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Dodging Wardecs

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#201 - 2014-09-10 13:58:25 UTC
Jenn aSide wrote:
Lucas Kell wrote:
Good luck with CCP surviving the next run of layoffs following that one.
You know a guy is worried that his argument doesn't work when all he has left is scare mongering.
Realistically assessing a financial situation != scare mongering.

Jenn aSide wrote:
CCP didn't die when the game was harsher, and it won't die is CCP makes their game design more internally consistent.
CCP also didn't lay off a mass of their staff and close several offices when it was harsher. Changes are Valkyrie will tank, and CCP are going to need EVE to be in a strong position. You don't do that by removing whole gameplay styles which you've supported for years.

Jenn aSide wrote:
People who would quit over a sane war dec scheme are the same people who would quit under almost any circumstance, where as the same sane wardec scheme would be a retention device for people actually suited to EVE Online (because real EVe player don't quit till they get their revenge).
We're not talking about a sane wardec system though. What's being suggested is taking existing PvE oriented players and forcing them to have to fight, die or quit when confronted with the mass wardeccers, instead of being able to avoid them as they always have. The WHOLE wardec system needs and overhaul. Nuking one side of it doesn't even resemble "sane".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Remiel Pollard
Aliastra
Gallente Federation
#202 - 2014-09-10 14:00:52 UTC
Lucas Kell wrote:
What's being suggested is taking existing PvE oriented players and forcing them to have to fight, die or quit when confronted with the mass wardeccers,


Ah, I knew I'd catch you out sooner or later.

That's not all that's been suggested on this thread at all.

See, when I assert something, it's normally because I have the evidence already. I've been asserting that you haven't read this thread without a lot to go on. Now I have definitive proof. Your ignorance and bias have both been noted, logged, and substantiated, rendering further opinions from you on this topic irrelevant until you can demonstrate otherwise.

Thank you, please come again. Or not, it's up to you....

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#203 - 2014-09-10 14:03:53 UTC
Lucas Kell wrote:
Realistically assessing a financial situation != scare mongering.


That's not what Falcon told you last week. If I recall he told you to knock off the scaremongering crap, and that CCP does not take that point of view seriously at all.


Quote:
You don't do that by removing whole gameplay styles which you've supported for years.


If taking away the near perfect safety of highsec would be "removing whole gameplay styles", then they didn't deserve to exist in the first place.

Nevermind that I've repeatedly elaborated that, if you actually bother to play the game instead of be afk, that you can engage in PvE activities completely unharmed even during a wardec.


Quote:
We're not talking about a sane wardec system though. What's being suggested is taking existing PvE oriented players and forcing them to have to fight, die or quit when confronted with the mass wardeccers, instead of being able to avoid them as they always have.


That's not what this is about. No one is saying that but you.

Knock off the strawman crap already.

Quote:
Nuking one side of it doesn't even resemble "sane".


Yes, it does. Highsec is long overdue for a nerf to it's level of safety.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#204 - 2014-09-10 14:05:49 UTC
Lucas Kell wrote:
If a corp is small enough to be able to disband on a whim, why would you wardec it? Wardeccers need to make choices about their targets, not just blanket wardec highsec.


Sometimes the reason for a wardec is simple extortion. Pick a small hisec mining corp, dec em, either blow up a couple of barges or keep em stuck in station for a day or two.... then send your monetary demands. Sometimes the reason is simple griefing. Sometimes it's just for the fun of picking on the little guy. I know of one corp who, upon getting their first blops, decced and hotdropped some newb mining corp - because they could now. My own corp once dropped 3 bombers, 2 recons, and the blops itself on a single AF because we were bored and wanted to drop something. Should we have "picked a better target?"


Ive been reading this thread, and it's quite clear some of you just dont get it. "Choose better targets" wtf?? Lucas, take your ball and go home. Roll




\m/ O.o \m/

"You're a freak ..." - Solecist Project

Absolutely Not Analt
Carebears on Fire
#205 - 2014-09-10 14:06:29 UTC
Kaarous Aldurald wrote:


Quote:

As I said before - you can always inflict PvP on people. You cannot force them to actively participate in their own demise.


They participated in their own demise when they subscribed to a PvP sandbox game. They agreed to fight, and they agreed to die if they don't fight.


No, they agreed to play the game by the same set of rules you do. Those rules allow them to avoid fights they don't think they can win - just like you. You can make the wardec mechanic as obnoxious as you can possibly imagine - individual wardecs, corps cannot disband, players cannot leave corp, creating a corp costs 85 bazillion ISK and the kidney from a hunchbacked gnome, and nothing will change - people are still not going to engage in fights they can't win if they have no stake in the outcome. Instead of disbanding, they'll just put their alts in different corps and spread them around - you dec corp one, they all go play in corp two. You may make it more incvenient for them, but you won't make them fight, and that's what people in the "GRR PVP ME OR ELSE" crowd don't seem to grasp. Of course if you make it inconvenient enough, they'll just unsub and go play something else - which is definately not in the best interest in the longevity of the game.

One thing I can practically guarantee. If CCP makes significant changes to the wardec mechanic in the way you are suggesting, you are going to wake up as unhappy with the end result as all of those people who begged and pleaded for freighters to get lowslots. CCP seems to have mastered the true art of compromise - make everyone equally unhappy with the result.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Jenn aSide
Worthless Carebears
The Initiative.
#206 - 2014-09-10 14:13:14 UTC  |  Edited by: Jenn aSide
Lucas Kell wrote:
Jenn aSide wrote:
Lucas Kell wrote:
Good luck with CCP surviving the next run of layoffs following that one.
You know a guy is worried that his argument doesn't work when all he has left is scare mongering.
Realistically assessing a financial situation != scare mongering.


If you'd done that you'd know that CCPs financial situation has little to do with EVE.
Quote:

CCP also didn't lay off a mass of their staff and close several offices when it was harsher. Changes are Valkyrie will tank, and CCP are going to need EVE to be in a strong position. You don't do that by removing whole gameplay styles which you've supported for years.


That's bad conventional wisdom with a side of anxiety at losing a video game pastime.

The reason it's bad is because it's been disproved as many times as the "x new game will kill EVE" thing has been disproved. Look at the situations where the lay off occured: Incarna and WoD/Dust ie attempts to 'broaden' CCPs portfolio to appeal to more people.

No CCP is doing it in a smarter way: appealing to the kinds of people they already sell EVE to in Valkyrie ( a space combat shooter that will rope in all the "I wish my frigate had a joystick" dogfighting EVE types) and Legion (an FPS ON PC where it should have been that can work as a complement to EVE). Odds are CCP does better in a couple years than it ever has.

Your opinion is based on an emotion (anxiety, in this case at the potential loss of a video game) rather than reason, which is why it fails.

Quote:

We're not talking about a sane wardec system though. What's being suggested is taking existing PvE oriented players and forcing them to have to fight, die or quit when confronted with the mass wardeccers, instead of being able to avoid them as they always have. The WHOLE wardec system needs and overhaul. Nuking one side of it doesn't even resemble "sane".


I'm a pve oriented player. Most of us are NOT pansies that can't deal with people in a video game setting waiting to quit at the 1st sign of adversity, rather we are explores in the mold of a space-Indiana Jones. You don't see Indy complaining in the movies so neither would we.

At no point do I believe that it's CCP's job to play EVE for me and I think that CCP should not be catering to those who do.
Jenn aSide
Worthless Carebears
The Initiative.
#207 - 2014-09-10 14:20:15 UTC
Jenn aSide wrote:


Whenever will people learn that 'protectionism' (in the game sense) doesn't work in sandbox games. you (and apparently some at CCP) think they are doing people a favor when they seek to protect them from bad things when in reality all you really do is make people MORE susceptible to bad things.

It's like helicopter parenting. They think they are keeping their kids safe when all they are really doing is denying their kids the opportunity to develop internal coping mechanisms. So instead of the kid growing up to be a good person, they grow up to be a neurotic basket case that can't recognize or deal with everyday dangers and conflicts.


to expand on this, this is a great site http://www.freerangekids.com/ Hopefully one day someone will make a "Free Range Gamers" site for people who don't need to hide behind Developer Skirts (or kilts, whatever).
Kaarous Aldurald
Black Hydra Consortium.
#208 - 2014-09-10 14:24:54 UTC
Absolutely Not Analt wrote:

One thing I can practically guarantee. If CCP makes significant changes to the wardec mechanic in the way you are suggesting, you are going to wake up as unhappy with the end result as all of those people who begged and pleaded for freighters to get lowslots. CCP seems to have mastered the true art of compromise - make everyone equally unhappy with the result.


I really rather doubt that.

Either it lets me shoot people in highsec, or... well, there is no or. It has to be that way.

If they fix or punish dec dodging, all it will do is add the risk that was always intended to be in highsec, back into it. All that will happen is that, instead of flipping their corp for a few million isk, the dec dodgers will have to start sending a surrender offer.

Doesn't sound like some of carebear holocaust to me. Everyone is acting like taking a bit of safety away from highsec is the Biblical Apocalypse, when in reality it's bringing the game back into balance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#209 - 2014-09-10 14:26:29 UTC
The Wardecc mechanic is working exactly as intended. It is a way to force corporations into PvP in highsec without CONCORD assistance. Those of us in 1 man corps (such as myself) are not interested in that type of PVP. The wardecc mechanic was never intended to allow you a vendetta against an individual player. The solution is simple, target larger corps that cannot easily disband. If you target 1 man corps they will quite properly disband, and leave you 50 million ISK poorer and none the wiser for it. Fundamentally some people here seem to think that they have some right to force everyone into highsec PvP without CONCORD assistance, which never was, and probably never will be, a reality.
Ramona McCandless
Silent Vale
LinkNet
#210 - 2014-09-10 14:27:07 UTC
I'm not one to call for changes in the war mechanics of Eve as I believe they are fine with the exception of one thing; They are inherently worthless.

/thread.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#211 - 2014-09-10 14:30:41 UTC
Kaarous Aldurald wrote:
That's not what Falcon told you last week. If I recall he told you to knock off the scaremongering crap, and that CCP does not take that point of view seriously at all.
Which obviously a developer is going to say. That still doesn't make it scaremongering. Acting as if there's not a problem doesn't make it go away though.


Kaarous Aldurald wrote:
If taking away the near perfect safety of highsec would be "removing whole gameplay styles", then they didn't deserve to exist in the first place.

Nevermind that I've repeatedly elaborated that, if you actually bother to play the game instead of be afk, that you can engage in PvE activities completely unharmed even during a wardec.
if you play it your way, yes. Not everyone wants to be force to play the way someone else wants to force them. We're constantly told this is a sandbox, yet you want to throw some of the sand away because someone keeps running away when you try to kick over their castle.

Kaarous Aldurald wrote:
That's not what this is about. No one is saying that but you.

Knock off the strawman crap already.
I apologise for pointing out that that's the effect your changes would have. I understand that you for some reason seem to think that's not the objective, but that won't change the outcome.

Kaarous Aldurald wrote:
Yes, it does. Highsec is long overdue for a nerf to it's level of safety.
And wardeccers are long overdue for a nerf to their ability to wardec everyone for pittance.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#212 - 2014-09-10 14:33:20 UTC
Ssabat Thraxx wrote:
Sometimes the reason for a wardec is simple extortion. Pick a small hisec mining corp, dec em, either blow up a couple of barges or keep em stuck in station for a day or two.... then send your monetary demands. Sometimes the reason is simple griefing. Sometimes it's just for the fun of picking on the little guy. I know of one corp who, upon getting their first blops, decced and hotdropped some newb mining corp - because they could now. My own corp once dropped 3 bombers, 2 recons, and the blops itself on a single AF because we were bored and wanted to drop something. Should we have "picked a better target?"

Ive been reading this thread, and it's quite clear some of you just dont get it. "Choose better targets" wtf?? Lucas, take your ball and go home. Roll
LOL. So go after a corp with something to extort them for. A group with pocos or a pos or even just a good use of their offices is unlikely to avoid you. A group small enough to disband and recreated on a whime is not going to be able to pay you anything.

So yes, pick better targets. Stop whining that the weakest softest targets don't want to submit to being your fodder. They are using available mechanics to escape your attacks. Get over it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#213 - 2014-09-10 14:37:12 UTC
Kaarous Aldurald wrote:
Absolutely Not Analt wrote:

One thing I can practically guarantee. If CCP makes significant changes to the wardec mechanic in the way you are suggesting, you are going to wake up as unhappy with the end result as all of those people who begged and pleaded for freighters to get lowslots. CCP seems to have mastered the true art of compromise - make everyone equally unhappy with the result.


I really rather doubt that.

Either it lets me shoot people in highsec, or... well, there is no or. It has to be that way.

If they fix or punish dec dodging, all it will do is add the risk that was always intended to be in highsec, back into it. All that will happen is that, instead of flipping their corp for a few million isk, the dec dodgers will have to start sending a surrender offer.

Doesn't sound like some of carebear holocaust to me. Everyone is acting like taking a bit of safety away from highsec is the Biblical Apocalypse, when in reality it's bringing the game back into balance.


If the history of this game means anything, not only would it not be a biblical apocalypse, it would probably lead to higher levels of player retention.

What some people don't understand is that 'protecting' people doesn't keep them playing a game, and the whole 'fix the NPE route' could end up with the unintended consequences of limiting what they do in the game, thus hastening their departure when they get bored.

No, the way you keep people, and the reason why EVE has survived 11 years when legions of 'protectionist' themepark MMOs have died is because the way to keep people coming is to GIVE THEM SOMETHING TO CARE ABOUT AND THEN LOSE. Making people mad is what EVE does, and by making them mad , CCP creates a situation where people can't walk away till they get a piece of whatever they lost back.

Y'all want EVE to survive like both I and Kaarous do?

Join us in telling CCP that= it's customers don't need to be coddled like infants, that we thrive on challenges. Tell them to go back to the basics of a harsh and demanding EVE Online. THAT is the only way to make sure there is an EVe, because watered down themepark EVE is a sure way to see it all come to an end.
Lucas Kell
Solitude Trading
S.N.O.T.
#214 - 2014-09-10 14:38:31 UTC
Jenn aSide wrote:
The reason it's bad is because it's been disproved as many times as the "x new game will kill EVE" thing has been disproved. Look at the situations where the lay off occured: Incarna and WoD/Dust ie attempts to 'broaden' CCPs portfolio to appeal to more people.

No CCP is doing it in a smarter way: appealing to the kinds of people they already sell EVE to in Valkyrie ( a space combat shooter that will rope in all the "I wish my frigate had a joystick" dogfighting EVE types) and Legion (an FPS ON PC where it should have been that can work as a complement to EVE). Odds are CCP does better in a couple years than it ever has.
And yet they are still broadening that portfolio with a PC FPS and a dogfighting flight sim.

Jenn aSide wrote:
Your opinion is based on an emotion (anxiety, in this case at the potential loss of a video game) rather than reason, which is why it fails.
Erm... what? It's based on hard evidence. Your the one prancing around chanting CCP and acting like nothing has changed. Note that this year they didn't celebrate the increase in sub numbers like every other year. Interesting that.

Jenn aSide wrote:
I'm a pve oriented player. Most of us are NOT pansies that can't deal with people in a video game setting waiting to quit at the 1st sign of adversity, rather we are explores in the mold of a space-Indiana Jones. You don't see Indy complaining in the movies so neither would we.

At no point do I believe that it's CCP's job to play EVE for me and I think that CCP should not be catering to those who do.
And that's great! Most of you don't disband corps to avoid wardecs. What we are talking about is a tiny minority of the smallest and weakest groups of players with absolutely no ties to their corps. Why should whole systems be changed just so wardeccers can stroke their epeen while stamping on those tiny insignificant groups?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Absolutely Not Analt
Carebears on Fire
#215 - 2014-09-10 14:40:02 UTC
Kaarous Aldurald wrote:

Either it lets me shoot people in highsec, or... well, there is no or. It has to be that way.


You can already shoot them in highsec. Nothing is stopping you from pulling the trigger except you. Why do you need a wardec for that? CODE seems to get along fine without them.

Let's be clear though. I am firmly in the camp of "Wardecs are horribly broken and need to be corrected." I've been saying wardecs are broken for a long, long time. I just don't agree that trying to force people to operate against human nature is the way to fix it.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Lucas Kell
Solitude Trading
S.N.O.T.
#216 - 2014-09-10 14:40:52 UTC
Kaarous Aldurald wrote:
I really rather doubt that.

Either it lets me shoot people in highsec, or... well, there is no or. It has to be that way.

If they fix or punish dec dodging, all it will do is add the risk that was always intended to be in highsec, back into it. All that will happen is that, instead of flipping their corp for a few million isk, the dec dodgers will have to start sending a surrender offer.

Doesn't sound like some of carebear holocaust to me. Everyone is acting like taking a bit of safety away from highsec is the Biblical Apocalypse, when in reality it's bringing the game back into balance.
If they fix or punish dec dodging, then those that did it before would stay in NPC corps. Then you'd be back here whining about how NPC corps need more punishments.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramona McCandless
Silent Vale
LinkNet
#217 - 2014-09-10 14:44:18 UTC
Quote:
NPC corps need more punishments.


This too

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#218 - 2014-09-10 14:45:10 UTC
Jenn aSide wrote:
Join us in telling CCP that= it's customers don't need to be coddled like infants, that we thrive on challenges. Tell them to go back to the basics of a harsh and demanding EVE Online. THAT is the only way to make sure there is an EVe, because watered down themepark EVE is a sure way to see it all come to an end.
And yet, the "challenge" of selecting a target that won't disband their corp seems to be too much for you to handle. We're not asking for a themepark, I'm even in favour of most of the ideas to pevent dec dodging and limit NPC corps, it just shouldn't be the ONLY change.

Simple question: You do understand that it's possible for a game to be too easy for an aggressor too, right? Just because they are inflicting space violence doesn't mean they should have to put zero thought into that process. That's what I want to avoid. Limit wardecs AND limit dec dodging/NPC corp benefits.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Veers Belvar
Swordmasters of New Eden
#219 - 2014-09-10 14:45:39 UTC
Lucas Kell wrote:
Kaarous Aldurald wrote:
I really rather doubt that.

Either it lets me shoot people in highsec, or... well, there is no or. It has to be that way.

If they fix or punish dec dodging, all it will do is add the risk that was always intended to be in highsec, back into it. All that will happen is that, instead of flipping their corp for a few million isk, the dec dodgers will have to start sending a surrender offer.

Doesn't sound like some of carebear holocaust to me. Everyone is acting like taking a bit of safety away from highsec is the Biblical Apocalypse, when in reality it's bringing the game back into balance.
If they fix or punish dec dodging, then those that did it before would stay in NPC corps. Then you'd be back here whining about how NPC corps need more punishments.


Exactly - their entire agenda is to force everyone into PvP in highsec without CONCORD help, which never has been, and hopefully never will be, an element of the game. Notice how the vast majority of player activity currently takes place in highsec, where CONCORD is active, as opposed to low/null where anyone and everyone can be shot on sight without real consequences. The playerbase is voting with its feet, and voting overwhelmingly for the highsec experience.
Remiel Pollard
Aliastra
Gallente Federation
#220 - 2014-09-10 14:47:38 UTC
Veers Belvar wrote:
Lucas Kell wrote:
Kaarous Aldurald wrote:
I really rather doubt that.

Either it lets me shoot people in highsec, or... well, there is no or. It has to be that way.

If they fix or punish dec dodging, all it will do is add the risk that was always intended to be in highsec, back into it. All that will happen is that, instead of flipping their corp for a few million isk, the dec dodgers will have to start sending a surrender offer.

Doesn't sound like some of carebear holocaust to me. Everyone is acting like taking a bit of safety away from highsec is the Biblical Apocalypse, when in reality it's bringing the game back into balance.
If they fix or punish dec dodging, then those that did it before would stay in NPC corps. Then you'd be back here whining about how NPC corps need more punishments.


Exactly - their entire agenda is to force everyone into PvP in highsec without CONCORD help, which never has been, and hopefully never will be, an element of the game. Notice how the vast majority of player activity currently takes place in highsec, where CONCORD is active, as opposed to low/null where anyone and everyone can be shot on sight without real consequences. The playerbase is voting with its feet, and voting overwhelmingly for the highsec experience.


Have they ever known any other experience though, in order to be properly informed about what they're voting for? Cuz, you know, misinformed voters can, on occasion, be wrong.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104