooting at and taking over a conquerable Station.

I read the 0.0 null alliance wish list where they want more NPC space in every 0.0 region to act was jumping points to fight out of.


What I would like to see is instead of new NPC space added to existing 0.0... I want to see new non conquerable stations added to 0.0 conquerable space.

There would be a bunch several of these stations added per region.

These stations would be the ones that have mission agents in them. Mission would be combat related and go from level 1-5.

These stations could be found in systems that already have outposts in them.

These stations would be free ports and anyone in eve could dock in them.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Nikk Narrel
Moonlit Bonsai
#852 - 2014-10-03 14:48:57 UTC
Ukiah Oregan wrote:
Can need to try to tell CCP to start chanting "NO to TIMERS"

they should go around all day at work chanting "NO to TIMERS"

"NO to TIMERS"! "NO to TIMERS"! "No to TIMERS"!

Did I mention how much I dislike timers?

TImers = No Play Time

Timers grant leverage in two ways.

1 People with play availability limits no longer have any need to connect with other players who could cover these gaps.
Every time the need to work as a group is bypassed this way, you eliminate the need for the players who would have filled in this needed shift.

2 Groups covering holdings that would otherwise be over-extended.
(It makes 1 fleet capable of doing the work of multiple fleets, by knowing ahead of time where it will be needed)

This leverage gives excessive stability, by eliminating the need to pro-actively defend areas.
Keep your defense force in a central location, and send it out as needed where timers are expiring.

I appreciate that timers and other leverage mechanics were once thought of as needed to grow and fill null sec, but as we see today, it was instead filled with groups which min-maxxed their assets, and used this leverage as the foundation for their empires, rather than a tool to aid in good fights.
Deck Cadelanne
CAStabouts
#853 - 2014-10-03 17:01:38 UTC
MeBiatch wrote:
Ok so me and my brother got pretty trashed last night and came up with the way to achieve the density that is required to have occupation based sov but also increase pvp and have free enterprise.


The idea is loosely based on Baltec1 idea of having mission in all 0.0 outposts...

Remember way back in the day before there was sov space, before pos, before outposts... the only way you could claim something in deep space with shooting at and taking over a conquerable Station.
These stations would be the ones that have mission agents in them. Mission would be combat related and go from level 1-5.

These stations could be found in systems that already have outposts in them.

These stations would be free ports and anyone in eve could dock in them
I read the 0.0 null alliance wish list where they want more NPC space in every 0.0 region to act was jumping points to fight out of.


What I would like to see is instead of new NPC space added to existing 0.0... I want to see new non conquerable stations added to 0.0 conquerable space.

There would be a bunch several of these stations added per region.

.


Take it a step further.

I'm relatively new and certainly no all-knowing swami, but isn't the most obvious way to "re-boot" null simply eliminating the whole "sov" mechanic?

You can certainly "own" a system. Or even a big cluster of systems. Or a whole region. Just have a lot of ships there, all the time, and be willing to challenge and defeat anyone who tries to take it from you.

No hubs, no SBU's, no "system upgrades." Ensure distribution of the most valuable resources is balanced. Scarcity is a powerful driver of conflict thus content.

Nerfing jump ranges and jump fatigue just means it will require planning, commitment and risk to mount a major attack on enemy systems or sustain supply lines over long distances. If your strategy depends on being able to move a huge blob of ships across the galaxy without risk in minutes, you need to re-think your strategy.

Anybody "claiming" space but not occupying it and defending it, well, their claim is obviously irrelevant.

I know, I've only been playing EVE for a year. I know, this would force all the big alliances to fundamentally change their strategies. But it would certainly make this more of a sandbox.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Nathan Brightstar
Remission Expeditionary Forces
#854 - 2014-10-03 17:35:54 UTC
I, for one, am ECSTATIC to see these changes coming down the line.

This can only be good for the health of the game long-term.

I just hope you folks are willing to stick to your guns during the unpopular period.

Keep it up.
Emrys Alf
Imperial Academy
Amarr Empire
#855 - 2014-10-03 18:09:48 UTC
This is a very sad time indeed.

Many folks are hurt, concerned and lost by this announcement. Changing the jump mechanics has huge ramifications and it has been done all so casually as if the change would be just a minor inconvenience. What is the point of the game when your long term strategy is nerfed by “management” on a whim.

Jumping ships is a huge deal. Took months to plan, train, set up and buy/build. Now it is pretty much an expensive hanger ornament. My heart goes out to all those people, you have been robbed of your time, your dedication and isk. Extreme training but who cares about your tears? It is in the name of looking after the few that you will be limited.

Quote:
We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ.


Seems from the above statement this is all a "lets see what happens when we pull this"....

Core mechanics are the backbone to how we plan and evolve. To change these mechanics in such an offhand way effecting the thousands of people who were enjoying the game, is just short sighted and sets the president that change will be always and come from the strangest direction with out any real thought. Don’t bother planning/training for anything it will change.

One of the CCP management in the last keynote stated that all would be destroyable. So who knows if that gate will be there. We going to see tolls on the gates? Maybe the destruction of the industry system all together so that we are forced to buy from NPCs so CCP earnings go up? Who knows. Who can trust anything anymore?

The removing of the death clone made sense. Was wrong that one could create a clone where you had never been and then death your way there. But hold the phone they put it back with limits in next to no time.. I wonder which connected person got that change because it did not represent the will of the players in this forum or elsewhere. That was one part all seemed to understand and accept.

So CCP is listening to someone, just not us.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#856 - 2014-10-03 20:51:29 UTC
Emrys Alf wrote:
This is a very sad time indeed.

Many folks are hurt, concerned and lost by this announcement. Changing the jump mechanics has huge ramifications and it has been done all so casually as if the change would be just a minor inconvenience. What is the point of the game when your long term strategy is nerfed by “management” on a whim.

Jumping ships is a huge deal. Took months to plan, train, set up and buy/build. Now it is pretty much an expensive hanger ornament. My heart goes out to all those people, you have been robbed of your time, your dedication and isk. Extreme training but who cares about your tears? It is in the name of looking after the few that you will be limited.

Quote:
We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ.


Seems from the above statement this is all a "lets see what happens when we pull this"....

Core mechanics are the backbone to how we plan and evolve. To change these mechanics in such an offhand way effecting the thousands of people who were enjoying the game, is just short sighted and sets the president that change will be always and come from the strangest direction with out any real thought. Don’t bother planning/training for anything it will change.

One of the CCP management in the last keynote stated that all would be destroyable. So who knows if that gate will be there. We going to see tolls on the gates? Maybe the destruction of the industry system all together so that we are forced to buy from NPCs so CCP earnings go up? Who knows. Who can trust anything anymore?

The removing of the death clone made sense. Was wrong that one could create a clone where you had never been and then death your way there. But hold the phone they put it back with limits in next to no time.. I wonder which connected person got that change because it did not represent the will of the players in this forum or elsewhere. That was one part all seemed to understand and accept.

So CCP is listening to someone, just not us.


So much concern
So many tears s
So little sense and ingenuity

Enjoy that half empty glass
Us half-fullers are having a field day right now

"The unending paradox is that we do learn through pain."

DrysonBennington
Eagle's Talon's
#857 - 2014-10-03 21:56:40 UTC
In order to claim SOV space you should first have to engage in a campaign to take several surrounding systems from the local NPC Corp. After all they were there first and are not just going to give up the system to anyone.

To engage in taking the SOV you would first have to locate the SOV Dialogue Depot using probes. Once discovered you would then open a channel with the depot saying that you want to engage in SOV rights with the local NPC's. Once yes has been clicked a Contestation similar to how Faction War is conducted is spawned in where the assaulting pilots must take a certain number of sites within a certain amount of time to claim SOV over the system and eventually the SOV Depot itself.

MaxKaldar
Quantum Explosion
#858 - 2014-10-04 07:58:51 UTC  |  Edited by: MaxKaldar
It is BEST to change EVE for the last time! CCP lads, keep it up, CCP Fozzy I love you!
Keep up the good work!!! Apply these changes and do not listen to anyone - the best change!

With love from W-Space and MaxDEL )
Stalkon Dsandor
Ministry of War
Amarr Empire
#859 - 2014-10-04 08:16:52 UTC
The best change for the last time!
chbm
Tribal Mist
#860 - 2014-10-04 10:02:34 UTC
The general design rule of EVE is everything should have a counter. Can CCP elaborate on their vision of what is the counter to 20 Nyxes ratting in a constellation unreachable via cyno jump and bubbled to hell ?

That's the end result of these changes.

http://evemaps.dotlan.net/range/Rorqual,0/O-2RNZ
http://evemaps.dotlan.net/range/Rorqual,0/T-67F8
http://evemaps.dotlan.net/range/Rorqual,0/0DD-MH

These are some of the real winners of this change.