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Average character skill points for PVP?

First post
Author
Liquid'Courage
The Hatchery
RAZOR Alliance
#61 - 2014-09-06 16:29:03 UTC  |  Edited by: Liquid'Courage
Abominare wrote:
And thats great! I've never once said that you can't pvp from day one. My corp was built on teaching day 1 pilots to pvp and be effective members of our group and tactics. We aren't active anymore granted but I've trained personally dozens of pilots to do so. You didn't like your system and instead of quitting eve you went out and made your own content in a very eve way. Thats what is great about eve.

All that I ask is that you understand that there are indeed restrictions to certain types of fleets, some times if you want to fly a certain fleets simple things like HSM need to have V's or else you could get other people killed and no one wants that. But I'm guessing you don't fly those fleets and arent interested in that content anyways. So as a result whenever you reach 150m sp please dont jump on like Tippia did and tell people about how V'ing skills is pointless when many fleet comps can live and die by those V's. We have our content too and sometimes it is skill point demanding. We would eagerly engage fleets in the hundreds with a dozen pilots and to do that things needed to be done on a skill point level or else we'd lose a pilot or two and have to gtfo because we couldn't break tanks.

Skillpoints can open up entire new worlds to you, I encourage play with eft and go lose some ships trying different styles and maybe you too might see ways that skill that dont benefit you now could in the future with different things. But more importantly go have fun and enjoy your ishkur.

For some people the best way to learn is by trial and error.

I just want to chime in here that Abom was a really awesome PvPer back when he was active. When I was new to the game, he was one of the people who helped me out. Back when I flew nothing but tackle frigates, he taught me a lot of useful things, and gave me practice doing things like spiralling in properly, or dscanning quickly and accurately.

Much like Tippia, I'd rather have the ability to fly what I want to fly, instead of having the ability to fly a single type of ship perfectly. I really like some specific ships. My absolute favourite is a rail Atron, although I like a lot of other kiting ships. My SP is all over the place, because of that. I can fly pretty much every frig, dessie, and T1 cruiser, and fly them all quite well. I have a lot of support skills which assist the ships I like to fly. My navs are essentially perfect for subcaps (missing Warp drive operation V), and I'm currently working on fixing my gunnery supports (I don't plan on getting the specs to V for a while yet, I'll live without 2% dps), but because of how spread out my SP has been, I cannot say that I can fly anything perfectly.

EDIT - I figure I should throw my eveboard in here to show what I mean. http://eveboard.com/pilot/Liquid%27Courage

I do agree with the sentiment that player skill is the most important thing. Flying your ship well makes so much of a difference that it completely trumps a good fit or SP against the vast majority of people in Eve. After pilot skill, a proper fit makes a huge difference, because a proper fit will get you a pretty big statistical advantage in a fight that you can take advantage of with proper piloting skill. However, if both parties have piloting skill and proper fits, there is a distinct advantage that the person with the most applicable SP has (assuming well trained) that cannot be overcome, and you see this in some of the higher quality tournament teams and when dealing with the more elite pvpers in the game. For most people in Eve, the SP difference rarely makes a significant difference in the outcome of a fight. When I was new to the game, I know that there were times where I was the fight MVP in my little frigate because I got some really key tackles and kept myself alive long enough for the big guns to do the blasting they needed to do.
Siths
Aliastra
Gallente Federation
#62 - 2014-09-06 16:32:11 UTC

I"M NOT BITTER GODDAMMIT!!!

*Snip* Please refrain from discussions in a WTS/WTB thread.

Ralph King-Griffin
New Eden Tech Support
#63 - 2014-09-06 16:37:06 UTC
Siths wrote:

I"M NOT BITTER GODDAMMIT!!!

that's exactly what a bittervet would sayLol
Mashie Saldana
V0LTA
WE FORM V0LTA
#64 - 2014-09-06 16:39:24 UTC
You don't need a massive amount of SP to enjoy PVP. Just concentrate on a ship you like the look of. Before you know it you will run out of PVP skills to train anyways. For me that is next year as I have no interest in capitals (but I may have to train them anyways due to lack of alternatives).

30m more SP than Tippia.
Siths
Aliastra
Gallente Federation
#65 - 2014-09-06 16:43:45 UTC
Mashie Saldana wrote:
You don't need a massive amount of SP to enjoy PVP. Just concentrate on a ship you like the look of. Before you know it you will run out of PVP skills to train anyways. For me that is next year as I have no interest in capitals (but I may have to train them anyways due to lack of alternatives).

30m more SP than Tippia.

That's a very impressive skill tree!

*Snip* Please refrain from discussions in a WTS/WTB thread.

Abominare
The Hatchery
RAZOR Alliance
#66 - 2014-09-06 16:55:49 UTC
Liquid'Courage wrote:
Abominare wrote:
And thats great! I've never once said that you can't pvp from day one. My corp was built on teaching day 1 pilots to pvp and be effective members of our group and tactics. We aren't active anymore granted but I've trained personally dozens of pilots to do so. You didn't like your system and instead of quitting eve you went out and made your own content in a very eve way. Thats what is great about eve.

All that I ask is that you understand that there are indeed restrictions to certain types of fleets, some times if you want to fly a certain fleets simple things like HSM need to have V's or else you could get other people killed and no one wants that. But I'm guessing you don't fly those fleets and arent interested in that content anyways. So as a result whenever you reach 150m sp please dont jump on like Tippia did and tell people about how V'ing skills is pointless when many fleet comps can live and die by those V's. We have our content too and sometimes it is skill point demanding. We would eagerly engage fleets in the hundreds with a dozen pilots and to do that things needed to be done on a skill point level or else we'd lose a pilot or two and have to gtfo because we couldn't break tanks.

Skillpoints can open up entire new worlds to you, I encourage play with eft and go lose some ships trying different styles and maybe you too might see ways that skill that dont benefit you now could in the future with different things. But more importantly go have fun and enjoy your ishkur.

For some people the best way to learn is by trial and error.

I just want to chime in here that Abom was a really awesome PvPer back when he was active. When I was new to the game, he was one of the people who helped me out. Back when I flew nothing but tackle frigates, he taught me a lot of useful things, and gave me practice doing things like spiralling in properly, or dscanning quickly and accurately.

Much like Tippia, I'd rather have the ability to fly what I want to fly, instead of having the ability to fly a single type of ship perfectly. I really like some specific ships. My absolute favourite is a rail Atron, although I like a lot of other kiting ships. My SP is all over the place, because of that. I can fly pretty much every frig, dessie, and T1 cruiser, and fly them all quite well. I have a lot of support skills which assist the ships I like to fly. My navs are essentially perfect for subcaps (missing Warp drive operation V), and I'm currently working on fixing my gunnery supports (I don't plan on getting the specs to V for a while yet, I'll live without 2% dps), but because of how spread out my SP has been, I cannot say that I can fly anything perfectly.

EDIT - I figure I should throw my eveboard in here to show what I mean. http://eveboard.com/pilot/Liquid%27Courage

I do agree with the sentiment that player skill is the most important thing. Flying your ship well makes so much of a difference that it completely trumps a good fit or SP against the vast majority of people in Eve. After pilot skill, a proper fit makes a huge difference, because a proper fit will get you a pretty big statistical advantage in a fight that you can take advantage of with proper piloting skill. However, if both parties have piloting skill and proper fits, there is a distinct advantage that the person with the most applicable SP has (assuming well trained) that cannot be overcome, and you see this in some of the higher quality tournament teams and when dealing with the more elite pvpers in the game. For most people in Eve, the SP difference rarely makes a significant difference in the outcome of a fight. When I was new to the game, I know that there were times where I was the fight MVP in my little frigate because I got some really key tackles and kept myself alive long enough for the big guns to do the blasting they needed to do.


I appreciate it all! Trust me you'll feel those gunnery skills in a good way when you're sitting in falloff.

Also I log in now again! Dealing with having assets all over the place and hopefully will be out roaming again soon, hopefully I'll run into ya.
Herzog Wolfhammer
Sigma Special Tactics Group
#67 - 2014-09-06 17:52:59 UTC
Tweek Etimua wrote:
It has been argued several thousand time that new player will not or can not, catch up to the consistant/bitter vet players when it comes to PVP. I do not beilive this is true. How ever there is truth in that you are going to be useless until you hit a certain amount of SP.

Assuming they are properly alocated. In the fallowing areas what is a good number of skill points to have for pvp?
Solo
Small gang
Big Gang
Tournament events

If you think Im being to broad feel free to post your opinions, as I'm sure you dont need me to tell you.



Total SP count is not relevant.


It's where you put them. You could even find a PVP ship fitting and train solely around that one fitting and have superiority with only a few million SP.

Bring back DEEEEP Space!

Tweek Etimua
Federal Navy Academy
Gallente Federation
#68 - 2014-09-06 18:14:35 UTC
Charax Bouclier wrote:
This thread amuses me in that there is encouragement for sub 1 million pilots to get involved and be useful in PvP, while on the other hand, people are quibbling about how a 149M SP pilot didn't skill up from IV to V in a few areas.

I dunno. Being so behind in SP doesn't bother me at all since ultimately, number of pilots on each side will be the great equalizer.

And there lies my point in posting the thread. Every one boasts about hero tackle and other "entry level" positions, however every one seems to leave hero tackle at some point, right?
Ralph King-Griffin
New Eden Tech Support
#69 - 2014-09-06 18:18:43 UTC
Tweek Etimua wrote:
Charax Bouclier wrote:
This thread amuses me in that there is encouragement for sub 1 million pilots to get involved and be useful in PvP, while on the other hand, people are quibbling about how a 149M SP pilot didn't skill up from IV to V in a few areas.

I dunno. Being so behind in SP doesn't bother me at all since ultimately, number of pilots on each side will be the great equalizer.

And there lies my point in posting the thread. Every one boasts about hero tackle and other "entry level" positions, however every one seems to leave hero tackle at some point, right?

the gang still needs tackle though, one of our execs provided hero tackle a while ago
Mashie Saldana
V0LTA
WE FORM V0LTA
#70 - 2014-09-06 18:56:44 UTC
Tweek Etimua wrote:
Charax Bouclier wrote:
This thread amuses me in that there is encouragement for sub 1 million pilots to get involved and be useful in PvP, while on the other hand, people are quibbling about how a 149M SP pilot didn't skill up from IV to V in a few areas.

I dunno. Being so behind in SP doesn't bother me at all since ultimately, number of pilots on each side will be the great equalizer.

And there lies my point in posting the thread. Every one boasts about hero tackle and other "entry level" positions, however every one seems to leave hero tackle at some point, right?

Yes I was doing hero tackle until I could sit nicely in a Vagabond. The hero tackle was Rifter and shortly after Crow.
Liquid'Courage
The Hatchery
RAZOR Alliance
#71 - 2014-09-06 19:15:03 UTC
Abominare wrote:
Liquid'Courage wrote:
I just want to chime in here that Abom was a really awesome PvPer back when he was active. When I was new to the game, he was one of the people who helped me out. Back when I flew nothing but tackle frigates, he taught me a lot of useful things, and gave me practice doing things like spiralling in properly, or dscanning quickly and accurately.

Much like Tippia, I'd rather have the ability to fly what I want to fly, instead of having the ability to fly a single type of ship perfectly. I really like some specific ships. My absolute favourite is a rail Atron, although I like a lot of other kiting ships. My SP is all over the place, because of that. I can fly pretty much every frig, dessie, and T1 cruiser, and fly them all quite well. I have a lot of support skills which assist the ships I like to fly. My navs are essentially perfect for subcaps (missing Warp drive operation V), and I'm currently working on fixing my gunnery supports (I don't plan on getting the specs to V for a while yet, I'll live without 2% dps), but because of how spread out my SP has been, I cannot say that I can fly anything perfectly.

EDIT - I figure I should throw my eveboard in here to show what I mean. http://eveboard.com/pilot/Liquid%27Courage

I do agree with the sentiment that player skill is the most important thing. Flying your ship well makes so much of a difference that it completely trumps a good fit or SP against the vast majority of people in Eve. After pilot skill, a proper fit makes a huge difference, because a proper fit will get you a pretty big statistical advantage in a fight that you can take advantage of with proper piloting skill. However, if both parties have piloting skill and proper fits, there is a distinct advantage that the person with the most applicable SP has (assuming well trained) that cannot be overcome, and you see this in some of the higher quality tournament teams and when dealing with the more elite pvpers in the game. For most people in Eve, the SP difference rarely makes a significant difference in the outcome of a fight. When I was new to the game, I know that there were times where I was the fight MVP in my little frigate because I got some really key tackles and kept myself alive long enough for the big guns to do the blasting they needed to do.


I appreciate it all! Trust me you'll feel those gunnery skills in a good way when you're sitting in falloff.

Also I log in now again! Dealing with having assets all over the place and hopefully will be out roaming again soon, hopefully I'll run into ya.

I know I'm going to appreciate it lol. Just on my Atron as an example - a couple percent DPS from rapid firing, optimal and falloff don't increase DPS, however, they will allow me to change to a closer ranged ammo choice while retaining the same range I had previously or allows me to use the same ammo and hit harder while outside of optimal range, which would also add a few percent to my DPS. Tracking on rails is rather bad, so a slight increase in tracking will allow me to hit harder at higher speeds, which will allow me to apply my DPS better, which means it also effectively increases my DPS. With all supports at 5 instead of 4, I'm sure that it pushes me above a 10% effective increase in DPS on my Atron.

10% doesn't seem like much on a ship that does like 100 to 110 dps. Suddenly I'm doing 110-120. Big deal, right? Actually, it can be.

If my enemy has the ability to passively or actively regen 60 dps, then instead of doing 40-50 dps, I'm doing 50-60 dps to them. That's like a 20% effective increase in damage I'm doing in an engagement. And for a frigate fight, that kind of repping power is what you'd see from a MASB or SAAR. That makes a massive difference when I'm in a pvppp situation (as in, solo vs several people, something that I constantly do), or when you're taking on ships that are much tougher to crack (like T2 frigates or dessies). Granted, this is a bit of an abstract situation, but I'm just trying to point out how these skills kindof stack onto each other a lot better than most people realize. I constantly get into fights where I'm outnumbered, outshipped, or usually both, so spending a couple months polishing off some skills to gain an advantage like that is worth it imo. Especially when those skills are used every time you use a ship that uses turrets.....

I haven't undocked in 3 months or so lol. Kinda burnt out from eve at the moment, and have some other stuff going on that's taking up my spare time. Just playing "Skills training online" right now lol.
Remiel Pollard
Aliastra
Gallente Federation
#72 - 2014-09-07 00:11:07 UTC  |  Edited by: Remiel Pollard
Tippia wrote:

Rather reminds me of something that came up a while ago on the topic of the value of SP and just having fun with them. P


Nail, head, etc.

I understand doctrines, I do. But, IMO, winning at the cost of fun, the cost is too high. This is a game, and our objectives are all gonna be different, but mine is to enjoy myself. RIGID, as an alliance, was learning how to implement the fun in fleets while still letting everyone fly what they wanted. For example, we'd have two squads, one for shield and one for armour, each one with a squad leader packing the appropriate boosts.

You know what I would love to see? Fleets of thousands flying whatever the **** they want. "But how do we know we'll win?" Who cares?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Xpaulusx
Naari LLC
#73 - 2014-09-07 02:59:53 UTC
Tippia wrote:
1) Maybe 900k SP
2) Maybe 900k SP
3) Maybe 900k SP
4) Maybe 30M SP at the very most

The reason for the jump in that last case is because we're talking about a scenario that has little to no correspondence to how the actual game works: an even-number match-up with a very specific selection of ships that is centred around rules about what is efficient and what isn't in order to create team balance in the equipment use. At that point, you want to squeeze every bit out of the ship with skills because there is no other way to compensate for the ships themselves, and 30M is roughly the amount of SP it takes to max out any given tournament ship (and even that is too much — it's 30M for every bit of equipment maxed out on a higher-end ship, and most pieces you've skilled for at that point will never be used in any kind of sane fit).

Incidentally, the tournament SP demonstrates that not only is it possible to “catch up” — it's inevitable. There are only ever 5 skill levels. Once you have them, you have caught up. Once you have them for everything you can fit on a ship, you have caught up with everyone who has, does, and ever will fly that ship… in fact, you've surpassed the vast majority of them (because training all to 5 is a horribly inefficient use of your time and SP so they will not have pushed it that far).

As others have mentioned, once you have your MWD and tackling equipment — the two pieces of kit needed to actually catch someone — everything else is just a matter of finding the right match-ups, both in terms of who you fly with and of who you fly against. The advantage older players have is that they have their team assembled already, and they have a good sense of what they can take on and what they can't.



This^^

......................................................

Remiel Pollard
Aliastra
Gallente Federation
#74 - 2014-09-07 04:12:40 UTC  |  Edited by: Remiel Pollard
While we're on the subject of the AT...

WTB 1 spot in someone's team for next year. I'm not kidding, I'm a good assault frigate pilot with skills in all races except, for the time being, Caldari. I have experience leading frigate wings, big ones, and I'm very endearing on coms with a sexy Aussie accent. I don't want in for the prize, I will literally give it away if the team I'm on wins. All of it - ships, isk, whatever the prize is that's not why I'm doing it. I just want the experience.

Catch: I don't want to permanently join your big alliance. I will join and provide full API for the tournament, but then I'm out. I'd love to make some new friends of course, but I'm more interested in doing my own thing for the most part, and I already have an established 'inner circle', so to speak. If I was gonna join an alliance, there are open invites for me in EE and SYJ, but I don't want to be in a big alliance, and I have my reasons.

For the AT, I'll fit what you tell me to and fly it to my top potential, but, I wanna fly an assault frigate. That's all I ask. By the time next year rolls around, I'll have Caldari AFs as well (in fact, I'll have that within the next few days). I already have the skills to use all T2 small weapons with competence or better, including drones and missiles.

You don't need me, there are a thousand people already in your alliance who want to fly, but I'm willing to pay a LOT for just one opportunity. Just one. And that pilot on your alliance that misses out, I'll pay him too, and give him my prize if we win. I suspect no one will go for it but.... you don't get these things without putting them out there, amiright?

EDIT: I have a spot for next year, please disregard.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tippia
Sunshine and Lollipops
#75 - 2014-09-07 04:20:56 UTC  |  Edited by: Tippia
Remiel Pollard wrote:
Tippia wrote:

Rather reminds me of something that came up a while ago on the topic of the value of SP and just having fun with them. P


Nail, head, etc.

I understand doctrines, I do. But, IMO, winning at the cost of fun, the cost is too high. This is a game, and our objectives are all gonna be different, but mine is to enjoy myself. RIGID, as an alliance, was learning how to implement the fun in fleets while still letting everyone fly what they wanted. For example, we'd have two squads, one for shield and one for armour, each one with a squad leader packing the appropriate boosts.

You know what I would love to see? Fleets of thousands flying whatever the **** they want. "But how do we know we'll win?" Who cares?

There's also a very stark difference between doctrine and elitism. The former is handy for the FC because he knows what will be in the field; the latter is a handicap because it causes the same FC to leave stuff off the field. The previously mentioned FC who does not allow a fleet to be filled because of the lack of very marginal lvl-V skills is effectively saying that losing 5% DPS is qualitatively better than losing 0.5%, simply because of the source of that damage.

So there's a flipside to that coin: if winning is so absolutely important, you do anything to gain that victory — arbitrarily crippling yourself for reasons of charsheet purity is outright folly.
Hadrian Blackstone
Yamato Holdings
#76 - 2014-09-07 04:36:21 UTC
If my present self and my former self from 6 months ago dueled in the same ship, I'd kick the crap out of the former.

Soloing is an entirely different animal.
Remiel Pollard
Aliastra
Gallente Federation
#77 - 2014-09-07 04:42:21 UTC
Hadrian Blackstone wrote:
If my present self and my former self from 6 months ago dueled in the same ship, I'd kick the crap out of the former.

Soloing is an entirely different animal.


That's because you know more than you did 6 months ago, not because you have 6 months more SP. I'm telling you this from a mostly solo pilot's perspective.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#78 - 2014-09-07 06:58:09 UTC
900k SP a guy won't even be able to properly fit a proper frig doctrine, let alone anything bigger. WTF you guys talking about


I don't think OP's question was "how many SPs are needed to be hero tackle"
Tippia
Sunshine and Lollipops
#79 - 2014-09-07 07:18:08 UTC
Doctor Knuckles wrote:
900k SP a guy won't even be able to properly fit a proper frig doctrine, let alone anything bigger. WTF you guys talking about
We're talking about at what point you stop being useless in PvP in various scenarios, which is what the OP was asking for.

Quote:
I don't think OP's question was "how many SPs are needed to be hero tackle"
…and that is pretty much why a figure as high as 900k was mentioned rather than, say, ~100k.
Remiel Pollard
Aliastra
Gallente Federation
#80 - 2014-09-07 07:30:15 UTC
Doctor Knuckles wrote:
900k SP a guy won't even be able to properly fit a proper frig doctrine, let alone anything bigger. WTF you guys talking about


I don't think OP's question was "how many SPs are needed to be hero tackle"


What's a 'proper frig doctrine'?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104