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Incursion Mom Popping Solution

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Author
Veers Belvar
Swordmasters of New Eden
#101 - 2014-09-10 19:31:39 UTC
baltec1 wrote:


So wardec them if you dont want to gank them.


They are mostly in 1 man shell corps that just disband and reform if you wardecc them. And before you then tell me to go to the wardecc thread and advocate against corp rolling, realize that they would just go to NPC corps and eat the 11% tax.
RubyPorto
RubysRhymes
#102 - 2014-09-10 19:33:22 UTC
Veers Belvar wrote:
No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that.


1. PL doesn't *do* pedestrian gate jumps. So you're safe there. (Also, there's such a thing as having a scout in your neighboring systems)
2. Who said anything about bringing a battleship fleet? AHACs give you the same tank, better resists, and a better ability to exeunt. Hell, you could probably run them with shield HACs too (BEagles, anyone?).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

baltec1
Bat Country
Pandemic Horde
#103 - 2014-09-10 19:33:41 UTC
Veers Belvar wrote:
baltec1 wrote:


So wardec them if you dont want to gank them.


They are mostly in 1 man shell corps that just disband and reform if you wardecc them. And before you then tell me to go to the wardecc thread and advocate against corp rolling, realize that they would just go to NPC corps and eat the 11% tax.


Well, then. Seems that war decs done work at all do they?
James Baboli
Warp to Pharmacy
#104 - 2014-09-10 19:34:14 UTC
baltec1 wrote:
Veers Belvar wrote:


No...we were talking about highsec.


So wardec them if you dont want to gank them.

Then they jump corp, and you are out 50m isk. Old "solution" with countermeasures already in place in most communities.
The average fleet has not more than 3 people in any given player corp.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#105 - 2014-09-10 19:36:34 UTC
RubyPorto wrote:
Veers Belvar wrote:
No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that.


1. PL doesn't *do* pedestrian gate jumps. So you're safe there. (Also, there's such a thing as having a scout in your neighboring systems)
2. Who said anything about bringing a battleship fleet? AHACs give you the same tank, better resists, and a better ability to exeunt. Hell, you could probably run them with shield HACs too (BEagles, anyone?).

CBCs work slightly better for VGs than HACs and T3s will do anything in incursions in a reasonable manner, and can become ridiculously tanked or otherwise PVP comped within moments thanks to mobile depots and/or NPC stations.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

baltec1
Bat Country
Pandemic Horde
#106 - 2014-09-10 19:37:19 UTC
James Baboli wrote:
baltec1 wrote:
Veers Belvar wrote:


No...we were talking about highsec.


So wardec them if you dont want to gank them.

Then they jump corp, and you are out 50m isk. Old "solution" with countermeasures already in place in most communities.
The average fleet has not more than 3 people in any given player corp.


Yea we know. We are just loving the irony of Veers defending the war dec mechanics in one thread and then lamenting how the war dec mechanics are too easy to evade in another.
Jenn aSide
Worthless Carebears
The Initiative.
#107 - 2014-09-10 19:39:30 UTC
Klyith wrote:
Veers Belvar wrote:

I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.


Maybe the reason they made that change was to make popping the mothership early more worthwhile? With the long respawn, farming for the max time possible was pretty much enforced because of the respawn delay. Nobody wanted to pop them because it always reduced their own income.

Now sniping the mothership gives your group the biggest payout and you can get another the next day. Plus it denies further LP to your competitors, raising the value of your own take!


+1, which is why what is happening is a great thing for everyone except greedy farmers. It's actually 'pvp by other means' and I think that's some of the best of EVE.



The problem here is the carebear mindset, the idea that players should be left alone to just bear it up as they wish in what is really a game about conflict.

Incursions are an invasion by a malevolent force, the idea shold NEVER have been to prolong them but rather to extinguish them as soon as possible. What Incursions should have done was spawned this Highly mobile community of cooperative pve players who fly around squashing Sansha's evil advances wherever they occured as soon as they occurred. That should have been seen as a service by local capsuleers who's activities were disrupted by the incursions, encouraging the locals to either join up temporarily to fight sansha or at least donate isk to the incursion runners who came in and restored order.

But what actually happened is that Incursions (in high sec) spawned yet another farming community that prolongs the events as long as possible to gain the highest personal profit and screw the local community if they don't like it.

This way is better, ISN's and TVP's slap fight is actually doing New Eden a service. Local high sec mission runners and miners and explorers can get back to playing as they wish sooner this way. Of course selfish incursion farmers don't see this.
RubyPorto
RubysRhymes
#108 - 2014-09-10 19:39:49 UTC
James Baboli wrote:
RubyPorto wrote:
Veers Belvar wrote:
No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that.


1. PL doesn't *do* pedestrian gate jumps. So you're safe there. (Also, there's such a thing as having a scout in your neighboring systems)
2. Who said anything about bringing a battleship fleet? AHACs give you the same tank, better resists, and a better ability to exeunt. Hell, you could probably run them with shield HACs too (BEagles, anyone?).

CBCs work slightly better for VGs than HACs and T3s will do anything in incursions in a reasonable manner, and can become ridiculously tanked or otherwise PVP comped within moments thanks to mobile depots and/or NPC stations.


There we go, two more reasons why LS Incursions are perfectly doable.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alvatore DiMarco
Capricious Endeavours Ltd
#109 - 2014-09-10 19:40:15 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:


So wardec them if you dont want to gank them.


They are mostly in 1 man shell corps that just disband and reform if you wardecc them. And before you then tell me to go to the wardecc thread and advocate against corp rolling, realize that they would just go to NPC corps and eat the 11% tax.


Well, then. Seems that war decs done work at all do they?
Hence my reference to CODE. fielding DPS against freighters. Taking action against the highsec incursion dogs will require coordinated, high-DPS suicide ganking that targets at least two points in the logi chain as quickly as possible and with as little aggro switch from Sansha as possible.

Personally I wouldn't mind the "concord response is delayed" idea. After all, CONCORD is very busy in Incursion systems, defending planets and making sure that civilians aren't being abducted. How do they have time to deal with capsuleer infringements as well?
James Baboli
Warp to Pharmacy
#110 - 2014-09-10 19:40:59 UTC
baltec1 wrote:
James Baboli wrote:
baltec1 wrote:
Veers Belvar wrote:


No...we were talking about highsec.


So wardec them if you dont want to gank them.

Then they jump corp, and you are out 50m isk. Old "solution" with countermeasures already in place in most communities.
The average fleet has not more than 3 people in any given player corp.


Yea we know. We are just loving the irony of Veers defending the war dec mechanics in one thread and then lamenting how the war dec mechanics are too easy to evade in another.

Yep. Lotsa hypocrisy on the forums. I'm guilty of it from some points of view, in defending incursion income because it has risks while blowing off the threat of incursion gankers to the point of trying to help them with their tactics on the other.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Klyith
Republic Military School
Minmatar Republic
#111 - 2014-09-10 19:41:48 UTC  |  Edited by: Klyith
Nonviolent, PVE only solutions for someone else sniping the mothership:
1) Snipe it yourself first.
2) Bribe people in their fleet / community to stop sniping the mothership, or to leave and come to your side.
3) Leave the fleet / community that they have a beef with and join theirs, give in to all their demands.
4) Pay some mercenaries who *do* enjoy PVP to spam wardecs at each and every important member of the opposing fleet / community, and support changes that make wardecs harder to dodge.
5) Stop running incursions altogether. The mothership never spawns, nobody can snipe the mothership.


...

6) Delete highsec incursions altogether cause oh my god the risk / reward for incursion farmers is the worst.
James Baboli
Warp to Pharmacy
#112 - 2014-09-10 19:45:28 UTC
Alvatore DiMarco wrote:
Hence my reference to CODE. fielding DPS against freighters. Taking action against the highsec incursion dogs will require coordinated, high-DPS suicide ganking that targets at least two points in the logi chain as quickly as possible and with as little aggro switch from Sansha as possible.

Personally I wouldn't mind the "concord response is delayed" idea. After all, CONCORD is very busy in Incursion systems, defending planets and making sure that civilians aren't being abducted. How do they have time to deal with capsuleer infringements as well?

CODE. has tried. their attempt was laughable. You also keep referring to a logisitics "chain" while except when a single kind of ship is on grid, the cap chaining logi (far less than half in a good fleet) aren't particularly more important. Scimitars and onieri are the most preferred t2 logi ships by a long run, with only as much cap on field as is needed to support a fleet member against the massive neut pressure posed by certain rats.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#113 - 2014-09-10 19:50:02 UTC
Klyith wrote:

6) Delete highsec incursions altogether cause oh my god the risk / reward for incursion farmers is the worst.

It is on par with other forms of PVP with similar toon requirements, and similar amounts of DPS on grid. A preloaded TCRC will melt an incursion fit battleship in 25 seconds at zero percent influence if it doesn't catch reps. What they do to ships while infleunce is high is pretty nasty. 8-9K DPS on grid in some cases, with capital scale neuts taking down a full capacitor in one cycle from the whole group.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Veers Belvar
Swordmasters of New Eden
#114 - 2014-09-10 19:51:49 UTC
Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears.
Sentenced 1989
#115 - 2014-09-10 19:59:13 UTC
Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.

I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...

Mag's
Azn Empire
#116 - 2014-09-10 19:59:31 UTC
I think it's great some pilots pop the mothership, in this sandbox game we call Eve. You may think it's too early, they obviously don't. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alvatore DiMarco
Capricious Endeavours Ltd
#117 - 2014-09-10 20:00:58 UTC
Veers Belvar wrote:
Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears.


The "problem" in your OP isn't actually a problem. The fact that you think it's a problem is the true problem, and suggests you're playing the wrong game or need to HTFU and deal with the fact that other people can affect your gameplay just like everyone else has to.

If you want gameplay where you are protected and insulated from the actions of others, I suggest you GTFO of EVE and go play a themepark MMO, a single-player game or Hello Kitty's Island Adventure. Or wait for Scam Citizen, which provides all the instancing and protection from "undesired types of player interaction" that you could possibly want.
James Baboli
Warp to Pharmacy
#118 - 2014-09-10 20:01:43 UTC
Veers Belvar wrote:
Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears.

Hey look, still front page as of this post.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Alvatore DiMarco
Capricious Endeavours Ltd
#119 - 2014-09-10 20:03:44 UTC
Sentenced 1989 wrote:
Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.

I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...



Capricious Endeavours Ltd hereby endorses TVP and wishes to commend them for the spectacular amount of tears they have caused in just this one post.

Good work, TVP. Fly free and don't let anyone stop you from popping those motherships. o7
Veers Belvar
Swordmasters of New Eden
#120 - 2014-09-10 20:03:44 UTC
Sentenced 1989 wrote:
Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.

I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...



I would prefer to not lay the blame at the feet of TVP. Virtually every community has engaged in this type of activity before, and the list of grievances is very long, making a diplomatic solution well-nigh impossible. I think the troubling part is how any small group of players can effectively deny incursions to everyone in highsec. That is what I would like to see changed.