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Incursion Mom Popping Solution

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Author
Steppa Musana
Doomheim
#141 - 2014-09-10 21:52:04 UTC  |  Edited by: Steppa Musana
Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.

Imagine if a group decided to camp out high-sec SOE agents that offer L4s. How many are there... 2? 3? It would be the same "problem". You'd have cheap Thrasher gangs popping every battleship that tries to run a mission.

Not everything in EVE has very large supply like L4 agents, ice and ore do. It's good that something like incursions - which yields ridiculous incomes for the risk involved - is rather limited and controllable by players.

The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.

How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.

That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about.

Hey guys.

Alvatore DiMarco
Capricious Endeavours Ltd
#142 - 2014-09-10 21:56:29 UTC
Steppa Musana wrote:
Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.

The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.

How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.

That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about.


Please post with your main and not with an NPC corp forum alt when saying that NPC corps are toxic for the game.

Additionally, your suggestion will only lead to incursion-runners forming one-man corporations in order to keep their payouts and still be impractical to wardec.
Veers Belvar
Swordmasters of New Eden
#143 - 2014-09-10 21:59:42 UTC
Steppa Musana wrote:
Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.

The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.

How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.

That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about.


This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations.

What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.
Alvatore DiMarco
Capricious Endeavours Ltd
#144 - 2014-09-10 22:18:37 UTC
Veers Belvar wrote:
This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE.
Welcome to EVE, a PvP-centric game where everything is built around PvP! You may be playing the wrong game.

Quote:
I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE.
I hear Scam Citizen and Elite: Dangerous have PvE-only modes. Why don't you go play those and bugger off from our cutthroat savagery-game?

Quote:
It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardec them. That's not what they want to do - they want to mine and run missions, not fight PvP wars.
The reply from CCP - and virtually all the humans of EVE (I made that distinction deliberately, see if you can figure out why) - would be "if you aren't willing to do something about it, then that's just tough luck for you. HTFU or GTFO."

Quote:
Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life.
Only because someone hasn't decided to mess with your "happy PvE life". See how quickly it evaporates when someone takes an interest in perma-deccing you, camping you into your station and (if you permanently drop to NPC corp) suicide ganking you out of the sky whenever they see you.

The only reason you can have your PvE life is because some PvPer has decided to allow you to have it.

Quote:
What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.
Nobody is preventing anyone from engaging in Incursion PvE. They're simply engaging different incursion sites than you, clearing incursions faster than you and only leaving you the low/null incursions to run. You want CCP to intervene and stop people from running incursions differently than you do? What a pathetic joke.

This self-entitled "but mah farmin moneez is bee-eeng threttenned!!!1!1one" is why highsec incursions need to have their payouts slashed. You fat and greedy incursionbears are a cancer, a plague and worse than turning EVE free-to-play.
Jenn aSide
Worthless Carebears
The Initiative.
#145 - 2014-09-10 22:19:57 UTC
Veers Belvar wrote:



I should point out that in 5 months of running incursions I have not once seen the locals band together and take down the mom site. In fact, many of them expressed curiosity at the incursion spawning, asked about it in local, and joined up with the established incursion communities, getting a lot of enjoyment out of the experience. If they wanted to carry on their activities they can literally move over 2 systems for a few days. With the motherships down, highsec incursion runners cannot run incursions at all, there is no incursion 2 systems away!

Also, most communities accept T1 battleships. I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something.



So it's ok because almost no one is complaing about it.

Very few people are complaining about ISN and TVP popping MOMs. By your standard, noting is wrong with the current system.

The rank hypocricy of "they can move" is astounding. As if someone somehow owes incursion runners incursions.
RubyPorto
RubysRhymes
#146 - 2014-09-10 22:28:05 UTC
Veers Belvar wrote:
This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations.


You cannot actually avoid PvP. Avoiding Ganking, Mining, Mission Running, Trade, Industry, etc are all fundamentally PvP activities. Which is fitting, because EVE online is fundamentally a PvP game (as it states in the Newbie Guide that CCP wrote).

You may not want to engage in PvP with lasers and such, and that is perfectly fine and a valid choice. It is, however a choice and thus has consequences, including hamstringing you in your ability to respond to the actions of others.

Quote:
What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.


How is the fact that player actions have consequences on other players a problem in a Massively Multiplayer Sandbox PvP game?

EVE is, in fact, entirely based on the idea that players can interfere with other players in any way they see fit. See CODE bumping miners, MinLuv ganking freighters, m0o organizing a massive long running gatecamp in HS, zombies smartbombing Yulai, E-Bank, Titans4U, Burn Jita, Hulkageddon, AWOXing, Safaris, Market Manipulation, and on and on and on and on.

And Spite is a perfectly valid reason (just as any reason (or no reason at all) is valid) to do any of these things.

If you don't want to risk having someone else interrupt your play, EVE is not the game for you. Full Stop.
This isn't a bad thing, mind you. There are tons of games that I don't enjoy, and that's fine. I don't insist on playing them and whine when they're not the game I want to play; I go and actually play the game I want to play.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#147 - 2014-09-10 22:39:39 UTC
Ok, thread is getting derailed from OP. CCP is on record as supporting incursions, recently cut the spawn times between sites, and has said it is happy with incursion payouts. My suggestion relates to how to bring that valuable content to more players in highsec. If you oppose incursions, want them removed from the game, etc, etc... feel free to make a post in the F&I section detailing your ideas.
Alvatore DiMarco
Capricious Endeavours Ltd
#148 - 2014-09-10 22:46:17 UTC
Veers Belvar wrote:
Ok, thread is getting derailed from OP. CCP is on record as supporting incursions, recently cut the spawn times between sites, and has said it is happy with incursion payouts. My suggestion relates to how to bring that valuable content to more players in highsec. If you oppose incursions, want them removed from the game, etc, etc... feel free to make a post in the F&I section detailing your ideas.


Actually, this thread is still very much on track from where it started.
RubyPorto
RubysRhymes
#149 - 2014-09-10 22:47:24 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
Ok, thread is getting derailed from OP. CCP is on record as supporting incursions, recently cut the spawn times between sites, and has said it is happy with incursion payouts. My suggestion relates to how to bring that valuable content to more players in highsec. If you oppose incursions, want them removed from the game, etc, etc... feel free to make a post in the F&I section detailing your ideas.


Who's saying anything about being against incursions?

You're whining about the fact that other players are able to impact you in a sandbox PvP game. What you don't seem to understand is that not all PvP includes blowing up ships.

So if you'd go ahead and quit dodging the question, why is it a problem that players are able to impact the gameplay of other players in a Multiplayer Sandbox PvP game?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Donnachadh
United Allegiance of Undesirables
#150 - 2014-09-11 02:39:24 UTC
Veers Belvar sometimes I laugh so hard at your statements that I fall out of my chair.
You want CCP to step in and stop one group of players because they are ruining your gaming experience, yet the very presence of the incursion and you incursion ISK farmers is ruining the game play of an entirely different group of people. My dictionary defines this behavior as this hypocrisy. I will agree that as incursion farmers you do not have as many options as the locals do but that does not change the fact that many of your posts very hypocritical.


"Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. "
And this one
"I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something."
For many players in the 2-3 months age range 300 million ISK is an extremely large sum of ISK to gather, and those who do usually have much of it given to them, or they buy plexes for cash and then sell them for ISK. If you spent more time with these new players and less time in your ivory tower ISK farming Incursion fleets you might have understood this basic fact about the game.
Thinking back on all the hours I wasted waiting to be invited to a fleet I have to laugh at your assessment that incursions are new player friendly. There were very few FC"s willing to risk a new player into their fleets even when they are all skills 5 for BS or logi, I expect that there are even fewer still that would risk a low skills, low time in game new player.

"No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec."
Put another way you do not want one small group of players to affect YOUR game play. Following this logic we should eliminate war decs because that is one small group affecting the game play of others. We should eliminate suicide ganking because that is another small group of people affecting the game play of others. I can go on on for days on this one but as others have said that is the nature of EVE get used to it.

"My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions."
No you OP is about protecting a very small segment of the high sec player base and their ability to farm ridiculous amounts of ISK at the expense of all of the other players in the affected systems. If you really cared about getting others into incursions then you and all of the other "normal" group of incursions runners would gladly step aside and allow others to take your spots in the fleets. However based on my experiences and those of several dozen other players I know that have tried incursions this is not the case. Those that are in a fleet want to stay in so THEY can make the ISK and LP, they DO NOT want to step out and give someone else a chance.
Veers Belvar
Swordmasters of New Eden
#151 - 2014-09-11 04:02:23 UTC
Donnachadh wrote:
Veers Belvar sometimes I laugh so hard at your statements that I fall out of my chair.
You want CCP to step in and stop one group of players because they are ruining your gaming experience, yet the very presence of the incursion and you incursion ISK farmers is ruining the game play of an entirely different group of people. My dictionary defines this behavior as this hypocrisy. I will agree that as incursion farmers you do not have as many options as the locals do but that does not change the fact that many of your posts very hypocritical.


"Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. "
And this one
"I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something."
For many players in the 2-3 months age range 300 million ISK is an extremely large sum of ISK to gather, and those who do usually have much of it given to them, or they buy plexes for cash and then sell them for ISK. If you spent more time with these new players and less time in your ivory tower ISK farming Incursion fleets you might have understood this basic fact about the game.
Thinking back on all the hours I wasted waiting to be invited to a fleet I have to laugh at your assessment that incursions are new player friendly. There were very few FC"s willing to risk a new player into their fleets even when they are all skills 5 for BS or logi, I expect that there are even fewer still that would risk a low skills, low time in game new player.

"No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec."
Put another way you do not want one small group of players to affect YOUR game play. Following this logic we should eliminate war decs because that is one small group affecting the game play of others. We should eliminate suicide ganking because that is another small group of people affecting the game play of others. I can go on on for days on this one but as others have said that is the nature of EVE get used to it.

"My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions."
No you OP is about protecting a very small segment of the high sec player base and their ability to farm ridiculous amounts of ISK at the expense of all of the other players in the affected systems. If you really cared about getting others into incursions then you and all of the other "normal" group of incursions runners would gladly step aside and allow others to take your spots in the fleets. However based on my experiences and those of several dozen other players I know that have tried incursions this is not the case. Those that are in a fleet want to stay in so THEY can make the ISK and LP, they DO NOT want to step out and give someone else a chance.


Not sure what to say here...

1. Categorically false - I personally amassed 600 mil isk within 2 months without Plex or gifts. it's perfectly viable running L4 missions with buddies or mining in a barge. There are communities (like WTM) that specifically cater to new players, are more flexible with fits, and are definitely happy to work with newbros. There are other communities that are more choosy, but even most of them cater to new players. If anything the problem these communities face is lack of interest outside peak time zone. Almost none of them can run 23/7 because of lack of numbers. Another issue is that everyone goes to the same few established communities, and is unwilling to try out new communities, which leads the existing communities to get jammed, especially during peak times. I personally started running HQs at 2.5 months char age, and no one asked me what level my Minmitar Battleship was at ( for the record, it was at 3). But whatever, this is not relevant to my OP.

2. No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.

3. Of course people in fleets don't want to voluntarily leave. Who wants to stop having fun and making isk? The solution is to form more incursion communities and make more fleets. The problem is that no one wants to run/FC, since it is a lot of work, and you face a deluge of criticism and complaints. If you think it is so easy, please step up.
Alvatore DiMarco
Capricious Endeavours Ltd
#152 - 2014-09-11 05:06:09 UTC
Veers Belvar wrote:
Not sure what to say here...

1. Categorically false - I personally amassed 600 mil isk within 2 months without Plex or gifts. it's perfectly viable running L4 missions with buddies or mining in a barge. There are communities (like WTM) that specifically cater to new players, are more flexible with fits, and are definitely happy to work with newbros. There are other communities that are more choosy, but even most of them cater to new players. If anything the problem these communities face is lack of interest outside peak time zone. Almost none of them can run 23/7 because of lack of numbers. Another issue is that everyone goes to the same few established communities, and is unwilling to try out new communities, which leads the existing communities to get jammed, especially during peak times. I personally started running HQs at 2.5 months char age, and no one asked me what level my Minmitar Battleship was at ( for the record, it was at 3). But whatever, this is not relevant to my OP.


Your opening line is anecdotal at best and a statistical outlier at worst. Being able to earn that kind of ISK in the first two months of play is not a typical experience for people with obligations outside the game. Beyond that, if you're only two months into the game I question if your support skills are sufficiently trained enough for you to even fly that battleship properly, let alone at an Incursion-ready level.

Quote:
2. No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.


So you think that EVE should be bubble-wrapped and insulated against players So what? In all this mindless screeching and preaching you've still failed to answer the question of why people shouldn't be allowed to knock over your incursion sandcastle. So answer it.

Also, the goons did shut down all ice belts at one point - at least in Gallente space. See the Gallente Ice Interdiction. You'll note that CCP did absolutely nothing to stop it.

Quote:
3. Of course people in fleets don't want to voluntarily leave. Who wants to stop having fun and making isk? The solution is to form more incursion communities and make more fleets. The problem is that no one wants to run/FC, since it is a lot of work, and you face a deluge of criticism and complaints. If you think it is so easy, please step up.


You mean ... create more groups that will compete for the same amount of resources, sparking off even more hatred and drama, not to mention more "early" mothership kills? Are you sure you really want that?
Tabyll Altol
Viziam
Amarr Empire
#153 - 2014-09-11 05:09:04 UTC
Adrie Atticus wrote:
Stop asking for a dev solution to a player-created problem which isn't really a problem.


/sign
Mocam
Aliastra
Gallente Federation
#154 - 2014-09-11 05:34:07 UTC
Veers Belvar wrote:
Steppa Musana wrote:
Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.

The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.

How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.

That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about.


This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations.

What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.


Then let's be clear on your statements in the first place:

YOU ARE ALREADY INVOLVED IN ONE TYPE OF PVP.

There are only so many of those sites per system, per incursion. What you do is deny others the ability to run the sites you are running and "compete" with them to get to those sites first.

That is a form of PvP just like "world bosses" being taken by "elite" groups in other PvE games - they prevent others from doing those bosses by taking them first - and that is why they first came up with "instances" for bosses in those games.

So someone else finds a boss and finishes it, stopping your farming of "trash around the boss" and you're hacked off about it?

Suck it up. That is their beating the encounter and nothing more.

You're already doing something similar to any others who might be interested in trying those sites while asking CCP to deny others from doing a larger target.

That is special treatment for just 1 "farming" style of play and very inappropriate "PvE wise" to ask after and support.
RubyPorto
RubysRhymes
#155 - 2014-09-11 05:58:01 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.


They have exactly as much power as you cede to them. If you don't *want* to do something about someone else impacting your play in a Multiplayer Sandbox PvP game, that's fine, but you don't get to turn around and ask CCP to do it for you.

Once again if you'd like to quit dodging and have a real discussion rather than simply whining pointlessly, you need to answer *why* you think it is a problem that other players can impact your play in a Multiplayer PvP Sandbox game that is built upon exactly that principle.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Veers Belvar
Swordmasters of New Eden
#156 - 2014-09-11 06:02:06 UTC
Mocam wrote:


Then let's be clear on your statements in the first place:

YOU ARE ALREADY INVOLVED IN ONE TYPE OF PVP.

There are only so many of those sites per system, per incursion. What you do is deny others the ability to run the sites you are running and "compete" with them to get to those sites first.

That is a form of PvP just like "world bosses" being taken by "elite" groups in other PvE games - they prevent others from doing those bosses by taking them first - and that is why they first came up with "instances" for bosses in those games.

So someone else finds a boss and finishes it, stopping your farming of "trash around the boss" and you're hacked off about it?

Suck it up. That is their beating the encounter and nothing more.

You're already doing something similar to any others who might be interested in trying those sites while asking CCP to deny others from doing a larger target.

That is special treatment for just 1 "farming" style of play and very inappropriate "PvE wise" to ask after and support.



It actually depends - often there are not enough fleets in a single focus to be competing for sites, so it's not really PvP. Occasionally you do have contests, which are PvP and fun (but also don't involve serious risk of losing your ship!). The problem here is that incursions were not designed as a "kill the boss and move on" gameplay element - they were designed so that it was mutually beneficial for communities to keep the boss up for a reasonable amount of time and complete more sites. It's a natural win/win node of the Prisoner's dilemma. It doesn't make sense for any one group to have the power to entirely shut down a form of PvE in highsec - there is no reason to have that as a game mechanic. It just means fewer people running incursions, and more people doing solo activities like L4s and mining - which to me at least, is a bad outcome.
Alvatore DiMarco
Capricious Endeavours Ltd
#157 - 2014-09-11 06:09:19 UTC  |  Edited by: Alvatore DiMarco
I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.

Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why.
Veers Belvar
Swordmasters of New Eden
#158 - 2014-09-11 06:14:36 UTC
Alvatore DiMarco wrote:
I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.

Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why.


I've addressed that (repeatedly). There is no game mechanic available to shut down all highsec mission running, all highsec mining, all highsec hauling, all highsec trading, etc... Certainly not to shut it down for 12-36 hours with a few friends and a minimal amount of effort. Similarly, there should be no mechanic to shut down all incursions in highsec like that. Imagine if there was a site - "highsec trading embargo site" - that if you ran with 40 battleships would shut down the Eve Market for 24 hours. Would anyone thing that's a good idea?
Alvatore DiMarco
Capricious Endeavours Ltd
#159 - 2014-09-11 06:25:57 UTC  |  Edited by: Alvatore DiMarco
Veers Belvar wrote:
Alvatore DiMarco wrote:
I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.

Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why.


I've addressed that (repeatedly). There is no game mechanic available to shut down all highsec mission running, all highsec mining, all highsec hauling, all highsec trading, etc... Certainly not to shut it down for 12-36 hours with a few friends and a minimal amount of effort. Similarly, there should be no mechanic to shut down all incursions in highsec like that. Imagine if there was a site - "highsec trading embargo site" - that if you ran with 40 battleships would shut down the Eve Market for 24 hours. Would anyone thing that's a good idea?


There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.

Why is that bad? Why shouldn't it be this way? You still have not answered.
Veers Belvar
Swordmasters of New Eden
#160 - 2014-09-11 06:30:52 UTC
Alvatore DiMarco wrote:


There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.

Why is that bad? Why shouldn't it be this way? You still have not answered.


Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....