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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Steppa Musana
Doomheim
#321 - 2014-09-15 06:34:15 UTC
Mike Azariah wrote:
HVAC Repairman wrote:
out of my cold dead hands will you take dominion sov away from me


those terms are acceptable

m

Mike, just so you know, we can already see that it is you who has made a post when you make a post.

s

Hey guys.

Prince Kobol
#322 - 2014-09-15 06:50:31 UTC  |  Edited by: Prince Kobol
Shock and horror, this thread has turned into a pissing contest and the few good ideas are lost in a sea of ****.

Didn't see that coming Roll
Magic Crisp
Amarrian Micro Devices
#323 - 2014-09-15 07:34:45 UTC
Would be handy to have a sov model where holders actually have to care about their space. Usually if you go through the majority of nullsec, it's a wasteland. Similar to a fallout landscape, just in space.

I have various ideas, but you'll sure come up with your own, mine include the followings:
- Tie nullsec income to activity. Like if the given indexes are higher, you can get more isk. Even this by tieing moongoo to industrial indexes: higher index, more goo. or just unlocks the goo. Whatever.
- Implication #1 of above: AFK(with probablity p) cloaking problem: with no effort someone can shut a system down. This has to be taken care of
- Implication #2: Most powerblocks will just give space to renters who do the job and collect a higher isk for the rented space. So, no practical changes compared to the current system. This also has to be taken care of
- Higher activity should mean better defence. Like if the strategical/whatever are higher that should grant better resistances to structures, and lower to SBUs => tougher to take used space, easier to mitigate damage in used space. This including POSs.
- If we already have madnesses like ESS, what about being able to define a global ratting tax in nullsec that goes to the sovholder? Whatever.
- Also would be awesome to use JBs in jammed systems.
- Another useful stuff would be to make power projection exponential, like its cost is near-linear on short distances, but on higher distances it gets exponential, things cost really much. This would somewhat help with the dropping thingies.
- Better nullsec could also use things like alliance hangars, FCs, SRP officers and such would love this. No need anymore for utility alts, since it can be taken care of within the alliance by roles.
- Tidying the role system. Currently it's a nightmare to secure things in nullsec. Thefts, POSs, whatever. The current role system is a nightmare on many levels.

For a started, if matters at all.
Sigras
Conglomo
#324 - 2014-09-15 07:43:54 UTC
God Arthie wrote:
CCP Fozzie, i hope you wouldn't take it personally and I'm not being rude or anything, but when you WILL get fired from CCP 80% of the people who play eve would be finally happy =). And I think many of those who left for other games, because of your bad judgment, will come back and EVE will grow and not rot.
Hope you have a nice day.

See, posts like this really **** me off... You are providing none of the reasons you believe Fozzie is a bad dev, nor are you providing alternatives to his ideas...

Your alliance name tells me that you are probably still butthurt about losing your easy mode, risk-free, WH rolling because you're too stupid to figure out another way to do it, and people smarter than you haven't figured one out for you yet.

but I'm not being rude or anything... (see how saying that doesnt make it true?)
God Arthie
Lowlife.
Snuffed Out
#325 - 2014-09-15 07:51:21 UTC
Sigras wrote:
God Arthie wrote:
CCP Fozzie, i hope you wouldn't take it personally and I'm not being rude or anything, but when you WILL get fired from CCP 80% of the people who play eve would be finally happy =). And I think many of those who left for other games, because of your bad judgment, will come back and EVE will grow and not rot.
Hope you have a nice day.

See, posts like this really **** me off... You are providing none of the reasons you believe Fozzie is a bad dev, nor are you providing alternatives to his ideas...

Your alliance name tells me that you are probably still butthurt about losing your easy mode, risk-free, WH rolling because you're too stupid to figure out another way to do it, and people smarter than you haven't figured one out for you yet.

but I'm not being rude or anything... (see how saying that doesnt make it true?)

Well, we haven't left our WH, we still roll our static to see if we can find any content, but we simply don't. Why would i repost hundreds of suggestions from the other topics? If dev's couldn't see other post's they would just ignore another one giving constructive feedback, so I just point on how it was bad for WH community and expect to see mass-based spawn distance for the cyno's =).
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#326 - 2014-09-15 07:59:56 UTC  |  Edited by: Ninteen Seventy-Nine
baltec1 wrote:

Nobody in null will like the idea. Outposts are a huge investment for anyone to make and letting everyone to dock means defending it becomes a nightmare of station games.


nightmare of station games? more like sheep to the slaughter. I think most will find they enjoy the extra activity brought by some wayward illusioned mission runner, just like they do for NPC null

baltec1 wrote:


You can get a battleship fleet anywhere in CFC space in 90 minutes using gates. In reality its more like 30-45 minutes max as we have fleets positioned in several staging systems.

Tell us, how do you nerf power projection in such a way to impact this deployment time?


Good?

I'm not sure what you expect me to say here. Better 180 minutes than the current 10.

We've been over all this before. No change you don't like should be considered because "it wont change anything we do". While the changes you propose you state also... won't.. change anything you do.. Ugh

I'm really not interested in having a discussion framed through the tinted lens of one myopic viewpoint. As long as you're only capable of viewing the discussion as it pertains to you personally instead of discussing what are likely healthier mechanics for everyone, you're going to be having a tangant (and frankly isolated and irrelevant) discussion from the rest of us.

I'm not going to ruin this thread going back and forth with you on this, what needs to be said on the topic has been. Your stance has been made as clear as has that of those who believe power projection nerf is the key.

CCP will hopefully think for themselves and decide.

"The unending paradox is that we do learn through pain."

Carniflex
StarHunt
Mordus Angels
#327 - 2014-09-15 08:44:32 UTC
Azami Nevinyrall wrote:

If CCP puts Agents in Player Owned Stations, you are preventing most of the playerbase from accessing them!
If it's not balanced properly with the current map, people will ***** and complain. Followed up by accusations of favoritism. Then we all have to deal with people like Gevlon and his ass-backwards thought process.



A generic agent is not an unique resource. That out of the way, the agent would not need even to be in-station. We have framework in place for in-space agents. The agent would be presumably anyway specific to the entity that "invited" it and would probably mirror his/her contractors standings list so even if you would be able to dock you would not have access to it because it would not like you enough. Ofc the exact terms of introducing agents in sov null would need to be carefully balanced to not make NPC null outright pointless. Perhaps some kind of special LP store which is not directly competing with the Emprie and CONCORD LP stores.

As pointed out agents have one resource in EVE with infinite scaling (limited only by the server node ability to take the population density) as they scale exactly in line with the population using them. That is why an entire alliance of ~1200 characters like Mordus Angels can live off a single NPC null station.

I have been around all over the EVE, in traditional sov null sec you would need a full constellation, at minimum, to support such population and it would be .. well .. somewhat tight fit. Because usually entity population is not divided equally over all timezones so at peak hours there would be not quite enough worthwhile anomalies to go around for everybody.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Carniflex
StarHunt
Mordus Angels
#328 - 2014-09-15 08:53:15 UTC
About power projection.

You can already currently tele-port around EVE with 2 minute timer (or faster if you find some friendly local willing to penetrate your pod). So even outright removing all jump capable combat ships will not change the fact that well organized entity can be more or less anywhere in EVE within 10-15 minutes with a little preparation. In the case of pod express the preparation would involve having the good stockpile of doctrine ships available in predetermined locations with corporation offices present. for your average ~40..50 mil SP pilot the cost is what .. about 10 mil isk per hop? Hell, even at 200 mil SP you can still hop around at 45 mil / per jump.

Within the current meta of EVE you can not avoid power projection advantage of well organized established entities over the starting lower SP entities or over lesser organizational competence. If it will not be pod express it will be jump clones or if it will not be jump clones it will be alts, etc.

So any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of the same ship.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#329 - 2014-09-15 09:19:13 UTC  |  Edited by: Ninteen Seventy-Nine
Carniflex wrote:

any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of the same ship.


Putting a pod anyone on the map doesn't equivocate to putting an individual standing fleet (especially of the capital variety) anywhere on the map.

I'm more than aware of the mental hurdles people will jump through to try and suggest this isn't the case. But it flat out is.

And putting bodies in cruisers and battleships is a far cry from dreads and slowcats. And if we want to play mental hurdles... even if someone also stages capital fleets all over the galaxy with jump clones/podding themselves around between them, it's one measure further away from the current state of blinking fleets wherever we want them instantly.

You can can repeat "power projection nerfs won't work" until your blue in the face. It doesn't make it so. And as often as someone claims that, .. there will be a person like me explaining that literally every reform of null will be for not if the space and politics cannot be regionalized.

"The unending paradox is that we do learn through pain."

Nerriana
Avanto
Hole Control
#330 - 2014-09-15 09:53:43 UTC
baltec1 wrote:
Azami Nevinyrall wrote:
Nerriana wrote:


Here are couple ideas about Agents on Player Owned Stations:

ArrowAs CONCORD (and pirates) are neutral, so are the agents. Agent-bearing station must be open and accessible to everyone. As long as the agent is in residence (including a week-long "warning period" which sends notification to anyone with any items on station after owner cancels agents' contract), the station cannot be closed to anyone. This allows pirate population to control the carebear population and keeps carebears on their toes.

ArrowStation services are available to everyone at same price as long as agent is in residence. Profits from station services naturally go to the owning corp. Otherwise, if you want to get fancy, you could allow other corps to buy, install and maintain their own service modules and run a bit of competition...

ArrowStation owners naturally pay for the privilege of having agent(s) on station. This cost naturally escalates with mission levels available. This is, of course, in addition to normal station costs.


All good ideas here!

I highly doubt (for example) CFC liking the idea that anyone can dock in any of their stations that isn't CFC...doesn't matter if it has agents or not.


Nobody in null will like the idea. Outposts are a huge investment for anyone to make and letting everyone to dock means defending it becomes a nightmare of station games.


The Point is that without such drawbacks the agent on station would become a huge, private ISK faucet for alliance/coalition carebears hiding behind n jumps of intel-channel monitored sov.

The Station owner would have a real incentive to keep station open to everyone and have to make hard choices about profitability vs. security.
Kagura Nikon
Native Freshfood
Minmatar Republic
#331 - 2014-09-15 09:55:19 UTC
Sov cannot be fixed by any mechanic that is based upon escalatign costs for the alliance. That is irrelevant, coalitions go around that.

SOV cannot be ONLY about activity, otherwise weapons woudl be meaningless and war would become strange.



Sov must be takable by FORCE up to alevel 1 sov. From there onwards you shoudl need activity and investment to increase its level, bringing more benefits.

My Idea. Entity X has enough activity for enough time in constelattion/system Y. It gains a CORE on that constellation. It can attempt to adquire sov on it by deploying Z or T stuff and keep it active. If your activity level drops for too long you lose your core and your claim.

If you keep the core and sov long enough and improve the system you get it to next level, and goes on.

An enemy force can forecefully OCCUPY a system, with different mechanics, based on the deployment/destruction of stuff. But it will not have a CORE on that system, until it gets enough of its own activity there. During that time the former owner still has a core there, so it should have by mechanics a much easier time to take back that system (less requirements to mechanically eject the offending alliance).

A system under occupation can have its station used by the occuping force, but they cannot deploy strategical system stuff ( cyno jammers, bridges, anything that come to be invented). All economical activities are reduced in efficiency if compared to full sov. A system under occupation degrades its core claims by its former owners at 1/4 the usual rate (to give them time to retake and to foment reasons for further war and conflict to take it back.

That way a war would have a violent stage, followed by the need of development and real usage of the space. And on taht time the system woudl be specially vulnerable to the former owners attempts to retake it.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Adrie Atticus
Caldari Provisions
Caldari State
#332 - 2014-09-15 10:01:31 UTC
Ninteen Seventy-Nine wrote:
Carniflex wrote:

any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of the same ship.


Putting a pod anyone on the map doesn't equivocate to putting an individual standing fleet (especially of the capital variety) anywhere on the map.

I'm more than aware of the mental hurdles people will jump through to try and suggest this isn't the case. But it flat out is.

And putting bodies in cruisers and battleships is a far cry from dreads and slowcats. And if we want to play mental hurdles... even if someone also stages capital fleets all over the galaxy with jump clones/podding themselves around between them, it's one measure further away from the current state of blinking fleets wherever we want them instantly.

You can can repeat "power projection nerfs won't work" until your blue in the face. It doesn't make it so. And as often as someone claims that there will be a person like me explaining that literally every reform of null will be for not if the space and politics cannot be regionalized.


Are you still standing behind your original idea of limiting social interaction to a tight group and introducing the coalition mechanic as part of the corporation and alliance structure with tight "you need to vote or you get disbanded" mechanic?

If yes, how will that nerf power projection?
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#333 - 2014-09-15 10:08:02 UTC  |  Edited by: Ninteen Seventy-Nine
Adrie Atticus wrote:

Are you still standing behind your original idea of limiting social interaction to a tight group and introducing the coalition mechanic as part of the corporation and alliance structure with tight "you need to vote or you get disbanded" mechanic?

If yes, how will that nerf power projection?


I don't believe I've ever suggested limiting social interaction. You can't do such a thing.
Structural, mechanical interactions you can. (the game is built on them)

The idea of limited and structured sov holders and much more active placeholders in alliance and coalition structure is appealing to me. (for those interested in what this prattling on is about, it's found here.)

It's important to add that even that is game-able by meta... though at least there, those entering into that structure agreeably would be able to see the shifted weights before they came on board. A manner of allowing a level of control (say.. 'skin' in the game') the current control structures don't allow.

But it's well beyond the pale (and far too specific) for anything we can expect CCP to implement. Again, they'll need to arrive at their own conclusions for sov reform itself.

The only concept I feel that is crucial to understanding is, is that as long as one fleet can be projected near instantly across space as it can be today.. that alone will be able to trump and game any other proposed change that is alleged to shake up the status quo. Those ideas stand completely separate from power projection...

(*Except* from the obvious baseline that would be realized by allowing said members to have X more opportunity to cross/engage a blue while their ranks are off accomplishing another goal.)

An opportunity that does not exist today; and the reason we have the blue lists we have.

"The unending paradox is that we do learn through pain."

Speedkermit Damo
Republic University
Minmatar Republic
#334 - 2014-09-15 10:53:41 UTC
Imagine if all those Titans had the ability to be more than just expensive jump bridges.

How about if Titans had the ability become a mobile outpost? It could fit various modules that grant outpost services. A corporation or alliance could traverse and live in nullsec, without having to own "sov" at all. and could live out of their Titans, as they would a normal outpost.

Of course there would have to be all sorts of balancing involved, but it would be nice for these bloody things to have a proper useful role.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#335 - 2014-09-15 11:16:23 UTC
Speedkermit Damo wrote:
Imagine if all those Titans had the ability to be more than just expensive jump bridges.

How about if Titans had the ability become a mobile outpost? It could fit various modules that grant outpost services. A corporation or alliance could traverse and live in nullsec, without having to own "sov" at all. and could live out of their Titans, as they would a normal outpost.

Of course there would have to be all sorts of balancing involved, but it would be nice for these bloody things to have a proper useful role.


It would be good.

They'll need something once they realize bridge mechanics need deleted. A failed endeavor as game-breaking and failed as AOE DD.

"The unending paradox is that we do learn through pain."

baltec1
Bat Country
Pandemic Horde
#336 - 2014-09-15 11:33:19 UTC
Nerriana wrote:
baltec1 wrote:
Azami Nevinyrall wrote:
Nerriana wrote:


Here are couple ideas about Agents on Player Owned Stations:

ArrowAs CONCORD (and pirates) are neutral, so are the agents. Agent-bearing station must be open and accessible to everyone. As long as the agent is in residence (including a week-long "warning period" which sends notification to anyone with any items on station after owner cancels agents' contract), the station cannot be closed to anyone. This allows pirate population to control the carebear population and keeps carebears on their toes.

ArrowStation services are available to everyone at same price as long as agent is in residence. Profits from station services naturally go to the owning corp. Otherwise, if you want to get fancy, you could allow other corps to buy, install and maintain their own service modules and run a bit of competition...

ArrowStation owners naturally pay for the privilege of having agent(s) on station. This cost naturally escalates with mission levels available. This is, of course, in addition to normal station costs.


All good ideas here!

I highly doubt (for example) CFC liking the idea that anyone can dock in any of their stations that isn't CFC...doesn't matter if it has agents or not.


Nobody in null will like the idea. Outposts are a huge investment for anyone to make and letting everyone to dock means defending it becomes a nightmare of station games.


The Point is that without such drawbacks the agent on station would become a huge, private ISK faucet for alliance/coalition carebears hiding behind n jumps of intel-channel monitored sov.

The Station owner would have a real incentive to keep station open to everyone and have to make hard choices about profitability vs. security.


How is it a huge private isk fauset when literally everyone has access to them in high sec?
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#337 - 2014-09-15 11:40:47 UTC
baltec1 wrote:

How is it a huge private isk fauset when literally everyone has access to them in high sec?


Well, not to beg the question, but the true value is cornering the market on LP goods gained, not isk rewards in missions.

And seeing as how it's null, "access" to the station is nothing in comparison to real access to the station.

Even if you open docking rights (which is a good idea) you're a country mile and one good bubbled undock away from actual "access" to the station.

"The unending paradox is that we do learn through pain."

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#338 - 2014-09-15 12:46:22 UTC
Nerriana wrote:
Juliandelphki wrote:

If you want to fix null sec then follow my earlier post. But it's very simple. These major blocs that own 50% of the null sec sov need to go. They squeeze out the little guys. To fix this set up a "Tiered" system of sov costs. Just like in stations where the more offices get rented the higher the rent goes. Apply this aspect to sov costs. the more systems an alliance/corp owns the higher the sov bill gets for the next subsequent system. You can give the group a flat fee free baseline IE: the first 6 systems are normal price, but after costs go up.

Additionally to stop these major blocs from retaining this sov and paying a higher bill but just owning more moons, CAP the amount of towers a corporation can have or institute the same pricing effect as sov. So that they can't just have 500 towers out to pay for everything.

These 2 simple changes will help ensure that more of eve gets to partake of 0.0 sov space.


This simply won't work. The Result would be a big coalition of alliances, coordinated out of the game if necessary, named "Goonswarm 1", "Goonswarm 2", "Goonswarm 3" and so on. All blue to each other (again, coordinated out of game if necessary) and working as one blob.

You can also base the amount of systems an alliance can hold on number of active chars/accounts in the alliance.

Nerriana wrote:

You're right that passive moon goo income has to go, though.

And renting income but don't think thats even possible to remove as a in-game .

CEO of Lanate Industries

Citizen of Solitude

Rowells
Blackwater USA Inc.
Pandemic Horde
#339 - 2014-09-15 13:10:18 UTC
Ninteen Seventy-Nine wrote:
baltec1 wrote:

How is it a huge private isk fauset when literally everyone has access to them in high sec?


Well, not to beg the question, but the true value is cornering the market on LP goods gained, not isk rewards in missions.

And seeing as how it's null, "access" to the station is nothing in comparison to real access to the station.

Even if you open docking rights (which is a good idea) you're a country mile and one good bubbled undock away from actual "access" to the station.

So when anyone who doesn't have round-the-clock security has another coalition come in and just shill in their station until it's time to fight? All at the expense of the owning station. Might as well remove access restrictions at POSes too.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#340 - 2014-09-15 14:45:12 UTC
Carniflex wrote:
About power projection.

You can already currently tele-port around EVE with 2 minute timer (or faster if you find some friendly local willing to penetrate your pod). So even outright removing all jump capable combat ships will not change the fact that well organized entity can be more or less anywhere in EVE within 10-15 minutes with a little preparation. In the case of pod express the preparation would involve having the good stockpile of doctrine ships available in predetermined locations with corporation offices present. for your average ~40..50 mil SP pilot the cost is what .. about 10 mil isk per hop? Hell, even at 200 mil SP you can still hop around at 45 mil / per jump.

Within the current meta of EVE you can not avoid power projection advantage of well organized established entities over the starting lower SP entities or over lesser organizational competence. If it will not be pod express it will be jump clones or if it will not be jump clones it will be alts, etc.

So any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of the same ship.


This is an argument that power projection cannot be eliminated, and it's not without merit.

However, it is not an argument that power projection cannot be reduced, nor that it would be undesirable or not worthwhile to attempt such a reduction.