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Pre-CSM Summit Nullsec and Sov Thread

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Kagura Nikon
Native Freshfood
Minmatar Republic
#661 - 2014-09-30 09:59:15 UTC
baltec1 wrote:


What do we have to fight over now?




You guys used to be way more powerful at the eve forums :P At least here you lost a lot of ground :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Regatto
Native Freshfood
Minmatar Republic
#662 - 2014-09-30 10:10:03 UTC
Kagura Nikon wrote:
baltec1 wrote:


What do we have to fight over now?




You guys used to be way more powerful at the eve forums :P At least here you lost a lot of ground :P


+1 :D Days when they could troll neutral out of their system are gone...they kinda sound like new bob, old farts sitting on their fat behinds and hopping nobody will steal their pie.
baltec1
Bat Country
Pandemic Horde
#663 - 2014-09-30 10:23:02 UTC
Regatto wrote:
Kagura Nikon wrote:
baltec1 wrote:


What do we have to fight over now?




You guys used to be way more powerful at the eve forums :P At least here you lost a lot of ground :P


+1 :D Days when they could troll neutral out of their system are gone...they kinda sound like new bob, old farts sitting on their fat behinds and hopping nobody will steal their pie.


Nobody can steal our pie and we don't want to get fat. We want people to try to take our pie off us as it provides exercise for us so we can eat our pie and not feel fat.
Kagura Nikon
Native Freshfood
Minmatar Republic
#664 - 2014-09-30 10:49:19 UTC
baltec1 wrote:
Regatto wrote:
Kagura Nikon wrote:
baltec1 wrote:


What do we have to fight over now?




You guys used to be way more powerful at the eve forums :P At least here you lost a lot of ground :P


+1 :D Days when they could troll neutral out of their system are gone...they kinda sound like new bob, old farts sitting on their fat behinds and hopping nobody will steal their pie.


Nobody can steal our pie and we don't want to get fat. We want people to try to take our pie off us as it provides exercise for us so we can eat our pie and not feel fat.



Then you need to find a competition where the numeric advantage of yours and your Eastern Peers does not represent an untouchable position.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Serendipity Lost
Repo Industries
#665 - 2014-09-30 11:50:18 UTC
baltec1 wrote:
Pesadel0 wrote:
I dont really think That those proposed changes would change that much i think That changing how the supers and capitals move True all the Space whould, the proposed change that manny posted here was far better


Nerfing supers doesn't change the fact that the current setup forces you to own large areas of space. This letter is to do with ending empire sprawl, supers and other null issues are a different matter that also needs to be fixed.



Empire sprawl isn't a problem. Null sux and no one wants to go there is the problem. Your problem is you can't force folks to go there. Your other problem is that null sux and your current player base are playing other games and you can't force them to go play null on a regular basis.

One of the long term fixes is to cut all the passive isk streams that allow folks to hoo haw on mech warrior while making bank for future SRP in eve w/out even being there. That's a long term thing, so any passive isk has to go. The whole Null station mission thing is just an attempt to create yet another passive isk stream. ANYTHING that allows large sums of passive isk into the coffers of large groups needs to go.

This won't touch the power projecting problems at this time, but down the road, if folks are afk landlording, the coffers will eventually go down to levels where they have to play the game or lose their turf.

It's not simple and there is no single or quick fix. If CCP goes w/ the mission scheme... well... we're not stupid and I'm sure null will become even more empty.
baltec1
Bat Country
Pandemic Horde
#666 - 2014-09-30 13:36:48 UTC
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?
Regatto
Native Freshfood
Minmatar Republic
#667 - 2014-09-30 13:53:57 UTC
baltec1 wrote:
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?


Do you just pick random sentence out of context and comment on it? :P
Nikk Narrel
Moonlit Bonsai
#668 - 2014-09-30 14:06:05 UTC
baltec1 wrote:
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?

The issue, in my view, is that we are getting results that are far too realistic.

Great, if we wanted to simulate power blocks and conflict in the real world. They inevitably run in multi-generational cycles, with power and influence snow-balling into effectively few sides, with static activity resulting from the inertia of the whole mess.
It simply is not cost effective for anyone to attack the big power, and they will rearrange the rest to suit themselves anyways.

Unlike the real world, we want a controlled range of chaos in the game.
Too much chaos, and there are no meaningful accomplishments, turning the game into a MOBA.

Too little, and we have this.

Right now, the major powers are equally if not more at risk from internal power struggles, but don't get your hopes up on that aspect.
Enough of them would not have lasted as long as they did, without figuring out how to stabilize that detail.

Unless we want EVE to reach an endgame level of stability in null, the mechanics themselves need to counter our natural human urges to create dominating empires.

Null is simply easier to defend than to conquer, and that's the base problem.
baltec1
Bat Country
Pandemic Horde
#669 - 2014-09-30 14:27:16 UTC  |  Edited by: baltec1
Regatto wrote:
baltec1 wrote:
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?


Do you just pick random sentence out of context and comment on it? :P


The rest of it was rubbish that has already been discredited so many times its not worth going over again or utter tosh such as missions being passive income.
Serendipity Lost
Repo Industries
#670 - 2014-09-30 14:30:45 UTC
baltec1 wrote:
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?



Empire sprawl is not a problem because that 90% sux. HS is crowded (in your opinion), but no one there ( to my knowledge) is crying about not being able to go out to null. They can go to null, they just don't want to.

I'm not sure if that hurts your feelings or you just have some elitist mental block. Folks don't want to play your game your way and chose to play in other areas of eve AND they are OK with it.

It may bother you, but it is most certainly not a problem. You may not understand it, but some folks can happily play eve for years and never set foot in a null sec blob fest. I think part of it is that renting a station in Motsu is a lot cheaper than what you have to offer.

(maybe they just aren't that into you)
Azami Nevinyrall
172.0.0.1
#671 - 2014-09-30 14:31:36 UTC  |  Edited by: Azami Nevinyrall
With the debate of what to do with Nullsec SOV going strong. I believe I have a solution that'll solve the stagnation of Nullsec. Introduce conflict to all corners of Nullsec, and allow anyone to gain and hold space!

Remove the ability to "OWN SOV."

Currently, the cartels made a few "suggestions" while ignoring the reasons why Nullsec is the way it currently is. These "suggestions" aren't that bad...on paper. But, the community saw right through it for what it really is.

The #1 gripe with null is SOV based timers and the grind, TiDi is closely related to this.

By removing the ability to "Own SOV" it effectively becomes a free for all zone. No more timers, no more mass structure grinding, no more boring, no more renting and stagnation!

Anyone can dock anywhere, anyone can openly **** with anyone, just like lowsec.

This would also force players to be active in the space they "Hold." Combine this with the addition of more NPC space and stations. Allow several stations to be dropped in non-NPC systems.

Last but not least, sort out the risk vs. reward issue. Make all areas of Nullsec space worth more or less the same. But, make it so its much more lucrative to live in. I'd agree to a Highsec nerf.....but not a major one! With some areas having more of X and less of Y, and vice versa. Deal with moon-goo properly. Then you'll have a rich, adverse, living world.

Where the actual size of your terrority will directly be tied in with how many members you have and how well you can defend it! Not how far you can throw a fleet and how fast!

Where a blue doughnut will be impossible to form again!

...

Serendipity Lost
Repo Industries
#672 - 2014-09-30 14:37:42 UTC
Regatto wrote:
baltec1 wrote:
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?


Do you just pick random sentence out of context and comment on it? :P


He does, but give him a break. All the good goon propaganda alts don't log in anymore. I think he's probably doing the best he can. One of the many things goon that I've enjoyed over the years is their propaganda machine, but as I've said in other threads, they've kind of lost their way.

When the varsity is away, folks notice.
X Gallentius
Black Eagle1
#673 - 2014-09-30 15:40:43 UTC  |  Edited by: X Gallentius
Why should CCP put more isk into areas of the game (increasing potential income of 0.0 systems) that have decided to blue themselves up and not fight each other?

The ability to control large swaths of systems at a lower levels of specific income (0.0 Null) in a passive manner (Moons, rent) has proven to be more powerful than controlling areas of the game with high specific income that must be generated actively.

So, bottom line, why should 0.0 be given higher levels of specific income than other parts of the game? Those income streams will be dominated by null sec alliances and then be turned into passive income on a massive scale via rent or some other form of extortion.

I hope CCP considers this issue as they update 0.0 sov.
Rahelis
Doomheim
#674 - 2014-09-30 16:01:18 UTC
Just consider:

The ppl that totally ****** up null sex now care to provide input and make some suggestions.


In the first place all those nullbears proved one thing: The are not able to play EVE in a combat style manner.


When CCP changes null sex they should not lsten to the noobs that turned the biggest part of the game into high sec.


Null sex should be:

No rules - no sov - no player owned stations.





baltec1
Bat Country
Pandemic Horde
#675 - 2014-09-30 16:15:04 UTC
Serendipity Lost wrote:
baltec1 wrote:
Serendipity Lost wrote:



Empire sprawl isn't a problem.


Two parties own 90% of null, how is that not a problem?



Empire sprawl is not a problem because that 90% sux. HS is crowded (in your opinion), but no one there ( to my knowledge) is crying about not being able to go out to null. They can go to null, they just don't want to.

I'm not sure if that hurts your feelings or you just have some elitist mental block. Folks don't want to play your game your way and chose to play in other areas of eve AND they are OK with it.

It may bother you, but it is most certainly not a problem. You may not understand it, but some folks can happily play eve for years and never set foot in a null sec blob fest. I think part of it is that renting a station in Motsu is a lot cheaper than what you have to offer.

(maybe they just aren't that into you)


This begs the question why are you even posting in their thread? You have zero stake, experience or relevance to null sov.
baltec1
Bat Country
Pandemic Horde
#676 - 2014-09-30 16:17:08 UTC
X Gallentius wrote:
Why should CCP put more isk into areas of the game (increasing potential income of 0.0 systems) that have decided to blue themselves up and not fight each other?

The ability to control large swaths of systems at a lower levels of specific income (0.0 Null) in a passive manner (Moons, rent) has proven to be more powerful than controlling areas of the game with high specific income that must be generated actively.

So, bottom line, why should 0.0 be given higher levels specific income than other parts of the game? Those income streams will be dominated by null sec alliances and then be turned into passive income on a massive scale via rent or some other form of extortion.

I hope CCP considers this issue as they update 0.0 sov.


Why would you earn your isk in null if you can earn more in near perfect safety in highsec?
baltec1
Bat Country
Pandemic Horde
#677 - 2014-09-30 16:23:50 UTC
Rahelis wrote:
Just consider:

The ppl that totally ****** up null sex now care to provide input and make some suggestions.


In the first place all those nullbears proved one thing: The are not able to play EVE in a combat style manner.


When CCP changes null sex they should not lsten to the noobs that turned the biggest part of the game into high sec.


Null sex should be:

No rules - no sov - no player owned stations.







Again, we didn't make this happen the mechanics did. The current state of null was inevitable no matter who ended up in charge.
Nikk Narrel
Moonlit Bonsai
#678 - 2014-09-30 16:31:36 UTC
baltec1 wrote:
Again, we didn't make this happen the mechanics did. The current state of null was inevitable no matter who ended up in charge.

This.

The goons might have their face on that poster, but they just happened to be in the right place at the right time.

The game has pushed for some group to evolve this way, and I agree with the view that it was going to happen regardless of which group was put in the position.

The specific details of who, are practically meaningless.

The real take-away here, is that the mechanics seem inclined to produce this result:
A large group, immune enough to internal turmoil to be stable, which sits on large regions of space.

They are the exact product of these mechanics of null, no more, no less.

Null is simply TOO stable.
X Gallentius
Black Eagle1
#679 - 2014-09-30 16:45:33 UTC  |  Edited by: X Gallentius
baltec1 wrote:
Why would you earn your isk in null if you can earn more in near perfect safety in highsec?

I earn my isk in low sec where it is imuch more dangerous than both high sec and null sec. Why? Because my in game goals have more to do with pvp and other objectives than earning isk. The isk comes in at a rate that allows me to have fun anyways.

Seriously, my isk income/hour has dropped considerably since they changed FW but the game has been so much more fun because of the increased PvP opportunities.

Why would you earn less than optimal isk in null?
o Because you can potentially get pvp at the same time?
o Because you can form up more quickly when there's a fleet running?
o Because you enjoy building empires and part of that is securing your space?
o Because you like having "Goonswarm Federation" be the biggest blob of color on Verite Rendition's map.

tbh, that's a question for you to decide.

Let's be serious though. Most every veteran in this game (not me because I'm not very smart about it) has an isk making alt anyways. They don't make bazillions of isk per hour on this alt, but they do make a moderate amount of isk with it doing easy stuff like mining and L4 missions in high sec, maybe some afk industry or market manipulation - while they are out pvp'ing. Whatever it is, it's enough to fund their pvp habit.

Your isk making alt(s) will still be out there doing what they're doing. Maybe it's in the Co-Prosperity Sphere earning isk running anomolies at a moderate rate in some back end system in the middle of 0.0. Who knows? Why these alts in 0.0 should be able to make more isk than high sec level 4 alts is beyond me. Maybe you can explain why.

The fact that they are willing to pay rent to make their isk tells me that they are already making more in 0.0 than they would running high sec Level 4 missions.

In fact, it can be argued that reducing the isk payouts of null sec would open it up to more entities owning space than anything else. There was an interesting comment in the Mittani on the "New Deal" page:
Provibloc would hate to see their space become actually valuable and attractive to other parties because it would be quickly taken off them, much as it was in the early days of Dominion.

Reduce the fat isk in null sec, and more entities would be able to claim space - because it wouldn't be profitable for the blue donut to hold it.
baltec1
Bat Country
Pandemic Horde
#680 - 2014-09-30 17:09:49 UTC
X Gallentius wrote:


Reduce the fat isk in null sec, and more entities would be able to claim space - because it wouldn't be profitable for the blue donut to hold it.


What fat isk? Null is already abandoned and you want to make it even worse?