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Player Features and Ideas Discussion

 
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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Byson1
Federal Navy Academy
Gallente Federation
#781 - 2014-10-01 22:46:19 UTC
baltec1 wrote:
zdogg dogpound wrote:
baltec1 wrote:
Nolak Ataru wrote:
From: WH Subforum
To: 0.0 Tear thread (AKA: Pre-CSM Summit Nullsec and Sov Thread)

Remember when you were all laughing at us for despising the changes?

Our turn.


We will still crush you after these changes.



No you won't, but keep telling yourself that. We need more f1 monkeys to keep subbed so we can continue farming, you and your kind.

I love the tears, please Sov Block alliances, keep them coming. The purging of cancer from this game has begun, can't wait for the final phase.


Until they stop us from using stargates we will still be able to deploy our subcap blob anywhere we want.



This is just benefiting large alliances.. Such as the 'freindly' Goons.

The solar system map is not designed for 5 light year jumps.. won't be able to get anywhere.

want more fights?.. sure.. it will make for super strong holds - large alliances will be untouchable.. except maybe the occasional kill when they move supplies around.

Small alliances will be stuck. just a target for large roaming cap fleets. sounds like fun for Goons...

Who's representing null sec at CCM?

Byson1
Federal Navy Academy
Gallente Federation
#782 - 2014-10-01 22:48:46 UTC
Dr Cooper wrote:
I approve totaly this modification of player projection.

A long time ago, Eve existed without capital and jump bridge at all, and 0.0 wars were bloodly and fun. I remember the time we had to escort 3 or 4 freighters during 20 jumps to secure our logistical routes. It was a lot of fights, small scale fights, and fun fights.

If powerblocs can't project their armada all around the null sec in 3 minutes, they will have to choose which regions they want to defend.
Strategy and geography will again become important ! And it's fundamental to provide a strategical side to this game.

Today, if you have the biggest, ,you win. Tomorrow, to win, you will have to place your armada in the right place at the right time. You will have to make choice.

Thanks CCP to bring Eve back !



Said the character tied in with Goons
X Gallentius
Black Eagle1
#783 - 2014-10-01 23:06:29 UTC
Now that no-risk Super Carrier ratting will be easy to do, I hope they don't buff the income potential of null sec systems.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#784 - 2014-10-01 23:07:31 UTC  |  Edited by: Ninteen Seventy-Nine


Shocked

Blink

baltec1 wrote:
I'm always wrong about everything, always


What is it like to be so wrong about everything, always?

It's like they laughed at every single point you've desperately tried to make in this and other threads.

Yes, you may still pwn. You should, the biggest and most organized always will.

But instead of the stupid "morale killmails" you're RR nerf-cureall alleged,
people can get REAL killmails bombing your ships that will no longer be hopping from tidi blobfest to tidi blobfest with nare a vulnerability a twixt their bridges.

Oh the fun that will be had when the first donut blue-bro can't get bailed out by his buddy.
Or decides to stab his neighbor while they're away playing 'Trying to Own all of Space'
The renter that figures out his rent buys him zero safety.

It's not perfect CCP.
But it's not bad. That's for sure.

"The unending paradox is that we do learn through pain."

Persidia
No.Mercy
Triumvirate.
#785 - 2014-10-01 23:29:55 UTC
how long u play eve? me? 2 years and eight jumps :D

basicly its not a bad thing to be dead. it might only be bad for the others- besides that same thing goes for being stupid

Lavoslav Penkala
Appetite 4 Destruction
#786 - 2014-10-01 23:47:10 UTC
HELLO NERF BAT!!!

Whatever you people in CCP were using when you came up with this is bad and you should feel bad.
Also, if CSM is fine with this you need to stop taking whatever CCP is feeding you with because its bad, and wait for it.... you should feel bad.

This is a pile of ****!
Steljumper
Spaceballz
#787 - 2014-10-02 01:05:26 UTC
Show me a dumb@$$ willing to fly a capital from HED-GP to the the bottom of Stain and I will show you someone who loses all his stuff and quits playing eve.
McDarila
The Scope
Gallente Federation
#788 - 2014-10-02 01:43:29 UTC
As long you don't mess with jump freighters, If you do you cause an null sec alliances to move out of the game and quit. The amount of hauling needed to support a null-sec alliance is unreal. An before everyone gets all happy and smiley the cause of them leaving means now the space will be empty no one will want it as it unsupportable.
Hellion Vlad
hotdropoclock Enterprises
#789 - 2014-10-02 03:11:04 UTC  |  Edited by: Hellion Vlad
It is about time to make it harder on the bigger coalitions ( out of game ), to stop the growth and enjoyment of smaller alliances.
Now its time to see who works as a team, and has what it takes to watch and maintain their space. It also will make the coalitions, work on diplo more and think about what space they want to defend. So high five CCP and keep up the work, on making this game grow and not stagnate and scare new pilots away.

Only Combat ships should be affected. Jump freighters and Rouquals should be left out or given the role bonus to make this not so bad. But stop the Crazy reach of combat fleets flying half way across Eden and doing whatever they like.

Don't listen to the QQ's they will come back. and you are making this a better game. The QQ's just want instant gratification. Make us earn what we have. Doing this opens it for the smaller alliances and will keep more new players that are trying to get SOV. There is so much unused space that only pads the wallets of people that do nothing but suck you dry.

JF should have a Low slot MOD to increase their jump range. Only for Freighter OR Rorq. this could be explained buy the size of the item. In real world combat ships have limited space, where as a freighter is nothing but . Just a Idea. Being ex-military your logistics are not affected by anything other then the enemy. So as long as you are willing to risk your freighters then so be it, where as your combat units are limited by mass fuel and other such logistics. Like I said just a idea.

CCP keep up the good work and moving in the right direction.

Sign, Hellion Vlad - .PEST for Life!
Hellion Vlad
hotdropoclock Enterprises
#790 - 2014-10-02 03:27:00 UTC  |  Edited by: Hellion Vlad
Ceder Denton wrote:
This change is absolute trash.

The amount of people who will quit is staggering.

CCP i stress you listen to NULL CSMs. These changes will ruin NULL

Wars will become slow and undesirable. The inability to move ships to fight wars will lower the desire to engage entities. Making the huge power blocks invulnerable. No one with the power to engage and conquer them has the time/desire to take weeks to move enough assets to support the war effort.

If im not mistaken your making changes to add life to the game. In reality you will be doing the exact opposite. Listen to those who actually play the game! You will ruin null sec which is a majority of your player base. Think. Then fire whoever had this idea because he is dangerous to this game.

The only people who will benefit are care bears who want safety from hotdrops.

Null logistics (which are already eye gouging) will become near imposible.

I hope for this games sake this idea gets dumpstered.



You sound like you like the easy life. this will open the game.
ExcaliburX
Prototype Technologies
#791 - 2014-10-02 04:10:37 UTC
A nerf to logistics will hinder the smaller alliances for sure. Those are the ones we want to thrive and set a foothold in null to make things more interesting for all. Please do not nerf jump freighters too much as they are pretty vital to everyone involved.

Also, I'm sure there will be some type of practical limit to how much jump fatigue you can accrue. Maybe a 24 hour maximum before the next jump? The existing jump skills can also be altered to lessen the amount of fatigue that is triggered, or the rate at which it is accrued, within a reasonable amount.

Heading in the right direction...just needs a bit of tweaking. Lots of people lately have complained about null sec. Even though CCP's first changes may not be perfect, at least they are acknowledging that there is an issue and they're doing something about it.

Keep your feedback productive people. If you're just whining and not offering any alternatives you are not helping the player base or CCP.

Looking forward to the changes.
ashley Eoner
#792 - 2014-10-02 04:44:03 UTC  |  Edited by: ashley Eoner
baltec1 wrote:
Schmata Bastanold wrote:
Rowells wrote:
So will I expect to find you back in this thread when the next null overlord takes over?


If they will cry about the same things as you do, yes.

Look, the fact is if people know you are always flying with links they won't engage you. If they know you are always baiting they won't engage you. So you don't always fly with links and you are not always baiting and sometimes you win sometimes you lose. And people know that sometimes you really are alone and they will take chances on you. And everybody has fun.

It's not bad to use tools at your disposal but if you will abuse them people won't play with you because you always win.

And you did the same but on greater scale with power/sov/meta. You abused mechanics to the point where there's nobody left to play with you. And now you say: we broke it, you fix it.

Yes I know, it's human nature to blob and seek least line of resistance to get to honeypot but sometimes journey is much more enjoyable than destination.


So in that case you wont be at all upset if we bring back the tech moons we had a monopoly with and bring back insurance payouts to suicide ganking. After all, if mechanics break the game we should just tell people to not abuse them!

Insurance payouts wouldn't matter as far better and cheaper gank ships are available now compared to then.


I'm conflicted on the changes but as mad as Baltec1 is about it I'm starting to have a better feeling about it.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#793 - 2014-10-02 05:24:48 UTC
Why would you ask the CSM counsel about this issue. They are TOTALLY bias most of them will be HURT by these changes. I question the objectivity of this. Ask the little guys not them. The little guys are you clientele... NOT the megacorps.

CCP your asking the rich if they will give up what they own... of course they wont.

Why ask the rich to get taxed more? They WILL say no because THEY have the more money to lose. This is no different...
SMH
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#794 - 2014-10-02 05:25:58 UTC
ExcaliburX wrote:
A nerf to logistics will hinder the smaller alliances for sure. Those are the ones we want to thrive and set a foothold in null to make things more interesting for all. Please do not nerf jump freighters too much as they are pretty vital to everyone involved.

Also, I'm sure there will be some type of practical limit to how much jump fatigue you can accrue. Maybe a 24 hour maximum before the next jump? The existing jump skills can also be altered to lessen the amount of fatigue that is triggered, or the rate at which it is accrued, within a reasonable amount.

Heading in the right direction...just needs a bit of tweaking. Lots of people lately have complained about null sec. Even though CCP's first changes may not be perfect, at least they are acknowledging that there is an issue and they're doing something about it.

Keep your feedback productive people. If you're just whining and not offering any alternatives you are not helping the player base or CCP.

Looking forward to the changes.

CCP is hurting those who need the help the most...
Hellion Vlad
hotdropoclock Enterprises
#795 - 2014-10-02 05:29:47 UTC
Hellion Vlad wrote:
It is about time to make it harder on the bigger coalitions ( out of game ), to stop the growth and enjoyment of smaller alliances.
Now its time to see who works as a team, and has what it takes to watch and maintain their space. It also will make the coalitions, work on diplo more and think about what space they want to defend. So high five CCP and keep up the work, on making this game grow and not stagnate and scare new pilots away.

Only Combat ships should be affected. Jump freighters and Rouquals should be left out or given the role bonus to make this not so bad. But stop the Crazy reach of combat fleets flying half way across Eden and doing whatever they like.

Don't listen to the QQ's they will come back. and you are making this a better game. The QQ's just want instant gratification. Make us earn what we have. Doing this opens it for the smaller alliances and will keep more new players that are trying to get SOV. There is so much unused space that only pads the wallets of people that do nothing but suck you dry.

JF should have a Low slot MOD to increase their jump range. Only for Freighter OR Rorq. this could be explained buy the size of the item. In real world combat ships have limited space, where as a freighter is nothing but . Just a Idea. Being ex-military your logistics are not affected by anything other then the enemy. So as long as you are willing to risk your freighters then so be it, where as your combat units are limited by mass fuel and other such logistics. Like I said just a idea.

CCP keep up the good work and moving in the right direction.

Sign, Hellion Vlad - .PEST for Life!


Bump
Mr Digs
Royal Amarr Institute
Amarr Empire
#796 - 2014-10-02 05:40:34 UTC
+1

Only input I have to this thread.

Great turn around CCP. It will make the game interesting again.
Iphigeneia Alfar
Segmentum Solar
#797 - 2014-10-02 05:47:13 UTC
Time to make a poll about people who will unsub because of this.
Rahelis
Doomheim
#798 - 2014-10-02 05:53:42 UTC
Cool changes - they will revitalise the game.

Ppl get incentives to actually produce their stuff in null sex - and not live in high sec. So the renters will all die in logistic nightmares.

And this is just the beginning of changes.

This will break most of the afk-nullbear "allys". Their F1 player base is not capable of travelling in a combat enviroment.

I see oceans of nullbear tear coming in.


Caps will be able again to enter high sec in the near future - that means that ppl will run missions in caps in high sec sooner or later.

Low sec will have cap fleets sooner or later. L5 missions in low sec will become vialble again. So caps will be in demand by ppl that actually fly them.


More changes like this will bring in new players that actually play the game - the F1 players will start seeking for the biomass dump.
baltec1
Bat Country
Pandemic Horde
#799 - 2014-10-02 06:24:02 UTC
zdogg dogpound wrote:


You honestly think that you will have the same turnout doing 30 jumps through star gates, rather than 2 Titan jumps? There are so many people who live in nullsec who wait for jabber pings, then warp to a titan and have content provided for them, its sickening. I think eve would be much better if a group of 20-40 guys could take a mediocre system in nullsec, and have constant skirmishes with neighbors. But this would require people to provide their own content, and manually fly their ships.


We hell camp people for a week at a a time and get full turnouts, this won't be an issue.
baltec1
Bat Country
Pandemic Horde
#800 - 2014-10-02 06:26:40 UTC
Ninteen Seventy-Nine wrote:


What is it like to be so wrong about everything, always?



I said this won't make much difference to us, notice all of the people now panicking because of our vast subcap fleet.