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Incursion Mom Popping Solution

First post First post
Author
Veronica Aeshyr
The Scope
Gallente Federation
#21 - 2014-09-09 18:06:44 UTC
Veers Belvar wrote:
This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together


So a small group of people can annoy groups of players? remains me to the afk cloakers lol
James Baboli
Warp to Pharmacy
#22 - 2014-09-09 19:03:02 UTC
Absolutely Not Analt wrote:
Use some of your Incursion Income and hire some mercs to kill off the people killing the Mom.

The mercs get opponents in a known place at a known time along with shiny loot drops and kill mails.
The mom gets to hang out a while longer.

From what I remember of incursioning, you don't even need to really kill the DPS ships. Pop a few of their logis and the Sanshas will do the rest.

Wait - is that the clarion trumpet call of emergent gameplay I hear?

I really hope no one reads this.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Veers Belvar
Swordmasters of New Eden
#23 - 2014-09-09 19:37:47 UTC
James Baboli wrote:
Absolutely Not Analt wrote:
Use some of your Incursion Income and hire some mercs to kill off the people killing the Mom.

The mercs get opponents in a known place at a known time along with shiny loot drops and kill mails.
The mom gets to hang out a while longer.

From what I remember of incursioning, you don't even need to really kill the DPS ships. Pop a few of their logis and the Sanshas will do the rest.

Wait - is that the clarion trumpet call of emergent gameplay I hear?

I really hope no one reads this.



You mean like this wildly successful idea? https://forums.eveonline.com/default.aspx?g=posts&m=4996865#post4996865

It turns out that the mercs/gankers have brains, and understand that they can make a lot more isk with a lot less effort hitting miners and haulers, who incidentally are unable to shoot back. So the incursion drama won't be solved through mercs/ganking...next idea please.....
Ima Wreckyou
The Conference Elite
The Conference
#24 - 2014-09-09 19:59:34 UTC
Remove incursions from Highsec. You can run them in Lowsec and shoot each other with your spaceships instead of whining in the forums about it if there is a conflict between your two wow-rai.. I mean incursion groups. Problem solved... next thread please...
Veers Belvar
Swordmasters of New Eden
#25 - 2014-09-09 20:04:51 UTC
Ima Wreckyou wrote:
Remove incursions from Highsec. You can run them in Lowsec and shoot each other with your spaceships instead of whining in the forums about it if there is a conflict between your two wow-rai.. I mean incursion groups. Problem solved... next thread please...


Incursions in lowsec have been a great success....not. No one runs them because its too dangerous to put a fleet of Battleships there (shoutout to PL). The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec.
Ima Wreckyou
The Conference Elite
The Conference
#26 - 2014-09-09 20:28:25 UTC
Veers Belvar wrote:
Ima Wreckyou wrote:
Remove incursions from Highsec. You can run them in Lowsec and shoot each other with your spaceships instead of whining in the forums about it if there is a conflict between your two wow-rai.. I mean incursion groups. Problem solved... next thread please...


Incursions in lowsec have been a great success....not. No one runs them because its too dangerous to put a fleet of Battleships there (shoutout to PL). The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec.

No one runs them in Lowsec because you have so easy access in Highsec. Why would anyone risk his ship if he can do the same thing while not risking his ship? From all the money you make in this incursions you could easily replace your loss, so danger is not really an argument.

Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have.
Veers Belvar
Swordmasters of New Eden
#27 - 2014-09-09 20:36:32 UTC
Ima Wreckyou wrote:
[quote=Veers Belvar]

Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have.


No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Incursions are occasionally run in sovereign null, but in a very careful fashion, with the entire fleet usually docking up if a hostile appears in local. To address that CCP has buffed the nullsec incursion awards, and we will see if that gets more participation. Obviously you need to be part of a major alliance to participate.

Highsec incursion runners would not go to lowsec if somehow highsec incursions ended. It would just mean the end of pretty much the only communal PvE activity in highsec. The risk/reward is not much different than competent people blitzing SOE L4's. CCP is already on record as being happy with incursions (rightfully in my mind), and if anything is looking for ways to get more people to run them as opposed to just soloing L4s, mining, etc... and is certainly not looking to remove them from highsec!
DJentropy Ovaert
The Conference Elite
The Conference
#28 - 2014-09-09 20:40:02 UTC
Yeah, I'm going to have to go with the above posters.

The Risk Vs. Reward of high-sec "incursions" is out of hand, and does nothing but generate more self-entitled players sucking at an ISK faucet while creating no actual conflict at all. Shooting red boxes does not count as conflict, and listening to a few incursion running groups cry at eachother over loot also fails to impress me.

Move it all to low/null, up the reward, and encourage more player on player violence for the win.
DJentropy Ovaert
The Conference Elite
The Conference
#29 - 2014-09-09 20:46:36 UTC
Alvatore DiMarco wrote:
OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."

Compare to the usual "nerf ganking" post:

"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."

See the difference? Neither do I.


And trust me, as one who has bothered trying - no matter how many well written and thoughtful responses you give, you will get no actual conversation beyond him repeating his point over and over, as if by number of times it is said somehow validity is added.

Don't like people getting in the way of your incursion thingie? Strap on some guns, hire some mercs, do something to stop them. Sounds like player conflict, which is best left to players - not throwing tears at CCP in hopes they will make changes.
Jacob Holland
Weyland-Vulcan Industries
#30 - 2014-09-09 20:48:31 UTC
Veers Belvar wrote:
The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec.

Again, before the agreement Incursions were not open to new players; they were treated as endgame content and the closest a new player could get to them was a Logi [4] Basilisk in Vanguards.


However... I seem to remember that the agreement was referenced in CCP's decision to nerf Vanguard income - so perhaps, now that Incursions are getting back to where they were before the agreement, they might consider increasing the site payouts again.
Veers Belvar
Swordmasters of New Eden
#31 - 2014-09-09 20:50:09 UTC
DJentropy Ovaert wrote:
Alvatore DiMarco wrote:
OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."

Compare to the usual "nerf ganking" post:

"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."

See the difference? Neither do I.


And trust me, as one who has bothered trying - no matter how many well written and thoughtful responses you give, you will get no actual conversation beyond him repeating his point over and over, as if by number of times it is said somehow validity is added.

Don't like people getting in the way of your incursion thingie? Strap on some guns, hire some mercs, do something to stop them. Sounds like player conflict, which is best left to players - not throwing tears at CCP in hopes they will make changes.


DJ if you feel the need to come in and troll and make personal attacks, could you do it somewhere else please? I'm really not interested in a discussion with you, nor do I feel the need to go into personal attacks, and I would prefer if my thread not get derailed. Why not make a post with your idea for ending highsec incursions? Thanks.
Veers Belvar
Swordmasters of New Eden
#32 - 2014-09-09 20:51:53 UTC
Jacob Holland wrote:
Veers Belvar wrote:
The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec.

Again, before the agreement Incursions were not open to new players; they were treated as endgame content and the closest a new player could get to them was a Logi [4] Basilisk in Vanguards.


However... I seem to remember that the agreement was referenced in CCP's decision to nerf Vanguard income - so perhaps, now that Incursions are getting back to where they were before the agreement, they might consider increasing the site payouts again.


Well, I'm in favor of anything to increase new player participation in incursions. A lot of the Eve failed retentions are from people who never really engage with the game beyond solo play. Incursions offer people the chance to engage in fleet combat, without needing to go the full PvP route, which a lot of people are not necessarily looking for.
Ima Wreckyou
The Conference Elite
The Conference
#33 - 2014-09-09 20:59:26 UTC  |  Edited by: Ima Wreckyou
Veers Belvar wrote:
Ima Wreckyou wrote:
[quote=Veers Belvar]

Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have.


No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Incursions are occasionally run in sovereign null, but in a very careful fashion, with the entire fleet usually docking up if a hostile appears in local. To address that CCP has buffed the nullsec incursion awards, and we will see if that gets more participation. Obviously you need to be part of a major alliance to participate.

Highsec incursion runners would not go to lowsec if somehow highsec incursions ended. It would just mean the end of pretty much the only communal PvE activity in highsec. The risk/reward is not much different than competent people blitzing SOE L4's. CCP is already on record as being happy with incursions (rightfully in my mind), and if anything is looking for ways to get more people to run them as opposed to just soloing L4s, mining, etc... and is certainly not looking to remove them from highsec!

You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy with it, but they are wrong all the time, so I simply try to make them aware of the real problem.

I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.

Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.
Veers Belvar
Swordmasters of New Eden
#34 - 2014-09-09 21:12:24 UTC
Ima Wreckyou wrote:


You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy without it, but they are wrong all the time, so I simply try to make them aware of the real problem.

I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.

Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.


I'd prefer to get back to my specific suggestion instead of incursions in general, so will just respond briefly, and then hopefully can get back to topic.


Highsec is about "easy" ISK. Mission running, mining, incursions - these are all not very risky activities. Highsec is a place where if you put in work you can earn a reasonable amount of ISK without facing a tremendous amount of risk. If anything, incursions are much riskier than mining or mission running. There is no way to protect a 40 man battleship fleet in lowsec from hotdrops. There is a reason no one uses a doctrine like that. If you really want to make lowsec incursions viable, ask CCP to massively buff battleships, and nerf the heck out of capitals, bombers, drones, frigates, etc... I don't think there is going to be much reception to that. The idea that there should be communal PvE activities available where you can earn ISK while working with other people is nothing to apologize for.

Giving one group of people the ability to close down incursion sites after a few hours and deny everyone else the chance to make ISK is not a normal mechanic for Eve, and that's what I'm highlighting. Incidentally, the deflation for eve commodities suggest that the problem is not too many ISK faucets (if so ships, mods, etc...would skyrocket in ISK price), rather the problem is too much mining which is making commodities too plentiful and outstripping the growth rate of ISK, driving down their price. So if that is your concern you should support more incursion running to combat the dangerous deflation we are seeing (which is also driving up Plex prices).

Ok, hopefully we can get comments from people (not CODE!) who want to see incursions becoming a better game mechanic instead of just ban them all, ban them from highsec, etc...
Alvatore DiMarco
Capricious Endeavours Ltd
#35 - 2014-09-09 21:22:22 UTC
Veers Belvar wrote:
No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.


Except ... wait a second ...

INCURSION CONSTELLATIONS ARE CYNOJAMMED!

YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!

Veers Belvar
Swordmasters of New Eden
#36 - 2014-09-09 21:26:10 UTC  |  Edited by: Veers Belvar
Alvatore DiMarco wrote:
Veers Belvar wrote:
No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.


Except ... wait a second ...

INCURSION CONSTELLATIONS ARE CYNOJAMMED!

YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!



They hotdrop you on the way to the incursion system - or they hotdrop a fleet next door and come in and massacre you, etc.... Again if you don't believe me about the current state of incursions in lowsec - do some research. Show me who is running them, and how fast influence is going down. From what I can tell the lowsec incursions tend to attract a very sparse crowd (as opposed to nullsec, which, when in the correct location, can draw fleets). But I digress - I would rather discuss how to improve highsec incursions.
DJentropy Ovaert
The Conference Elite
The Conference
#37 - 2014-09-09 21:31:21 UTC
Veers Belvar wrote:


DJ if you feel the need to come in and troll and make personal attacks, could you do it somewhere else please? I'm really not interested in a discussion with you, nor do I feel the need to go into personal attacks, and I would prefer if my thread not get derailed. Why not make a post with your idea for ending highsec incursions? Thanks.


Nothing personal, just starting simple well known fact.

You have a long history of making posts where any game mechanic that is used against you is an "exploit" - and you never addressed my original point (as usual, you never do, as that would require listening to something other then the sound of your own voice).

Nothing personal, just calling it like it is.

This thread is now about kittens, by the way.
Alvatore DiMarco
Capricious Endeavours Ltd
#38 - 2014-09-09 21:34:17 UTC  |  Edited by: Alvatore DiMarco
Here's how you improve highsec incursions:

Every time an incursionbear comes into the forums to cry about incursion drama or how they didn't get to farm for a week or how some other group popped the mothership "early", that bear's account - and all accounts linked to that same person, now that CCP can track them - get a permanent and irrevocable ban from EVE Online.

Poof, highsec incursions solved.

Note to ISDs: I am absolutely not trolling.
DJentropy Ovaert
The Conference Elite
The Conference
#39 - 2014-09-09 21:35:50 UTC  |  Edited by: DJentropy Ovaert
Veers Belvar wrote:


They hotdrop you on the way to the incursion system - or they hotdrop a fleet next door and come in and massacre you, etc.... Again if you don't believe me about the current state of incursions in lowsec - do some research. Show me who is running them, and how fast influence is going down. From what I can tell the lowsec incursions tend to attract a very sparse crowd (as opposed to nullsec, which, when in the correct location, can draw fleets). But I digress - I would rather discuss how to improve highsec incursions.


"Hot drop a fleet" and "next door" does not really a hot drop make. That's just a drop :)

But, knowing the incursion runners - watching for a local spike when said fleet jumps into system would be more then they could handle :)

Also, you are the one making the claim that:

Veers Belvar wrote:

No one runs them in lowsec
..do some research. Show me who is running them, and how fast influence is going down.


No one needs to provide you with proof and research about the state of incursions in lowsec. You made the claim, you back it up. We don't have to disprove anything you say, you have to prove it. Of course, that will require some work. Waiting for some metrics and evidence that clearly shows that no one does incursions in low sec. You gathered that evidence before suggesting changes to the game, right?

It's something people like to call "Burden Of Proof" - don't they teach that in space lawyer school?
Ima Wreckyou
The Conference Elite
The Conference
#40 - 2014-09-09 21:37:13 UTC  |  Edited by: Ima Wreckyou
Veers Belvar wrote:
Ima Wreckyou wrote:


You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy without it, but they are wrong all the time, so I simply try to make them aware of the real problem.

I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.

Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.


I'd prefer to get back to my specific suggestion instead of incursions in general, so will just respond briefly, and then hopefully can get back to topic.


Highsec is about "easy" ISK. Mission running, mining, incursions - these are all not very risky activities. Highsec is a place where if you put in work you can earn a reasonable amount of ISK without facing a tremendous amount of risk. If anything, incursions are much riskier than mining or mission running. There is no way to protect a 40 man battleship fleet in lowsec from hotdrops. There is a reason no one uses a doctrine like that. If you really want to make lowsec incursions viable, ask CCP to massively buff battleships, and nerf the heck out of capitals, bombers, drones, frigates, etc... I don't think there is going to be much reception to that. The idea that there should be communal PvE activities available where you can earn ISK while working with other people is nothing to apologize for.

Giving one group of people the ability to close down incursion sites after a few hours and deny everyone else the chance to make ISK is not a normal mechanic for Eve, and that's what I'm highlighting. Incidentally, the deflation for eve commodities suggest that the problem is not too many ISK faucets (if so ships, mods, etc...would skyrocket in ISK price), rather the problem is too much mining which is making commodities too plentiful and outstripping the growth rate of ISK, driving down their price. So if that is your concern you should support more incursion running to combat the dangerous deflation we are seeing (which is also driving up Plex prices).

Ok, hopefully we can get comments from people (not CODE!) who want to see incursions becoming a better game mechanic instead of just ban them all, ban them from highsec, etc...

I am sorry, but if you open a thread for discussion then you have to accept all the responses even if they are not reinforcing your point. That's usually the point of a discussion. It's also rather silly to demand only comments that agree with your position. I simply present my point of view on the topic and I think I am allowed to do so. If I read the comments in this thread then it seams that the majority is not very fond of your solution and your idea about what incursions should be seams to be a rather unpopular one.

Anyway, back to the topic:

You can prepare perfectly for what is coming in this incursions, so it's not really more risk than a miner who has to tank against belt rats. Since the miner is more exposed to suicide attacks I would say that mining in Highsec is far more riskier than running an incursion. Yet the risk/reward is completely unbalanced if you compare this two disciplines.

The topic of this thread was about the desire to prolong site and therefor ISK farming in risk free Highsec incursion sites. I simply try to shine the light on the problem from a different angle you seam to ignore completely. But I can't really blame you, you are trapped inside the bubble and can't see the big picture.

Removing incursion sites from Highsec would address the real issue this thread tries to discuss. It would give both teams the possibility to engage each other if one team tries to finish the final site. This is currently not possible and therefor the OP calls up on CCP to help with the situation. The situation would not even exist if the Incursion would take place in Lowsec. Have you even heard of a problem where people finish the final site too early in Lowsec? I certainly did not.