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Player Features and Ideas Discussion

 
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Incursion Mom Popping Solution

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Author
James Baboli
Warp to Pharmacy
#161 - 2014-09-11 06:40:14 UTC
Veers Belvar wrote:
Alvatore DiMarco wrote:


There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.

Why is that bad? Why shouldn't it be this way? You still have not answered.


Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....


Except that incursions are designed around being a place for higher skill players to showcase their skills, and their fits by winning. The contest mechanic being based around applied DPS and only rewarding one fleet supports my argument that it is MEANT as an E-Peen measuring stick. One part of such a showoffy, E-peen fueled gaming style is the ability to tableflip. This is the classical table flip as applied to EVE.

Shutting down incursions (which were intended to be mobile, and short lived originally) fits the lore, the intended mechanics and the mindset initially intended. All of the claims that a player should be able to run incursions in 2 months ignores that these characters are completely unready for a regular fleet, do miniscule damage and are generally a drain on a fleet. The lowest SP toons that I can really consider "ready" are m4 arty maelstroms with a full t2 fit, which clocks in around 7M SP.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Veers Belvar
Swordmasters of New Eden
#162 - 2014-09-11 06:53:19 UTC  |  Edited by: Veers Belvar
delete
Veers Belvar
Swordmasters of New Eden
#163 - 2014-09-11 07:00:19 UTC  |  Edited by: Veers Belvar
http://wiki.eveuniversity.org/Preparing_for_Incursions

I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months (and indeed started to run them consistently with multiple communities).
RubyPorto
RubysRhymes
#164 - 2014-09-11 07:23:33 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
incursions were not designed as a "kill the boss and move on" gameplay element - they were designed so that it was mutually beneficial for communities to keep the boss up for a reasonable amount of time and complete more sites.


Cite your source.
Here's the DevBlog announcing the feature. Try to find where it says anything about "farming."
http://community.eveonline.com/news/dev-blogs/the-nation-strikes-back-1/

Maybe this quote will help you...
Devblog wrote:
That means you will be totally free to engage each other at will in circumstances that would normally allow it, or to tackle an incursion as you see fit.

Oh... wait.

I seem to remember the devs expressing surprise at the effectiveness of Incursion farming after the Incursion patch.

But that's fine, because EVE is a game where CCP just provides tools that the players get to do things with. It is not a theme park MMO where they build content to be consumed. It seems that the MOM despawn mechanic is doing a great job being used as a tool to generate conflict.

Veers Belvar wrote:
Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....


No, you complete the incursion as intended. The only relevant intended gameplay involved in Incursions is that they start whenever and wherever they do and end when the MOM is killed.

Incursion farming is one of the many wonderful examples of emergent gameplay in EVE. Just as disrupting that farming is.

Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alvatore DiMarco
Capricious Endeavours Ltd
#165 - 2014-09-11 08:26:42 UTC
RubyPorto wrote:
Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle?


Not empty quoting.
James Baboli
Warp to Pharmacy
#166 - 2014-09-11 08:35:20 UTC
Alvatore DiMarco wrote:
RubyPorto wrote:
Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle?


Not empty quoting.

I agree, even as an incursion runner, that this question fundamentally needs answering if it is really a problem.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#167 - 2014-09-11 08:38:53 UTC
Veers Belvar wrote:
http://wiki.eveuniversity.org/Preparing_for_Incursions

I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months (and indeed started to run them consistently with multiple communities).

I'm sorry, we have substantially different worldviews on what is an asset. For comparison, my "standard" is a t2 gun, t2 fit pirate hull. An asset is a pirate hull with t2 guns and deadspace tank, near perfect support skills, a mostly full rack of 6% hardwirings and a pirate implant set that supports their primary role (usually ascendency for DPS and genos/halos for logi)

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Dato Koppla
Spaghetti Militia
#168 - 2014-09-11 09:09:38 UTC
Ahhhh Incursions, it's like high school drama, but instead of teenagers, it's a bunch of old dudes.
leavemymomalone idiot
State War Academy
Caldari State
#169 - 2014-09-11 11:22:48 UTC
you want a solution then i suggest you get yourself into a blackbird and join me and my blackbird/falcon fleet on the mom gate.

this is eve harden yourself up grow a pair of hairy nuts, get into a fleet with us and the many other pist off pilots who have had enough of those silly dress wearing sisssy in tvp and isn , and do something about it yourselves

ARE you all sheep, shouting to daddy to come fix this.... its not fair, or are you at the point where the time has come to stop this shite once and for all by doing something about it.


the bob (band of blackbirds) channel exists to co-ordinate mom fleet disruption operations.

You want this stopped? then get out your shiney ATM ships

the fleet will need pilots from all timezones and all skill levels.

get off this forum and into your ships. youll see me floating about in local. mail me for invite to channel.

you want a solution? there is your solution

thread closed

get on with it
afkalt
Republic Military School
Minmatar Republic
#170 - 2014-09-11 11:40:03 UTC
Donnachadh
United Allegiance of Undesirables
#171 - 2014-09-11 14:36:00 UTC
Folks I think I found a potential source for the problem here. I admit I have not checked this until now but.....
Veers Belvar is a Februrary 2014 toon. He has spent all of his time in just 2 player corps, Brutor Tribe and Swordmasters of Eden. Perhaps he has focused so much of his game time on Incursions that he has not experienced the rest of what this game is and can be. This isolation in the Incursion community could also explain a great many other things especially his lack of understanding about EVE being a sandbox where there is always someone waiting on the next gate, mission or whatever to try and ruin your day.


Veers after 4 years of coaching, mentoring and assisting new players to find their path in this game I can tell you that you are unusual, it is rare for a new player in this game to be as single minded as you appear to have been. In an average year as many as 10-15 new players transit through my corp and then on to other things and that is how I like it. Constantly being around new players helps me keep in touch with the feelings of wonder etc I felt when I first started in this game and for me that helps keep this game interesting. These players come in here and train some skills, get exposed to various parts of this game through contacts I have developed over the years and then off they go to pursue whatever path they find interesting. And in all those players maybe 1% or 2% of them are able to stay focused enough on one thing to achieve what you have. Based on available information you are in no position to speak about what the average new player accomplishes in their first few months in the game. You are however an example of what a new player could achieve if they knew what they wanted to do when they first started and did not allow anything else in the game to distract them or their training.

I ramble sorry folks none of that is really important to the OP. The simple fact is that CCP gave us the Incursion mechanic and it is up to the players to decide how it is used in game not CCP. It is obvious to the rest of us that the players involved have decided that "mom must die" as soon as the game mechanic allows. I have no idea why but I suspect it is as simple as in-fighting between the incursion groups, others robbing you of the opportunity to kill mom by getting to her first. As such and as many others have pointed out this is a player problem not a game problem and looking to CCP to protect your ISK/LP farming is the wrong solution.

If you were appealing to CCP to increase the number of incursions active at any given point in time you may find a lot of us would be willing to support your cause. But crying to CCP to solve a player created issue just grates on everyone because we all have to deal with player created problems that we would rather not have to deal with.
Donnachadh
United Allegiance of Undesirables
#172 - 2014-09-11 14:38:33 UTC
leavemymomalone idiot wrote:
you want a solution then i suggest you get yourself into a blackbird and join me and my blackbird/falcon fleet on the mom gate.

this is eve harden yourself up grow a pair of hairy nuts, get into a fleet with us and the many other pist off pilots who have had enough of those silly dress wearing sisssy in tvp and isn , and do something about it yourselves

ARE you all sheep, shouting to daddy to come fix this.... its not fair, or are you at the point where the time has come to stop this shite once and for all by doing something about it.


the bob (band of blackbirds) channel exists to co-ordinate mom fleet disruption operations.

You want this stopped? then get out your shiney ATM ships

the fleet will need pilots from all timezones and all skill levels.

get off this forum and into your ships. youll see me floating about in local. mail me for invite to channel.

you want a solution? there is your solution

thread closed

get on with it


Thanks for the info, I know more than a few black bird pilots looking for action I will relay this to them.
Veers Belvar
Swordmasters of New Eden
#173 - 2014-09-11 15:58:00 UTC
Dev, can I (as OP) ask that this thread now be locked?

There is no further purpose to it. It's just devolved into whining that I yet again explain how the arbitrary ability to shut down all highsec incursions (which can be done to no other activity in highsec!) is problematic, crazy incursion skill demands (wild elitism unmoored from real gameplay), accusations that I somehow am unfamiliar with the new player experience (despite being a relatively new player myself and trying many different aspects of the game), and ridiculous gank ideas that have no real hope of succeeding on the tactical level, and will certainly only make things worse on the strategic level (groups with massive SRP funds are not going to care if a few logi die. It will just further motivate them to shut everything down). Suffice to say that my OP remains an appropriate and relevant solution, without any real downsides.
afkalt
Republic Military School
Minmatar Republic
#174 - 2014-09-11 16:22:03 UTC
It is a downside for me if I live in the system and am significantly inconvenienced by the incursion penalties as you drag it out and farm it for every last isk.
RubyPorto
RubysRhymes
#175 - 2014-09-11 18:42:16 UTC
Veers Belvar wrote:
Dev, can I (as OP) ask that this thread now be locked?

There is no further purpose to it. It's just devolved into whining


To be said that a thread has devolved, it would have had to not be whining to begin with. Roll

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alvatore DiMarco
Capricious Endeavours Ltd
#176 - 2014-09-11 21:44:14 UTC
RubyPorto wrote:
Veers Belvar wrote:
Dev, can I (as OP) ask that this thread now be locked?

There is no further purpose to it. It's just devolved into whining


To be said that a thread has devolved, it would have had to not be whining to begin with. Roll
He never did answer the question. I should have known not to expect much after DJ Auger featured him on the "Ragequit Theatre" portion of his EVE Radio broadcast a few weeks ago.
Veers Belvar
Swordmasters of New Eden
#177 - 2014-09-11 23:46:31 UTC
Alvatore DiMarco wrote:
RubyPorto wrote:
Veers Belvar wrote:
Dev, can I (as OP) ask that this thread now be locked?

There is no further purpose to it. It's just devolved into whining


To be said that a thread has devolved, it would have had to not be whining to begin with. Roll
He never did answer the question. I should have known not to expect much after DJ Auger featured him on the "Ragequit Theatre" portion of his EVE Radio broadcast a few weeks ago.


I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
Alvatore DiMarco
Capricious Endeavours Ltd
#178 - 2014-09-11 23:59:12 UTC
Veers Belvar wrote:

I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.


Perhaps you should send him an angry EVEmail about it.
Veers Belvar
Swordmasters of New Eden
#179 - 2014-09-12 00:11:10 UTC
Alvatore DiMarco wrote:
Veers Belvar wrote:

I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.


Perhaps you should send him an angry EVEmail about it.


It's just a game, no reason to get angry. I was hoping it would be entertaining and fun.
RubyPorto
RubysRhymes
#180 - 2014-09-12 00:29:58 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.


You have proven that you dislike the actions of others and that their actions are a problem for you. (Proof of a personal preference consists of stating that preference. It's super easy to do, which is why it's not the question I've been asking.)

That is quite different from showing that the ability of other people to affect your gameplay is a problem in a Multiplayer PvP Sandbox based around that exact principle.

To put it a little more plainly:
Showing "I don't like what people are doing" is not the same as showing "People shouldn't be able to do it"

If you truly believe you've answered the question, please feel free to provide a link to the answer and explain it. It's too well hidden for me to find.


Veers Belvar wrote:
It's just a game, no reason to get angry. I was hoping it would be entertaining and fun.


Odd, in another thread you seem to suggest that it is reasonable to get angry or upset over a game, even to the point of lashing out:

Veers Belvar wrote:
You know someone is going to be upset after you harm him.


Veers Belvar wrote:
Given that just lost weeks or months worth of effort they are going to be in a far more emotionally vulnerable state than you are

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon