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Dodging Wardecs

First post
Author
Grog Aftermath
Doomheim
#581 - 2014-09-11 22:48:53 UTC
Ssabat Thraxx wrote:
Grog Aftermath wrote:
Ssabat Thraxx wrote:
Mara Rinn wrote:


In the end, you're the one looking for "meaningful PvP" in hi sec. Just keep wardeccing until you find someone willing to fight.



No Im not. Maybe youve missed me saying this a few times, but a wardec for the purposes of extortion is NOT "looking for meaningful PVP in hisec." It's far less hassle if they don't fight at all. For the umpteenth time, it's about MONEY. It's not about being risk-adverse, it's not about wanting easy killmails, or anything of the sort. It's about being a pain in someone's arse to the point that they pay you to just go away. Put a different way, it's about bullying the little guy out of his milk money in lieu of beating him up.






They would be better off just using their isk to hire a mercenary group to sort you out. But then of course you'll probably just use another character.


Naturally the "tribute" would be cheaper than hiring a merc corp. As for your ASSumtion that I would just hide behind a different character, here's how you can research if that's true or not: Look at the war histories of the corps Ive been in. Then go look at my killboard. You'll notice I have killed and been killed on the dates that said wars were active.

Open mouth, insert foot?




It's not about tribute it's about self respect, you would just keep hounding them, so if people group to hound you it could be more cost effective in the long run.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#582 - 2014-09-11 22:52:47 UTC
Grog Aftermath wrote:
Ssabat Thraxx wrote:
Grog Aftermath wrote:
Ssabat Thraxx wrote:
Mara Rinn wrote:


In the end, you're the one looking for "meaningful PvP" in hi sec. Just keep wardeccing until you find someone willing to fight.



No Im not. Maybe youve missed me saying this a few times, but a wardec for the purposes of extortion is NOT "looking for meaningful PVP in hisec." It's far less hassle if they don't fight at all. For the umpteenth time, it's about MONEY. It's not about being risk-adverse, it's not about wanting easy killmails, or anything of the sort. It's about being a pain in someone's arse to the point that they pay you to just go away. Put a different way, it's about bullying the little guy out of his milk money in lieu of beating him up.






They would be better off just using their isk to hire a mercenary group to sort you out. But then of course you'll probably just use another character.


Naturally the "tribute" would be cheaper than hiring a merc corp. As for your ASSumtion that I would just hide behind a different character, here's how you can research if that's true or not: Look at the war histories of the corps Ive been in. Then go look at my killboard. You'll notice I have killed and been killed on the dates that said wars were active.

Open mouth, insert foot?




It's not about tribute it's about self respect, you would just keep hounding them, so if people group to hound you it could be more cost effective in the long run.


Mhmm. I hear that some valiant miners have taken up arms and have CODE on the run.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Grog Aftermath
Doomheim
#583 - 2014-09-11 23:01:40 UTC  |  Edited by: Grog Aftermath
Ssabat Thraxx wrote:
Grog Aftermath wrote:

It's not about tribute it's about self respect, you would just keep hounding them, so if people group to hound you it could be more cost effective in the long run.


Mhmm. I hear that some valiant miners have taken up arms and have CODE on the run.




Well when I say group, I mean group finances because they themselves are likely to not have the skill sets, because lets face it you're not going to try and extort isk by war-decs on corps. that are able to fight back.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#584 - 2014-09-11 23:08:57 UTC
Remiel Pollard wrote:


Yes.

But I don't check out how good someone is before I engage them. By the time I've done that, they're seven systems away. I'm not going to stop and ask, "excuse me sir, would you like to PVP or should I just leave you be?" Because I don't care if they want to PVP or not, that's not my problem. We've been over how EVE is a PVP game and anyone playing it accepts that they can be unexpectedly violenced anywhere, anytime.

I'm not going to ask him how he's fit, I don't have scout alts, I'm a single-account player and every kill and loss on my killboard has been done with a single account. Sometimes I've been with friends with scouts, sometimes they've gathered the intel. Do I join blobs? Of course I do. I'm not going to sit here and be told by anyone what real PVP is and is not, though.

If it can be shot, imma shoot it. No matter how big or small, old or new, armed or not, it's open season and I intend to cash in. Capiche?

Additionally, no. Some of my best PVP has been forced on someone else who didn't want to PVP but put up a damn good fight anyway.


I too am a single account player. I agree that EvE is a PvP centric game. The thing is that EvE has an industry system and market system that really can't be found anywhere else. At least not as a triple A MMO. So this will attract a group of players who simply put up with core of EvE. They will do whatever is at their disposal to avoid it. Reform new corps, drop to npc while leaving a CEO alt in the corp when the corp has POSes, etc. It is what it is whether we like it or not.

You said it yourself that the best fights were those where the other person not only fought back, but actually had a decent shot at beating you.

Of course you are not going to ask them 'this' or 'that'. The thing is that you or anyone else doesn't have to. Find a corp that looks like they like to fight, look them up to make sure that they are likely to fight back and don't just go after targets that can't, and war dec them.

Send out duel requests, if they are interested they will accept.

Roam low/nul because chances are the other people doing the same are looking for fights too.

Join FW

Join RvB

Hell, join/form a corp with like minded individuals where you can fight each other. CONCORD doesn't get involved for fighting corp mates.

There are many way to get the "good" fights you are looking for. If everyone looking for "good" fights did the above, there would be more "good" fights to be had.

Instead, what do we see.

Groups of gankers pop an indy ship before CONCORD can arrive.
Corps with members experienced in PvP war dec'ing those with little to none (corps with indy characters and/or young characters)

As much as EvE is a PvP game, and as much as anyone playing it should invest SP and practice time PvP'ing, such is simply a foolish pipe dream which the sooner people let go of, the better off everyone will be.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#585 - 2014-09-11 23:12:07 UTC
Grog Aftermath wrote:
Ssabat Thraxx wrote:
Grog Aftermath wrote:

It's not about tribute it's about self respect, you would just keep hounding them, so if people group to hound you it could be more cost effective in the long run.


Mhmm. I hear that some valiant miners have taken up arms and have CODE on the run.




Well when I say group, I mean group finances because they themselves are likely to not have the skill sets, because lets face it you're not going to try and extort isk by war-decs on corps. that are able to fight back.


Man, I have been saying that all day! lol. It's not about pew pew, its about isk!

Incidentally, you bring a thought to my mind... well, a fuzzy idea that needs work, but consider this: Form an insurance cooperative, whereby member corps pay a small premium every week/month/whatever, and if one of the said member corps get's decced. the general fund is used to pay off the wardeccers and end the war.

Now, to make it good and juicy.... Evil Wardec Corp is actually operating said fund themselves behind a smokescreen of alts! You get paid on both ends!

And THAT is why this game is so cool. Big smile

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Drago Shouna
Doomheim
#586 - 2014-09-11 23:49:23 UTC  |  Edited by: Drago Shouna
Ssabat Thraxx wrote:
Drago Shouna wrote:

Ok..

Your answer was the one I expecting actually, and which someone else has been dodging.

It's the same as watching someone getting beat to a pulp and PRESUMING someone else has reported it.

Or seeing a house fire and presuming that it's so obvious someone has OBVIOUSLY rang the fire brigade.

Tell you what..I will, and if I ever get an answer i'll get back to you.


Your analogy stings a little bit, but u may be right.

And ty Smile



Answer received, yes that quickly.

It's cool, players leaving or corps closing in a wardec ain't an exploit.

Nuff said.


Fine some of you won't like the answer, but thats it.

If you don't like it, do as I did and petition it and try to change it. Just stop moaning about it now, it's over.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Wyn Pharoh
The Scope
Gallente Federation
#587 - 2014-09-11 23:55:37 UTC
Grog Aftermath wrote:
Wyn Pharoh wrote:
Ssabat Thraxx wrote:

I'll repeat something I said a few pages back:. Lots of folks here still seem to be missing my premise of wardeccing for a few hundred mill in "tribute." It's not about risk, it's not about wanting easy targets to shoot at, it's about inconveniencing a small group of people to the point that it's less of a headache just to pay out 200m or300m. Some will corp-hop, but some will not. As I said earlier, you throw enough crap at the wall, and some of it will stick. This makes probably the 6th or 7th time I've explained this.


I'm not missing your point at all. It is a fine and ANCIENT usage of the wardec mechanic. Extortion is fine and good and all and if you actually hit something that isn't vapor, then it may be payday. Just don't expect me to co-sign the BS that would have your gameplay trump someone else figuring out how to beat your extortion racket with their equally shady (and very Eve-like) corporate structure. I mean we are still talking about an ingame system where player corps 'bribe' the space cops to look the other way when we decide that there is someone in 'high security space' that needs to be shot at, right?

If CCP were to make some expansion that targeted NPC tax dodging, I'd probably fail to object, just for the tears and lols alone, but tbh, that sounds a bit farfetched and maybe this game has a few other broken issues to deal with first.



Actually, I disagree with extortion being fine. I certainly wouldn't pay it, if the game got to a point where you couldn't play without paying some group to allow you to play the answer is simple don't play the game. I wouldn't pay in RL if someone tried extortion let alone a game.

Where's peoples self respect these days?

Should we use a prettier word then, like say, ransom? This IS Eve. There be Pirates, Yarr...

Call it what you will, using wardec mechanics to 'negotiate' an isk payment has always been part of the game. Don't mistake my acceptance of strong arm tactics in a game where we bribe officials to use force against others in supposedly 'high security space' as any acceptance of creating a system that locks 'weaker' targets into an inflexible pay or die scenario. Both sides of this fight are gaming a system to improve their content opportunities. The real question is 'Does CCP need to intervene here?' My answer is, no. The Pro argument has failed to be compelling and, at worst, is just a masked attempt to grief Incursion/Mission bling.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#588 - 2014-09-11 23:57:10 UTC
I'm a little disappointed, but tbh this is what I expected. The question we'll likely never get an answer to is if this is an intentional part of the warfare mechanics (which makes one wonder why there's a surrender option) or is it one of those things that would be too much of a hassle for CCP to bother trying to change?

vOv

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Grog Aftermath
Doomheim
#589 - 2014-09-12 00:07:12 UTC
Wyn Pharoh wrote:

Call it what you will, using wardec mechanics to 'negotiate' an isk payment has always been part of the game. Don't mistake my acceptance of strong arm tactics in a game where we bribe officials to use force against others in supposedly 'high security space' as any acceptance of creating a system that locks 'weaker' targets into an inflexible pay or die scenario. Both sides of this fight are gaming a system to improve their content opportunities. The real question is 'Does CCP need to intervene here?' My answer is, no. The Pro argument has failed to be compelling and, at worst, is just a masked attempt to grief Incursion/Mission bling.


I just think extortion of any kind can have a negative effect on the victim, even in a game.
Drago Shouna
Doomheim
#590 - 2014-09-12 00:09:24 UTC
Read post 586 guys

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Grog Aftermath
Doomheim
#591 - 2014-09-12 00:15:31 UTC
Drago Shouna wrote:
Read post 586 guys


Dodging war-decs is a legitimate tactic, we know, it's just that some people would rather it wasn't.

I can't see it changing, better to have people playing rather than bored or playing something else.


Wyn Pharoh
The Scope
Gallente Federation
#592 - 2014-09-12 00:17:28 UTC
Ssabat Thraxx wrote:
I'm a little disappointed, but tbh this is what I expected. The question we'll likely never get an answer to is if this is an intentional part of the warfare mechanics (which makes one wonder why there's a surrender option) or is it one of those things that would be too much of a hassle for CCP to bother trying to change?

vOv


Frankly, i'd say hassle factor is big, but short of an entire rewrite, there IS a working as intended feature. Its in the sandbox itself, and it all lies in proper target calling for who/why to dec any particular corp. Small fish and/or well constructed shell corporations will slip through War mechanics, making it a waste of isk to target such entities. Established 'brick and mortar' corps will have to either fight, pay or pack up their toys...and it is the price that is paid for exercising corporate strength. That same corporation will in time either learn to protect those assets, hide them, or move out of hisec entirely - trading wardec mechanics for nullsec sov holding issues.
Celly S
Neutin Local LLC
#593 - 2014-09-12 02:31:38 UTC  |  Edited by: Celly S
Ssabat Thraxx wrote:
Up to you, pay up or dock up for the week. Reminds me of the folks who militantly refuse to pay CODE for mining permits out of principle. And they die, and die, and die, or they stay docked up while CODE is in system and qq because the permit-holders are taking all the ice.

At what point does one finally say, "gee, a lousy 10M could sure save me a lot of headaches..."





HAHAHA, code is a joke, the only power they have is the power other players give them, if the miners aren't willing to stand up to them, then they deserve to be docked up whining like little girls.
If they are too worried about flying a greed fit as opposed to a tanked fit that brings similar, if not better yield, then they deserve what they get, code has stated on more than one occasion that it does not "do business with smart miners" and the truth of the matter is not that permit holders get a pass, because code holds them to the same not afk rules they hold everyone else to and if those "agents" think you don't answer them fast enough, they will still gank you, permit or not.

My main, my alts, and even myself has never purchased a permit, and code has never killed us even though we have killed them and even laughed them out of one system when we lived there.

your analogy in this respect is off-base a bit as is the premise that a permit is the be all end all fix for that situation when it is (has) historically been shown not to be.

o7

Just saying...
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Immortal Chrono Pimpin
Codename-47
Avocado Cartel
#594 - 2014-09-12 02:33:44 UTC
With two corp holding alts on slots you can perma avoid decs, U jelly?
Seneca Auran
Imperial Academy
Amarr Empire
#595 - 2014-09-12 02:48:03 UTC
Ssabat Thraxx wrote:
Lucas Kell wrote:
That these are 2 different mechanics you are confusing.


I think most reasonable folks believe that the existence of 1 of these mechanics (the surrender option) gives evidence that the other mechanic (corp-swapping) is unintended and thus an exploit.


Or they might believe that since accepting the surrender, like issuing the war Dec and paying to maintain it, is entirely in the hands of the attacker, corp-swapping is a completely intended mechanic because its the only aspect of the war Dec system not completely at the whim of the aggressor.



Vyl Vit
#596 - 2014-09-12 02:58:51 UTC
In case no one has mentioned this, if you close a corp you can't reopen it.
You can only found another one with identical information. Discussions
stand a better chance of covering real ground if they're bound by real facts.

Paradise is like where you are right now, only much, much better.

Ireland VonVicious
Vicious Trading Company
#597 - 2014-09-12 03:03:15 UTC
Make it all cost more!

War dec 150 mil.
Plus 1mil per player fee.
Have it go up 1mil per player each week.
Up to 500 mil max.

Pay 50 mil to close a corp.

Pay 200 mil to open a corp.

Lets have it mean something!
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#598 - 2014-09-12 03:29:42 UTC
Ireland VonVicious wrote:
Make it all cost more!

War dec 150 mil.
Plus 1mil per player fee.
Have it go up 1mil per player each week.
Up to 500 mil max.

Pay 50 mil to close a corp.

Pay 200 mil to open a corp.

Lets have it mean something!


I see a lot of merit in this. The cost to war dec is too low and because of this, War dec's get tossed around all willy nilly for some of the most stupid reasons. If the cost to war dec was sufficiently high enough, people would start thinking "is this worth spending that much isk?". That's precisely what is needed. Corps would be more likely to only war dec another corp if there was a sufficient benefit to at least offset the cost.

Then there is the cost to close/open a corp. If sufficiently high enough, the corp would have to think the same thing as above. Except this time they are weighing the cost to drop and reform vs the loss in isk they would suffer under the impending war dec.

One thing to consider is what the corp being war dec'ed would use as a deciding equation. It won't just be a matter of 'if projected losses are greater than the cost to drop and reform, do so, and if not then don't' but rather it will factor in the cost of the corp doing the war dec'ing.

If it costs a corp 100m to war dec another and that other would have to pay 250mil to drop and reform then it would be the following;

250m - 100m = 150m
If the projected losses are equal or greater than 150m, it's best for the corp being war dec'ed to drop and reform.

Losses include, but not limited to, estimated value of ships that are likely to be destroyed by war targets and the reduced revenue due to war target activity.

So while increasing the costs of both may be exactly what is needed, the two values need to have a sufficient gap between them with costs of dropping and reforming being sufficiently greater than the cost to war dec.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Celly S
Neutin Local LLC
#599 - 2014-09-12 03:56:58 UTC
Kaarous Aldurald wrote:
Celly S wrote:

"if a player doesn't want to fight, or pay, they will find a way within the game's mechanics to not do it"


Then they belong in an NPC corp, paying 20% taxes.

be that as it may, people are trying to take that option off the table as well...


to which you would say?


In any case, i think you missed the point of my post, or at least your comment lends to that appearance.

If someone doesn't want to PvP, then they can make a decision to be in that NPC corp and there's not a darn thing that you. or anyone else can do about it, and further, if all options are removed from the player to escape the type gameplay they DO NOT want to participate in, then that player and his or her 15 bucks a month will be somewhere else and CCP will never do that because their bottom line is more important than your (or anyone else's) desire to shoot people who don't want to be shot, so CCP will maintain a way for people to play the game in a manner that's enjoyable to them on both sides of the issue.

Just something to think about...

o7
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Steppa Musana
Doomheim
#600 - 2014-09-12 05:16:03 UTC  |  Edited by: Steppa Musana
Celly S wrote:

If someone doesn't want to PvP, then they can make a decision to be in that NPC corp and there's not a darn thing that you. or anyone else can do about it

Wrong. They can still be ganked.
Which really proves the point. EVE is not supposed to be a game where you cannot be forced into PVP. Mechanics should actively promote PVP.

Angeal MacNova wrote:

Send out duel requests, if they are interested have 7 logi alts on standby they will accept.

Fixed that for you Blink

Hey guys.