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Dodging Wardecs

First post
Author
Prince Kobol
#941 - 2014-09-18 15:21:23 UTC
Grog Aftermath wrote:
Kaarous Aldurald wrote:
Matcha Mosburger wrote:

Still leaves me wondering why the OP or anyone else would WD a 1 man corp though.



Because people are not supposed to be immune to PvP.

Because it's a sandbox, and "I feel like it" is always a good enough reason to do anything.

And lastly, because shooting other players is fun.



Shooting players that don't shoot back is fun, lol


I think it's more of a case of, hound the carebears, they've ruined our game, they must pay.


It is their choice not to shoot back. It is not our fault that people choose to play a PvP game and then complain that somebody is trying to shoot them.

Also it doesn't help with people telling them that dropping corp is the best option.
Solecist Project
#942 - 2014-09-18 15:26:27 UTC  |  Edited by: Solecist Project
Carl Pator wrote:
Kaarous Aldurald wrote:
Matcha Mosburger wrote:

Still leaves me wondering why the OP or anyone else would WD a 1 man corp though.



Because people are not supposed to be immune to PvP.

Because it's a sandbox, and "I feel like it" is always a good enough reason to do anything.

And lastly, because shooting other players is fun.


Which of these activities require you to have an active war dec to accomplish?

Why should your "because I feel like it" outweight someone "because I don't feel like it"? You want to make someone feel like it give them a reason. Right now you just sound like the school yard bully asking why no one wants to play with him.

Of course there is always a reason.

"Because I want to" is only the superficial expression of what's going on inside,
yet there is no need to give a reason in the first place.

Because when the laws of nature apply on a human level,
what matters is that Might makes Right.

And it does.

Such realisation comes when you are being forced to do things while looking at a gun pointed at you,
or suddenly a group of thugs surrounds you,
or there is a market competitor who simply has more money than you and drives you off.

Might makes Right.
The strong eat the weak.

EVE is based on the laws of nature.
if you look at the wrong person in the wrong way,
then he might as well eat you because he can and you are too weak to fight back.


If you are weak ... you either train ... or you die.




Your response screams that you are biased and not only ignore what EVE is built on,
but also ignore the very basic mechanics of nature itself.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Sibyyl
Garoun Investment Bank
Gallente Federation
#943 - 2014-09-18 15:36:08 UTC  |  Edited by: Sibyyl
Stop wardeccing small corps, unless you like losing money for no reason at all. Awox them.



Reserve your wardeccs for established corps that won't dissolve and reform at a moment's notice.



Edit: In case you don't understand, it's like a sovereign nation declaring war on a group of guerrillas. Don't expect these guys to wear uniforms or play fair or even fight you for that matter.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Carl Pator
Brutor Tribe
Minmatar Republic
#944 - 2014-09-18 15:47:23 UTC
Ssabat Thraxx wrote:
Carl Pator wrote:


Why should your "because I feel like it" outweight someone "because I don't feel like it"? You want to make someone feel like it give them a reason. Right now you just sound like the school yard bully asking why no one wants to play with him.


It's called non-consensual PVP, and it's an intended part of the game. If someone "doesn't feel like it," they're probably playing the wrong game, and I don't mean that in a snarky "lolzololz go back to wow" way, it's just a simple fact of Eve.



I have no issue with non-consensual PvP, go nutz ganking, roaming low/null, go bash a pos, go take sov or under cut someone in the market. However you can't take away a mechanic from someone (concord) just because you don't like it. Concord is there for a reason and operating in high sec comes with draw backs because of that.
Seneca Auran
Imperial Academy
Amarr Empire
#945 - 2014-09-18 15:48:51 UTC  |  Edited by: Seneca Auran
Prince Kobol wrote:
Ssabat Thraxx wrote:
Matcha Mosburger wrote:
Not trying to be an ass or troll... But seriously why WD a 1 or even 2 or 3 man corp in the first place? Also if they are loosing you so much money from WDing them and they they just close Corp... why do you keep WDing 1 man corps then?

(Again not trying to troll, I'm seriously curious why)


Well, first of all let me repeat that neither I nor my corp have wardecced anyone, we live in lowsec and it's pretty active where we are, but I like the idea of using wardecs as a means of extortion. So, I woldn't deck a 1 or 2 man corp. But a 4 or 5 man corp? Sure, find out where they mine, post patrols there, offer an end to the war for 250-300M, that covers the 50m wardec and leaves a nice little chunk into the corps SRP fund, all for piddlign around for a day or two. Do that a couple of times a week, maybe ONLY when the corp wallet gets low; idk Ithink it's feasible. Not everyone will corp cycle.




Yet one or two man corps can have more isk then large alliances. Just because a corp has small numbers it does not mean that they are poor.

Also why do I need a reason to war somebody?


Why does your freedom to play the game the way you want outweigh everyone elses freedom to play the way they want?

That seems to be a repeated them in this thread.

On the war deccers side it's "What?! This is a game! I don't need a reason other than that it's fun for me to do it!"

But on the other side it's, "What?! You can't just go forming and disbanding corporations because you feel like it! You need to have profound reasons for it, and dedicate your life to defending it, otherwise you don't deserve it! What do you think this is, a game?!"
Solecist Project
#946 - 2014-09-18 15:54:32 UTC  |  Edited by: Solecist Project
Seneca Auran wrote:
Prince Kobol wrote:
Ssabat Thraxx wrote:
Matcha Mosburger wrote:
Not trying to be an ass or troll... But seriously why WD a 1 or even 2 or 3 man corp in the first place? Also if they are loosing you so much money from WDing them and they they just close Corp... why do you keep WDing 1 man corps then?

(Again not trying to troll, I'm seriously curious why)


Well, first of all let me repeat that neither I nor my corp have wardecced anyone, we live in lowsec and it's pretty active where we are, but I like the idea of using wardecs as a means of extortion. So, I woldn't deck a 1 or 2 man corp. But a 4 or 5 man corp? Sure, find out where they mine, post patrols there, offer an end to the war for 250-300M, that covers the 50m wardec and leaves a nice little chunk into the corps SRP fund, all for piddlign around for a day or two. Do that a couple of times a week, maybe ONLY when the corp wallet gets low; idk Ithink it's feasible. Not everyone will corp cycle.




Yet one or two man corps can have more isk then large alliances. Just because a corp has small numbers it does not mean that they are poor.

Also why do I need a reason to war somebody?


Why does your freedom to play the game the way you want outweigh everyone elses freedom to play the way they want?
Because that's how the game works.

Laws of Nature.

Might makes Right.

The weak either train up or die.


That's actual, observable reality for everyone who doesn't selectively ignore it.
Observable everywhere, daily.

Just because modern societies create weaklings nowadays, who need a Big Brother,
doesn't mean things suddenly don't obey the most basic mechanics of nature,
which this game is built upon.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

MatrixSkye Mk2
Republic University
Minmatar Republic
#947 - 2014-09-18 16:00:08 UTC  |  Edited by: MatrixSkye Mk2
Prince Kobol wrote:
It is their choice not to shoot back. It is not our fault that people choose to play a PvP game and then complain that somebody is trying to shoot them.

Also it doesn't help with people telling them that dropping corp is the best option.

As it is also their choice to avoid being shot at. As it is also not their fault that some players choose to complain about the fish not staying still in the barrel to be shot at.

Remember, this thread isn't about "bears" complaining that they're being shot at. It's more about some hi sec gankers complaining that easy prey isn't easy enough, and CCP should do something about it.

And yes, disbanding or leaving corp isn't always the best option, but it is still the corp's option to make, regardless on how hurt the aggressor's feelings are.

Successfully doinitwrong™ since 2006.

Solecist Project
#948 - 2014-09-18 16:07:14 UTC
MatrixSkye Mk2 wrote:

Remember, this thread isn't about "bears" complaining that they're being shot at. It's more about some hi sec gankers complaining that easy prey isn't easy enough. and CCP should do something about it.

I appreciate the "some" and agree.

Gankbears are bears too.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Josef Djugashvilis
#949 - 2014-09-18 16:17:09 UTC
Eve Online...

You undock, you consent to being attacked.

Everything else in the game is secondary to this.

This is not a signature.

MatrixSkye Mk2
Republic University
Minmatar Republic
#950 - 2014-09-18 16:26:45 UTC
Josef Djugashvilis wrote:
Eve Online...

You undock, you consent to being attacked.

Everything else in the game is secondary to this.

I consent to the possibility of being attacked. And even this doesn't mean I have to stay still while you aim and shoot.

Successfully doinitwrong™ since 2006.

Grog Aftermath
Doomheim
#951 - 2014-09-18 16:31:57 UTC
Josef Djugashvilis wrote:
Eve Online...

You undock, you consent to being attacked.

Everything else in the game is secondary to this.



That's not even the issue.
Josef Djugashvilis
#952 - 2014-09-18 16:33:13 UTC
MatrixSkye Mk2 wrote:
Josef Djugashvilis wrote:
Eve Online...

You undock, you consent to being attacked.

Everything else in the game is secondary to this.

I consent to the possibility of being attacked. And even this doesn't mean I have to stay still while you aim and shoot.


What you do, fight back, or how you avoid being ganked is up to you, but by undocking you do consent to another player being allowed to attack you.

This is not a signature.

Josef Djugashvilis
#953 - 2014-09-18 16:33:58 UTC
Grog Aftermath wrote:
Josef Djugashvilis wrote:
Eve Online...

You undock, you consent to being attacked.

Everything else in the game is secondary to this.



That's not even the issue.


It includes corp hopping in the case of unwanted wardecs.

This is not a signature.

Grog Aftermath
Doomheim
#954 - 2014-09-18 16:36:58 UTC
Josef Djugashvilis wrote:
Grog Aftermath wrote:
Josef Djugashvilis wrote:
Eve Online...

You undock, you consent to being attacked.

Everything else in the game is secondary to this.



That's not even the issue.


It includes corp hopping in the case of unwanted wardecs.



Not at all, you can still blow their ship up, it's just you'll have CONCORD gate crashing.
MatrixSkye Mk2
Republic University
Minmatar Republic
#955 - 2014-09-18 16:39:19 UTC  |  Edited by: MatrixSkye Mk2
Josef Djugashvilis wrote:
It includes corp hopping in the case of unwanted wardecs.

I'm not following, sorry. Are you saying that corp hopping is wrong because by undocking you "consented" to being attacked?

Successfully doinitwrong™ since 2006.

Ireland VonVicious
Vicious Trading Company
#956 - 2014-09-18 16:52:47 UTC
48 pages of why bother.

People talking about might makes right and blah blah blah.

The new players are equal to children. Without children the population dies.

How much should we have to pay cops to be able to shoot kids?
Or the real question is what size bribe does it really take to make it happen.

Eve does not compare to real life in this way because the bribes are peanuts to the bulk of the population.
It's like giving a police department $20 to look the other way while you go on a shooting rampage.

If might really makes right concord would just blow through all secs of space and pop anyone with negative rating.

We need to make the cost higher. Much much much higher. If people want the game/population to exist well into the future having criminal element hunting the kids at almost no cost is not how it's done.

In real life people can bribe the cops back and they do. They pay the wages of the cops. The cops protect them for this reason and only this reason. Very rarely do you find hero cops and when you do they will not last as a cop, the other crooked cops will run them off.

The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.

Let the defending corp pay a bribe too if needed. Have a max. Say 300 mil. If the attacking corp won't pay the 300 mil plus the cost to war dec which should be much higher no war happens.

Imagine a game that you can make the attacker pay 500 mil to shoot at you but you pay 300 mil no matter if they end up paying or not just for the extra protection.

The mechanic is broken and is not true to human nature or real life at all currently.
Grog Aftermath
Doomheim
#957 - 2014-09-18 17:02:39 UTC
Ireland VonVicious wrote:

The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.


There are mercenary corps for hire.
Iain Cariaba
#958 - 2014-09-18 17:14:18 UTC
Ireland VonVicious wrote:
48 pages of why bother.

And your post fits in just perfectly.

Ireland VonVicious wrote:
… is not true to human nature or real life at all currently.

Of your entire post, this is the only other part worth mentioning.

First off, if you believe that anything in this game is not true to human nature, you really need to take another look at humanity. Regardless of how advanced our society has become or how allegedly civilized we've become, inside all of us is a greedy, vicious predators. EvE is merely a game where that aspect of humanity is allowed to flourish.

As far as being true to real life, are you ******* serious? You're complaining about a game set in another galaxy, millenia in the future, where a single person in a pod is capable of operating massive spaceships using fluidic physics not being true to real life. Where's the logic in that?
Trixie Lawless
State War Academy
Caldari State
#959 - 2014-09-18 17:16:44 UTC
I just think its funny that so many people are talking about "PvP erry time you undock cuz EVE lolz"...and yet they choose to live in high sec.

I'm not saying there should be no PvP in hi sec, but you have to work within the established CCP parameters if you don't want CONCORD interference. If you don't care about losing your ship or sec status (and if you worry about that... *cough* carebear *cough*) just gank them. That is your nonconsensual hi sec PvP.

If you do not like the way that is...move out to somewhere else where there are no consequences. I don't see how that is so difficult to comprehend. ALL the tools to play the way you want are at your fingertips yet you cry the blues because you choose not to use them.
malcovas Henderson
THoF
#960 - 2014-09-18 17:32:07 UTC
Ireland VonVicious wrote:
48 pages of why bother.

People talking about might makes right and blah blah blah.

The new players are equal to children. Without children the population dies.

How much should we have to pay cops to be able to shoot kids?
Or the real question is what size bribe does it really take to make it happen.

Eve does not compare to real life in this way because the bribes are peanuts to the bulk of the population.
It's like giving a police department $20 to look the other way while you go on a shooting rampage.

If might really makes right concord would just blow through all secs of space and pop anyone with negative rating.

We need to make the cost higher. Much much much higher. If people want the game/population to exist well into the future having criminal element hunting the kids at almost no cost is not how it's done.

In real life people can bribe the cops back and they do. They pay the wages of the cops. The cops protect them for this reason and only this reason. Very rarely do you find hero cops and when you do they will not last as a cop, the other crooked cops will run them off.

The biggest game mechanic issue is that we have no way to fight back with cold hard cash. This puts indy/trade and large new player groups at huge disadvantage.

Let the defending corp pay a bribe too if needed. Have a max. Say 300 mil. If the attacking corp won't pay the 300 mil plus the cost to war dec which should be much higher no war happens.

Imagine a game that you can make the attacker pay 500 mil to shoot at you but you pay 300 mil no matter if they end up paying or not just for the extra protection.

The mechanic is broken and is not true to human nature or real life at all currently.


You might be onto something here. An adaptation from it could be. You pay for Concord support, as a corp. As much or as little as you want. Maybe a monthly fee. Lets just say, you as a Corp pay into the fund 1bill. Anybody WDing your have to pay this and 50mill to be able to declare war. Or you could decide area is relatively safe, and pay 100 mil for Concord support.

Outside of Corp no "Concord" support is given. This Gives Corps a "Something to fight for" Puts people into Corps. And could be a considerable Isk sink.