These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

The real solution to "Mom Popping" in Incursions

Author
baltec1
Bat Country
Pandemic Horde
#41 - 2014-09-15 05:49:42 UTC
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.
Alvatore DiMarco
Capricious Endeavours Ltd
#42 - 2014-09-15 06:05:13 UTC
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


Posting to confirm that this did happen and was known as the Gallente Ice Interdiction.
Veers Belvar
Swordmasters of New Eden
#43 - 2014-09-15 06:06:34 UTC
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


No they aren't - attempts to actually disrupt incursions in a similar fashion have been a spectacular failure. Apparently even the Goons failed at it. See https://forums.eveonline.com/default.aspx?g=posts&t=366607&p=3
This disruption is caused by incursion runners themselves, and is 100% the result of CCP putting in an arbitrary site that closes down the incursion. Without that, no one would be disrupting incursions (everyone else who tried quickly gave up). It probably helps that most incursion runners are nullsec alts and not the usual highsec jokers.
baltec1
Bat Country
Pandemic Horde
#44 - 2014-09-15 06:07:32 UTC
Alvatore DiMarco wrote:
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


Posting to confirm that this did happen and was known as the Gallente Ice Interdiction.


That was the first one in October run by the CFC as a whole. The Caldari interdiction came the following Febuary.
baltec1
Bat Country
Pandemic Horde
#45 - 2014-09-15 06:15:03 UTC
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


No they aren't - attempts to actually disrupt incursions in a similar fashion have been a spectacular failure. Apparently even the Goons failed at it. See https://forums.eveonline.com/default.aspx?g=posts&t=366607&p=3
This disruption is caused by incursion runners themselves, and is 100% the result of CCP putting in an arbitrary site that closes down the incursion. Without that, no one would be disrupting incursions (everyone else who tried quickly gave up). It probably helps that most incursion runners are nullsec alts and not the usual highsec jokers.


Nobody has tried to disrupt them in the mannor we did with the interdictions.
James Baboli
Warp to Pharmacy
#46 - 2014-09-15 06:42:00 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


No they aren't - attempts to actually disrupt incursions in a similar fashion have been a spectacular failure. Apparently even the Goons failed at it. See https://forums.eveonline.com/default.aspx?g=posts&t=366607&p=3
This disruption is caused by incursion runners themselves, and is 100% the result of CCP putting in an arbitrary site that closes down the incursion. Without that, no one would be disrupting incursions (everyone else who tried quickly gave up). It probably helps that most incursion runners are nullsec alts and not the usual highsec jokers.


Nobody has tried to disrupt them in the mannor we did with the interdictions.

Contrary to that, several people and groups have tried. the highly mobile nature of incursions, along with the large spread of systems for most fleets means that if a group comes in and externally announces (in a credible manner) that they will interdict incursions, then the communities will collude again and spread out so that there is no single easy target with all the fleets in it. Channels do know that the overall incursion community needs to stay healthy or they start having issues. TVP may be the exception, under current leadership, but this is the only exception I can think of.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kell Braugh
Caldari Provisions
Caldari State
#47 - 2014-09-15 07:13:21 UTC
I've never done any incursion-related PvE, but afaik, wasn't the whole point (lore-wise) of these incursions that of "CONCORD needs your help to destroy Sansha's attack force". Not hinder it until your LP gain-peaks and hold it in place while you farm. Destroy. It is pretty clear.

Going out of your way to 'keep the mom alive' seems to be completely against the intentions of the game mechanic, so how is it you think the game should be giving you a counter to preventing it?
Alvatore DiMarco
Capricious Endeavours Ltd
#48 - 2014-09-15 08:37:27 UTC
baltec1 wrote:
Alvatore DiMarco wrote:
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


Posting to confirm that this did happen and was known as the Gallente Ice Interdiction.


That was the first one in October run by the CFC as a whole. The Caldari interdiction came the following Febuary.


This is a perfect example of what happens when you post without reading every single page and aren't well-versed on which ices refine into which isotopes.

Moving on, there was a second interdiction and it was actually successful? Ridiculous.
baltec1
Bat Country
Pandemic Horde
#49 - 2014-09-15 11:15:10 UTC
Alvatore DiMarco wrote:
baltec1 wrote:
Alvatore DiMarco wrote:
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


Posting to confirm that this did happen and was known as the Gallente Ice Interdiction.


That was the first one in October run by the CFC as a whole. The Caldari interdiction came the following Febuary.


This is a perfect example of what happens when you post without reading every single page and aren't well-versed on which ices refine into which isotopes.

Moving on, there was a second interdiction and it was actually successful? Ridiculous.


There have been 4. The last one we didnt even bother to kill anything and the market still exploded in speculation.
baltec1
Bat Country
Pandemic Horde
#50 - 2014-09-15 11:18:58 UTC
James Baboli wrote:
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.


Turns out, high sec as a whole is totally incompetent and did allow a single corp in GSF to shut down all Nitrogen isotope mining in high sec for a month. Incursion runners are just as easy to disrupt.


No they aren't - attempts to actually disrupt incursions in a similar fashion have been a spectacular failure. Apparently even the Goons failed at it. See https://forums.eveonline.com/default.aspx?g=posts&t=366607&p=3
This disruption is caused by incursion runners themselves, and is 100% the result of CCP putting in an arbitrary site that closes down the incursion. Without that, no one would be disrupting incursions (everyone else who tried quickly gave up). It probably helps that most incursion runners are nullsec alts and not the usual highsec jokers.


Nobody has tried to disrupt them in the mannor we did with the interdictions.

Contrary to that, several people and groups have tried. the highly mobile nature of incursions, along with the large spread of systems for most fleets means that if a group comes in and externally announces (in a credible manner) that they will interdict incursions, then the communities will collude again and spread out so that there is no single easy target with all the fleets in it. Channels do know that the overall incursion community needs to stay healthy or they start having issues. TVP may be the exception, under current leadership, but this is the only exception I can think of.


Oh people have tried but they have not been planned or executed all that well.
Donnachadh
United Allegiance of Undesirables
#51 - 2014-09-15 14:07:16 UTC  |  Edited by: Donnachadh
Veers Belvar wrote:

Apparently even the Goons failed at it. See https://forums.eveonline.com/default.aspx?g=posts&t=366607&p=3
This disruption is caused by incursion runners themselves, and is 100% the result of CCP putting in an arbitrary site that closes down the incursion. Without that, no one would be disrupting incursions (everyone else who tried quickly gave up). It probably helps that most incursion runners are nullsec alts and not the usual highsec jokers.


I was there for both the Caldari and the Gallente Ice incursions. Incursions are even more localized than ice is and the entry points to these sites are easily found. So trust me if the GOONS decided to shut down incursions in high sec it WOULD happen and to be honest the carnage of expensive incursion ships and the tears from the incursion runners would be fun to witness.

If CCP wrote into the code for these sites to spawn allowing the incursion to be ended how can you possibly think that these sites are arbitrary? Random in timing, or random as to whether they show up at all maybe, but arbitrary no way.

You keep stating that people are ending these early. This all comes down to how you define "early". Since the mechanic being used to close incursions had to be placed into the code by CCP it is obvious to all of us that these are not being ended "early". In fact they are being closed at a time allowed for by the game mechanic and decided on by players. The only definition of them being ended "early" there can possibly be is one based on the desire/greed of a few players to farm as much ISK/LP as possible from each incursion.

And please spare all of us the complaints about how there is nothing for you to do for 36 hours or so till the next incursion forms. All this does is serve as an indicator of just how isolated you are from the rest of the players and the rest of the game and all that there is to do, but here are some suggestions.
Spend that 36 hours or so interacting with the new players in the game. Hey you could even try to get them interested in running incursions since you think they are the bees knees.
Run a few missions just for giggles.
Or if you find all of the other parts of the game of EVE that boring then simply do something else with your time while you wait out the start of the next incursion. You know things like reading a good book, or maybe watch a little of you favorite TV shows, I can go on but you get the point.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#52 - 2014-09-15 14:12:01 UTC  |  Edited by: Amyclas Amatin
Veers Belvar wrote:
Problems like this are not solved by suicide ganking, mercs, wardeccs, etc.... The sides are all relatively wealthy, and will not be particularly affected by a few ship losses. Highsec disagreements are not solved through shooting people up, they are solved through diplomacy and the proper tweaking of game mechanics. There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.


There needs to be a way to stop 30 people in battleships from making 100-200 million isk an hour. Low sec PVE has its pirates, Null sec PVE has its pirates... but we have this isk fountain in the middle of high-sec. You can't just make a curse without a cure!

What if... we let players work for Sansha, to protect our incursions from those pesky concord loving capsuleers! We could even have corps sign up for the Sansha militia, faction warfare style! And earn ISK and LP for successful incursions! (successful for Sansha)

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Veers Belvar
Swordmasters of New Eden
#53 - 2014-09-15 14:18:45 UTC
Amyclas Amatin wrote:


There needs to be a way to stop 30 people in battleships from making 100-200 million isk an hour. Low sec PVE has its pirates, Null sec PVE has its pirates... but we have this isk fountain in the middle of high-sec. You can't just make a curse without a cure!


Remember than incursion runner isk has to be adjusted for moving, waiting for fleet, light fleets, breaks, etc... It turns out to be similar to competent people blitzing SOE L4s - it's just more fun (and already much more dangerous!). Not to mention that in the last 3 weeks your isk/hour would be better running L2s in a rifter. Incursions are not generating too much ISJ (CCP has already shown the numbers and stated that it is happy with them), the real problem is that so many people in highsec are now unable to experience the most enjoyable form of PvP in the game.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#54 - 2014-09-15 14:20:39 UTC
Veers Belvar wrote:
The real problem is that so many people in highsec are now unable to experience the most enjoyable form of PvP in the game.


What do you mean by this?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Veers Belvar
Swordmasters of New Eden
#55 - 2014-09-15 14:21:49 UTC
Donnachadh wrote:
[quote=Veers Belvar]

I was there for both the Caldari and the Gallente Ice incursions. Incursions are even more localized than ice is and the entry points to these sites are easily found. So trust me if the GOONS decided to shut down incursions in high sec it WOULD happen and to be honest the carnage of expensive incursion ships and the tears from the incursion runners would be fun to witness.

If CCP wrote into the code for these sites to spawn allowing the incursion to be ended how can you possibly think that these sites are arbitrary? Random in timing, or random as to whether they show up at all maybe, but arbitrary no way.

You keep stating that people are ending these early. This all comes down to how you define "early". Since the mechanic being used to close incursions had to be placed into the code by CCP it is obvious to all of us that these are not being ended "early". In fact they are being closed at a time allowed for by the game mechanic and decided on by players. The only definition of them being ended "early" there can possibly be is one based on the desire/greed of a few players to farm as much ISK/LP as possible from each incursion.

And please spare all of us the complaints about how there is nothing for you to do for 36 hours or so till the next incursion forms. All this does is serve as an indicator of just how isolated you are from the rest of the players and the rest of the game and all that there is to do, but here are some suggestions.
Spend that 36 hours or so interacting with the new players in the game. Hey you could even try to get them interested in running incursions since you think they are the bees knees.
Run a few missions just for giggles.
Or if you find all of the other parts of the game of EVE that boring then simply do something else with your time while you wait out the start of the next incursion. You know things like reading a good book, or maybe watch a little of you favorite TV shows, I can go on but you get the point.


Your points are not really relevant. CCP recently cut the respawn timers to make incursions more available. The fact that one group has now decided to consistently close out all incursions, with an intensity never before seen, directly cuts across CCP's move. I should not need to constantly seek other content. Do miners, mission runners, trader, haulers, etc... constantly need to do something else for 36 hours? No. Why? Because CCP never created a mechanic for a small group of players to entirely shut those down. The same should be true for incursions.
Veers Belvar
Swordmasters of New Eden
#56 - 2014-09-15 14:22:36 UTC
Amyclas Amatin wrote:
Veers Belvar wrote:
The real problem is that so many people in highsec are now unable to experience the most enjoyable form of PvP in the game.


What do you mean by this?


Sorry PvE (although incursions do have PvP elements like contests).
Amyclas Amatin
SUNDERING
Goonswarm Federation
#57 - 2014-09-15 14:29:47 UTC  |  Edited by: Amyclas Amatin
Veers Belvar wrote:
Amyclas Amatin wrote:


There needs to be a way to stop 30 people in battleships from making 100-200 million isk an hour. Low sec PVE has its pirates, Null sec PVE has its pirates... but we have this isk fountain in the middle of high-sec. You can't just make a curse without a cure!


Remember than incursion runner isk has to be adjusted for moving, waiting for fleet, light fleets, breaks, etc... It turns out to be similar to competent people blitzing SOE L4s - it's just more fun (and already much more dangerous!). Not to mention that in the last 3 weeks your isk/hour would be better running L2s in a rifter. Incursions are not generating too much ISJ (CCP has already shown the numbers and stated that it is happy with them), the real problem is that so many people in highsec are now unable to experience the most enjoyable form of PvP in the game.



And I've run incursions in null-sec, the pvp effort alone makes it less profitable than in high-sec, nevermind more risky. And we get a puny 50% more payout.

While you deal with light fleets and breaks, we have all of that, AND gatecamps, hotdrops, tackling rats on gates, more ehp on the actual incursion rats, and anyone can come and try stop the fleet, and they have.

We want a way to aggress and stop YOU too! And make your income exposed to a level of risk that we feel it deserves.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Veers Belvar
Swordmasters of New Eden
#58 - 2014-09-15 14:38:36 UTC
Amyclas Amatin wrote:
Veers Belvar wrote:
Amyclas Amatin wrote:


There needs to be a way to stop 30 people in battleships from making 100-200 million isk an hour. Low sec PVE has its pirates, Null sec PVE has its pirates... but we have this isk fountain in the middle of high-sec. You can't just make a curse without a cure!


Remember than incursion runner isk has to be adjusted for moving, waiting for fleet, light fleets, breaks, etc... It turns out to be similar to competent people blitzing SOE L4s - it's just more fun (and already much more dangerous!). Not to mention that in the last 3 weeks your isk/hour would be better running L2s in a rifter. Incursions are not generating too much ISJ (CCP has already shown the numbers and stated that it is happy with them), the real problem is that so many people in highsec are now unable to experience the most enjoyable form of PvP in the game.



And I've run incursions in null-sec, the pvp effort alone makes it less profitable than in high-sec, nevermind more risky. And we get a puny 50% more payout.

While you deal with light fleets and breaks, we have all of that, AND gatecamps, hotdrops, tackling rats on gates, more ehp on the actual incursion rats, and anyone can come and try stop the fleet, and they have.

We want a way to aggress and stop YOU too! And make your income exposed to a level of risk that we feel it deserves.


So go suicide gank people. The same would apply to mission runners, miners, haulers, etc... If you don't like what they are doing CCP always gives you the power to go and blow the up. Personally I think it's ineffective because these people can usually quickly make enough ISK to replace their losses, but you are free to do it as much as you like.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#59 - 2014-09-15 14:46:23 UTC
Veers Belvar wrote:
Amyclas Amatin wrote:
Veers Belvar wrote:
Amyclas Amatin wrote:


There needs to be a way to stop 30 people in battleships from making 100-200 million isk an hour. Low sec PVE has its pirates, Null sec PVE has its pirates... but we have this isk fountain in the middle of high-sec. You can't just make a curse without a cure!


Remember than incursion runner isk has to be adjusted for moving, waiting for fleet, light fleets, breaks, etc... It turns out to be similar to competent people blitzing SOE L4s - it's just more fun (and already much more dangerous!). Not to mention that in the last 3 weeks your isk/hour would be better running L2s in a rifter. Incursions are not generating too much ISJ (CCP has already shown the numbers and stated that it is happy with them), the real problem is that so many people in highsec are now unable to experience the most enjoyable form of PvP in the game.



And I've run incursions in null-sec, the pvp effort alone makes it less profitable than in high-sec, nevermind more risky. And we get a puny 50% more payout.

While you deal with light fleets and breaks, we have all of that, AND gatecamps, hotdrops, tackling rats on gates, more ehp on the actual incursion rats, and anyone can come and try stop the fleet, and they have.

We want a way to aggress and stop YOU too! And make your income exposed to a level of risk that we feel it deserves.


So go suicide gank people. The same would apply to mission runners, miners, haulers, etc... If you don't like what they are doing CCP always gives you the power to go and blow the up. Personally I think it's ineffective because these people can usually quickly make enough ISK to replace their losses, but you are free to do it as much as you like.


What I'm saying is that the risk of suicide ganking is not sufficient, in my opinion, to bring the risk for your level of income to sane levels. More aggression mechanics are needed to increase said risk, or nerfs are needed to lower income to suit the level of risk.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Veers Belvar
Swordmasters of New Eden
#60 - 2014-09-15 14:49:46 UTC
Amyclas Amatin wrote:
[quote=Veers Belvar]

What I'm saying is that the risk of suicide ganking is not sufficient, in my opinion, to bring the risk for your level of income to sane levels. More aggression mechanics are needed to increase said risk, or nerfs are needed to lower income to suit the level of risk.



Well the risk/reward, if calculated properly is similar to SOE L4s, and I would venture that the top caliber miners, haulers, traders etc... make more. Ditto for the people carrier ratting in safe parts of null. But feel free to ask CCP to massively increase the risks of making income in highsec, I'm sure that will prove real popular.