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IDEA create a solo PVP only system CCP!

Author
Sam Marquez
Freelance Excavation and Resistance
#101 - 2011-12-19 05:56:41 UTC
Meng Ren'Du wrote:

I hope I didn't lose too many of you switching between Eve proper and my basketball analogy.


Your basketball analogy is wrong, for many reasons. Here's a couple:

1. It's possible to form a fleet of newbies and accomplish something in PvP. I've done it. My first week in Eve ever, I got invited to a fleet formed by a guy who'd been playing about 6 - 8 months (yes, that's still a newbie in Eve). Every other pilot was less than a week old, and the players true newbies. We had about a dozen T1 frigates (and one Jag, piloted by the FC) and killed more ships than we lost, and of course the value of lost vs killed was even more lopsided.

2. Unlike basketball, you can't get hurt. You can also extremely minimize your in-game pain while you learn. As mentioned before, you can get practice on the test server where everything is for all practical purposes free. Also, you can fly cheap tech 1 ships on the normal Eve server to minimize your losses while you learn. You can learn a LOT from flying cheap tech 1 frigates that cost a mil or less for the entire fit. If you fund that with plexes, that's approximately 4 cents in US currency. If you fund it with a 6-month-old L4 mission runner, that's about 2 minutes of your time.

3. Basketball is an organized sport. Eve PvP is not. Think of Eve like the wild west in the 1800's, or like medieval Europe about 800-1,000 years ago.

You don't need another stepping stone to get ready for 0.0 PvP. There's already plenty of options. If anything, all we need is a few more incentives to draw people to 0.0 space.
K1Vis
State Protectorate
Caldari State
#102 - 2012-01-28 03:21:15 UTC  |  Edited by: K1Vis
Quote:
#1 Posted: 2011.11.24 07:13 | Edited by: Meng Ren'Du The idea is simple.
Create a system that players can go to that will only allow you to initiate combat with one player and only if that player isn't in combat and hasn't been in combat for 5 minutes.

This will hopefully give the winner of the previous battle a chance to recover or get out of Dodge if they can't repair before they would be engaged again.

I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS.

This could really be a fun way for players to mix is up without losing your favorite ship to a roaming gank squad.

Personal Disclosure:
I"m fairly new to the game and haven't done any intentional pvp, I'm not in a player corp yet, but I am curious to see some PVP action, without having to take someones bait cans.


In closing I would like to say that EVE is a big universe; surely there is room for just one solo pvp system.
It would also make sense that 0.0 players would have a direct jump point to it that wouldn't involve traveling Hi-Sec space.

0.0 space is expansive, but from what I hear not well populated. The Arena style system would be a great place for players to hone their combat skills and not automatically get smoked becuase someone has more friends in closer proximity.

As the saying goes more pew pew pew = more fun..

Comments Welcome.




Eve is the most hardcore MMO ever created. No other mmo comes close. I am forever concerned by the posibility that CCP will dumb it down. Make it easier to travel. Make safe zones. Have queu's for pvp. Make ship losses more bearable. By doing the above it would make it a little closer to all the other MMO's.
RubyPorto
RubysRhymes
#103 - 2012-01-28 03:50:53 UTC
Meng Ren'Du wrote:
Sevena Black wrote:
This exists already. For years actually. This is how it works:

"Hello corpmate, would you like a 1vs1 ? "

If you're in a NPC-corp you're clearly stating you DON'T want to interact too much. Thats fine. EVE is a sandbox. YOU decide what happens. That includes PVP. If you want an arena, set it up.

Small edit: I complety agree with the post above


I''m missing something in most of the replies I see.
Are you all saying that Eve PvP is fine the way it is?

Common are comments about 0.0 space being mostly abandoned.
Common are comments that the game is fine the way it is.
I've read comments that the Devs are looking for ideas to improve the 0.0 space participation. I'm just pitching an idea.

If the current participation of pvp is fine and working as intending and what does it hurt to add another option to a sandbox?

Are you naysayers concerned that a solo only system would become so popular that it would threaten the activity levels for the other 7,500 systems?

I'm seeing some good comments and I appreciate you all taking the time to share with me.


Close your eyes. Picture a sandbox. I see a flat expanse of sand with nothing to obstruct the expression of my imagination.

Now picture a playground. Yes there's sand, but the primary focus is on the jungle gym, the monkey bars, the slide.

EvE's a Sandbox. WoW's a Playground. Neither is better or worse, and we choose to play in the one we prefer.

Adding a PvP arena (whatever the rules are) is akin to adding a slide to my sandbox. I want my sandbox to be filled only with the sandcastles and ruins of sandcastles that me and the other preschoolers have built and destroyed. Other people want to play on the monkey bars, so they go to the playground.


EvE PvP needs work. But the answer isn't anything like this. It needs a shifting balance of power (ships and fleetcomps) and incentives to engage.

0.0 is depopulated by the triple blow of 1Q 2011.
The Anom nerf made it harder to live in a given system, so fewer people could fund their play ratting, and it wiped out BILLIONS of ISK and hundreds of hours doing logistical work to get the systems upgraded with no warning; the new buff has helped fix the first one, but people are understandably wary about putting that ISK and effort into something that can be suddenly wiped out by insane fiat.
The JB nerf made it harder to travel, so groups needed to cluster closer together; at the same time, it did nothing to reduce the distance over which alliances can project power, so alliances have a bunch of underutilized/empty space controlled but not occupied.
Finally Incursions provided an equivalent alternative to the income from ratting without the effort of holding space and the risk of finding your assets trapped, or the risk of disruption by roams etc.

The end result is that Nullsec was massively depopulated. We can debate which of these changes were necessary or good or whatever when taken individually, but the end result is pretty well undisputed.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Plutonian
Intransigent
#104 - 2012-01-28 19:47:19 UTC
I believe if an arena were ever brought into Eve ( I am completely against the idea), you would quickly find it stale, boring, and ultimately forgotten. And it all comes down to the hard-coded restriction of 1 vs 1 that you are seeking.

As a solo pilot, you hate it when someone engages and then drops a fleet of their buddies on top of you. And when you lose that fight, you might shake your fists at the screen or roll your eyes or write some snide comment in local about 'blobbers'. And for a bit you might actually believe Eve would be better without them. But if that chance for blobbing did not exist, it would detract from the fun... and there is a great deal of fun to be had in chaos.

One of my most memorable fights was a scrap in lowsec, all in T1 frigates. I'm in a Rifter. Lots of frigs zooming about the system. I land at a belt, and a gang of three ships almost immediately drop on top of me. Two Rifters and a Griffin. But they'd warped as a group (instead of keeping the EW at range or reserve), so I'm staring at a Griffin at 5k from me (killitfastfortheloveofgod, killit, killitnow!). I pop the Griffin, kill one the Rifters, and am working on the second one when another guy, in a Rifter, comes into the fight. Crap. I'm fitting oversized plate, no repper, and as I finish off my target and try to get out, this fresh Rifter kills me. So he got the loot field.

But two more Rifters hit him. He killed one of them before he died. So this last Rifter was holding the field.

Until the Thrasher warped in. Which killed the remaining Rifter, and brought a buddy in a Jag to try to hold the field long enough to loot everything and get out before we began coordinating a response. Someone got a pretty good payday. Laughs and good fights were had all over.

And that is what you lose when you hardcode a fight (by placing a limit on the combat). There exists no possibility of hilarious escalation. In short... it's not real.
Rhealee
KarmaFleet
Goonswarm Federation
#105 - 2012-01-29 10:46:21 UTC
This idea is terrible.

I go out and solo pvp a lot. Having that chance of getting blobbed adds much more fun to pvp and makes it ever more tactical. Example: solo pvp location nrael. Im in my loki, solar fleet rapier being stupid sitting inside a medium bubble shooting it. Hes got one bomber alliance mate in local cloaked. 2 other random nuetrals both cloaked no idea what they in.

Now i have the advantage on this rapier, but am i gonna get ****** by all in local? **** it, im doing it, warp up 8km from rapier, hes dead in 30 seconds as hes exploding his bomber buddy decloaks in a panic bombs me from 9km away, miss, pop, dead bomber, 15 secs scoop loot warp off to safe warp back to wrecks at range, watch for easy looter kills or stragler backup. Nobody else comes.

Now for that, it was a lot of risk and damn good reward and pretty funny, 2 ships and a pod 1 min. Solo.

A dedicated solo system would just suck, theres no surprise elements, pvp is not intended to be easy, its challenging, thats why we do it. You add the human element, and rule books go out the window, this isnt point and click, its random, tactical, risk taking. Can i kill this bait before his buddies and on me?

You think your idea is good? The closest thing to it is the frig/ cruiser only rooms on singularity test server. Give that a go. Sure its fun for a little while. Bet you get bored with it a lot faster than real pvp.

Theres plenty of good solo or even out numbered fights to be had in eve. Just. Go out and find them. Whining for ccp to make eve like warcraft is the wrong answer.

My two cents from an avid pvper's perspective.
Meridith Akesia
Deep Core Mining Inc.
Caldari State
#106 - 2012-01-29 11:35:57 UTC
Solo for me is more about upengaging against small gangs.

This proposal is a silly idea.
Death Toll007
Perkone
Caldari State
#107 - 2012-01-29 12:09:04 UTC
OP: I like where your naive unexperienced head's at. Drop an app to the corp and we'll teach you all about PvP. (You will be required to relocate)

Include your API for all account data on: Characters, Skills, Combat log

-DT
Darthewok
Perkone
Caldari State
#108 - 2012-01-29 12:10:38 UTC  |  Edited by: Darthewok
Actually, all that is required is for CCP to give the ability for players to challenge each other to duels in high-sec, and for 1 minute:
1) provide random a safe spot for both parties to warp to
2) disable the ability for anyone to warp to either party
3) disable all gang links and remote repairing
4) CONCORD will not shoot either
It can easily be justified via in-game lore by considering it a Capsuleer's tradition of dueling that is regulated by CONCORD.
It won't damage the sandbox nature of the game, because it would only be some new rules by CONCORD in high sec.
No new solar system, just a modification to aggro rights and fleet bonuses.

People duel all the time already in high-sec.
It is just a great hassle to make bookmarks, ensure there is no one else in system to prevent warp-ins, to fleet up, and to use cans for aggro rights.
This duel system would simplify things tremendously and result in more people willing to participate in more equal exciting fights.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Aridir
Brutor Tribe
Minmatar Republic
#109 - 2012-01-29 12:22:43 UTC
Darthewok wrote:
Actually, all that is required is for CCP to give the ability for players to challenge each other to duels in high-sec, and for 1 minute:
1) provide random a safe spot for both parties to warp to
2) disable the ability for anyone to warp to either party
3) disable all gang links and remote repairing
4) CONCORD will not shoot either
It can easily be justified via in-game lore by considering it a Capsuleer's tradition of dueling that is regulated by CONCORD.
It won't damage the sandbox nature of the game, because it would only be some new rules by CONCORD in high sec.
No new solar system, just a modification to aggro rights and fleet bonuses.

People duel all the time already in high-sec.
It is just a great hassle to make bookmarks, ensure there is no one else in system to prevent warp-ins, to fleet up, and to use cans for aggro rights.
This duel system would simplify things tremendously and result in more people willing to participate in more equal exciting fights.

Just go on sisi and do this, it's almost the same.
Darthewok
Perkone
Caldari State
#110 - 2012-01-29 12:51:23 UTC
Aridir wrote:
Darthewok wrote:
Actually, all that is required is for CCP to give the ability for players to challenge each other to duels in high-sec, and for 1 minute:
1) provide random a safe spot for both parties to warp to
2) disable the ability for anyone to warp to either party
3) disable all gang links and remote repairing
4) CONCORD will not shoot either
It can easily be justified via in-game lore by considering it a Capsuleer's tradition of dueling that is regulated by CONCORD.
It won't damage the sandbox nature of the game, because it would only be some new rules by CONCORD in high sec.
No new solar system, just a modification to aggro rights and fleet bonuses.

People duel all the time already in high-sec.
It is just a great hassle to make bookmarks, ensure there is no one else in system to prevent warp-ins, to fleet up, and to use cans for aggro rights.
This duel system would simplify things tremendously and result in more people willing to participate in more equal exciting fights.

Just go on sisi and do this, it's almost the same.


This is true except for 2 points.
1) On TQ, these is real ISK loss, so this gives more drama and consequence to make the fight more meaningful.
2) You get killmails on TQ if you win.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

RubyPorto
RubysRhymes
#111 - 2012-01-29 13:49:01 UTC
Darthewok wrote:


This is true except for 2 points.
1) On TQ, these is real ISK loss, so this gives more drama and consequence to make the fight more meaningful.
2) You get killmails on TQ if you win.


When stuff's at risk, people cheat. Make some effort and make it hard for them to do so if you want a "fair" duel. EvE's never about enforcing "fair" or "e-honor" through game mechanics.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Maxpie
MUSE LLP
#112 - 2012-01-29 14:52:46 UTC
Every other game has this hand-holding stuff. Cant we have one, just one game that doesn't have arenas, instances and all that other babysitting stuff?

No good deed goes unpunished

YesI'mWatching
Cool4Cats
#113 - 2012-01-29 15:43:20 UTC
I play almost exclusively solo, it's the way i like it.

It drives me nuts to jump into a system and have a dictor decloak , it drives me nuts to attack someone only to have a Falcon decloak and spoil my fun, it drives me nuts when i fall for a bait ship. Would i change it so that i could have guaranteed 1v1 pvp ? , Hell No.... if u turn it into an arena, it turns the whole thing into a skill point and fitting arena.

Solo is hard, but at least i know when i get the fight I want because i , forced the rest of the gang to agro on the otherside of the gate , baited the ceptor away from the gang , blew up the stelth bomber before the rset pile in.

There's really not that many different ways you can 1 v 1 with Riftors in an arena , but theres an inifinite number of ways you can pvp in low sec and nul sec.
Ehn Roh
#114 - 2012-01-30 18:44:56 UTC
Meng Ren'Du wrote:
Onictus wrote:
Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.


You want arena's play WoW


I understand what you are saying, but we are only talking about 1 system out of how many 1,000?

\

If you're saying "it's only one system", then you do not in fact understand what he is saying.
Izlare
State War Academy
Caldari State
#115 - 2012-02-02 21:16:27 UTC
If you want CCP to make and enforce this magical system I am against it. However, if there are enough players in EVE that also want the same thing (doubtful) then I see nothing wrong with those players banding together and making a solo only pvp system. Of course you would also need to find some way to enforce the solo only rule, but if you could, go for it. As players we are able to do whatever we want in this game a long as it is possible. Dont ask CCP to create this solo only system when technically you can do it yourself. This is the beauty of EVE. If you want something bad enough, make it happen.
Ikra Atarm
The defenders of Greyskull inc.
#116 - 2012-02-03 14:04:51 UTC  |  Edited by: Ikra Atarm
Tempted to go through everyone saying this is a good idea and see if any have any experiance Of low or null I mean seriously 1vs 1 ok u undock in a cruiser class hul let's say vaga to make it more of a fair fight I undock in curse 1 vs 1 fight I'm loosing neutage and run off and how are you going to kill ships like rooks without anti ECM fits u want solo pvp go sit in a minor fw plex in a Rifter Convo me and I'll come and give you a 1 vs 1 but seriously it's easy tO get fights especially when you are willing to fight outnumbered eve is special as it allows all players to be unpredicted able and if you attack some one without good recon you do deserved to be blobbed having one vs one onlfights gets rid of the hunt and the constent spam of d scan an that moment when random shuttle jumps in an u crap yourself


1 vs 1 arranged fights sorry
Skippermonkey
Deep Core Mining Inc.
Caldari State
#117 - 2012-02-03 16:05:34 UTC
Vote SKIPPERMONKEY for CSM and i promise to keep people like the OP far removed from any decision making process

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Tirestun
Caldari Provisions
Caldari State
#118 - 2012-02-06 14:52:41 UTC
I smell a WoW player.

You keep saying 0.0 is unpopulated...

So get some bad dudes like yourself and go take it for yourself. Then populate it. Problem solved.

Of course, that would mean growing a pair and actually going out there for yourself.

Fredfredbug4
The Scope
Gallente Federation
#119 - 2012-02-06 20:45:41 UTC
Part of the skill behind Solo PVP is finding fights that you can actually handle. Having a system exclusive to solo is just unsporting in my opinion and really discredits people who use their wit to avoid large fleets, gate camps and getting hot dropped.



Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#120 - 2012-02-06 23:02:49 UTC
Meng Ren'Du wrote:
IdeaThe idea is simple.
Create a system that players can go to that will only allow you to initiate combat with one player and only if that player isn't in combat and hasn't been in combat for 5 minutes.

This will hopefully give the winner of the previous battle a chance to recover or get out of Dodge if they can't repair before they would be engaged again.

I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS.

This could really be a fun way for players to mix is up without losing your favorite ship to a roaming gank squad.

Personal Disclosure:
I"m fairly new to the game and haven't done any intentional pvp, I'm not in a player corp yet, but I am curious to see some PVP action, without having to take someones bait cans.


In closing I would like to say that EVE is a big universe; surely there is room for just one solo pvp system.
It would also make sense that 0.0 players would have a direct jump point to it that wouldn't involve traveling Hi-Sec space.

0.0 space is expansive, but from what I hear not well populated. The Arena style system would be a great place for players to hone their combat skills and not automatically get smoked becuase someone has more friends in closer proximity.

As the saying goes more pew pew pew = more fun..

Comments Welcome.



if they're going to allow people to 1v1 legitimately, they'll need to let us spectate and bet...