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Dodging Wardecs

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#321 - 2014-09-10 17:06:07 UTC
Seneca Auran wrote:
Remiel Pollard wrote:

Yes, they do, they always do. You choose to focus your skills on one thing just for the sake of making isk without the ability to defend your chosen method of making a living, then you're choosing defencelessness. I hear this often: "But I didn't skill for PVP". That can ONLY happen if you CHOOSE not to skill for PVP, and it's nobody's fault but your own. It doesn't take that much to skill in to PVP and this is not an excuse, it's a cop out. Just saying, "But CCP put the skills there to be trained" sounds like a morbidly obese man walking into maccas saying, "but they put all those burgers on the menu to be eaten." You still have a choice of skills - they put PVP ones in there as well, you know.


Except, that's not at all an accurate comparison. The entire economy of EVE is player-driven, and mining and production are at the core of all of it. Which you have to train certain skills to be able to do at all, and many more skills to do effectively and efficiently.

So CCP made a 'PVP Game', with an economy that is almost entirely dependent on large groups of people choosing to focus on PVE skills...sounds sensible to me.

Jenn aSide wrote:

Where does this nonsense come from?

Hello, PVE jock here, no one is promoting any pvp here.


Quote:
IIshira
I didn't realize Eve had a PVE server...

Jenn aSide
That inane meme was countered by reminding the 'not in my high sec' crowd that they had chosen to play a pvp game

Kaarous Aldurald
They participated in their own demise when they subscribed to a PvP sandbox game

Milan Nantucket
Umm it would be the wrong game. The sandbox environment you are referring to is PvP.

Valkin Mordirc
Despite what some people say, EVE is entirely PVP oriented

Kaarous Aldurald
And all because I PvP in a PvP game.

Remiel Pollard
This is a PVP game. That's due cause enough for me.


Translation : "I think pvp just means combat"

When people say EVE is a pvp game, they mean EVE is a game of conflict. You CAN cooperate (and must in many cases) but you WILL compete.

This in contrast to a "pve game" that is multiplayer: people play together and on the same servers but there is no cost (positive of negative) on anyone base don any one else's actions. I play another space game (Star Trek Online) that fits this description.

So the problem we have here is your limited understanding of what is being said. I'm a PVE player, I rarely shoot at other real people. EVE is still a PVP game because I PVP every time I bring my dead space loot to market and sell it for cheaper than the competition.
Absolutely Not Analt
Carebears on Fire
#322 - 2014-09-10 17:08:58 UTC
Veers Belvar wrote:

If wars are pointless then why do Marmite and Cannibal Kane continue to thrive?


I can't speak for them directly, but my assumption is they're simply playing the averages. They've done it enough that they know roughly what percent of the corps they dec will dodge the dec, and they stick to high traffic areas, so they're bound to run across the ones that don't and aren't smart enough to move their operations.

That doesn't make the war dec mechanic any less broken in and of itself - in terms of accomplishing a meaningful goal, as baltec points out, they're roughly as useful as **** on a boar.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Veers Belvar
Swordmasters of New Eden
#323 - 2014-09-10 17:09:13 UTC
baltec1 wrote:
Veers Belvar wrote:


If wars are pointless then why do Marmite and Cannibal Kane continue to thrive?


Because they find the stupids and they are not looking to disrupt enemy highsec logistics.


Fine....but wardeccs are not just against logistics. The current wardecc mechanic works perfectly well in forcing medium-large established corps to defend themselves.
baltec1
Bat Country
Pandemic Horde
#324 - 2014-09-10 17:11:43 UTC
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


If wars are pointless then why do Marmite and Cannibal Kane continue to thrive?


Because they find the stupids and they are not looking to disrupt enemy highsec logistics.


Fine....but wardeccs are not just against logistics. The current wardecc mechanic works perfectly well in forcing medium-large established corps to defend themselves.


The wardec mechanic is useless as it means anyone who doesn't want to fight can just bypass it with little to no effort. The only people that hang around are people who either want to fight it or like us, live in null and just don't care.
Veers Belvar
Swordmasters of New Eden
#325 - 2014-09-10 17:14:44 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


If wars are pointless then why do Marmite and Cannibal Kane continue to thrive?


Because they find the stupids and they are not looking to disrupt enemy highsec logistics.


Fine....but wardeccs are not just against logistics. The current wardecc mechanic works perfectly well in forcing medium-large established corps to defend themselves.


The wardec mechanic is useless as it means anyone who doesn't want to fight can just bypass it with little to no effort. The only people that hang around are people who either want to fight it or like us, live in null and just don't care.


And yet lots of corps don't just disintegrate when marmite decs them. They keep functioning, take their licks, and try to survive.
baltec1
Bat Country
Pandemic Horde
#326 - 2014-09-10 17:16:44 UTC
Veers Belvar wrote:


And yet lots of corps don't just disintegrate when marmite decs them. They keep functioning, take their licks, and try to survive.


Good for them, doesn't change the fact that wardecs are useless at their job and that ganking is just better.
Kagura Nikon
Native Freshfood
Minmatar Republic
#327 - 2014-09-10 17:17:55 UTC
Seneca Auran wrote:
Kagura Nikon wrote:
baltec1 wrote:
Drago Shouna wrote:


As for a cooldown for someone leaving to avoid the wardec, no I can't agree with that, it's far too restrictive and regardless how you look at it, it's a massive penalty on an individual.




So wardecs will continue to be useless at their job. Honestly, if you want to damage an organisation you are better off suicide ganking.



Not true... we have pushed to collapse level several high sec groups in contracts. I have NEVER ever seen CODE force the collapse or disbanding of any group.

We are paid to hurt the corps and alliances, not to get irrelevant kills. Suicide gankers have ZERO effect on a group of people, because leaving the group would not make you safer, therefore they cannot force a large high sec group to disapear (and yes there are some high sec groups that are big enough to be called large)


I dunno, saying that you pushed a group to collapse implies that they had sufficient members and assets that attempting to fight/ride the war out was considered a better option than disbanding and reforming, up until they couldn't take it anymore. In which case fine, that's war decs doing exactly what was intended.

But the original complaint is that it's too easy for people to just disband their corp and reform to dodge a war dec, which implies that they don't have the numbers or assets to make doing so a problem. And if that's the case, it's hard to view complaining about it as anything more than the equivalent of saying, "Game mechanics should punish people who have nothing to lose for refusing to pad my killboards!"



Considering some of these groups were supposed mercenary groups. And others were wormhole corps that just from the suffering of transiting trough high sec when needed faced too much internal drama for their quota.

CODE does way more generalized damage than us, but we are able to harm a specific corp much more efficiently

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lucas Kell
Solitude Trading
S.N.O.T.
#328 - 2014-09-10 17:18:47 UTC
Remiel Pollard wrote:
Dude, strawman again. You must really enjoy putting your ignorance on display, don't you. I was explaining how the corps can exist. I've never seen them, nor had dealings with them, but I can think of how they'd exist after baltec briefly mentioned them. How'd I do that? I used my brain. You should try it some time.

Based on the fact that they can exist, I see no reason why they couldn't or wouldn't, or for nulsec corps not to use them for exactly this purpose. Critical thinking, it's important to apply it if you don't want to appear as ignorant as you do Lucas. You don't need to hand out roles and titles to a bunch of alts in jump freighters making runs to and from Jita and Amarr. You don't need to have a shittonne of assets strewn about the place for the corp. You don't even need to have any money in the corp wallet. No bills for offices, nothing. It's just a few alts and their ships. Like, seriously, think for five ******* seconds dude, please, for your own sake, just try applying a little thought before you just blurt out your pure unabashed obtusity for the universe to witness.
So you've never heard of them or had any dealing with them, but since baltec said a rough description of how they might potentially exist, that leads you to believe they are a problem that needs a resolution? I think kicking and re-adding 50 people to a corp is going to be more effort than most people will be willing to put in to avoid a wardec on it's own, no matter where the logistics are. The corp interface isn't exactly great.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

malcovas Henderson
THoF
#329 - 2014-09-10 17:20:21 UTC
Lucas Kell wrote:
malcovas Henderson wrote:
Lucas Kell wrote:

You would move people who are currently in player corps permanently to NPC corps. Would you say that's a good thing?
How is having a slightly more consequential penalty going to keep people in NPC corps? If I jump Corp I cannot rejoin that corp for 7 days. Yet by some strange oversight on CCP's part. I am able to create a Corp with the exact same Name as my previous Corp, within minutes of dropping it.

Having a 7 day stay in an NPC Corp is hardly a penalty, but a step in the right direction.
Because the guys in 1 and 2 man corps really won't bother with the hassle, it will be simpler to stay in NPC corps. Bear in mind the suggestion being made is they can't dissolve the corp for 7 days, meaning the CEO will be trapped at war.

It sounds to me like you're thinking they should just have to spend a min 7 days in an NPC corp, which I don't think anybody on either side of the discussion will care about since it would be inconsequential. They still would be able to avoid the dec the same way they do and wardeccers would still cry. Besides, they could just make another corp with an alt then join that. OR are you saying leaving a corp at war should mean you can join no other corp at all for 7 days?


You do not speak for me in that sense. I have openly admitted I WD dodge. Yet I am still in a 1 man corp. 7days for me would be a cost. I have posses up. production, Refining, inventing. I would need to find a new home to continue all of that. Then the hauling time costs to get there. That's non mining time. The amount of isk I'd lose just taking down the pos would be more than the WD. 1 week in NPC could cost me 100's of millions.

Yet I still use a corp. Why? because in 4 hours I am back up and running again. Tell me again why this is not broken?
Dave Stark
#330 - 2014-09-10 17:26:43 UTC
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:
Veers Belvar wrote:


If wars are pointless then why do Marmite and Cannibal Kane continue to thrive?


Because they find the stupids and they are not looking to disrupt enemy highsec logistics.


Fine....but wardeccs are not just against logistics. The current wardecc mechanic works perfectly well in forcing medium-large established corps to defend themselves.


The wardec mechanic is useless as it means anyone who doesn't want to fight can just bypass it with little to no effort. The only people that hang around are people who either want to fight it or like us, live in null and just don't care.


And yet lots of corps don't just disintegrate when marmite decs them. They keep functioning, take their licks, and try to survive.


that's because most corps don't do their day to day business on the jita 4-4 undock.
baltec1
Bat Country
Pandemic Horde
#331 - 2014-09-10 17:32:18 UTC
Lucas Kell wrote:
Remiel Pollard wrote:
Dude, strawman again. You must really enjoy putting your ignorance on display, don't you. I was explaining how the corps can exist. I've never seen them, nor had dealings with them, but I can think of how they'd exist after baltec briefly mentioned them. How'd I do that? I used my brain. You should try it some time.

Based on the fact that they can exist, I see no reason why they couldn't or wouldn't, or for nulsec corps not to use them for exactly this purpose. Critical thinking, it's important to apply it if you don't want to appear as ignorant as you do Lucas. You don't need to hand out roles and titles to a bunch of alts in jump freighters making runs to and from Jita and Amarr. You don't need to have a shittonne of assets strewn about the place for the corp. You don't even need to have any money in the corp wallet. No bills for offices, nothing. It's just a few alts and their ships. Like, seriously, think for five ******* seconds dude, please, for your own sake, just try applying a little thought before you just blurt out your pure unabashed obtusity for the universe to witness.
So you've never heard of them or had any dealing with them, but since baltec said a rough description of how they might potentially exist, that leads you to believe they are a problem that needs a resolution? I think kicking and re-adding 50 people to a corp is going to be more effort than most people will be willing to put in to avoid a wardec on it's own, no matter where the logistics are. The corp interface isn't exactly great.


As I said it takes all of 5 minutes.
Lucas Kell
Solitude Trading
S.N.O.T.
#332 - 2014-09-10 17:59:53 UTC
malcovas Henderson wrote:
You do not speak for me in that sense. I have openly admitted I WD dodge. Yet I am still in a 1 man corp. 7days for me would be a cost. I have posses up. production, Refining, inventing. I would need to find a new home to continue all of that. Then the hauling time costs to get there. That's non mining time. The amount of isk I'd lose just taking down the pos would be more than the WD. 1 week in NPC could cost me 100's of millions.

Yet I still use a corp. Why? because in 4 hours I am back up and running again. Tell me again why this is not broken?
Because it wouldn't change a thing. You could just set up a different corp on a different alt and set your pos up there. And I don't disagree that something does need to change, but changes need to occur on the other side too. It's not like wardecs are fine from all sides except that one, the whole system needs to be looked at. A POS is mostly irrelevant now, so sitting in an NPC corp just means your jobs would cost a bit more, but you'd be saving fuel. Swings and roundabouts.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#333 - 2014-09-10 18:12:01 UTC
Lucas Kell wrote:
malcovas Henderson wrote:
You do not speak for me in that sense. I have openly admitted I WD dodge. Yet I am still in a 1 man corp. 7days for me would be a cost. I have posses up. production, Refining, inventing. I would need to find a new home to continue all of that. Then the hauling time costs to get there. That's non mining time. The amount of isk I'd lose just taking down the pos would be more than the WD. 1 week in NPC could cost me 100's of millions.

Yet I still use a corp. Why? because in 4 hours I am back up and running again. Tell me again why this is not broken?
Because it wouldn't change a thing. You could just set up a different corp on a different alt and set your pos up there. And I don't disagree that something does need to change, but changes need to occur on the other side too. It's not like wardecs are fine from all sides except that one, the whole system needs to be looked at. A POS is mostly irrelevant now, so sitting in an NPC corp just means your jobs would cost a bit more, but you'd be saving fuel. Swings and roundabouts.


You keep saying that but you never say what you would change about war decs.

Here's you chance, tell us what needs to be done with war decs.
Lucas Kell
Solitude Trading
S.N.O.T.
#334 - 2014-09-10 18:24:40 UTC
Jenn aSide wrote:
You keep saying that but you never say what you would change about war decs.

Here's you chance, tell us what needs to be done with war decs.
You mean other than the several times I've stated it?
Please learn to read. Here's a couple to save you searching.

Lucas Kell wrote:
A cap on the number of aggressive wardecs and 2x start costs in exchange for reduced efficiency NPC corps and reduced ability to avoid wardecs (no reforming, timer on players leaving) would be far more balanced. Most normal wardeccers would be mostly unaffected as they wouldn't hit cap and the costs would still be pretty low, but the groups that farm wars at extreme levels would have to make choices over who they want to go after.

Lucas Kell wrote:
I'd be all for a 7 day corp shutdown timer while at war and a 48 hours player leave timer for example, if it wen hand in hand with a limit to 10 aggressive wars and a doubling of war costs. I'd even consider an NPC corp nerf not out of the question either.


I'd not expect great changes to wardecs, just enough to make declaring war a choice rather than just an action.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Veers Belvar
Swordmasters of New Eden
#335 - 2014-09-10 18:33:53 UTC
baltec1 wrote:


As I said it takes all of 5 minutes.


Would it take Eve Uni 5 minutes to disband and reform?
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#336 - 2014-09-10 18:49:44 UTC
Fr3akwave wrote:
I like the 24 hrs timer after leaving a decced corp.

In addition to that:
Why not limit the ability to join other Player corps entirely during the remaining time the wardec is running (max for a week)? You cannot join another player corp, you either have to stay in that corp or join an NPC one for that duration, should you decide to leave the decced corp.


So I now have to wait a week to change corps, despite never setting foot in empire the entire time...thanks.
Vol Arm'OOO
Central Co-Prosperity Union
#337 - 2014-09-10 18:56:43 UTC
baltec1 wrote:
Vol Arm'OOO wrote:
baltec1 wrote:
Vol Arm'OOO wrote:

You're completely missing the point. You want to engage in pvp, the other guy does not. Even if they could get the tools to engage in pvp, they say "f-it, we dont want to." Neither you nor CCP have the power to compel someone to pvp if they dont want to.


Yes we do. Everyone who plays EVE agrees to PvP every time they log in.



Simply not true.


It is true, I can attack anyone at any time for any reason. They have no right to not be attacked.


Ok. When you war dec someone and they log out, should ccp give you their home address so you can travel to their house to berate them for not logging in? Yes, you can attack anyone anytime you want, and those folk to avoid your attacks can dock their ships and log out of the game any time they want. If you want targets, (as opposed to just wanting to break the game) then you dont want folk to dock or log out. Rather you want them in space defending their assets or seeking to destroy yours.

I don't play, I just fourm warrior.

Hevymetal
POT Corp
#338 - 2014-09-10 18:57:17 UTC
A solo player getting harrased by another corp that wants to kill them. Avoids war dec by corp hopping, lol. Whats the problem. Working as intended :) More power to the solo player. If you REALLY wanna get him that bad, then just gank em.
Jenn aSide
Worthless Carebears
The Initiative.
#339 - 2014-09-10 19:08:01 UTC
Lucas Kell wrote:
Jenn aSide wrote:
You keep saying that but you never say what you would change about war decs.

Here's you chance, tell us what needs to be done with war decs.
You mean other than the several times I've stated it?
Please learn to read. Here's a couple to save you searching.

Lucas Kell wrote:
A cap on the number of aggressive wardecs and 2x start costs in exchange for reduced efficiency NPC corps and reduced ability to avoid wardecs (no reforming, timer on players leaving) would be far more balanced. Most normal wardeccers would be mostly unaffected as they wouldn't hit cap and the costs would still be pretty low, but the groups that farm wars at extreme levels would have to make choices over who they want to go after.

Lucas Kell wrote:
I'd be all for a 7 day corp shutdown timer while at war and a 48 hours player leave timer for example, if it wen hand in hand with a limit to 10 aggressive wars and a doubling of war costs. I'd even consider an NPC corp nerf not out of the question either.


I'd not expect great changes to wardecs, just enough to make declaring war a choice rather than just an action.


So what does this aggressive war limit fix?

Did you consider the downsides at all (rhetorical question, of course you did not.)

Like how people would game the hell out of any limits (this shows that you haven't paid attention to CCPs development of EVE online and why they shy away from hard caps on tings) because the things people do to avoid the hard cap ends up being worse for the game).

This discourages high sec alliances and merging of high sec alliances,l creating a penalty where none now exists ie "if our 5 corp alliance joins with your 5 corp, we can be war dec'd as one instead of counting as two against the cap, making us more vulnerable to groups like Marmite, better to stay separate and just cooperate informally". Existing High Sec alliances might even end up "reverse-Decshielding by disbanding their 10 corp alliance to minimize the possibility of everyone getting war dec'd

Then everyone just keeps alts (even on unsubbed accounts) in case of a war dec and sings them up an undec'd but blue corp to avoid the war dec.

High sec groups coming together is important because eventually they might choose to go to low sec or wormhole space or npc null or rent some SOV null for a taste of that life. While this unintended penalty you propose wouldn't kill that, it would slow it down and the game doesn't need that. We should be encouraging MORE grouping together in high sec (EVe incubator), not less.

And what if what you want results in actual sub loss. We know that pvp (even high sec war dec style pvp) is one of the things that keeps people playing. By limiting the number of targets you end up making the folks actually contributing to the game (the pvp'rs who kill ships that drive the economy) have fewer opportunities to do that. We all should want MORE ship killing in EVE, not less. Ship killing is what makes the market for all of use to participate in.



This is why I say prejudice is bad. In an emotion driven state of dislike (of high sec war dec groups) you come up with a 'solution' that stands to actually hurt the game in the form of fewer kills/more meta-gaming/fewer new groups born in high sec that venture out into EVE to make history and thus a less healthy economy.

WTF are you smoking (and can i have some)?
baltec1
Bat Country
Pandemic Horde
#340 - 2014-09-10 19:17:07 UTC
Beast part of this is that Veers is bitching in another thread about how he cannot engage other incursion groups because they avoid wardecs.