These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Technology Lab

 
  • Topic is locked indefinitely.
123Next pageLast page
 

EveHQ - 2.15.0 (Rhea) now available.

Author
Drailen
Doomheim
#1 - 2014-09-06 18:10:59 UTC  |  Edited by: Drailen
As I'm no longer going to be working on EveHQ, I've updated the old source code repository at https://bitbucket.org/EveHQ/evehq with all the latest code changes for anyone that wants to continue development.
Gethin Rex
Tributum Fraudisque
#2 - 2014-09-06 18:22:56 UTC
Things can only get better from here on out :)

Wish you the best of luck and please continue the good work.
Sieonigh
Sebiestor Tribe
Minmatar Republic
#3 - 2014-09-06 19:16:20 UTC
awsome, still need a feture for mind links to apply to fleet bonuses tab
Nash MacAllister
Anomalous Existence
Initiative Mercenaries
#4 - 2014-09-07 05:13:24 UTC
Great to hear EveHQ is still alive. By far my favorite Eve tool. Big smile

Yes, if you have to ask yourself the question, just assume we are watching you...

Pesadel0
Sebiestor Tribe
Minmatar Republic
#5 - 2014-09-07 11:00:29 UTC
Thank you for your support on HQ :D
Tony Sunz
Imperial Academy
Amarr Empire
#6 - 2014-09-08 01:51:31 UTC
Thank you for the continued work on EvE HQ. Much appreciated!!
Logix42
Taxation Damnation
#7 - 2014-09-08 03:40:35 UTC
Thank you for continuing to work on this! Will direct people here who are looking for EveHQ, maybe your fork can become the new primary?

Also, I don't see any code in that bitbucket repo?

Go beyond the edge of space... Explore

Samantha Elicia
Tactical Singularity
#8 - 2014-09-09 10:35:51 UTC
Drailen wrote:
If you get any “Module Errors” while running, this is being caused by Windows security preventing access to the files simply because they have been downloaded from the web. To fix this, right-click the .dll files causing the problems, select Properties, then click the Unblock button. Everything should run as normal after that.


Just FYI, this can quite easily be automated, saving you a good number of clicks Big smile

To automatically unblock all files, open a PowerShell commandline (either search for "Windows PowerShell" or just "PowerShell" in the start menu), navigate to the folder you've installed EveHQ in (e.g. cd 'C:\Program Files (x86)\EveHQ') and run the command "gci | Unblock-File" (gci = get child items aka list all items in folder, Unblock-File performs the unblocking). If you want to, you can also unblock all files in the StaticData folder, but that should cause no problems.

If you don't trust my explanation, feel free to check out this TechNet blog explaining the same commands: Microsoft TechNet
Drailen
Doomheim
#9 - 2014-09-09 19:14:11 UTC
Logix42 wrote:
Thank you for continuing to work on this! Will direct people here who are looking for EveHQ, maybe your fork can become the new primary?

Also, I don't see any code in that bitbucket repo?


I had to figure out a way of making my fork public while retaining the commit history. Seemed to have sorted that now and updated the OP with the new link to downloads and source code.
Magic Crisp
Amarrian Micro Devices
#10 - 2014-09-10 07:50:07 UTC
Thanks for putting effort into EveHQ, it's very good to see someone caring about it. When I get the chance, i'll test your updates :)
Deimos Ovaert
Center for Advanced Studies
Gallente Federation
#11 - 2014-09-10 14:10:46 UTC
Many thanks for picking the development of EVEHQ back up. Due to RL commitments I've been unable to play recently and EVEHQ has been my crutch for fits, training queues and logistics (stuff logistics, not the ship type).
Drailen
Doomheim
#12 - 2014-09-10 21:53:30 UTC
I've updated the beta to fix HQF WH effects and to enable the blueprint manager to utilise the new blueprints API to obtain specific ME/TE/Run details.

It is available from the download site stated in the OP.

Magic Crisp
Amarrian Micro Devices
#13 - 2014-09-11 06:43:17 UTC
So far so good.

thanks for updating it, and bringing it back to life :)
Patrick Yaa
The Dark Space Initiative
Initiative Mercenaries
#14 - 2014-09-11 06:51:44 UTC
Okay, because windows is apparently an a**** (news, news!) I can now no longer edit the files to unblock them. The WIndows Shell command doesn't work either... does anyone have suggestions to this?
(Admin mode didn't help)
Kacik Trest
Hypergalactic Holdings Ltd.
#15 - 2014-09-11 13:12:28 UTC
I downloaded the new version yesterday and played with it. I am very grateful that you are doing this for the community.

I calculated several T2 ship blueprints in prism: blueprint calculator and encountered the following:

In the production resources tab, I clicked "build all resources if possible" and noted that the BP ME lvl of required input mats still allows for levels beyond 10.

After adjusting the input blueprint ME lvls in the poduction resources tab and selecting the batch resources tab, all t2 items disappeared from the batch resources tab; however rock requirements remained for t1 ship input items.

However, t2 items remain in the batch resources tab if I look at a t2 bp without adjusting the input BP ME lvls on the production resources tab. Adjusting the ME lvl of the actual T2 blueprint itself had no effect on the appearance or disappearance of the t2 items in the batch resources tab.

If I am doing something wrong, please let me know.
Selous
Parabellum.
#16 - 2014-09-11 16:39:20 UTC
Samantha Elicia wrote:


To automatically unblock all files, open a PowerShell commandline (either search for "Windows PowerShell" or just "PowerShell" in the start menu), navigate to the folder you've installed EveHQ in (e.g. cd 'C:\Program Files (x86)\EveHQ') and run the command "gci | Unblock-File" (gci = get child items aka list all items in folder, Unblock-File performs the unblocking). If you want to, you can also unblock all files in the StaticData folder, but that should cause no problems.



This command does not work in Windows 7

I found the easiest way to do this was

download the zip file

goto the download directory / folder

right click on the zip file

click on the `unlock` button

click on apply

extract to directory

it runs fine yay profit

thanks for continuing the work on the most useful eve tool I have used.
Drailen
Doomheim
#17 - 2014-09-11 18:19:53 UTC
Kacik Trest wrote:
I downloaded the new version yesterday and played with it. I am very grateful that you are doing this for the community.

I calculated several T2 ship blueprints in prism: blueprint calculator and encountered the following:

In the production resources tab, I clicked "build all resources if possible" and noted that the BP ME lvl of required input mats still allows for levels beyond 10.

After adjusting the input blueprint ME lvls in the poduction resources tab and selecting the batch resources tab, all t2 items disappeared from the batch resources tab; however rock requirements remained for t1 ship input items.

However, t2 items remain in the batch resources tab if I look at a t2 bp without adjusting the input BP ME lvls on the production resources tab. Adjusting the ME lvl of the actual T2 blueprint itself had no effect on the appearance or disappearance of the t2 items in the batch resources tab.

If I am doing something wrong, please let me know.

Thanks for the info, I will look into this and try and get a fix out asap.

Drailen
Doomheim
#18 - 2014-09-11 20:31:20 UTC  |  Edited by: Drailen
OK, another update will be posted shortly. This will fix a number of issues in the BPCalc, including:

  • Not being able to select/deselect an individual component of a T2 item to manufacture
  • Subjob ME levels now confined to between 0 and 10
  • Subjob material saving quantities now reported correctly
  • Batch resources now working again
Nolak Ataru
Imperial Shipment
Amarr Empire
#19 - 2014-09-11 23:10:09 UTC
You are awesome!
Vixorz
Cabronazos
#20 - 2014-09-12 15:26:26 UTC
Thank you Drailen. Thank you so much. ;)
123Next pageLast page