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Player Features and Ideas Discussion

 
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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Felix Judge
Regnum Ludorum
#421 - 2014-09-18 16:46:51 UTC
Kagura Nikon wrote:
Whatever the implementation may be, somethign is needed. A way that smallers fleets can cause damage or economic disruption on a sov held territory if they are not coutnered. There must be possible to hurt an alliance a bit without the need to bring 500 people.

That is necessary so that smaller fleets need to be coutnered, so MORE small scale combat happens.

Easy. Base sov on presence of military ships over a certain amount of time - short enough that takeovers dont take weeks, but but long enough that nul does not return to ping-pong games.
Yes, I have thought longer about this and posted a thread all of its own in the Features and Ideas forum... so look below if you are interested in the details. Oh, and please leave a comment there if you think it would not work for some reason.
Adrie Atticus
Caldari Provisions
Caldari State
#422 - 2014-09-18 17:09:04 UTC  |  Edited by: Adrie Atticus
Nikk Narrel wrote:

Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.

I believe we need to place a clear foundation for small groups being effective against the sov establishments.

I feel we need to retire the mantra of blob or GTFO.


For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.

Removing the social interaction options in-game would just cause an explosion in OOG tools to track all of the allies and overlay in-game if you're shooting allies or hostiles. Also limiting social interaction is equal to branding EvE as a Massive Online RPG because Multiplayer has been stripped out by arbitrary limitations from anyone who doesn't have the time to handle OOG tools for coalitions.

Large coalitions are because of human nature to band together and countering that will not come from game mechanics.
Adrie Atticus
Caldari Provisions
Caldari State
#423 - 2014-09-18 17:13:57 UTC
Felix Judge wrote:
Kagura Nikon wrote:
Whatever the implementation may be, somethign is needed. A way that smallers fleets can cause damage or economic disruption on a sov held territory if they are not coutnered. There must be possible to hurt an alliance a bit without the need to bring 500 people.

That is necessary so that smaller fleets need to be coutnered, so MORE small scale combat happens.

Easy. Base sov on presence of military ships over a certain amount of time - short enough that takeovers dont take weeks, but but long enough that nul does not return to ping-pong games.
Yes, I have thought longer about this and posted a thread all of its own in the Features and Ideas forum... so look below if you are interested in the details. Oh, and please leave a comment there if you think it would not work for some reason.


Alliance X has 500 plaeyrs.
Alliance Y has 10 000 players.

Imagine: Taking a system takes 100 active combat pilots in the system for 24 hours being active. Alliance X can take one system per day and have to force people to play for almost 5 hours every single day to attack or defend space. Alliance Y can ask every pilot to be in space for an hour per day and still can assault or defend 4 systems.

No matter what you do to "prefer small gangs", larger numbers will always run over the small gangs either via attrition, financial superiority (shinier ships in larger numbers) or just by blobbing.

Remember, if a group of 5 can do X, a group of 50 can do potentially 10X.
Felix Judge
Regnum Ludorum
#424 - 2014-09-18 17:31:38 UTC  |  Edited by: Felix Judge
Adrie Atticus wrote:

Alliance X has 500 plaeyrs.
Alliance Y has 10 000 players.

Imagine: Taking a system takes 100 active combat pilots in the system for 24 hours being active. Alliance X can take one system per day and have to force people to play for almost 5 hours every single day to attack or defend space. Alliance Y can ask every pilot to be in space for an hour per day and still can assault or defend 4 systems.

No matter what you do to "prefer small gangs", larger numbers will always run over the small gangs either via attrition, financial superiority (shinier ships in larger numbers) or just by blobbing.

Remember, if a group of 5 can do X, a group of 50 can do potentially 10X.

Yes, but for every group of 50, there are maybe 20 groups of 5. So the 50-person-group has to prevail against 100.

For every alliance of 10.000, there are tens of 1.000, and hundreds of 100.
http://evemaps.dotlan.net/alliance/all/memberCount

When you compare one large and one small group, of course the large group will prevail. But many small groups can overwhelm the large group. Nobody wold think a lioness can kill an elephant. And actually, she can't. But several lionesses can.

Also: the alliance of 10.000 can take 20 systems until it is "on par" with the alliance of 500 holding one system - each has 500 pilots / system available to take / defend their sov. How many systems do the large blocs hold today?
Retar Aveymone
GoonWaffe
Goonswarm Federation
#425 - 2014-09-18 17:34:04 UTC
Kagura Nikon wrote:
Whatever the implementation may be, somethign is needed. A way that smallers fleets can cause damage or economic disruption on a sov held territory if they are not coutnered. There must be possible to hurt an alliance a bit without the need to bring 500 people.

That is necessary so that smaller fleets need to be coutnered, so MORE small scale combat happens.

you can do that now

you just don't, because it requires actual effort and commitment
Azami Nevinyrall
172.0.0.1
#426 - 2014-09-18 18:02:29 UTC
Retar Aveymone wrote:
Kagura Nikon wrote:
Whatever the implementation may be, somethign is needed. A way that smallers fleets can cause damage or economic disruption on a sov held territory if they are not coutnered. There must be possible to hurt an alliance a bit without the need to bring 500 people.

That is necessary so that smaller fleets need to be coutnered, so MORE small scale combat happens.

you can do that now

you just don't, because it requires actual effort and commitment

People don't because you'll drop a carrier fleet on 20 Cruisers...

...

Felix Judge
Regnum Ludorum
#427 - 2014-09-18 18:11:22 UTC  |  Edited by: Felix Judge
Felix Judge wrote:
Also: the alliance of 10.000 can take 20 systems until it is "on par" with the alliance of 500 holding one system - each has 500 pilots / system available to take / defend their sov. How many systems do the large blocs hold today?

Never not self-quote... \o/

I am guessing, and a dedicated statistican could probably work it out and present a nice graph or chart, but I am guessing that today the large blocs have a very low pilots/system-quota.

Well, a few "random" examples:
Northern Associates. + NC.: 750 systems, 16.000 pilots - 21 pilots/system
Goon Swarm Federation + PUBL0rds: 350 system, 15.000 pilots - 43 pilots/system
xxLegionofDeathxx: 75 systems, 1.600 pilots: 21 pilots/system
Black Pearl Alliance: 3 systems, 1.400 pilots: 467 pilots /system
Yulai Federation: 7 systems, 1.300 pilots: 186 pilots / system

Of course, in the age of coalitions, what would really matter is the coalition qoutas. Maybe someone would be so kind to calulate that?

And there are lots of alliances with more than 21 or 43 pilots. A few of them certainly eager to stick their foot into that sov space.

Of course, the large group has the advantage that it can shift its pilots towards contested systems. This, however, would make other systems more vulnerable to attack. I would guess (again, I am guessing) that a twice as large group can probably hold a four times as large territory before it becomes so stretched out that its little-used system will sooner or later be singled out by groups looking to claim sov. There will always be groups probing if they cant take a system here or there from a space-large entity. And as with the lionesses, if enough do so at the same time, the elephant herd will lose one member (one system will fall).

Over time, I would guess that pilots / system will be evenly distributed, with an advantage towards larger groups, but not any more with exclusivity for the large blocs as it is now.
Grandorr
SpongeBob Squarepants Enterprise
#428 - 2014-09-18 18:11:59 UTC
Nikk Narrel
Moonlit Bonsai
#429 - 2014-09-18 18:48:11 UTC
Adrie Atticus wrote:
Nikk Narrel wrote:

Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.

I believe we need to place a clear foundation for small groups being effective against the sov establishments.

I feel we need to retire the mantra of blob or GTFO.


For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.

Removing the social interaction options in-game would just cause an explosion in OOG tools to track all of the allies and overlay in-game if you're shooting allies or hostiles. Also limiting social interaction is equal to branding EvE as a Massive Online RPG because Multiplayer has been stripped out by arbitrary limitations from anyone who doesn't have the time to handle OOG tools for coalitions.

Large coalitions are because of human nature to band together and countering that will not come from game mechanics.

Slow down, you are getting too far in one direction, and not the direction I was pointing at in the first place.

First, I am not expecting smaller groups to claim space despite the opposition of larger ones, as I have this impression from your writing.
No limit to social interaction is needed, for my interest to be given action.

I want smaller groups to be effective against larger ones, not replace them.
I want to demonstrate the philosophy that it is easier to claim space than to protect it from attack by others.

For this, you can keep all the social interaction you like, but we need to remove the artificial barriers protecting the gaps in system defenses.

That can mean anything, including these potentials:
Option> A Black Ops capability to create and support a gate camp OUTSIDE the boundaries of two connected systems, by subverting one of the gates to divert selected traffic into a deadspace area not part of either system itself.

Option> A deep agent in the target alliance can anchor a deployable blindspot in the space of an alliance, giving hostiles a safe location to rally for surprise attacks.

The ideas are on a similar theme, in many cases, where a smaller force can use it's leverage in a limited capacity to cause significant impact, but nothing that would be likely to cripple an alliance.
baltec1
Bat Country
Pandemic Horde
#430 - 2014-09-18 18:52:24 UTC
Adrie Atticus wrote:
Nikk Narrel wrote:

Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.

I believe we need to place a clear foundation for small groups being effective against the sov establishments.

I feel we need to retire the mantra of blob or GTFO.


For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.



Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#431 - 2014-09-18 18:54:36 UTC
Adrie Atticus wrote:
Nikk Narrel wrote:

Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.

I believe we need to place a clear foundation for small groups being effective against the sov establishments.

I feel we need to retire the mantra of blob or GTFO.


For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.

Removing the social interaction options in-game would just cause an explosion in OOG tools to track all of the allies and overlay in-game if you're shooting allies or hostiles. Also limiting social interaction is equal to branding EvE as a Massive Online RPG because Multiplayer has been stripped out by arbitrary limitations from anyone who doesn't have the time to handle OOG tools for coalitions.

Large coalitions are because of human nature to band together and countering that will not come from game mechanics.


That is in no way true.

Null isn't broken because people can talk to each other. It's broken because there is little enough reason to stab an 'ally' in the back because everyone NEEDS hundreds of blues when it counts because thanks to power projection any fight that counts escalates to include everyone.

'Human nature'? Prove it. You dont see this type of behavior anywhere else in the game.

If an ally couldn't magic their fleet across the game to bail you out or protect something vulnerable, these groups wouldnt even venture let alone manage the sprawl they do.

And if a smaller groups could hit the holdings of a larger entities to any degree, groups wouldn't be as large as they are and neither would blue lists.

It's not human nature to want to form up into a 4 digit manned lagfest. It's the exact opposite. People want action, content not stagnation and lagfests. It's the mechanics of the game we have to thank.

Human nature... lol. Who even comes up with this unsubstantiated crap?

"The unending paradox is that we do learn through pain."

Adrie Atticus
Caldari Provisions
Caldari State
#432 - 2014-09-18 18:57:07 UTC
baltec1 wrote:
Adrie Atticus wrote:
Nikk Narrel wrote:

Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.

I believe we need to place a clear foundation for small groups being effective against the sov establishments.

I feel we need to retire the mantra of blob or GTFO.


For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.



Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.


That sounds lovely, we'll get more explosions per fight and implant prices go up. WIn-win.

It's still not going to get "Random Hisec Alliance 93653" to venture out to null. Maybe 30 alliances who don't own sov now would try to get a few systems, but they could be coralled into a single region as pets to shoot atTwisted
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#433 - 2014-09-18 18:58:57 UTC
baltec1 wrote:

Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.


And here comes Captain 'Morale Killmails' to drag his tired lines out hoping no one will notice it will do the exact opposite of what he claims.

Go ahead and reply to my previous comment citing nothing will ever impact goons so we should let you author sov 3.0
Everyone totally buys it.

"The unending paradox is that we do learn through pain."

baltec1
Bat Country
Pandemic Horde
#434 - 2014-09-18 18:59:45 UTC
Adrie Atticus wrote:
baltec1 wrote:
Adrie Atticus wrote:
Nikk Narrel wrote:

Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.

I believe we need to place a clear foundation for small groups being effective against the sov establishments.

I feel we need to retire the mantra of blob or GTFO.


For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.



Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.


That sounds lovely, we'll get more explosions per fight and implant prices go up. WIn-win.

It's still not going to get "Random Hisec Alliance 93653" to venture out to null. Maybe 30 alliances who don't own sov now would try to get a few systems, but they could be coralled into a single region as pets to shoot atTwisted


Thats where all of the other changes in our plan come into play.
baltec1
Bat Country
Pandemic Horde
#435 - 2014-09-18 19:01:38 UTC
Ninteen Seventy-Nine wrote:
baltec1 wrote:

Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.


And here comes Captain 'Morale Killmails' to drag his tired lines out hoping no one will notice it will do the exact opposite of what he claims.

Go ahead and reply to my previous comment citing nothing will ever impact goons so we should let you author sov 3.0
Everyone totally buys it.


We have two days to respond to any reinforcement timer. No matter how much you nerf power projection our fleets will be there waiting for you and you will not be able to scratch them.
Nikk Narrel
Moonlit Bonsai
#436 - 2014-09-18 19:11:12 UTC
Adrie Atticus wrote:
baltec1 wrote:
Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.


That sounds lovely, we'll get more explosions per fight and implant prices go up. WIn-win.

It's still not going to get "Random Hisec Alliance 93653" to venture out to null. Maybe 30 alliances who don't own sov now would try to get a few systems, but they could be coralled into a single region as pets to shoot atTwisted

If done correctly, the fringe of any alliances holdings that border NPC space would become perpetual hot zones, and only defended to hold back threats from systems farther inside the legendary blue doughnuts.

Would High sec players like "Random Hisec Alliance 93653" want to spend a weekend harassing that big alliance?
Especially if there were dozens of other solo or small groups participating?

Yeah, I can see that happening, so I would say yes to expecting them participating.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#437 - 2014-09-18 19:12:56 UTC
baltec1 wrote:
Ninteen Seventy-Nine wrote:
baltec1 wrote:

Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.


And here comes Captain 'Morale Killmails' to drag his tired lines out hoping no one will notice it will do the exact opposite of what he claims.

Go ahead and reply to my previous comment citing nothing will ever impact goons so we should let you author sov 3.0
Everyone totally buys it.


We have two days to respond to any reinforcement timer. No matter how much you nerf power projection our fleets will be there waiting for you and you will not be able to scratch them.


And just ignore that part of fixing this mess means the only way to hurt someone shouldn't revolve around a static object with 2 day timers.

Your circular logic gains you zero points. You just run around the same track of self-reinforcing talking points. What are you, an evangalist?

"The unending paradox is that we do learn through pain."

baltec1
Bat Country
Pandemic Horde
#438 - 2014-09-18 19:15:20 UTC
Ninteen Seventy-Nine wrote:


And just ignore that part of fixing this mess means the only way to hurt someone shouldn't revolve around a static object with 2 day timers.

Your circular logic gains you zero points. You just run around the same track of self-reinforcing talking points. What are you, an evangalist?


You still have not explained how anyone would be able to do anything to our fleets other than die horribly. Also POS timers are not up for being changed.
Nikk Narrel
Moonlit Bonsai
#439 - 2014-09-18 19:26:23 UTC
baltec1 wrote:
Ninteen Seventy-Nine wrote:


And just ignore that part of fixing this mess means the only way to hurt someone shouldn't revolve around a static object with 2 day timers.

Your circular logic gains you zero points. You just run around the same track of self-reinforcing talking points. What are you, an evangalist?


You still have not explained how anyone would be able to do anything to our fleets other than die horribly. Also POS timers are not up for being changed.

POS timers grant an awful lot of stability.
With proper warning, that rag tag fleet attacking can be met with a well ordered capital fleet and support ships.

Which would you suggest eliminating?
The timers
The rag tag fleet's chances of success
Capital fleets

Honestly, I don't see all three co-existing at the same time.

Logi boats can be pushed into a different direction as well, though I feel it assumes a significant amount to say they are the deciding point in this context.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#440 - 2014-09-18 19:27:50 UTC  |  Edited by: Ninteen Seventy-Nine
baltec1 wrote:
Ninteen Seventy-Nine wrote:


And just ignore that part of fixing this mess means the only way to hurt someone shouldn't revolve around a static object with 2 day timers.

Your circular logic gains you zero points. You just run around the same track of self-reinforcing talking points. What are you, an evangalist?


You still have not explained how anyone would be able to do anything to our fleets other than die horribly. Also POS timers are not up for being changed.


See what I mean? What are you even talking about?

"Logi nerf will fix everything because of morale killmais" and mix in some "and no one do anything but die around us"

We literally were JUST DISCUSSING the idea of ways and impact of smaller groups being able to hit larger ones and you come up with "POS timers aren't being changed"

The sum total of your posting here is either pasting "the plan" you and your friends came up with or trying to deflect and change the topic when anyone suggests something that isn't in YOUR post.

This is a thread for discussion. I can at least consider (and enjoy) entertaining others ideas.

You aren't interested in any of that. Your here to sell a line.

And bluntly and poorly at that I might add. Hell, last page you literally posted the exact same post you have already in this thread,
and you've done that nearly SEVERAL TIMES between these two discussion threads.

Do you honestly think anyone isn't smelling what you're cutting?

"The unending paradox is that we do learn through pain."