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How Long Until Drones are Finally Nerfed

Author
baltec1
Bat Country
Pandemic Horde
#61 - 2014-09-06 11:37:03 UTC
Derrick Miles wrote:
baltec1 wrote:
Ssabat Thraxx wrote:

wtf is wrong with you people who always cry for nerfing something when instead you could be asking to buiff other things to be more in line with that which you think is OP?





You don't buff your way out of an imbalance as that leads to power creep.

What's the difference if it's all equal?


It never is when you buff everything else to match one thing.
Alastair Ormand
Mine all the things
#62 - 2014-09-06 11:40:06 UTC
Doc Fury wrote:
Next Friday at 3PM, or not.

It's unclear. Whenever I shake this thing the answers change.




I hope it isn't a baby What?

I discourage running with scissors.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#63 - 2014-09-06 11:48:56 UTC
Medalyn Isis wrote:


One idea is to fix the drone size to a specific class of ship. For instance a BS should only be able to equip / get bonuses to heavy drones. Turrets have that restriction, drones don't have it only because they weren't intended as a primary weapon system. Stuff like that needs ironing out.


As you seem to know nothing about drones, their uses, effectiveness and limitations ...

The vast majority of battleships field light or medium scout drones.
Those 2 classes of drones are effective against smaller ships like frigates and cruisers.

Targets that LARGE turrets and launchers are not very good at shooting.




Just because it's labelled 'lemon fresh' doesn't make windolene one of your five a day.

Prince Kobol
#64 - 2014-09-06 11:51:50 UTC
Medalyn Isis wrote:
So we have all been saying drones are OP except for the few that just trained to fly an Ishtar. The alliance tournament seems to confirm this. So, how long until the new dawn for the turret. The drone meta is getting boring now, and I am looking forward to it being shaken up. So how long do we have to wait?


Yes because the Alliance Tournament is an excellent place to decide if something is OP
Remiel Pollard
Aliastra
Gallente Federation
#65 - 2014-09-06 11:59:08 UTC
baltec1 wrote:
Remiel Pollard wrote:
Gavin...

Oh Gavin Gavin Gavin.

Gavin Dax wrote:
Not sure what you mean here. How do you need to sacrifice mobility in order to switch your drones?


Never used sentry drones, have you.

Sentry drones don't move. They don't chase your target, they don't return to drone bay if you've moved off somewhere. They just sit there like static gun emplacements.

Please, if you're going to argue about the effectiveness of drones, bring some experience to the table to argue with.


Also many ships can move just as fast as drones or faster. Even if you are moving slower than the drones having the drones chase you to dock takes up a great deal of time.


Not to mention that antimatter moves a lot faster than drones do...

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#66 - 2014-09-06 14:50:42 UTC
Remiel Pollard wrote:

Never used sentry drones, have you.

Sentry drones don't move. They don't chase your target, they don't return to drone bay if you've moved off somewhere. They just sit there like static gun emplacements.

Please, if you're going to argue about the effectiveness of drones, bring some experience to the table to argue with.


baltec1 wrote:

Also many ships can move just as fast as drones or faster. Even if you are moving slower than the drones having the drones chase you to dock takes up a great deal of time.


Tippia wrote:

A quick switch between sentries means you have to sit next to them. A switch between anything else will not be quick because the drones will have to travel between you and the target. If you want to be able to get out, you will have to be right next to your drones at all times, rather than in a position of an advantage.


This sounds like grasping at straws. I had a feeling this is what was meant but I was hoping that it wasn't.

If mobility is *really* an issue in your fight, you can just abandon your drones, and put out whatever other drones you want right away. And TBH a large part of the flexibility is in the choice you can make *before* the fight starts (which drones to drop), which is subject to none of these disadvantages. If something changes in the fight and you need to swap drones, then wait the equivalent of a weapon reload timer or abandon your drones if it's really an issue...

Tippia wrote:

Why not? You can create almost the exact same list for them? If drones are OP, then so are highslots and for much the same reason.

Can you create at least a rough list then? I don't see at all how high slots are OP for similar reasons to drones. High slot modules are generally vulnerable to pretty much everything that drones aren't. You want to fit neuts? That comes at a DPS/fitting cost, you can be jammed/damped, you can't assign your neut to someone else who has a sebo and eccm, you don't have massive ranges ubonused, etc.

Tippia wrote:

...and you also know the composition and intent. You know how they will move.

No, you don't. That's exactly why drones are so good - because you *don't* know their composition and intent, and drones are good vs. pretty much everything. If they're a kite setup and you bring a brawler setup, you're screwed, etc. You don't need to make these kinds of trade offs with drones. This is just like TQ...

You weren't specific about any of the restrictions in the AT. What makes certain drones more popular and for reasons that wouldn't also apply to TQ?

Sure, if you bring smartbombs or bombs you are gimping your setup to pretty much *only* counter drones in the AT (and potentially at the cost of offensive DPS). If they happen to bring anything else, then you're screwed. This is exactly the same trade off you make when you try to counter drones on TQ, so I don't see what your point is.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#67 - 2014-09-06 14:59:53 UTC
Medalyn Isis wrote:
So we have all been saying drones are OP except for the few that just trained to fly an Ishtar. The alliance tournament seems to confirm this. So, how long until the new dawn for the turret. The drone meta is getting boring now, and I am looking forward to it being shaken up. So how long do we have to wait?



OP clearly wants all things that cause damage to be nerfed, out of the stubborn belief that everyone in the game should mine, and EVE should be a happy place where only CONCORD gets to shoot people.

New Eden: Largest Gun-Free Zone, ever!

**rolleyes**

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Tippia
Sunshine and Lollipops
#68 - 2014-09-06 15:02:30 UTC
Gavin Dax wrote:
If mobility is *really* an issue in your fight, you can just abandon your drones, and put out whatever other drones you want right away.
…and that means the much-vaunted versatility has just received a pretty nasty gut-shot. Even big drone boats will quickly run out of weaponry if they keep trying that trick. And the choices before you start are much the same for everyone: what you bring and don't bring, what you engage and don't and in which relative positions.

Quote:
Can you create at least a rough list then?

- Instant damage projection over long range with rails/beams/arty (or, hell, pulses and ACs with the right ammo).
- Able to easily switch range and tracking and even to some extent damage types without any real delay.
- Highly resilient to ewar.
- BS levels of DPS possible on sub battleship class ships.
- Frigate levels of damage application possible of a battleship.
- Weapon uses no drone slots so you can bring a full flight of ewar or reps or just MOAR DAMAGE.[/quote]

Quote:
No, you don't.
Yes you do. It rather comes inherent with the AT format and the restrictions on what you are allowed to do.

Quote:
You weren't specific about any of the restrictions in the AT. What makes certain drones more popular and for reasons that wouldn't also apply to TQ?
Ehm. I just listed them. Twice.
Rowells
Pator Tech School
Minmatar Republic
#69 - 2014-09-06 15:48:55 UTC
Derrick Miles wrote:
baltec1 wrote:
Ssabat Thraxx wrote:

wtf is wrong with you people who always cry for nerfing something when instead you could be asking to buiff other things to be more in line with that which you think is OP?





You don't buff your way out of an imbalance as that leads to power creep.

What's the difference if it's all equal?

Its not equal. It throws everything else out of balance rather than just one ship.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#70 - 2014-09-06 15:49:50 UTC
Tippia wrote:

...and that means the much-vaunted versatility has just received a pretty nasty gut-shot. Even big drone boats will quickly run out of weaponry if they keep trying that trick. And the choices before you start are much the same for everyone: what you bring and don't bring, what you engage and don't and in which relative positions.

Sigh. Usually when you abandon your drones it's because you don't want that type of drone in the current fight anyway. E.g. switch from sentries to lights, because there's nothing else you can do with your sentries, or maybe switch to ewar because it's time to GTFO, etc.

What you're saying only matters if you would want to switch *back* to the first type of drone you had out after, and that's not true very often. Sure it might happen, but it's such a contrived and rare case, I would hardly call this a significant downside of drones when considering high-level balance, nor something that reasonably offsets the massive advantages and flexibility that drones provide.

Tippia wrote:

- Instant damage projection over long range with rails/beams/arty (or, hell, pulses and ACs with the right ammo).
- Able to easily switch range and tracking and even to some extent damage types without any real delay.
- Highly resilient to ewar.
- BS levels of DPS possible on sub battleship class ships.
- Frigate levels of damage application possible of a battleship.
- Weapon uses no drone slots so you can bring a full flight of ewar or reps or just MOAR DAMAGE.

Respectively:
- Sentries provide instant damage projection over often longer ranges (e.g. compare sentry cruisers to arty cruisers)
- Drones have this same ability but have more options for flexibility
- Resistant to ewar? huh?
- BS levels of DPS possible on sub battleships? Ok, but with significant trade offs for those ships that don't apply to the drone variants
- Battleships turrets can swap between low tracking frigate level tracking like drones can? What?
- Weapons use no drone slots, but you need to make much greater trade-offs in drone selection due to the small bay size, and you cannot fit drones to cover all your bases. Drone ships have something like 50%-90% of the high slots of a non-drone ship, yet non-drone ships only have a drone bay 25% the size of a drone ship if you're lucky. Not to mention high slot utility mods are way more effective than using the drone space for utility.

You are also comparing "drones" to "some sort of combo-high-slot module" that can be any turret it wants to be, and ignoring the trade offs within each type. To be accurate, you'd need to compare drones vs. energy turret, drone vs. projectiles, etc. If you fit artillery, you can't just swap to high tracking guns when you feel like it. You can improve your tracking a little bit.

Tippia wrote:

Yes you do. It rather comes inherent with the AT format and the restrictions on what you are allowed to do.

No, you don't. Just because you say it doesn't make it true. You know certain things about your opponent in the AT - you know they can't use your ship bans, you know they can only have one cruiser logi, some rough indicator of what their fleet strength will be based on point values, etc. You did not explain specifically how any of these types of restrictions make drones more preferable in the AT for reasons that wouldn't apply to TQ. I'm calling BS on this argument. It would be valid if you're trying to make some argument about logi or something and the AT limits those significantly. But in this case the argument is just a cop out. Drones as a common setup in the AT is very much an indicator of their power and usefulness in comparison to other weapon systems.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#71 - 2014-09-06 15:54:22 UTC
All weapons in this game have advantages/disadvantages, including drones.

Blasters= high damage/crap range
Rails= good balance of range and damage/crap tracking and high fitting requirements
Lasers= consistent damage and instant "reload"/horrible cap use
Missiles= various advantages, depending on type/long reloads and cycle times
Drones= no ammo, excellent versatility/can be killed

There's nothing "OP" about drones.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Tippia
Sunshine and Lollipops
#72 - 2014-09-06 16:20:29 UTC
Gavin Dax wrote:
Sigh. Usually when you abandon your drones it's because you don't want that type of drone in the current fight anyway. E.g. switch from sentries to lights, because there's nothing else you can do with your sentries, or maybe switch to ewar because it's time to GTFO, etc.
…and each time you do so, you lose the versatility that the drones are supposed to bring. Every time you have to GTFO in a hurry, you have to go back to base and refit. By that measure, there is no versatility because guess what the turret ships can do if they go back to base and refit? Well… except that you don't actually need to go back to base to do those turret refits any more.

Quote:
- Sentries provide instant damage projection over often longer ranges (e.g. compare sentry cruisers to arty cruisers)
- Drones have this same ability but have more options for flexibility
- Resistant to ewar? huh?
- BS levels of DPS possible on sub battleships? Ok, but with significant trade offs for those ships that don't apply to the drone variants
- Battleships turrets can swap between low tracking frigate level tracking like drones can? What?
- Weapons use no drone slots
• The range of sentries is about the same as you get out of medium guns.
• Drones don't actually have the same ability, actually. Each of them only does one thing. You have to carry an entire flight for every option, quickly filling up your entire drone bay even on a dedicated drone ship. Turrets can just carry different ammo, which offers a lot more variety in a much smaller package.
• The sub-BS drone ships have plenty of trade-offs, in particular in the DPS department, so that balances out quite neatly with ABCs, who have the trade-off of tank instead.
• You can fit all kinds of weapons on a BS that will do very nasty things to frigates — drones are not the only option.
• The trade-offs are pretty much the same: you choose between ewar and logistics and damage. If you go for the latter, you get lower damage out of the drones, sure, but that reduction is often less than the lower damage the drone ships get if they even try to fit weapons in their highs.

Quote:
You are also comparing "drones" to "some sort of combo-high-slot module"
No. I'm just pointing out that the supposed “one tool for every job” applies just as well to, say, turrets. What you're describing is how people suggest that drones work, and the simple fact of the matter is that they don't. A full flight of heavy or sentry drones takes up 125m³ — you can carry 3 such flights in the quintessential drone battleship, the Domi. That covers all of three different situations, not the bajillions some are trying to suggest. If you swap one flight out for smaller drones, then you get more, but it also means that you've given up some versatility.

Quote:
No, you don't.
Yes. You. Do.
They can't flee. They can't reposition. They can't set a trap for you. They can't reinforce or refit or otherwise alter the dynamic. They can't play timer games. They will stay in the same area and do the same move over and over. And all of that applies to you as well. It is an entirely static setup, and that is very good for drone (especially sentry) usage. That static nature only exists because of the AT format — throw in any kind of dynamics and the benefit of the drones quickly evaporates.
Medalyn Isis
Doomheim
#73 - 2014-09-06 16:25:29 UTC
Jarod Garamonde wrote:
All weapons in this game have advantages/disadvantages, including drones.

Blasters= high damage/crap range
Rails= good balance of range and damage/crap tracking and high fitting requirements
Lasers= consistent damage and instant "reload"/horrible cap use
Missiles= various advantages, depending on type/long reloads and cycle times
Drones= no ammo, excellent versatility/can be killed

There's nothing "OP" about drones.

As mentioned above. A thorax with blasters, void, and x2 mag stabs is out dps'd by a vexor which has much greater ehp to boot.
Siths
Aliastra
Gallente Federation
#74 - 2014-09-06 16:38:31 UTC
Chad Ramsbottom wrote:
Doc Fury wrote:
Next Friday at 3PM, or not.

It's unclear. Whenever I shake this thing the answers change.





Am I going to live in a mansion?

Yes, but as the butler Sad

*Snip* Please refrain from discussions in a WTS/WTB thread.

Gavin Dax
Sebiestor Tribe
Minmatar Republic
#75 - 2014-09-06 17:12:21 UTC
Tippia wrote:

...and each time you do so, you lose the versatility that the drones are supposed to bring. Every time you have to GTFO in a hurry, you have to go back to base and refit. By that measure, there is no versatility because guess what the turret ships can do if they go back to base and refit? Well… except that you don't actually need to go back to base to do those turret refits any more.

Good luck carrying extra turrets around everywhere you go in your cargo. This comes at a huge cargo space cost, and isn't viable if you need to carry cap boosters etc. You can more easily (and just as well) carry extra drones in your cargo.

And I just explained why you don't lose the versatility except in some rare cases. 99% of the versatility that drones provide is still there. Just because you have to wait a little bit to switch your drones in some cases is just a minor inconvenience. And abandoning sentries is also a minor inconvenience from a balance perspective - how often do you do this and then want to switch back? Most other ships don't even have the option to GTFO with EWAR drones, and if they do it's because they made a decent DPS trade off (the balance of which is itself up for debate).

Tippia wrote:

The range of sentries is about the same as you get out of medium guns.

No. Ishtar vs. Munin -> http://i.imgur.com/7UBGVQ0.png

And don't even pay attention to the amount of power grid and CPU the Ishtar still has to use, or the number of high slots, or extra drone space.

Tippia wrote:

Turrets can just carry different ammo, which offers a lot more variety in a much smaller package.

It's true that projectiles are better for damage type selection than drones (except you can't really select kinetic). Projectiles are also the lowest DPS turret system, have worse damage projection than drones, etc. This also doesn't hold true if you compare to hybrids or lasers.

Tippia wrote:

You can fit all kinds of weapons on a BS that will do very nasty things to frigates — drones are not the only option

...at a significant trade off.

Tippia wrote:

but that reduction is often less than the lower damage the drone ships get if they even try to fit weapons in their highs.

No it isn't. You're also comparing drone DPS, which has amazing application even at long ranges, with high-slot DPS on an unbonused ship like an Ishtar which has terrible damage application. You are not sacrificing DPS most of the time, because you were never going to be in range to use that DPS to begin with. And if you do sacrifice DPS, it's 99% of the time worth it, unlike the opposite case. This isn't true for some ships like the Gnosis, but as I said before I think the Gnosis is the most balanced drone ship for reasons such as this.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#76 - 2014-09-06 17:14:32 UTC
Tippia wrote:

If you swap one flight out for smaller drones, then you get more, but it also means that you've given up some versatility.

Except that the smaller drones are a large part of your versatility. All you really need are 2 primary sets of damage drones. You have all the rest of that space to fit smaller drones. You wouldn't want larger drones to track small things. You wouldn't want big slow webifier drones, or slow EWAR drones that can't catch tackle. You give up very little to also have flexibility. If drone bays were smaller, it would be a different story, but they are large enough right now to provide imbalanced flexibility.

Tippia wrote:

throw in any kind of dynamics and the benefit of the drones quickly evaporates.

Throw in what TQ dynamics exactly? What TQ dynamic would remove the benefit of drones in the AT and why? You still haven't given anything specific.
Grimpak
Aliastra
Gallente Federation
#77 - 2014-09-06 17:15:06 UTC
Medalyn Isis wrote:
So we have all been saying drones are OP except for the few that just trained to fly an Ishtar. The alliance tournament seems to confirm this.



I stopped reading there, didn't even bothered to check any replies afterwards.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Paranoid Loyd
#78 - 2014-09-06 17:17:46 UTC  |  Edited by: Paranoid Loyd
Gavin Dax wrote:
Throw in what TQ dynamics exactly? What TQ dynamic would remove the benefit of drones in the AT and why? You still haven't given anything specific.


The specifics are at the bottom of post 72, you have to do some pretty difficult reverse engineering though. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Medalyn Isis
Doomheim
#79 - 2014-09-06 17:31:18 UTC
Medalyn Isis wrote:
Jarod Garamonde wrote:
All weapons in this game have advantages/disadvantages, including drones.

Blasters= high damage/crap range
Rails= good balance of range and damage/crap tracking and high fitting requirements
Lasers= consistent damage and instant "reload"/horrible cap use
Missiles= various advantages, depending on type/long reloads and cycle times
Drones= no ammo, excellent versatility/can be killed

There's nothing "OP" about drones.

As mentioned above. A thorax with blasters, void, and x2 mag stabs is out dps'd by a vexor which has much greater ehp to boot.


Still, none of the "drones are fine supporters" seem to be able explain why this is acceptable.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#80 - 2014-09-06 17:32:50 UTC
Paranoid Loyd wrote:
Gavin Dax wrote:
Throw in what TQ dynamics exactly? What TQ dynamic would remove the benefit of drones in the AT and why? You still haven't given anything specific.


The specifics are at the bottom of post 72, you have to do some pretty difficult reverse engineering though. Blink


None of those state a specific reason why they apply only to sentries or drones for that matter. Why do any of those things specifically make drones the better weapon system to use in the AT? Why, if you had to worry about those things on TQ, would they encourage the use of a different weapon system instead?