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Wormholes

 
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Idea: WH model size hints at size of WH & Distance from WH

First post
Author
Meat Missile
#1 - 2014-09-09 21:19:11 UTC
Instead of saying "This wh supports large ships".. While you are busy retooling the WH graphics.

Make wormholes on grid vary in size depending on where they lead.

That way. with a quick glance, someone can tell a frig WH from a normal WH.

You could also tell which holes support capitals because they would be massive, which would explain why they are also shot out so far.

---
Jjust like regional gates, because capital capable wormholes are larger than sub capital wormholes it would help (lore wise not rage wise) explain the distance you are from the WH on the other side.

Just an idea.

p.s. gates put you 12km away, stop your bitching wh people. (yes I live in a c6 with main and c4 with alts).

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Glyndi
Doom Generation
Best Intentions.
#2 - 2014-09-09 21:41:10 UTC
I feel this thread would be better with more 'NO'
Moloney
University of Caille
Gallente Federation
#3 - 2014-09-09 21:46:45 UTC
WHs all ready change in size depending on what mass phase they are in...
Meat Missile
#4 - 2014-09-10 00:56:21 UTC
Moloney wrote:
WHs all ready change in size depending on what mass phase they are in...


Oh sh*t son, fo real? Been living in w space since 09 and never noticed... Roll

Counter argument to your "hurdur" response, If a capital sized wormhole is critical and would collapse if one jumped, it would appear to be the same size as the sub capital one, hinting at "im gona pop if you jump". A lot better than 'right click > show info'.

inb4 "wormholes make noise and wiggle" reply.

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Seraph Essael
Air
The Initiative.
#5 - 2014-09-10 01:06:15 UTC  |  Edited by: Seraph Essael
Meat Missile wrote:
Moloney wrote:
WHs all ready change in size depending on what mass phase they are in...


Oh sh*t son, fo real? Been living in w space since 09 and never noticed... Roll

Counter argument to your "hurdur" response, If a capital sized wormhole is critical and would collapse if one jumped, it would appear to be the same size as the sub capital one, hinting at "im gona pop if you jump". A lot better than 'right click > show info'.

inb4 "wormholes make noise and wiggle" reply.


If you already know how people are going to reply... why bother?

To be honest you might get a better response in here to this topic.

Alternatively, corbexx started a "little things" thread.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Steven Hackett
Overload This
#6 - 2014-09-10 01:29:19 UTC  |  Edited by: Steven Hackett
Meat Missile wrote:
Instead of saying "This wh supports large ships".. While you are busy retooling the WH graphics.

Make wormholes on grid vary in size depending on where they lead.

That way. with a quick glance, someone can tell a frig WH from a normal WH.

You could also tell which holes support capitals because they would be massive, which would explain why they are also shot out so far.

---
Jjust like regional gates, because capital capable wormholes are larger than sub capital wormholes it would help (lore wise not rage wise) explain the distance you are from the WH on the other side.

Just an idea.

p.s. gates put you 12km away, stop your bitching wh people. (yes I live in a c6 with main and c4 with alts).


Something along the lines of:
CCP Sledgehammer wrote:
New wormhole effects! In addition to the classic nebulae visualisations that you could use to predict roughly in which region the wormhole exited, wormholes will now feature new visual clues as to the upper limit of mass that they can transmit as well as new distortion and ribbon effects.
Which is already planned for Oceanus?
Linky to devpost
Meat Missile
#7 - 2014-09-10 01:35:13 UTC
Steven Hackett wrote:
Meat Missile wrote:
Instead of saying "This wh supports large ships".. While you are busy retooling the WH graphics.

Make wormholes on grid vary in size depending on where they lead.

That way. with a quick glance, someone can tell a frig WH from a normal WH.

You could also tell which holes support capitals because they would be massive, which would explain why they are also shot out so far.

---
Jjust like regional gates, because capital capable wormholes are larger than sub capital wormholes it would help (lore wise not rage wise) explain the distance you are from the WH on the other side.

Just an idea.

p.s. gates put you 12km away, stop your bitching wh people. (yes I live in a c6 with main and c4 with alts).


Something along the lines of:
CCP Sledgehammer wrote:
New wormhole effects! In addition to the classic nebulae visualisations that you could use to predict roughly in which region the wormhole exited, wormholes will now feature new visual clues as to the upper limit of mass that they can transmit as well as new distortion and ribbon effects.
Which is already planned for Oceanus?
Linky to devpost


This dev post has slipped my view. Thank you for posting this!

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ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#8 - 2014-09-10 10:28:17 UTC
As the OP's suggestion has already been placed into the Oceanus feedback thread, I will close this thread for redundancy.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department