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The real solution to "Mom Popping" in Incursions

Author
Amyclas Amatin
SUNDERING
Goonswarm Federation
#61 - 2014-09-15 15:28:49 UTC
Veers Belvar wrote:
Amyclas Amatin wrote:
[quote=Veers Belvar]

What I'm saying is that the risk of suicide ganking is not sufficient, in my opinion, to bring the risk for your level of income to sane levels. More aggression mechanics are needed to increase said risk, or nerfs are needed to lower income to suit the level of risk.



Well the risk/reward, if calculated properly is similar to SOE L4s, and I would venture that the top caliber miners, haulers, traders etc... make more. Ditto for the people carrier ratting in safe parts of null. But feel free to ask CCP to massively increase the risks of making income in highsec, I'm sure that will prove real popular.


Carrier ratting in null has dead carriers to show for it, and those are (mostly) by the hands of enemy players.

Now if incursion runners could fall into the hands of the players, it would be balanced.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Daichi Yamato
Jabbersnarks and Wonderglass
#62 - 2014-09-15 16:04:21 UTC
Veers Belvar wrote:
Daichi Yamato wrote:
36 hours!!!! ohh shii'

do something else?
edit....and ppl argue that war decs stop you doing anything for 7 days


yes, but it is happening OVER AND OVER AND OVER.....5 hours of activity and then 24 hours of none, repeatedly, is not fun.


Jesus christ the entitlement. You dont have a right to run incursions. Fight for them!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#63 - 2014-09-15 16:20:59 UTC  |  Edited by: Veers Belvar
Daichi Yamato wrote:
Veers Belvar wrote:
Daichi Yamato wrote:
36 hours!!!! ohh shii'

do something else?
edit....and ppl argue that war decs stop you doing anything for 7 days


yes, but it is happening OVER AND OVER AND OVER.....5 hours of activity and then 24 hours of none, repeatedly, is not fun.


Jesus christ the entitlement. You dont have a right to run incursions. Fight for them!


Fight? Whom should I fight? You realize this is highsec, right? It's not practical to inflict enough damage through suicide ganking to actually deter people from doing mom sites.

Edit - actually another good example of a person misunderstanding highsec mechanics. Pew Pew is not the main PvP in highsec - it's diplomacy, trading, competition, etc... not "fighting." Eve is about a lot more than blowing up other players' ships.
Veers Belvar
Swordmasters of New Eden
#64 - 2014-09-15 16:28:08 UTC
Amyclas Amatin wrote:
[quote=Veers Belvar]

Carrier ratting in null has dead carriers to show for it, and those are (mostly) by the hands of enemy players.

Now if incursion runners could fall into the hands of the players, it would be balanced.


Do miners, mission runners, traders, haulers, scammers, etc... face any special risks? No. Why? Because it's highsec. The risk in highsec is suicide ganking, that still applies here. There is no need for more risk.

And carrier ratting in the ultra-safe blue donut part of nullsec does not result in dead carriers. If anything, it's even safer than highsec.
Daichi Yamato
Jabbersnarks and Wonderglass
#65 - 2014-09-15 16:39:57 UTC
Veers Belvar wrote:
Daichi Yamato wrote:
Veers Belvar wrote:
Daichi Yamato wrote:
36 hours!!!! ohh shii'

do something else?
edit....and ppl argue that war decs stop you doing anything for 7 days


yes, but it is happening OVER AND OVER AND OVER.....5 hours of activity and then 24 hours of none, repeatedly, is not fun.


Jesus christ the entitlement. You dont have a right to run incursions. Fight for them!


Fight? Whom should I fight? You realize this is highsec, right? It's not practical to inflict enough damage through suicide ganking to actually deter people from doing mom sites.

Edit - actually another good example of a person misunderstanding highsec mechanics. Pew Pew is not the main PvP in highsec - it's diplomacy, trading, competition, etc... not "fighting." Eve is about a lot more than blowing up other players' ships.


Yeah, thanks for pointing that out to me.

You say its not practical to gank em. Whats the bet you havent even tried...?

you dont have a right to run incursions. The incursions are not being ended prematurely, they are being completed when they are supposed to be. If there arent incursions to run go into WH's or something. christ man.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#66 - 2014-09-15 16:50:05 UTC
Daichi Yamato wrote:


Yeah, thanks for pointing that out to me.

You say its not practical to gank em. Whats the bet you havent even tried...?

you dont have a right to run incursions. The incursions are not being ended prematurely, they are being completed when they are supposed to be. If there arent incursions to run go into WH's or something. christ man.


You are confused. I've defended against the ganks and seen how ineffective even well planned ones are. I'm also somewhat familiar with the massive wealth of leadership, which makes inflicting a few billion isk of damage pointless.

That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double. There is no reason incursions should be the ONLY game mechanic that can be arbitrarily shut down by a few people with some battleships and a couple of hours to burn. How about we shut down all suicide ganking for 36 hours and see if the gankers are happy to just "go into WH's or something."
Amyclas Amatin
SUNDERING
Goonswarm Federation
#67 - 2014-09-15 17:34:41 UTC
Veers Belvar wrote:
Daichi Yamato wrote:


Yeah, thanks for pointing that out to me.

You say its not practical to gank em. Whats the bet you havent even tried...?

you dont have a right to run incursions. The incursions are not being ended prematurely, they are being completed when they are supposed to be. If there arent incursions to run go into WH's or something. christ man.


You are confused. I've defended against the ganks and seen how ineffective even well planned ones are. I'm also somewhat familiar with the massive wealth of leadership, which makes inflicting a few billion isk of damage pointless.

That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double. There is no reason incursions should be the ONLY game mechanic that can be arbitrarily shut down by a few people with some battleships and a couple of hours to burn. How about we shut down all suicide ganking for 36 hours and see if the gankers are happy to just "go into WH's or something."


It is wonderful that you can defend against ganks. Now if there were some way to wardec you in a way that could prevent you from simply hopping corp to run incursions, then high-sec incursions would be balanced.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

James Baboli
Warp to Pharmacy
#68 - 2014-09-15 18:14:12 UTC
Amyclas Amatin wrote:
Veers Belvar wrote:
Daichi Yamato wrote:


Yeah, thanks for pointing that out to me.

You say its not practical to gank em. Whats the bet you havent even tried...?

you dont have a right to run incursions. The incursions are not being ended prematurely, they are being completed when they are supposed to be. If there arent incursions to run go into WH's or something. christ man.


You are confused. I've defended against the ganks and seen how ineffective even well planned ones are. I'm also somewhat familiar with the massive wealth of leadership, which makes inflicting a few billion isk of damage pointless.

That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double. There is no reason incursions should be the ONLY game mechanic that can be arbitrarily shut down by a few people with some battleships and a couple of hours to burn. How about we shut down all suicide ganking for 36 hours and see if the gankers are happy to just "go into WH's or something."


It is wonderful that you can defend against ganks. Now if there were some way to wardec you in a way that could prevent you from simply hopping corp to run incursions, then high-sec incursions would be balanced.

Which used to be one of the few mechanics used to interdict large sections of incursions (back when excessive corp hopping was considered an exploit, and thus bannable) and this is no longer easy if possible.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Veers Belvar
Swordmasters of New Eden
#69 - 2014-09-15 18:19:03 UTC
James Baboli wrote:
Amyclas Amatin wrote:
Veers Belvar wrote:
Daichi Yamato wrote:


Yeah, thanks for pointing that out to me.

You say its not practical to gank em. Whats the bet you havent even tried...?

you dont have a right to run incursions. The incursions are not being ended prematurely, they are being completed when they are supposed to be. If there arent incursions to run go into WH's or something. christ man.


You are confused. I've defended against the ganks and seen how ineffective even well planned ones are. I'm also somewhat familiar with the massive wealth of leadership, which makes inflicting a few billion isk of damage pointless.

That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double. There is no reason incursions should be the ONLY game mechanic that can be arbitrarily shut down by a few people with some battleships and a couple of hours to burn. How about we shut down all suicide ganking for 36 hours and see if the gankers are happy to just "go into WH's or something."


It is wonderful that you can defend against ganks. Now if there were some way to wardec you in a way that could prevent you from simply hopping corp to run incursions, then high-sec incursions would be balanced.

Which used to be one of the few mechanics used to interdict large sections of incursions (back when excessive corp hopping was considered an exploit, and thus bannable) and this is no longer easy if possible.


Will never work - can always just be in npc corp
DlCK PETER JOHNSON
IGBFT Holding
I Got Banned For That
#70 - 2014-09-15 18:25:14 UTC
Ele Rebellion wrote:
The actions of few affect many.

If you want the mom to stay alive longer... well then its simple. Stop Running With ISN
Right now the mom popping is retaliation to the actions of an ISN FC. Had this person shown a little respect, (the respect that the other communities would have shown him had the roles been reversed) then there would be far less mom popping going on.

For those that have not read The End Game know that TVP is popping moms only as ISN undocks their fleets. If ISN stops undocking fleets, then TVP will stop popping moms.

Btw, I highly recommend visiting TVP's website and reading the top article here http://thevalhallaproject.info/news.html to understand why things currently are as they are.
Instead of asking CCP to "fix" this.. lets fix the problem ourselves as is the way the game intends for problems to be solved.


So you're saying that for TVP to stop popping moms ISN has to stop undocking. So you're saying that TVP will repeatedly pop moms until ISN stops undocking... TVP is openly admitting that they're going to pop moms... because ISN undocks... and that they'll follow ISN everywhere and pop all moms if ISN undocks...

That sounds like griefing/harassment to me. According to the EULA, as TVP is openly admitting they're going to go after the moms every time ISN undocks an hq fleet, TVP is admitting to griefing/harassment. That's a perma-banhammer-able offense.

I have half a mind to petition this.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#71 - 2014-09-15 18:53:41 UTC
Gizznitt Malikite wrote:

Instead, it should be another form of conflict. Give the communities a means of preventing the mom from spawning.

Group A works to spawn the Mom and end the incursion. Give Group B a mechanic to keep the Mom from spawning. You find this tug and pull options in Sov warfare, in Faction Warfare, lets add it to incursions.

It is pretty simple:
Add a new type of site that INCREASES the incursion influence bar, and ultimately inhibits the Mom site from spawning.



I find your proposal thought provoking and I actually agree in principle.

That being said, I'd like to see the ability for certain incursion groups to be able to "save the mom" with logi fleets (ala PL keeping the last FotR Nyx alive long enough) to cause an outcry from certain communities (cough* TVP cough*) and then bring in snipers to pop some folks from uber LR in a super lagg infested cripplenode.

Who needs wardecs when the Sansha are in local....

After all, TVP rage tears best tears.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#72 - 2014-09-15 19:06:51 UTC
Ele Rebellion wrote:
The actions of few affect many.

If you want the mom to stay alive longer... well then its simple. Stop Running With ISN
Right now the mom popping is retaliation to the actions of an ISN FC. Had this person shown a little respect, (the respect that the other communities would have shown him had the roles been reversed) then there would be far less mom popping going on.

For those that have not read The End Game know that TVP is popping moms only as ISN undocks their fleets. If ISN stops undocking fleets, then TVP will stop popping moms.

Btw, I highly recommend visiting TVP's website and reading the top article here http://thevalhallaproject.info/news.html to understand why things currently are as they are.
Instead of asking CCP to "fix" this.. lets fix the problem ourselves as is the way the game intends for problems to be solved.


Your an idiot for believing propaganda layden dribble like this.. much less re-posting it. But its obvious where your loyalties are with lobbying like that.

TVP have been rage popping MOMs for being unable to compete in HQ Contests with ISN long before the well spun "fleet looting incident" and allegations against Noble.

No... the true solution is one we don't even have to post suggestions about. Eve is about conflict and the slow drivers behind it.

ISN should get off their moral high horse... scratch their "don't dec incursion communities" rule and go after TVP corp for corp, alt for alt.

Should TVP cut off its nose to spite its face by dropping their incursion alts into NPC corps to avoid this...

Then ISN have enough isk to pay the new order to consider anything in the TVP channels / Fleets as bot aspirants violating the code, or to get the standard Marmite ilk to take out the trash in or around any active incursion zone. More pew, isk gets passed around like a village bicycle, TVP rages like the days of olden and the rest of us are kept young by the ensuing local drama that plays out in game or on the forums.

/my 2 cents.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

James Baboli
Warp to Pharmacy
#73 - 2014-09-15 19:13:14 UTC
Asuka Solo wrote:
Gizznitt Malikite wrote:

Instead, it should be another form of conflict. Give the communities a means of preventing the mom from spawning.

Group A works to spawn the Mom and end the incursion. Give Group B a mechanic to keep the Mom from spawning. You find this tug and pull options in Sov warfare, in Faction Warfare, lets add it to incursions.

It is pretty simple:
Add a new type of site that INCREASES the incursion influence bar, and ultimately inhibits the Mom site from spawning.



I find your proposal thought provoking and I actually agree in principle.

That being said, I'd like to see the ability for certain incursion groups to be able to "save the mom" with logi fleets (ala PL keeping the last FotR Nyx alive long enough) to cause an outcry from certain communities (cough* TVP cough*) and then bring in snipers to pop some folks from uber LR in a super lagg infested cripplenode.

Who needs wardecs when the Sansha are in local....

After all, TVP rage tears best tears.

All it takes is removing the scripted immunity of sansha rats to RR.......

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Veers Belvar
Swordmasters of New Eden
#74 - 2014-09-15 23:08:53 UTC
Bang - all incursions down again.....But no worries being able to only run incursions 15% of the time is obviously WAD.
Daichi Yamato
Jabbersnarks and Wonderglass
#75 - 2014-09-16 01:47:15 UTC
Veers Belvar wrote:


That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double.


you dont have a right to gank, run missions, mine or trade, or isk double.

What makes you think you do?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#76 - 2014-09-16 01:53:48 UTC
Daichi Yamato wrote:
Veers Belvar wrote:


That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double.


you dont have a right to gank, run missions, mine or trade, or isk double.

What makes you think you do?


The fact that you can do or attempt to do those things at any given moment in highsec. There is no arbitrary game mechanic that makes them cease to exist for 36 hours. How about we put in a new site called "suicide ganking prevention site" which is similar to a mom site, and if done prevents all suicide ganking in highsec for 36 hours?
Daichi Yamato
Jabbersnarks and Wonderglass
#77 - 2014-09-16 02:12:43 UTC
do you mean something more like if someone suicide ganks all possible targets in the game and then there are nothing but pods left, then there is no suicide ganking for 36 hours?

cause that would be about right.

just like if someone mined every rock in the game there wouldnt be any mining till down time.

no you still dont have a right to either. incursions are a more limtied resource than most other activities. luckily it pays REALLY well. get over it FFS.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#78 - 2014-09-16 02:20:52 UTC
Daichi Yamato wrote:
do you mean something more like if someone suicide ganks all possible targets in the game and then there are nothing but pods left, then there is no suicide ganking for 36 hours?

cause that would be about right.

just like if someone mined every rock in the game there wouldnt be any mining till down time.

no you still dont have a right to either. incursions are a more limtied resource than most other activities. luckily it pays REALLY well. get over it FFS.


No I mean if someone completes a simple site then the game simply would not let you suicide gank or mine for 36 hours....that would be just....crazy, huh?
Donnachadh
United Allegiance of Undesirables
#79 - 2014-09-16 02:25:58 UTC
Veers Belvar wrote:
Daichi Yamato wrote:
Veers Belvar wrote:


That's like saying you don't have the right to suicide gank, or run missions, or mine, or trade, or isk double.


you dont have a right to gank, run missions, mine or trade, or isk double.

What makes you think you do?


The fact that you can do or attempt to do those things at any given moment in highsec. There is no arbitrary game mechanic that makes them cease to exist for 36 hours. How about we put in a new site called "suicide ganking prevention site" which is similar to a mom site, and if done prevents all suicide ganking in highsec for 36 hours?


The gankers would have a field day trying to prevent everyone and anyone from getting into the site. And ultimately when enough people did get into the site to shut down the gankers they would simply go run mission/ratting or anyone of the many other ways there are of repairing the sec status hit they take by ganking. And presto 36 hours later it is back to life as usual. You see because unlike you the gankers always have something else they need to do or want to do.

I am beginning to really feel sorry for you. There is this great big sand box of a game with dozens of wonderful things to do and experiment with yet all you can do is ***** about a petty little lovers quarrel that only affects a very small part of the game. aS they say "to bad so sad"
Veers Belvar
Swordmasters of New Eden
#80 - 2014-09-16 02:33:27 UTC
Donnachadh wrote:


The gankers would have a field day trying to prevent everyone and anyone from getting into the site. And ultimately when enough people did get into the site to shut down the gankers they would simply go run mission/ratting or anyone of the many other ways there are of repairing the sec status hit they take by ganking. And presto 36 hours later it is back to life as usual. You see because unlike you the gankers always have something else they need to do or want to do.

I am beginning to really feel sorry for you. There is this great big sand box of a game with dozens of wonderful things to do and experiment with yet all you can do is ***** about a petty little lovers quarrel that only affects a very small part of the game. aS they say "to bad so sad"


You must be joking....go check some of the threads about wardeccing and ganking...the idea that the gankers would just shrug and accept 36 straight hours of no ganking is just laughable, especially if it kept happening every third day. CODE would literally disband. But whatever dude, I'm sure you know best.