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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Serendipity Lost
Repo Industries
#641 - 2014-09-29 11:17:32 UTC
Jeremiah Saken wrote:
Azami Nevinyrall wrote:
It's not a bad idea, but with the "leak" in whose opinion would it make it worst?

If there's half a hint that it'll dethrone the current leadership and burn the blue doughnut. Of course Nullsec leadership (the ones who baked said doughnut and put Nullsec in it's current state.) would see this as a bad idea...for them!

If it would be bad for the game as a whole, wait until the details are in the open and let the playerbase AS A WHOLE!!! decide. Not just a select few.....the ones pushing this....might I add, want's to, and I quote "ruin OUR game, not theirs."


...yeah, excuse me for calling bullshit and thinking that they're looking out for themselves!

First. I don't belive there was a leak. This would mean the CSM was incompetent and let CCP down.
Second. If null blocks leadership leave because of state of the game it wouldn't be good after all. EvE is tight connected to its player base. It's a niche game, and frankly it will stay it that state (for many reasons). Loosing most devoted players won't help.
Third. Why so null leadership paranoia? I don't have reasons to love goons, but breathe man, breathe. It's a game. There were so arguable changes in the past but hey, we still here.



Those devoted players you speak so highly of have over time w/ their great ideas made null a vacant wasteland. I really believe that if that core were to leave there would be thousands of players stepping up to take their place. I also think the longer the strangle hold on SOV is maintained the those thousands will continue to leave the game.

When I read that letter linked above, I see a handfull of cronies trying to carry water across the dessert in their bare hands. One way or the other, if this strangle hold persists, folks will just ignore SOV null. They will play in empire (missions/incursions), Lowsex (FW) and wh. Sov null sux so they won't go there. Anyone that thinks adding missions will fix things is delusional.

Anthar Thebess
#642 - 2014-09-29 12:00:18 UTC
Missions are not not about fixing stuff , they are about providing income for every one.
Income = Ships = PVP
Currently system can feed only small amount of players , so alliances got to have big space. What is more annoying , most of the systems have so shi... bad anomalies that it is better to do missions in higsec than farm them this leading to afk empires , as you need to have much much bigger space to accumulate enough systems that can provide proper income, and as in each of region there is only had full of those you have 90% of sov space empty.

Mission system is "easier" way of fixing this , as from agent , unlimited number of players can get missions.
I was suggesting 1 agent site per constellation - this way we will get good balance, as 1 constellation will be able to provide income for alliance members.

Think about those missions as a easy way to replace current moongo income.
Each completed mission give :
5% tax to some new alliance wallet
5% tax to some new corporation wallet
Let's don't make this as a variable , but a constant value that no one can change or adjust.

This 5% tax don't have to be in ISK , but in LP or whatever else CCP will come out with.

Additionally this LP have to be connected to some new store , that will have new items.
I suggest new ship lines - something easy to implement - as those will be T1 Ship hulls having additional EHP bonus and nothing more. What more those BPC will require T1 Hull , and some minerals , to not brake production.
Guristas regions -> Caldari ship BPC
Angel Regions -> minmatar ship bpc
etc.

Something nice for PVP , and useful for fleets.

This get us to another point.
IS ISK A PROPER PAYOUT.

I think no , because this injects something that is much harder to burn than any other "material" in game.
Lets assume that CCP decides that it is time to bring something similar to old drone minerals.

The payout from those missions will be :
20% ISK
40% LP
40% minerals

This way game will not be flooded in ISK , but in minerals.
Will miners be impacted?
Yes.
But at the same time : Big material flow -> more materials for ships -> more ships you can loose or kill -> reason why people go to nullsec.

Yes lowsec , and higsec is a bit different.
Still this are talks about how we can fix nullsec , and i don't count how much isk i can get from some activity , but how this activity will be useful in funding my PVP.

All my free isk i invest in mods and ship hulls - hulls that i hope to burn at some point , while having fun doing this.
Fun that current nullsec cannot provide any more , as people are scattered and hide from small gangs, or fly in 200+ man roaming fleets , trying to find something to kill for few hours.
After a while most of those groups decide decide to farm KM on the H.E.R.O. what is bad to a game.

Worthless PVP, hitting newbites in T1 frigates using T2/Faction ships with links , discourage both new , and old players from EVE.





Jeremiah Saken
The Fall of Leviathan
#643 - 2014-09-29 12:17:06 UTC
Serendipity Lost wrote:
Those devoted players you speak so highly of have over time w/ their great ideas made null a vacant wasteland. I really believe that if that core were to leave there would be thousands of players stepping up to take their place. I also think the longer the strangle hold on SOV is maintained the those thousands will continue to leave the game.

They don't do anything that's not allowed in the game. If they don't want to fight each other they won't, because there's no "push a red button for war" mechanism. That's why CCP must change whole SOV mechanism (which is horribly bad), and they'll propably fail. It's beyond their creativity (adding +5 speed on interceptor is their level).
Where do i speak so highly about them? Do you think CCP is hostage here? Bring us toys or we leave?
EvE is really simple game after you spend some time here. Nullsec is panem et circenses, mob is not entertained.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

baltec1
Bat Country
Pandemic Horde
#644 - 2014-09-29 13:55:40 UTC
Serendipity Lost wrote:



Yeah me too. Fortress delve couldn't be cracked, BUT there were tons of explosions all across eve. Bruce, the death of IRON, Tri 1-2-3-4, D2 and so on. Null was populated. Conflict was continuous. Please don't cry about the 1 time there was 1 alliance you couldn't blob smash (It makes you look extra weak).

Cry cry cry all you like. The recent desertion from null is because you (big you) made it boring. You're trying to farm eve players. It's working, but not so good and probably not for long.

This isn't Grrr goons (don't flatter yourself) It's Grrrr null is BORING. It's Grrrrr null is deserted. It's Grrrrr folks are leaving the game in large numbers.

The back and forth with you is because you persist in responding to this. Sorry but I'm just not that in to you. You may feel you are relevant and maybe you are to someone, but to me you're just the mouthpiece of an overextended group that is ripe for a tear down.


If we were not one of the big powerblocks someone else would be. The two superpowers locked in a forever cold war neither can afford to fight is inevitable under the current sov system. We didn't make this mess the mechanics did. We have been calling for changes for years now and this push for occupancy sov started a good year ago now long before CCP announced their plans to announce changes to sov.
Heat-seeking Moisture Missile
Deep Thought Labs
#645 - 2014-09-29 14:17:50 UTC
Would reducing max fleet size do anything to discourage the blobs?

say only 5/squadron instead of 10

baltec1
Bat Country
Pandemic Horde
#646 - 2014-09-29 14:25:59 UTC
Heat-seeking Moisture Missile wrote:
Would reducing max fleet size do anything to discourage the blobs?

say only 5/squadron instead of 10



We make more fleets.
Serendipity Lost
Repo Industries
#647 - 2014-09-29 15:03:54 UTC  |  Edited by: Serendipity Lost
baltec1 wrote:
Serendipity Lost wrote:



Yeah me too. Fortress delve couldn't be cracked, BUT there were tons of explosions all across eve. Bruce, the death of IRON, Tri 1-2-3-4, D2 and so on. Null was populated. Conflict was continuous. Please don't cry about the 1 time there was 1 alliance you couldn't blob smash (It makes you look extra weak).

Cry cry cry all you like. The recent desertion from null is because you (big you) made it boring. You're trying to farm eve players. It's working, but not so good and probably not for long.

This isn't Grrr goons (don't flatter yourself) It's Grrrr null is BORING. It's Grrrrr null is deserted. It's Grrrrr folks are leaving the game in large numbers.

The back and forth with you is because you persist in responding to this. Sorry but I'm just not that in to you. You may feel you are relevant and maybe you are to someone, but to me you're just the mouthpiece of an overextended group that is ripe for a tear down.


If we were not one of the big powerblocks someone else would be. The two superpowers locked in a forever cold war neither can afford to fight is inevitable under the current sov system. We didn't make this mess the mechanics did. We have been calling for changes for years now and this push for occupancy sov started a good year ago now long before CCP announced their plans to announce changes to sov.


Since you use the word we with abandon.. I'll assume you are the voice of goons. So you're saying you're not responsible for the current mechanics. You are saying you've been calling for changes for years, but not the ones that were made (impying CCP has ignored your input). You are saying that you have the fix now.

Perhaps you could list for me all your historically ignored changes that you have been calling for.

And as for the someone else would be the new overlord... I'm willing to roll the dice on that one. Seriously, I just looked at the map again, and it's still empty. Your current methods are teh suxors. I'll take the unknown over boring.

Oh, and just to point out a small thing. Mechanics don't force you to drop a ton of archons on a system. That's a choice you make. I've undocked plenty of times in search of pvp and the game has NEVER forced me to do it in an archon, so it's just weakness on your part to go the no risk super fleet of doom. You can try to justify it any number of ways, but at the end of the day, when the big hammer forms up... it's because you told it to. You're making it suck by choice.
Nikk Narrel
Moonlit Bonsai
#648 - 2014-09-29 15:19:05 UTC
Serendipity Lost wrote:
...

Oh, and just to point out a small thing. Mechanics don't force you to drop a ton of archons on a system. That's a choice you make. I've undocked plenty of times in search of pvp and the game has NEVER forced me to do it in an archon, so it's just weakness on your part to go the no risk super fleet of doom. You can try to justify it any number of ways, but at the end of the day, when the big hammer forms up... it's because you told it to. You're making it suck by choice.

I would point out that we are playing a game.

We want, no... , we demand that the groups make the best effort possible.

It means that if they can use overwhelming force to win, that means doing anything less seems like taking a dive.
You don't respect either side if you think one took a dive, because to many that means it was rigged.

If we want a change, and remap null along more competitive lines, we want to earn it.

What good is playing a game, if your actions and efforts have no meaning in the results?

This means we need diminishing returns encoded at some level, if not multiple levels, so that the bigger groups have exponentially more effort required to hold space.

They will be reduced in size for practical reasons.
It also means that meta agreements and treaties must be undermined by the very mechanics themselves.

Give groups the ability to avoid being identified, so noone knows WHO launched what attack.
No non-aggression treaty will ever be taken seriously, the moment it can no longer be enforced.
baltec1
Bat Country
Pandemic Horde
#649 - 2014-09-29 15:20:48 UTC
Serendipity Lost wrote:
baltec1 wrote:
Serendipity Lost wrote:



Yeah me too. Fortress delve couldn't be cracked, BUT there were tons of explosions all across eve. Bruce, the death of IRON, Tri 1-2-3-4, D2 and so on. Null was populated. Conflict was continuous. Please don't cry about the 1 time there was 1 alliance you couldn't blob smash (It makes you look extra weak).

Cry cry cry all you like. The recent desertion from null is because you (big you) made it boring. You're trying to farm eve players. It's working, but not so good and probably not for long.

This isn't Grrr goons (don't flatter yourself) It's Grrrr null is BORING. It's Grrrrr null is deserted. It's Grrrrr folks are leaving the game in large numbers.

The back and forth with you is because you persist in responding to this. Sorry but I'm just not that in to you. You may feel you are relevant and maybe you are to someone, but to me you're just the mouthpiece of an overextended group that is ripe for a tear down.


If we were not one of the big powerblocks someone else would be. The two superpowers locked in a forever cold war neither can afford to fight is inevitable under the current sov system. We didn't make this mess the mechanics did. We have been calling for changes for years now and this push for occupancy sov started a good year ago now long before CCP announced their plans to announce changes to sov.


Since you use the word we with abandon.. I'll assume you are the voice of goons. So you're saying you're not responsible for the current mechanics. You are saying you've been calling for changes for years, but not the ones that were made (impying CCP has ignored your input). You are saying that you have the fix now.

Perhaps you could list for me all your historically ignored changes that you have been calling for.

And as for the someone else would be the new overlord... I'm willing to roll the dice on that one. Seriously, I just looked at the map again, and it's still empty. Your current methods are teh suxors. I'll take the unknown over boring.

Oh, and just to point out a small thing. Mechanics don't force you to drop a ton of archons on a system. That's a choice you make. I've undocked plenty of times in search of pvp and the game has NEVER forced me to do it in an archon, so it's just weakness on your part to go the no risk super fleet of doom. You can try to justify it any number of ways, but at the end of the day, when the big hammer forms up... it's because you told it to. You're making it suck by choice.


Why would we not use a fleet of archons when the mechanics make them invincible to subcaps?
Rowells
Blackwater USA Inc.
Pandemic Horde
#650 - 2014-09-29 15:26:53 UTC
Serendipity Lost wrote:
Oh, and just to point out a small thing. Mechanics don't force you to drop a ton of archons on a system. That's a choice you make. I've undocked plenty of times in search of pvp and the game has NEVER forced me to do it in an archon, so it's just weakness on your part to go the no risk super fleet of doom. You can try to justify it any number of ways, but at the end of the day, when the big hammer forms up... it's because you told it to. You're making it suck by choice.

Do you ever blame the guy who decided to take the train this morning instead of driving through the heavy traffic? When you take the stairs and he takes the elevator to the top floor, do you believe he is at fault for not making needless sacrifices?How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents? Do you ever see any of the top football players tying weights to themselves whenever they play a team that isnt as good or prepared? Or when someone shows up early to a movie premier and is one of the first to get in, but you have to wait hours in the back of the line? How can you even begin to blame someone for using tools at their disposal when the whole point of the game is to gain an advantage over your opponents?

Why should anyone willingly give anyone else an advantage in a contest? Honor? Pity? Shame? Do you really want the game to be a charade of people living in space only because the biggest powers are holding back and allowing them too?
Jeremiah Saken
The Fall of Leviathan
#651 - 2014-09-29 15:56:39 UTC
Serendipity Lost wrote:
Oh, and just to point out a small thing. Mechanics don't force you to drop a ton of archons on a system. That's a choice you make. I've undocked plenty of times in search of pvp and the game has NEVER forced me to do it in an archon, so it's just weakness on your part to go the no risk super fleet of doom. You can try to justify it any number of ways, but at the end of the day, when the big hammer forms up... it's because you told it to. You're making it suck by choice.

Serendipity, you are truly Lost.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Heat-seeking Moisture Missile
Deep Thought Labs
#652 - 2014-09-29 16:18:37 UTC
baltec1 wrote:
Heat-seeking Moisture Missile wrote:
Would reducing max fleet size do anything to discourage the blobs?

say only 5/squadron instead of 10



We make more fleets.



true, but it still requires more effort though. more fc's. more boosters. more coordination amongst fleets.



Adrie Atticus
Caldari Provisions
Caldari State
#653 - 2014-09-29 16:52:31 UTC
Heat-seeking Moisture Missile wrote:
baltec1 wrote:
Heat-seeking Moisture Missile wrote:
Would reducing max fleet size do anything to discourage the blobs?

say only 5/squadron instead of 10



We make more fleets.



true, but it still requires more effort though. more fc's. more boosters. more coordination amongst fleets.





You should check out how voice comms support parent and child channels.
baltec1
Bat Country
Pandemic Horde
#654 - 2014-09-29 19:25:09 UTC
Heat-seeking Moisture Missile wrote:
baltec1 wrote:
Heat-seeking Moisture Missile wrote:
Would reducing max fleet size do anything to discourage the blobs?

say only 5/squadron instead of 10



We make more fleets.



true, but it still requires more effort though. more fc's. more boosters. more coordination amongst fleets.





Not much more effort, we already deploy multiple fleets.
Pesadel0
Sebiestor Tribe
Minmatar Republic
#655 - 2014-09-29 19:47:39 UTC
I dont really think That those proposed changes would change that much i think That changing how the supers and capitals move True all the Space whould, the proposed change that manny posted here was far better
baltec1
Bat Country
Pandemic Horde
#656 - 2014-09-29 20:07:36 UTC
Pesadel0 wrote:
I dont really think That those proposed changes would change that much i think That changing how the supers and capitals move True all the Space whould, the proposed change that manny posted here was far better


Nerfing supers doesn't change the fact that the current setup forces you to own large areas of space. This letter is to do with ending empire sprawl, supers and other null issues are a different matter that also needs to be fixed.
Regatto
Native Freshfood
Minmatar Republic
#657 - 2014-09-30 06:15:34 UTC
baltec1 wrote:
Pesadel0 wrote:
I dont really think That those proposed changes would change that much i think That changing how the supers and capitals move True all the Space whould, the proposed change that manny posted here was far better


Nerfing supers doesn't change the fact that the current setup forces you to own large areas of space. This letter is to do with ending empire sprawl, supers and other null issues are a different matter that also needs to be fixed.


These propoused changes will only allow empires to do same thing they are doing right now but with less effort. In addition adding anoamlies per system would lower spread of pilots, there would more space for others..in fact too much space. Which would just go to another stagnation. We would have even less reasons to go into a war. Together with occupation based system this would lead into every farming on their ass while sometimes doing roams around.

In other words, there must be something to fight over for if we want to see better times again :/
KatanTharkay
Federal Navy Academy
Gallente Federation
#658 - 2014-09-30 08:30:48 UTC  |  Edited by: KatanTharkay
There is a big problem with occupancy system and that is it will kill non-NBSI politics (and we need more than one type of politics). Allowing neutrals and other entities in your space would kill your sov. and this should be addressed by the people that proposed it. Already having only 2 politics types (NBSI and NRDS) is kinda poor.

We also must to acknowledge that the current mentality of "bring more friends" and "you can't nerf friendship" lead us to the current cold war. This did nothing else but promote a risk adverse type of gameplay. As a community, we need another EVE meme, one that should promote courage and fun. We shouldn't need mechanics to make our sandbox game fun, we only need to change a little the way we are thinking and promote other values.

Edit: also it would be nice if CCP would develop politics more (Civ style is the first example that comes to my mind) and tie these politics to sov, different types of politics should give different bonuses to the sov owners. Or just simply develop more politics tools.
baltec1
Bat Country
Pandemic Horde
#659 - 2014-09-30 08:56:55 UTC
Regatto wrote:
baltec1 wrote:
Pesadel0 wrote:
I dont really think That those proposed changes would change that much i think That changing how the supers and capitals move True all the Space whould, the proposed change that manny posted here was far better


Nerfing supers doesn't change the fact that the current setup forces you to own large areas of space. This letter is to do with ending empire sprawl, supers and other null issues are a different matter that also needs to be fixed.


These propoused changes will only allow empires to do same thing they are doing right now but with less effort. In addition adding anoamlies per system would lower spread of pilots, there would more space for others..in fact too much space. Which would just go to another stagnation. We would have even less reasons to go into a war. Together with occupation based system this would lead into every farming on their ass while sometimes doing roams around.

In other words, there must be something to fight over for if we want to see better times again :/


What do we have to fight over now?

Regatto
Native Freshfood
Minmatar Republic
#660 - 2014-09-30 09:57:26 UTC
baltec1 wrote:
Regatto wrote:
baltec1 wrote:
Pesadel0 wrote:
I dont really think That those proposed changes would change that much i think That changing how the supers and capitals move True all the Space whould, the proposed change that manny posted here was far better


Nerfing supers doesn't change the fact that the current setup forces you to own large areas of space. This letter is to do with ending empire sprawl, supers and other null issues are a different matter that also needs to be fixed.


These propoused changes will only allow empires to do same thing they are doing right now but with less effort. In addition adding anoamlies per system would lower spread of pilots, there would more space for others..in fact too much space. Which would just go to another stagnation. We would have even less reasons to go into a war. Together with occupation based system this would lead into every farming on their ass while sometimes doing roams around.

In other words, there must be something to fight over for if we want to see better times again :/


What do we have to fight over now?



Nothing? Which is why there wasnt any real sov movement in I dont even know how long. And also why is half of even near provi dunking on Brave/CVA fights.