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The real solution to "Mom Popping" in Incursions

Author
Amyclas Amatin
SUNDERING
Goonswarm Federation
#101 - 2014-09-16 18:19:03 UTC  |  Edited by: Amyclas Amatin
Veers Belvar wrote:
Daichi Yamato wrote:
Quote:
No, I'm usually laughing too hard when responding to the "nerf highsec" trolling


well they say ignorance is bliss...

no mining is not risk free, its is in fact the riskiest PvE activity all things considered. nor does nerfing mining amount really nerf a miners income because of the way supply and demand works. They have no set reward, they get what other players are willing to pay for their goods.

no one is saying nerf hi-sec (yet another straw man thankyou for validating my point), they are saying if you want incursions to be more abundant and un-endable by other players then they should get a reward nerf. Theres a huuuuge difference and your deliberately avoiding that particular point.

Eve has experienced generalized deflation only recently, its not exactly a long trend. A battleship today is still 2-3 times more than it was a few year ago. And that doesnt mean the amount of things made is increasing faster than isk made, it can also mean the amount of things being destroyed is far less than what it used to be, and i hear according to CCP it is in fact the latter.


You would know, of course...

The idea that highsec mining is risky is laughable. The belt rats are an utter joke, and CODE only shows up in 5 systems. The fact that the vast majority of miners are AFK speaks volumes about how "risky" it is. Cutting mining yield, given that a large number of minerals already exist in circulation, would reduce the relative reward for mining, and lead to less of it. That would stop this insane deflation, whether the cause is too much mining or too few ships xploding (which incidentally would be an odd explanation for the deflation given that people are constantly buying new ships anyway).

Many are saying "nerf highsec" - go read the Forums a bit. There is a large contingent of players screaming to make it easier to gank people in highsec, wardecc them, nerf NPC corps, and cut the risk/reward in highsec so the players will be forced to move to wormholes/low/null. Incursions do not have a better risk/reward than competent players running SOE L4s, etc.... They are just more interactive and hence more fun. There is no need to nerf the rewards. There is already enough lost isk travelling, waiting to get into fleet, running with light fleets, breaks, limited number of sites, losing ships, etc....

And by the way the proper metric for measuring deflation isn't looking at the nominal isk value, its looking at the $$$ value of things by comparing it to Plex. Since Plex has quadrupled or so over the last few years, and possibly ships have doubled (I doubt it) thats still 50% deflation - pretty terrible for all the people who worked to get the ships!

TLDR - more incursions, less mining - Eve Better!


Enough isk lost travelling and waiting? You're not in a position to even speak about loss. What you really mean is opportunity cost.

People running level 4 SOEs are exposed to pvp in low and null-sec, incursions are not. And you are a significant source of isk that is difficult to stop. That is why you need nerfs.

Everything in EVE is connected. The mining permits I sold in high-sec today paid for my naglfar blueprint copies. The incursion isk made today could end up as an enemy titan on the field tomorrow. It is bad for the game for any part of it to exist isolated from the rest of EVE, because ultimately, it isn't. Any isk fountain affects the rest of the game. Botted isk dilutes everyone else's market power. The whole faction warfare fiasco was goonrushed because it was valuable, and difficult to stop. If there is any way to get any advantage, it will be exploited to the last drop.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Kell Braugh
Caldari Provisions
Caldari State
#102 - 2014-09-16 18:20:59 UTC
This isn't incursions online. 5 or 6 is good enough tyvm.

Quote:
no one is saying nerf hi-sec

Actually, I kinda say that all the time, but continue...

Veers Belvar wrote:
There is already enough lost isk travelling, waiting to get into fleet, running with light fleets, breaks, limited number of sites, losing ships, etc....


Did you really just list "waiting" and "breaks" as claims of the risks associated with incursions? Are we actually there now? Gezz eve is getting soft.


Veers Belvar
Swordmasters of New Eden
#103 - 2014-09-16 18:33:02 UTC
Amyclas Amatin wrote:


Enough isk lost travelling and waiting? You're not in a position to even speak about loss. What you really mean is opportunity cost.

People running level 4 SOEs are exposed to pvp in low and null-sec, incursions are not. And you are a significant source of isk that is difficult to stop. That is why you need nerfs.

Everything in EVE is connected. The mining permits I sold in high-sec today paid for my naglfar blueprint copies. The incursion isk made today could end up as an enemy titan on the field tomorrow. It is bad for the game for any part of it to exist isolated from the rest of EVE, because ultimately, it isn't. Any isk fountain affects the rest of the game. Botted isk dilutes everyone else's market power. The whole faction warfare fiasco was goonrushed because it was valuable, and difficult to stop. If there is any way to get any advantage, it will be exploited to the last drop.


Obviously my remarks were in the context of the relative rewards of incursions v L4 SOEs, and I pointed out that you need to factor in the time when your making 0 to the isk/hour. And SOE L4 runners in highsec don't go into low/null, they stay safely in highsec - not sure what you are talking about.

Incursions are not "botting" - do you know what botting even means? Lot's of things are significant sources of isk - ratting, missions, etc.. Eve is experiencing deflation, so you should be looking to increase isk faucets, not nerf them. If anything, your target should be mining.

But again you are just part of the usual "nerf highsec" to force everyone into low/null crowd - and thankfully CCP has ignored you guys for years, and made the game better in the process.
Morwen Lagann
Tyrathlion Interstellar
#104 - 2014-09-16 20:00:55 UTC
If anything, CCP needs to provide more incentives to popping motherships faster. My personal suggestion? Make incursions in highsec genuinely disruptive to the areas in which they spawn, to the point that their presence is not a just mere annoyance but an actual hazard to people living in or traveling through the area.

The DPS/resist/bounty penalties are nice but they're not enough. Mess with (yes, increase) the length of CONCORD response timers in these systems. Consider putting rats on the gates just like in low/nullsec (without scram rats, that might be too much) so that incursions in certain constellations can actually hamper inter-region/empire trade - just imagine an incursion in a constellation that contains region/border-crossing chokepoints that had Sansha rats on the gates shooting at things that tried to travel through.

I've run incursions to make ISK in the past (and enjoyed it to some extent), but the drama and fighting between the communities just made it too unpleasant for me to be able to justify participating anymore. And I don't mean issues with making ISK - that never really changed - but with the attitudes of the other players. When it's all about "X ragepopped a mom, we should do it back" or **** like that it ceases being fun for a lot of people. In addition, people who are pointing fingers at one community or another should keep in mind that EVERY community blames everyone but themselves for incursions being closed "early".

Meanwhile, I'll sit here, and as a sometimes-roleplayer with a few heavily anti-Sansha characters, cackle with glee every time one gets shut down early because that's what SHOULD be happening, lore-wise.

In the end, you all are doing nothing but screwing yourselves over just as much if not more than anyone who you're trying to target. And providing no small amount of comedic entertainment to those of us who are sitting out on the sidelines with our buckets of popcorn.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Veers Belvar
Swordmasters of New Eden
#105 - 2014-09-16 22:11:21 UTC
Morwen Lagann wrote:
If anything, CCP needs to provide more incentives to popping motherships faster. My personal suggestion? Make incursions in highsec genuinely disruptive to the areas in which they spawn, to the point that their presence is not a just mere annoyance but an actual hazard to people living in or traveling through the area.

The DPS/resist/bounty penalties are nice but they're not enough. Mess with (yes, increase) the length of CONCORD response timers in these systems. Consider putting rats on the gates just like in low/nullsec (without scram rats, that might be too much) so that incursions in certain constellations can actually hamper inter-region/empire trade - just imagine an incursion in a constellation that contains region/border-crossing chokepoints that had Sansha rats on the gates shooting at things that tried to travel through.

I've run incursions to make ISK in the past (and enjoyed it to some extent), but the drama and fighting between the communities just made it too unpleasant for me to be able to justify participating anymore. And I don't mean issues with making ISK - that never really changed - but with the attitudes of the other players. When it's all about "X ragepopped a mom, we should do it back" or **** like that it ceases being fun for a lot of people. In addition, people who are pointing fingers at one community or another should keep in mind that EVERY community blames everyone but themselves for incursions being closed "early".

Meanwhile, I'll sit here, and as a sometimes-roleplayer with a few heavily anti-Sansha characters, cackle with glee every time one gets shut down early because that's what SHOULD be happening, lore-wise.

In the end, you all are doing nothing but screwing yourselves over just as much if not more than anyone who you're trying to target. And providing no small amount of comedic entertainment to those of us who are sitting out on the sidelines with our buckets of popcorn.


All you are really doing is showing the need for effective punishments in Eve. Bad activity in the game carries no real consequences, hence the joyous desire of many players to achieve Lose-Lose solutions, and the difficulty in using diplomacy to arrive at Win-Win solutions. Basically the total lack of any real punishment for messing everyone over, and the fact that a lot of people delight in doing so, is precisely why giving a few players the ability to shut down all highsec incursions is rather crazy. If excessive mom-popping resulted in a 60 day sentence in "Eve-jail" I assure you that fewer players would pursue it. Rather than sitting there entertained by the drama, or complaining that there is too much drama, realize what it stems from, why the current tools are insufficient to quell it, and realize that a viable solution is needed. And yes, the lack of punishment explains a lot of activity in Eve that we don't see in RL - suicide ganking, -10 sec status, scamming, market manipulation, etc...
Morwen Lagann
Tyrathlion Interstellar
#106 - 2014-09-16 22:27:51 UTC
Good job at not actually understanding the point of my suggestion and inserting your own instead. Absolutely outstanding.

Diplomacy is not the end-all be-all that you are attempting to portray it as. Some players simply don't give a **** about playing nice with others. Don't like it? Tough luck - this is EVE and not a single person is required to give a damn about what you think or don't like. (Ironically, just like the real world.)

As for there not being any 'real punishment' for screwing people over? Get off your ass and do something about it yourself instead of blubbering into your keyboard and demanding CCP do something about it for you. They have kindly provided the mechanics for you to do so. Use them instead of bitching and moaning about how they "aren't good enough." They are more than good enough; you just don't seem to want to have to expend any effort to get it done.

As for what the drama stems from, don't be stupid. The drama is over a completely legitimate response to a perceived attack on one incursion community by another. One group pissed another off, and the other is, in response, engaging in what is, frankly, one of the most effective types of warfare they have at their disposal. If people don't like it they should respond in kind.

I derive entertainment from incursions being ended early because I'd rather see that happening constantly instead of a bunch of farming. That it generates amusing amounts of tears and rage is secondary to the fact that I like seeing what should be happening lorewise, happening.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Veers Belvar
Swordmasters of New Eden
#107 - 2014-09-16 22:38:45 UTC
Morwen Lagann wrote:
Good job at not actually understanding the point of my suggestion and inserting your own instead. Absolutely outstanding.

Diplomacy is not the end-all be-all that you are attempting to portray it as. Some players simply don't give a **** about playing nice with others. Don't like it? Tough luck - this is EVE and not a single person is required to give a damn about what you think or don't like. (Ironically, just like the real world.)

As for there not being any 'real punishment' for screwing people over? Get off your ass and do something about it yourself instead of blubbering into your keyboard and demanding CCP do something about it for you. They have kindly provided the mechanics for you to do so. Use them instead of bitching and moaning about how they "aren't good enough." They are more than good enough; you just don't seem to want to have to expend any effort to get it done.

As for what the drama stems from, don't be stupid. The drama is over a completely legitimate response to a perceived attack on one incursion community by another. One group pissed another off, and the other is, in response, engaging in what is, frankly, one of the most effective types of warfare they have at their disposal. If people don't like it they should respond in kind.

I derive entertainment from incursions being ended early because I'd rather see that happening constantly instead of a bunch of farming. That it generates amusing amounts of tears and rage is secondary to the fact that I like seeing what should be happening lorewise, happening.


Wowzers - completely missing the point as per usual.....If you have been paying attention you will appreciate that there is no viable way to punish people for popping all the moms to deny everyone highsec incursions. If you could get your mind past PEW PEW EXPLOSIONS BLOW UP etc.... you would appreciate that there is no effective way to cause enough gank damage to make them stop. And since this is highsec, that's fine, highsec isn't about blowing people up to change their activity - it just doesn't work. CODE spent 400 billion ganking miners, and yet there is more mining than ever - it's all a massive FAIL. The problem here is that 30 people have the arbitrary power to deny everyone else highsec incursions - that is absurd, and it should change. End of story.
Daichi Yamato
Jabbersnarks and Wonderglass
#108 - 2014-09-16 22:46:27 UTC
Veers Belvar wrote:


And by the way the proper metric for measuring deflation isn't looking at the nominal isk value, its looking at the $$$ value of things by comparing it to Plex. Since Plex has quadrupled or so over the last few years, and possibly ships have doubled (I doubt it) thats still 50% deflation - pretty terrible for all the people who worked to get the ships!

TLDR - more incursions, less mining - Eve Better!


lol plex can be used to measure inflation against the dollar yes, but why would you use that for in game inflation and try and apply that to ingame activities like you did?

the increase is plex prices is from demand and supply of plex, the surge in price has little to do with the amount of isk in the game and amount of materials...and if isk was a major factor, the steep price rises in plex prices would in fact suggest there is a quickly increasing amount of isk in the game...not that there was in fact a decrease the last few periods (which there was) Roll

how did u manage to take your own point and then go off on that tangent and get it so wrong?

oh and btw, yeah people are still buying ships, but if ppl dont lose ships they dont buy as many ships trying to replace them.

more incursions, less mining just means more isk, doesnt mean better, doesnt mean squat until you put it into a context of the individual. Roll

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Morwen Lagann
Tyrathlion Interstellar
#109 - 2014-09-16 23:15:38 UTC
Veers Belvar wrote:
Wowzers - completely missing the point as per usual.....If you have been paying attention you will appreciate that there is no viable way to punish people for popping all the moms to deny everyone highsec incursions. If you could get your mind past PEW PEW EXPLOSIONS BLOW UP etc.... you would appreciate that there is no effective way to cause enough gank damage to make them stop. And since this is highsec, that's fine, highsec isn't about blowing people up to change their activity - it just doesn't work. CODE spent 400 billion ganking miners, and yet there is more mining than ever - it's all a massive FAIL. The problem here is that 30 people have the arbitrary power to deny everyone else highsec incursions - that is absurd, and it should change. End of story.

I get the feeling you don't actually know me if you're starting this post off with "as per usual". Telling me that from a Feb. 2014 character is pretty ******* hilarious. Try posting with an older character that I know and maybe I'll take your words with less than the freighter's worth of salt that I've used so far.

I have been paying attention. I've read the entire ******* thread from start to finish. It's why I think you're full of ****.

First: I'm not talking solely about ganking people, as effective as it is. You want to ruin an incursion community's day, you wardec the pilots in them (especially the FCs) and force them to cut their profits by forcing them to either drop into NPC corps or not fly. Incursion communities do not allow pilots with active wardecs to fly with them. End of story.

Second: My mind is well past "PEW PEW EXPLOSIONS", in fact to the point where I honestly don't feel like shooting anything for a while, player, NPC or otherwise. Mostly because I'm taking a break after an AT12 run. As above, there are ways to deal with this that don't involve ganking. If you don't want to shell out for them then that's your goddamn problem and you need to HTFU. CCP should not be in the habit of punishing players for entirely legitimate ingame activity. If CCP didn't want it to be possible for Incursions to be closed as rapidly as possible, it would already not be possible.

Third: CODE, as dumb as some of them are, are still acting within the confines of the rules of the game. So are TVP and ISN. If they're having fun doing it, more power to them. If they're generating tears as a result from people who can't adapt to a changing environment, even more power to them.

Fourth: Fleets require well past 40 pilots for a good survival rate in a mothership site. This mythical '30 people' is a crock of ****. Beyond that, that power rests in the hands of ANY group of players who want to (and can) field a fleet to take down the mothership. It happens all the time, and was going on well before this current spate of poppings. So many times I'd tab into the ISN or TVP channels to see a bunch of finger-pointing at one group or another about a mothership being popped early. Sometimes they'd agree on who did it, sometimes they wouldn't.

Back to my point, however: Your "point", as poorly-grounded as it is, has nothing to do with my suggestion about incursions. Kindly refrain from trying to connect the two when you are clearly incapable of doing so.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Veers Belvar
Swordmasters of New Eden
#110 - 2014-09-16 23:22:18 UTC
Daichi Yamato wrote:


TLDR - more incursions, less mining - Eve Better!


lol plex can be used to measure inflation against the dollar yes, but why would you use that for in game inflation and try and apply that to ingame activities like you did?

the increase is plex prices is from demand and supply of plex, the surge in price has little to do with the amount of isk in the game and amount of materials...and if isk was a major factor, the steep price rises in plex prices would in fact suggest there is a quickly increasing amount of isk in the game...not that there was in fact a decrease the last few periods (which there was) Roll

how did u manage to take your own point and then go off on that tangent and get it so wrong?

oh and btw, yeah people are still buying ships, but if ppl dont lose ships they dont buy as many ships trying to replace them.

more incursions, less mining just means more isk, doesnt mean better, doesnt mean squat until you put it into a context of the individual. Roll
[/quote]

You are missing it....say at T=1 a plex is worth 800 mil, a mach costs 800 mil, a plex is $15, and it takes 15 hours of Eve work (blended average) to make a mach. So Eve work is valued at $1 an hour. Now say at T=2 Plex is worth 1.6 bil, a mach costs 400 mil, a plex is $15, and it still takes 15 hours of Eve work to make a mach. Now Eve work is valued at $0.25 cents. Plex is a gateway currency that connects $$$ to Isk. It values Eve work - the supply and demand for plex depends on the supply and demand of Eve stuff. If mining is flooding Eve with cheap minerals, and making it super easy and cheap to build ships, this devalues ships in isk terms AND in $$$ terms, which therefore devalues Eve work. And what we are seeing - deflation of Eve stuff in ISK terms but INFLATION of Plex - correlates exactly to the growth rate of Eve stuff eclipsing the growth rate of ISK, making ships deflate in nominal terms, and also the growth rate of Eve stuff eclipsing the supply of Plex, leading ships to deflate in real terms as well. The fact that all eve stuff is deflating while plex is inflating shows that Eve stuff is less in demand - because there is more of it than there is isk in terms of growth! Think about it sir, and all will become clear to you.
Veers Belvar
Swordmasters of New Eden
#111 - 2014-09-16 23:40:21 UTC  |  Edited by: Veers Belvar
Morwen Lagann wrote:


I get the feeling you don't actually know me if you're starting this post off with "as per usual". Telling me that from a Feb. 2014 character is pretty ******* hilarious. Try posting with an older character that I know and maybe I'll take your words with less than the freighter's worth of salt that I've used so far.

I have been paying attention. I've read the entire ******* thread from start to finish. It's why I think you're full of ****.

First: I'm not talking solely about ganking people, as effective as it is. You want to ruin an incursion community's day, you wardec the pilots in them (especially the FCs) and force them to cut their profits by forcing them to either drop into NPC corps or not fly. Incursion communities do not allow pilots with active wardecs to fly with them. End of story.

Second: My mind is well past "PEW PEW EXPLOSIONS", in fact to the point where I honestly don't feel like shooting anything for a while, player, NPC or otherwise. Mostly because I'm taking a break after an AT12 run. As above, there are ways to deal with this that don't involve ganking. If you don't want to shell out for them then that's your goddamn problem and you need to HTFU. CCP should not be in the habit of punishing players for entirely legitimate ingame activity. If CCP didn't want it to be possible for Incursions to be closed as rapidly as possible, it would already not be possible.

Third: CODE, as dumb as some of them are, are still acting within the confines of the rules of the game. So are TVP and ISN. If they're having fun doing it, more power to them. If they're generating tears as a result from people who can't adapt to a changing environment, even more power to them.

Fourth: Fleets require well past 40 pilots for a good survival rate in a mothership site. This mythical '30 people' is a crock of ****. Beyond that, that power rests in the hands of ANY group of players who want to (and can) field a fleet to take down the mothership. It happens all the time, and was going on well before this current spate of poppings. So many times I'd tab into the ISN or TVP channels to see a bunch of finger-pointing at one group or another about a mothership being popped early. Sometimes they'd agree on who did it, sometimes they wouldn't.

Back to my point, however: Your "point", as poorly-grounded as it is, has nothing to do with my suggestion about incursions. Kindly refrain from trying to connect the two when you are clearly incapable of doing so.



Oh man....you just made my day. This is one of the most hilarious posts I've ever read on the forums, you would absolutely have a promising career as a stand up comic. This is my main by the way, so I got no one else to post with. Let me guess though, you singlehandedly destroyed BoB, are a lifelong Goon, and some suspect an actual alt of Mittens? Well played, sir.

FIRST: Wardeccing the pilots? Brilliant idea, Sherlock. I'm amazed no one has ever thought of that idea before. You have literally revolutionized incursion interdiction. Oh wait, did you happen to peruse the 42 page whine over 1 man corps dodging wardeccs? https://forums.eveonline.com/default.aspx?g=posts&t=372423&p=42 Oh dear. Did you in your infinite wisdom happen to know that only, say, 90% of incursion runners use that 1-man corp (with a few alts maybe) setup? Oh dear, I guess that makes your first suggestion a giant pile of FAIL. Kudos on the effort though, it definitely takes some to come up with a solution that literally lights 50 million isk on fire per wardecc to accomplish nothing.

Second: Completely vapid with no point made other than "look at me I flew in the AT." Congrats - I seriously hope you were better at that than at coming up with solutions to interdict incursions - because if not some of the other teams may have been subsidizing your tournament participation.

Third: Yes, no one claimed otherwise. The point was that the rules should change, not to get bans for CODE, TVP, or ISN. Unclear how this helps prevent the moms from popping.

Fourth: hahahahhaha. You don't think 30 people can do a mom site? You must be joking. 3 guys with ISBoxer controlling 10 ships each could do it. But hey, back up your words. Would you like to bet 50 billion Isk that I can do a mom site with a 30 man fleet and not lose more than one ship? Put your money where your mouth is 2008 vet.

Please please please do some actual research next time before posting. On the other hand, you were good for some comic relief. If your entire post was a giant troll - well done and keep it up.
Daichi Yamato
Jabbersnarks and Wonderglass
#112 - 2014-09-16 23:55:48 UTC
it devalues eve work relative to the dollar. so...? at this point your picking up apples and saying they are oranges.

This is why ppl keep saying your missing the point. You take a discussion on in game mining rewards and start talking about how many dollars per second you can make in eve, which only matters if you deal in plexes or are a RMT'er.

PLEX inflation =/= in game inflation.

you may as well say it devalues eve work relative to cup cakes, orange peels and leather belts. The inflation most ppl are referring to when they are talk about the eve economy inflating/deflating is not related to real world currency, items or even time.

Think about it, and all will become clear to you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#113 - 2014-09-17 01:29:03 UTC
Daichi Yamato wrote:
it devalues eve work relative to the dollar. so...? at this point your picking up apples and saying they are oranges.

This is why ppl keep saying your missing the point. You take a discussion on in game mining rewards and start talking about how many dollars per second you can make in eve, which only matters if you deal in plexes or are a RMT'er.

PLEX inflation =/= in game inflation.

you may as well say it devalues eve work relative to cup cakes, orange peels and leather belts. The inflation most ppl are referring to when they are talk about the eve economy inflating/deflating is not related to real world currency, items or even time.

Think about it, and all will become clear to you.


You are confused again...Read up on real versus nominal inflation. The fact is that ISK prices of Eve stuff is declining, hence we have sustained nominal deflation. Now if Plex was also deflating by the same amount, we would have stasis, which would mean that the growth rate of isk is slower than the growth rate of stuff, but the supply of stuff and demand for stuff (in $$$ terms) has not changed. Ditto if we saw nominal inflation of stuff, and Plex inflating by the same amount. In real terms that would be stasis. Here, where stuff and Plex are moving in OPPOSITE directions, what we have is a glut of stuff relative to $$$ demand for it through Plex - which means massive deflation of Eve stuff. Guess what causes that? Mining. Use your brain. Think. If we had too many isk faucets, we would see inflation of Eve stuff and inflation of Plex. The fact that we have a deflation of Eve stuff shows that the problem isn't ISK faucets, the problem is too much mining. Go read an Economics book, I don't have the time to teach high school level stuff here.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#114 - 2014-09-17 02:33:48 UTC
Veers Belvar wrote:
Daichi Yamato wrote:
it devalues eve work relative to the dollar. so...? at this point your picking up apples and saying they are oranges.

This is why ppl keep saying your missing the point. You take a discussion on in game mining rewards and start talking about how many dollars per second you can make in eve, which only matters if you deal in plexes or are a RMT'er.

PLEX inflation =/= in game inflation.

you may as well say it devalues eve work relative to cup cakes, orange peels and leather belts. The inflation most ppl are referring to when they are talk about the eve economy inflating/deflating is not related to real world currency, items or even time.

Think about it, and all will become clear to you.


You are confused again...Read up on real versus nominal inflation. The fact is that ISK prices of Eve stuff is declining, hence we have sustained nominal deflation. Now if Plex was also deflating by the same amount, we would have stasis, which would mean that the growth rate of isk is slower than the growth rate of stuff, but the supply of stuff and demand for stuff (in $$$ terms) has not changed. Ditto if we saw nominal inflation of stuff, and Plex inflating by the same amount. In real terms that would be stasis. Here, where stuff and Plex are moving in OPPOSITE directions, what we have is a glut of stuff relative to $$$ demand for it through Plex - which means massive deflation of Eve stuff. Guess what causes that? Mining. Use your brain. Think. If we had too many isk faucets, we would see inflation of Eve stuff and inflation of Plex. The fact that we have a deflation of Eve stuff shows that the problem isn't ISK faucets, the problem is too much mining. Go read an Economics book, I don't have the time to teach high school level stuff here.


My wise learned friend, this is probably the first time the economy has a deflation. This is a good thing for most people's market power, unless the only thing you consume is plex.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Valleria Darkmoon
Imperial Academy
Amarr Empire
#115 - 2014-09-17 03:50:10 UTC
Mocam wrote:
No.

If you propose something like new level 6 type of missions that are team focused - fine but not this.

Incursions were designed to be competitive. If you can't compete with someone going after the top target - that's your problem and not a game design issue.

You just stated that incursions were designed to be competitive, well what's more competitive than allowing someone a means to sabotage your progress short of suiciding to kill your shiny incursion ships?

The solution to every underdog situation should not be to simply find a way to make your fist bigger, this is the philosophy that ends up with a blue doughnut.

By the way level 5 missions are plenty profitable on the LP alone we really don't need a bigger source of LP.

Reality has an almost infinite capacity to resist oversimplification.

Brutalis Furia
Hammer and Anvil Industries
#116 - 2014-09-17 04:08:17 UTC
Daichi Yamato wrote:
-snip-
It is more an argument for making incursion style missions, with less exclusivity and less payaouts.


An Idea:

Tie mission difficulty to agent standing. Agent levels would then dictate the size of the fleet. Want to fly a L3 solo mission? Go to an L1 agent you have a 4.0-5.9 standing with. Want to fly a L1 mission with a large fleet of friends? Find an L5 agent with standing less than 2.0.

On another note, I find it annoying that too much of this thread is filled with counter-productive arguments without furthering the thought process. This is the Features and Ideas section, people. Not all are good, and not all are bad, but the worst type are the great ones that don't get said because the environment is too hostile.

As to the issue of there not being a problem at all, I'm of the opinion that there is a problem (for the record). I believe this because paying (by $$ or PLEX) customers are complaining. I'd like to see more ideas on how to fix this problem (even bad ideas) than more argument on why there isn't a problem, and leave the final decision as to there being a problem to CCP.
Donnachadh
United Allegiance of Undesirables
#117 - 2014-09-17 05:21:05 UTC
Veers Belvar wrote:
All you are really doing is showing the need for effective punishments in Eve. Bad activity in the game carries no real consequences, hence the joyous desire of many players to achieve Lose-Lose solutions, and the difficulty in using diplomacy to arrive at Win-Win solutions. Basically the total lack of any real punishment for messing everyone over, and the fact that a lot of people delight in doing so, is precisely why giving a few players the ability to shut down all highsec incursions is rather crazy. If excessive mom-popping resulted in a 60 day sentence in "Eve-jail" I assure you that fewer players would pursue it. .


Other than offending you just what have these people done to deserve any punishment from CCP?
Have they violated the TOS?
Have they used some form of exploit to accomplish this?
Are they using some form of illegal software to accomplish this?
If they are doing any of the above then you should not be here in the forums you should be filing official reports of misconduct and supplying CCP with any and all information you have to prove your case.

I find it very interesting that over the course of this topic you have transitioned from calling this "early mom popping" to "excessive mom popping" and I wonder which you really believe it is?

None of this changes the fact that you still fail to understand the most basic aspect of this whole situation.

CCP created incursions.
CCP placed into that code a set of conditions that once met the mom site would spawn.
CCP placed into that code the conditions that if the mom site was cleared the incursion ended.
If a group of players(size is not important here) sees that the mom site has spawned, and that group of players clears the mom site ending the incursion there is nothing going on here but game as intended. There is no possibility for "early mom popping" or even "excessive mom popping".

Going back to a time long before the Veers Belvar character ever entered the EVE universe, I am not sure about the person behind the character but things you say lead me to believe that you have not been in the game any longer than Veers. Anyway excuse me I ramble again. A long time ago CCP proposed the idea of incursions and they were radically different than what we know today. After a severe verbal beating at the hands of the players CCP wisely choose to go back and re-work the idea of incursions ultimately ending with what we have today. They were intended to be few in number and they were intended to offer new, challenging and exciting game play based around a lore they created. As is often the case with things CCP puts into this game we the players have morphed it into something that was not intended or even thought possible when it the idea was first floated out to the public.

Does the incursion side of the game need some adjustments? maybe but what remains the real problem. Certainly CCP should not go back on the lore created for incursions so that places some limitations. Accounting for the negative effects on all of the non-incursion players in the affected systems must be accounted for as well. The ISK versus risk needs to be looked at as does the ISK/LP payouts especially if they make more incursions available.
Veers Belvar
Swordmasters of New Eden
#118 - 2014-09-17 05:36:25 UTC  |  Edited by: Veers Belvar
Donnachadh wrote:


Other than offending you just what have these people done to deserve any punishment from CCP?
Have they violated the TOS?
Have they used some form of exploit to accomplish this?
Are they using some form of illegal software to accomplish this?
If they are doing any of the above then you should not be here in the forums you should be filing official reports of misconduct and supplying CCP with any and all information you have to prove your case.




Your post is too long to read and respond to now. Just one clarification though. My idea of "Eve jail" was not meant for EULA/TOS violaters. It was meant for -10 sec status gankers, scammers, mom poppers, etc.... People who do allowed things, but who either get punished by CONCORD or would be punished by an "Eve Highsec Government" for harming other people. The punishment would be forced dockup for a set number of days, etc.... Sorry, just had to make that clear - I was not accusing anyone of EULA violations, etc....

Edit - and to be clear, my point was to say that if such a thing existed, like in RL, anti-social activity, like denying everyone else the opportunity to run incursions just to **** them off, would be punished by jail and presumably significantly lessen in occurrence. Since there is no "Eve jail" other fixes are required. Also read the rest of your post and I have already addressed everything there, so nothing new to add.
Donnachadh
United Allegiance of Undesirables
#119 - 2014-09-17 05:47:10 UTC
Veers Belvar wrote:

And yes, the lack of punishment explains a lot of activity in Eve that we don't see in RL - suicide ganking, -10 sec status, scamming, market manipulation, etc...


As a former police officer and now a concerned citizen I hope to hell that this statement was off the cuff or not thought out very well and I hope it was not intended as it sounds. You see EVE my good sir is exactly like real life in all it's ugly as well as all it's good aspects.

Every night when i read the papers there is another senseless murder or someone got angry or just weird and shot/stabbed/beat someone very much like the suicide gankings here in game. Here it is just pixels out in real life it is real blood and real people being hurt/killed with real families that suffer for a lifetime and all of these things happen for the most crazy reasons. A local one for me awhile back was a teenage boy who shot a classmate because she would not go to the prom with him. Lucky for the young lady and her family she survived the attack and lucky for society that young man is in jail for a very long time with no chance to get out.

OK you got me on the -10 sec status the only RL thing I can come up with that is close would be a criminal record, and yet in a lot of ways they have the same affect. In EVE low sec status prevents players from accessing parts of space in the same way that a criminal record prevents some people from obtaining certain privileges or access to some portions of our society.

And let's not get started about scamming people. There are estimates that here in the US alone scammers cost those over the age of 60 more than a billion dollars a year and that sir is just a very small fragment of the population and a very small fragment of the scams that go on everyday.

Do you really think that market manipulations only exist in a game? The recession that the US has been dealing with for the past few years was caused in part by some big time stock and mortgage market manipulations. Go to the library or look online and you can find an almost limitless number fo articles about market manipulations of one sort or another.

And least we not forget the good side. In real life there are those who dedicate their lives and in some cases a substantial portion of their personal wealth just to help those that are not as fortunate and here in EVE we have players like The Angel Project and her supporters that freely give out help and advice and well as bilions of ISK of stuff to new players.

No sir, I am afraid that EVE in all its good and bad is very much a reflection of all that goes on around us in this world. If you are in a position that you are not aware of these things, or impacted by these things in your life then you are extremely lucky.

To close this one out. All you out there that enjoy the suicide ganking portion of the game please no hate mail, slings and arrows etc. I do not now, never have and never will truly consider you to be the same as these ugly people from real life. I use you to illustrate a point that EVE is in fact like real life. For all I know most of you are outstanding citizens and worthy of much praise in real life.
Veers Belvar
Swordmasters of New Eden
#120 - 2014-09-17 06:02:12 UTC
Donnachadh wrote:
Veers Belvar wrote:

And yes, the lack of punishment explains a lot of activity in Eve that we don't see in RL - suicide ganking, -10 sec status, scamming, market manipulation, etc...


As a former police officer and now a concerned citizen I hope to hell that this statement was off the cuff or not thought out very well and I hope it was not intended as it sounds. You see EVE my good sir is exactly like real life in all it's ugly as well as all it's good aspects.

Every night when i read the papers there is another senseless murder or someone got angry or just weird and shot/stabbed/beat someone very much like the suicide gankings here in game. Here it is just pixels out in real life it is real blood and real people being hurt/killed with real families that suffer for a lifetime and all of these things happen for the most crazy reasons. A local one for me awhile back was a teenage boy who shot a classmate because she would not go to the prom with him. Lucky for the young lady and her family she survived the attack and lucky for society that young man is in jail for a very long time with no chance to get out.

OK you got me on the -10 sec status the only RL thing I can come up with that is close would be a criminal record, and yet in a lot of ways they have the same affect. In EVE low sec status prevents players from accessing parts of space in the same way that a criminal record prevents some people from obtaining certain privileges or access to some portions of our society.

And let's not get started about scamming people. There are estimates that here in the US alone scammers cost those over the age of 60 more than a billion dollars a year and that sir is just a very small fragment of the population and a very small fragment of the scams that go on everyday.

Do you really think that market manipulations only exist in a game? The recession that the US has been dealing with for the past few years was caused in part by some big time stock and mortgage market manipulations. Go to the library or look online and you can find an almost limitless number fo articles about market manipulations of one sort or another.

And least we not forget the good side. In real life there are those who dedicate their lives and in some cases a substantial portion of their personal wealth just to help those that are not as fortunate and here in EVE we have players like The Angel Project and her supporters that freely give out help and advice and well as bilions of ISK of stuff to new players.

No sir, I am afraid that EVE in all its good and bad is very much a reflection of all that goes on around us in this world. If you are in a position that you are not aware of these things, or impacted by these things in your life then you are extremely lucky.

To close this one out. All you out there that enjoy the suicide ganking portion of the game please no hate mail, slings and arrows etc. I do not now, never have and never will truly consider you to be the same as these ugly people from real life. I use you to illustrate a point that EVE is in fact like real life. For all I know most of you are outstanding citizens and worthy of much praise in real life.



Ok, chillax a bit buddy, I think you are getting riled up here. I don't want you to overanalyze my off the cuff remarks. All I was pointing out is that even in highsec, New Eden is essentially a lawless society. Stealing is explicitly legal, suicide ganking and podding, even when done repeatedly, lead to a 15 minute timeout. Isk doubling, even when the person repeatedly does not double the isk, leads to no consequences. Rampant market manipulation is the rule, not the exception, ditto monopolization, margin scams, etc.... It's like the US economy minus the entire corpus of Antitrust law. Awoxing, corporate theft, these things are explicitly legal. This is nothing like RL.

This is not a bash on Eve, this is the way it was designed. But you need to appreciate the implications of that. In RL the incursion communities would sit down, realize that letting spawns go into withdraw benefits everyone, and make it happen. In Eve, players delight in going into Lose-Lose scenarios just to cause the maximum level of rage. There are no consequences to anti-social conduct. It's a video game so the lost ISK is often met with a shrug, and there is no government to pass laws against it and put the offenders in "Eve jail." That's why diplomacy has failed here, and basically everywhere else in Eve - because there just aren't any real consequences for bad faith and bad behavior - it's basically a system based on anarchy.

What this means for incursions is that the players are not going to be able to sort out keeping incursions available in highsec. If CCP wants that option to be available, and I believe that it does, it behooves them to prevent 30 people from ruining it for everyone, without any real consequences. That was my point.