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Average character skill points for PVP?

First post
Author
Tweek Etimua
Federal Navy Academy
Gallente Federation
#1 - 2014-09-06 04:28:47 UTC  |  Edited by: ISD Ezwal
It has been argued several thousand time that new player will not or can not, catch up to the consistant/bitter vet players when it comes to PVP. I do not beilive this is true. How ever there is truth in that you are going to be useless until you hit a certain amount of SP.

Assuming they are properly alocated. In the fallowing areas what is a good number of skill points to have for pvp?
Solo
Small gang
Big Gang
Tournament events

If you think Im being to broad feel free to post your opinions, as I'm sure you dont need me to tell you.



Fixed typo in thread title. ISD Ezwal.
Lady Naween
Ministry of War
Amarr Empire
#2 - 2014-09-06 04:30:56 UTC
in any gang, if you can fly a frig with a scrambler and MWD. you can be useful.

for a tournament? again if you train very specifically for say a kitsune or something like that you wont need that many skill points. sure if you want to fly say golem that the team centers around.. that is different.

but in general, no you dont need a ton of SP to be useful and to be able to have fun.
DJentropy Ovaert
The Conference Elite
Safety.
#3 - 2014-09-06 04:42:34 UTC
Tweek Etimua wrote:
It has been argued several thousand time that new player will not or can not, catch up to the consistant/bitter vet players when it comes to PVP. I do not beilive this is true. How ever there is truth in that you are going to be useless until you hit a certain amount of SP.

Assuming they are properly alocated. In the fallowing areas what is a good number of skill points to have for pvp?
Solo
Small gang
Big Gang
Tournament events

If you think Im being to broad feel free to post your opinions, as I'm sure you dont need me to tell you.


Here is the rundown:

#1) Have a account with a character on it.
#2) Get to know other players, be social, make friends.
#3) Take some time reading about game mechanics, how to set up proper overview, etc.
#4) Go shoot people

It's really that easy. Step #2 and #3 are the hard part.

When the bittervets start whining about skillpoints and catching up with others, just remember: going at things all alone takes a LOT of practice, and the less people you have getting your back - the harder it gets. The best players simply know how to build a fleet, have every single member of the fleet performing one very specific role, and they just win and keep on winning.

Shoot me a convo in game if you need some introduction to alliances that are happy to welcome and mold the newbro into a effective player. When you encounter any player who tells you that you "can't do X" due to lack of SP, ignore them. You just need more friends :)
DJentropy Ovaert
The Conference Elite
Safety.
#4 - 2014-09-06 04:44:51 UTC
Lady Naween wrote:
in any gang, if you can fly a frig with a scrambler and MWD. you can be useful.

for a tournament? again if you train very specifically for say a kitsune or something like that you wont need that many skill points. sure if you want to fly say golem that the team centers around.. that is different.

but in general, no you dont need a ton of SP to be useful and to be able to have fun.



So well said!

I cannot even count the number of fleets I have taken part in that just needed ONE more guy, even a 1 day old newbro with a point, or a web, or even 50 DPS to totally change the tide of a epic fight.

The hard part is breaking the newbro from the "solo" mentality. They get convinced they need 50 alts or some kind of magical ISboxer fleet, when all they really need is a good corp/alliance with some fleet commanders who know what the hell they are doing :P
Tippia
Sunshine and Lollipops
#5 - 2014-09-06 05:12:46 UTC  |  Edited by: Tippia
1) Maybe 900k SP
2) Maybe 900k SP
3) Maybe 900k SP
4) Maybe 30M SP at the very most

The reason for the jump in that last case is because we're talking about a scenario that has little to no correspondence to how the actual game works: an even-number match-up with a very specific selection of ships that is centred around rules about what is efficient and what isn't in order to create team balance in the equipment use. At that point, you want to squeeze every bit out of the ship with skills because there is no other way to compensate for the ships themselves, and 30M is roughly the amount of SP it takes to max out any given tournament ship (and even that is too much — it's 30M for every bit of equipment maxed out on a higher-end ship, and most pieces you've skilled for at that point will never be used in any kind of sane fit).

Incidentally, the tournament SP demonstrates that not only is it possible to “catch up” — it's inevitable. There are only ever 5 skill levels. Once you have them, you have caught up. Once you have them for everything you can fit on a ship, you have caught up with everyone who has, does, and ever will fly that ship… in fact, you've surpassed the vast majority of them (because training all to 5 is a horribly inefficient use of your time and SP so they will not have pushed it that far).

As others have mentioned, once you have your MWD and tackling equipment — the two pieces of kit needed to actually catch someone — everything else is just a matter of finding the right match-ups, both in terms of who you fly with and of who you fly against. The advantage older players have is that they have their team assembled already, and they have a good sense of what they can take on and what they can't.
Azda Ja
Native Freshfood
Minmatar Republic
#6 - 2014-09-06 05:17:49 UTC  |  Edited by: Azda Ja
Every veteran PvPer I'v spoken to here has told me the following:

Pilot Skill > Proper fit > SP.

I'm inclined to agree. I'm not amazing or anything, but I have gotten kills against far older players simply because my ship was fit in a way that rendered theirs useless in that specific situation.

I don't check how old a player is before going in for the fight, the only thing I ruminate on before committing is if my ship could "maybe" take on theirs. That's because while their extra SP in gunnery or whatever COULD make the fight much much harder, the fact is that if I lose, it's because I chose to take the wrong fight, or messed up during the fight.

If I'm in a lightly tanked blaster Incursus, and I try to out brawl a Federation Navy Comet piloted by a far older/ more experienced player, it will almost definitely not go well for me, unless I pull off a particularly awesome maneuver or they f*** up big time.

However, if I engage that same brawling comet in a Tristan set up to kite? Unless he outmaneuvers me (which happens to me a lot Oops), he's going down, albeit slowly and to T1 Hogboblins Lol.

The posters above have already elaborated on how useful we can be with a few simple mods and some directions.

Just grab your nearest newbie, duct tape him/her to an Atron with an MWD and a scram, and let em loose.

Fitting that with a fresh character takes less time than it does to finish the tutorials.


Just my 2 cents.


EDIT: Tippia's right, and I want to take this opportunity to say thank you for a great skill plan. I followed it pretty closely for my first month and it opened a lot of doors for me and my friends Big smile.

Grrr.

Obsidian Hawk
RONA Midgard Academy
#7 - 2014-09-06 05:41:06 UTC
If they can fit a web, point and a mwd they are useful in battle.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#8 - 2014-09-06 05:52:09 UTC
Every fleet, both small and big needs its tacklers.

There was this time when I was bringing t1 battleships to ahac fleets and acting as a meatshield for the fleet. I got tackled, primaried, neuted... and survived.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

DJentropy Ovaert
The Conference Elite
Safety.
#9 - 2014-09-06 06:23:58 UTC  |  Edited by: DJentropy Ovaert
Tippia wrote:
1) Maybe 900k SP
2) Maybe 900k SP
3) Maybe 900k SP
4) Maybe 30M SP at the very most

The reason for the jump in that last case is because we're talking about a scenario that has little to no correspondence to how the actual game works: an even-number match-up with a very specific selection of ships that is centred around rules about what is efficient and what isn't in order to create team balance in the equipment use. At that point, you want to squeeze every bit out of the ship with skills because there is no other way to compensate for the ships themselves, and 30M is roughly the amount of SP it takes to max out any given tournament ship (and even that is too much — it's 30M for every bit of equipment maxed out on a higher-end ship, and most pieces you've skilled for at that point will never be used in any kind of sane fit).

Incidentally, the tournament SP demonstrates that not only is it possible to “catch up” — it's inevitable. There are only ever 5 skill levels. Once you have them, you have caught up. Once you have them for everything you can fit on a ship, you have caught up with everyone who has, does, and ever will fly that ship… in fact, you've surpassed the vast majority of them (because training all to 5 is a horribly inefficient use of your time and SP so they will not have pushed it that far).

As others have mentioned, once you have your MWD and tackling equipment — the two pieces of kit needed to actually catch someone — everything else is just a matter of finding the right match-ups, both in terms of who you fly with and of who you fly against. The advantage older players have is that they have their team assembled already, and they have a good sense of what they can take on and what they can't.


So well said. I am pressing the like button as hard as I can and literally throwing cash at my screen right now.

The depressing part is there will always be a overwhelming majority of players who will continue to convince the newbros that everything is pointless, and unless they spend a trillion ISK on some 2004 character who has most everything trained to level 5 - they will never be able to actually enjoy the fun that is PVP combat.

Of course, this is the same group of players still mining in high-sec since 2004 :P
Tippia
Sunshine and Lollipops
#10 - 2014-09-06 06:34:56 UTC
…in fact, I'll use myself as an example.

Observe this magnificent character sheet. Nearly 150M SP (it will never actually be 150 unless/until CCP releases more skills that I need to get because this character is finished). Can you spot the gaps? Can you spot how to “catch up” with it? Can you spot how to surpass it? Even at 6½ years worth of training put into this character, none of those things are actually hard for a new player to do.
Abominare
The Hatchery
RAZOR Alliance
#11 - 2014-09-06 10:26:58 UTC  |  Edited by: Abominare
Tippia wrote:
…in fact, I'll use myself as an example.

Observe this magnificent character sheet. Nearly 150M SP (it will never actually be 150 unless/until CCP releases more skills that I need to get because this character is finished). Can you spot the gaps? Can you spot how to “catch up” with it? Can you spot how to surpass it? Even at 6½ years worth of training put into this character, none of those things are actually hard for a new player to do.



HAH I KNEW IT!


Ok so honestly I was half expecting you to not even have thermodynamics injected but deep down I knew you wouldnt have it at V.


Quite possibly the best pvp skill in the game and at 149m sp you still haven't bothered to V it. Amazing.


I guess to answer your point, at 149m sp theres plenty of engagements you'll simply lose because the other guy has thermo V and you don't, so yea looks like they can still catch up to you.

Granted the catch point is that (other than you actually getting thermo V already) you're simply at a point where you can't add another SP into improving a ship, and some one like me who has a paltry sum of SP compared to you can fly sp wise every bit as well as you in several ships. (well better because I have thermo V)

Edit: OK looked again how did you make to 149m and not max out gunnery supports? This is amazing.
Tippia
Sunshine and Lollipops
#12 - 2014-09-06 10:33:16 UTC
Abominare wrote:
Ok so honestly I was half expecting you to not even have thermodynamics injected but deep down I knew you wouldnt have it at V.

Quite possibly the best pvp skill in the game and at 149m sp you still haven't bothered to V it. Amazing.
…because as with most skills, that fifth level is a pointless waste of time and SP.
Abominare
The Hatchery
RAZOR Alliance
#13 - 2014-09-06 10:37:22 UTC
Tippia wrote:
Abominare wrote:
Ok so honestly I was half expecting you to not even have thermodynamics injected but deep down I knew you wouldnt have it at V.

Quite possibly the best pvp skill in the game and at 149m sp you still haven't bothered to V it. Amazing.
…because as with most skills, that fifth level is a pointless waste of time and SP.


Extra potential heat cycles wins and loses so many engagements in a not f1 monkey fight. Its an amazing skill, think of every time you burnt out a module by not cutting it one cycle shorter and then realize that with thermo V you probably wouldnt have
Tippia
Sunshine and Lollipops
#14 - 2014-09-06 10:40:06 UTC  |  Edited by: Tippia
Abominare wrote:
Extra potential heat cycles wins and loses so many engagements in a not f1 monkey fight. Its an amazing skill, think of every time you burnt out a module by not cutting it one cycle shorter and then realize that with thermo V you probably wouldnt have

So never, then. Proper heat-sinking helps far more than having a .75 rather than a .8 multiplier on what comes out of a random chance of damage. vOv

Quote:
OK looked again how did you make to 149m and not max out gunnery supports?
…because they, too, are a pointless waste of SP and time compared to what else you can get for it.

Your entire problem is that you're thinking in absolutes rather than opportunity cost. Ok, not “entire”, maybe — another important part is that you're looking in the wrong place on the char sheet. Blink
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#15 - 2014-09-06 10:45:56 UTC
Tweek Etimua wrote:
It has been argued several thousand time that new player will not or can not, catch up to the consistant/bitter vet players when it comes to PVP.

The thing with that argument is that it's usually made by new players, not by experienced pvpers.

There is no real fault in that. New players with low skills look at what they want to be able to fit and it's understandable that they are frustrated at the limitations. However, that view is also reflective of the lack of knowledge about what is really important to be successful in pvp - player attitude and approach.

Skill will always come, but a highly skilled character in the hands of a poor attitude player will never be a good pvper.

Expectation as a new player is the one thing that everyone can set at a reasonable level and then build from there.

So like Tippia said 900k is the stating point.

There is nothing that stops a player from pvping with a new character except their own attitude.
Abominare
The Hatchery
RAZOR Alliance
#16 - 2014-09-06 10:56:56 UTC  |  Edited by: Abominare
Tippia wrote:
Abominare wrote:
Extra potential heat cycles wins and loses so many engagements in a not f1 monkey fight. Its an amazing skill, think of every time you burnt out a module by not cutting it one cycle shorter and then realize that with thermo V you probably wouldnt have

So never, then. Proper heat-sinking helps far more than having a .75 rather than a .8 multiplier on what comes out of a random chance of damage. vOv

Quote:
OK looked again how did you make to 149m and not max out gunnery supports?
…because they, too, are a pointless waste of SP and time compared to what else you can get for it.

Your entire problem is that you're thinking in absolutes rather than opportunity cost.


Or you could heat sink AND have thermo V and go even farther \o/

Opportunity cost? You have tons of wasted SP in that sheet.


**** you're missing all the drug skills too it looks like. Bad Nav supports, bad (well they're pretty good if we ignore your missile supports, but not at your SP level they should have been V'd about 100m sp ago) weapon supports.


Theres tons of fleet comps out there that you simply can't fly because you're missing so many important skills still. Maybe its not your thing and thats ok, its just amazing that at 149m sp you haven't accidentally gotten them.

Edit: I suppose your argument could be that youre and industry character who ran out of things to train and just started training everything else, but....then you would have gotten farther V'ing industry skills rather than V'ing a multitude of ship hulls you can't fly correctly anyways.

You're character isn't done by a long shot despite your claim, and its nto a magnificent character sheet, its an impressive number no doubt and thats great, but its not spent efficiently and you still have massive holes still. You could buy a focused 50m sp character off the bazaar in just about any focus group and have a better character for that function.
Tippia
Sunshine and Lollipops
#17 - 2014-09-06 11:07:51 UTC  |  Edited by: Tippia
Abominare wrote:
Opportunity cost? You have tons of wasted SP in that sheet.
Almost none, actually. Ok, sure… I have yet to use any of the cap skills, but that's mainly for a future use case once my silly corp mates get up to speed. Lol
And all of those were mainly just a case of “meh, it's unlocked, might as well get it to IV”.

Quote:
**** you're missing all the drug skills too it looks like. Bad Nav supports, bad (well they're actually ok, but not at your SP level they should have been V'd about 100m sp ago) weapon supports.
No, the important skills are there, and again, you're pointing to skills that would have been a waste of SP at V. The differences are utterly minute and trivially compensated for by proper flying or by simply having other options at your disposal.

2% more damage disappears in the margin of error on hit chances, so does 4% more falloff. But again, opportunity cost: how will those 2.5M extra SP in gunnery help you when you can't even target my ship (which is what I bought with the same SP)? A 4% speed boost (or, more accurately, speed boost boost) might make enough of a difference, but at a cost of 2½ weeks when it can be easily compensated for in other ways? No, not worth it.

Quote:
Theres tons of fleet comps out there that you simply can't fly because you're missing so many important skills still.
Not really, no — in fact, that's pretty much the driving principle of the entire build: being able to fly and fit any conceivable combination of kit — but you're getting closer to the real gap here… P
Good Posting
Doomheim
#18 - 2014-09-06 11:13:52 UTC
Abominare wrote:


Quite possibly the best pvp skill in the game and at 149m sp you still haven't bothered to V it. Amazing.


Don't you see it is a booster/support alt? My support char doesn't need that skill to V because she jams, repairs, neuts or boosts "only". I think i have it to level 2 or 3 and that is enough because my fights don't take long. Scan, tackle, pew pew and gtfo asap before help arrives.
Jacob Holland
Weyland-Vulcan Industries
#19 - 2014-09-06 11:19:24 UTC
Lady Naween wrote:
in any gang, if you can fly a frig with a scrambler and MWD. you can be useful.

I disagree...
In many cases an AB is sufficient - the distances you need to cover quickly are often short enough that 1km/sec is enough.
I would add Long distance Targetting for sensor boosters to the list though - fast lock on gates for example - for anything above solo.
Jackie Cane
Chaos Gate
#20 - 2014-09-06 11:36:35 UTC  |  Edited by: Jackie Cane
Tippia wrote:
…in fact, I'll use myself as an example.

Observe this magnificent character sheet. Nearly 150M SP (it will never actually be 150 unless/until CCP releases more skills that I need to get because this character is finished). Can you spot the gaps? Can you spot how to “catch up” with it? Can you spot how to surpass it? Even at 6½ years worth of training put into this character, none of those things are actually hard for a new player to do.




No battleship skills?..... yikes
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