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Things you'd like to see changed in mining.

First post
Author
Takashi Jin
Federal Navy Academy
Gallente Federation
#81 - 2014-11-29 21:36:22 UTC
Mertaxa wrote:
Rocks orbit the Sun, they don't appear in the same spot everyday on cue.

planets and moons orbit the sun and don't appear in the same place from day to day... but in the eve galaxy they are static.
servalaan
#82 - 2014-12-03 14:50:30 UTC
I have read every post and this has been mentioned before and I will not apologize for reiterating.

"Ore sites going back to needing to be scanned down"

I had to train probing to a high level to get the very best sites and now any day old 'noobie' can cut in om my action?
Stop spoon feeding new players CCP, If they want to do what I do LET THEM FKIN TRAIN FOR IT!!!

If pinocchio told you his nose was about to grow, what would happen?

Javajunky
Federal Navy Academy
Gallente Federation
#83 - 2014-12-03 15:33:19 UTC
CCP has been kicking mining in the balls for years.

1. Making Grav Sites Scannable
2. Immunizing Interdictors from Warp Bubbles to protect mining ops
3. Nerfing the size of cargo bays so you could carry a gdam full set of crystals (partially fixed).
4. Making it harder to get Ores to market from Null Sec (Jump Drive Nerfs)
5. Spending 3B so you can boost a fleet / other than that the Rorqual is outright useless.
6. Banning Sweep Input automation for end game miners using ISBoxer

When it comes to mining CCP's position is NO FXXXX GIVEN. People who like to mine as a profession you know the people who do it because they actually enjoy it, basically CCP is telling you to find something better to do with your time so mineral prices will go back up. Leaving things unchanged is the proper thing to do since Jump drive changes killed Ice Mining values and the downard pressure on capital ship production should improve mineral production. So expect no changes, because they have made changes already.

Of course how many people decide to go do something better with their time that doesn't involve Eve, we shall see when the subscription killmails start rolling in when people no longer want to run those mining accounts.
Mr Omniblivion
Ministry of War
Amarr Empire
#84 - 2014-12-03 18:51:48 UTC
Javajunky wrote:
CCP has been kicking mining in the balls for years.


QFT.

Aside from all of the things listed above, the combination of renting and horrible mineral balance in nullsec anomalies has flooded the market with a gigantic proportion of high end minerals as opposed to the supply of low end minerals.

This is not a "people will react to the market and stop mining those ores" problem. You must mine those ores in order to cycle anomalies in nullsec. Arkonor- supposedly one of the most rare ores in the game - is in the bottom 3 ISK/HR to mine. This is purely a supply issue on CCP's end.

Also the Rorqual is still an absolute joke- it's the epitome of CCP development up until Seagull got here. I am thankful that CCP is actually making some good changes for the game overall, but seriously, please fix some of these backlog items that are really low hanging fruit.
Abrazzar
Vardaugas Family
#85 - 2014-12-03 22:02:36 UTC
I do have a few ideas on what I'd like to be changed in mining.
Nevyn Auscent
Broke Sauce
#86 - 2014-12-03 22:47:50 UTC
Mr Omniblivion wrote:
Javajunky wrote:
CCP has been kicking mining in the balls for years.

This is not a "people will react to the market and stop mining those ores" problem. You must mine those ores in order to cycle anomalies in nullsec. Arkonor- supposedly one of the most rare ores in the game - is in the bottom 3 ISK/HR to mine. This is purely a supply issue on CCP's end.

Except that isn't true. Because there are tens of thousands of static belts (about 5* as much ore exists in Null static belts as in High) in Null that don't get Cherry Picked to make up the balance of minerals. Despite ores in those belts being more profitable to mine than the Anoms now.
It used to be that the belts were vastly more dangerous since the anoms were sigs, that is no longer true, danger is the same in both.
So cherry pick the belts and that imbalance will slowly correct. It will be slow because of how much overmining has been done on the ores in Anoms. But the means to correct the balance already exist in Null in the players hands, and always have.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#87 - 2014-12-04 03:42:51 UTC
Javajunky wrote:
CCP has been kicking mining in the balls for years.

1. Making Grav Sites Scannable
2. Immunizing Interdictors from Warp Bubbles to protect mining ops
3. Nerfing the size of cargo bays so you could carry a gdam full set of crystals (partially fixed).
4. Making it harder to get Ores to market from Null Sec (Jump Drive Nerfs)
5. Spending 3B so you can boost a fleet / other than that the Rorqual is outright useless.
6. Banning Sweep Input automation for end game miners using ISBoxer

When it comes to mining CCP's position is NO FXXXX GIVEN. People who like to mine as a profession you know the people who do it because they actually enjoy it, basically CCP is telling you to find something better to do with your time so mineral prices will go back up. Leaving things unchanged is the proper thing to do since Jump drive changes killed Ice Mining values and the downard pressure on capital ship production should improve mineral production. So expect no changes, because they have made changes already.

Of course how many people decide to go do something better with their time that doesn't involve Eve, we shall see when the subscription killmails start rolling in when people no longer want to run those mining accounts.


hmmm some truth(maybe) and a few discrepancies.
1.) Can agree with this, in any security space.....the mining anoms should be scannable.
2.) not sure how this would work...interdictors? I know interceptors have brought more danger to the fields....maybe the combat pilots should patrol and actively baby sit their miners(renters) more often. Look at it as bait paying you to be bait.
3.) yeah but its a work around even in highsec...simply take the crystals you need for a particular ore category then switch out when those ores are gone back at base.
4.) oh FFS, adapt, build or rebuild a new logistics infrastructure then. or dont and just quit QQ
5.) well, until a Rorq can be effective defensible in a belt outisde a POS shield not sure what to say to this.
6.) It needed to be done, for mining, and combat pvp....get it over. It was a form of botting and needed to go away.
Mr Omniblivion
Ministry of War
Amarr Empire
#88 - 2014-12-04 05:11:32 UTC
Nevyn Auscent wrote:

Except that isn't true. Because there are tens of thousands of static belts (about 5* as much ore exists in Null static belts as in High) in Null that don't get Cherry Picked to make up the balance of minerals. Despite ores in those belts being more profitable to mine than the Anoms now.
It used to be that the belts were vastly more dangerous since the anoms were sigs, that is no longer true, danger is the same in both.
So cherry pick the belts and that imbalance will slowly correct. It will be slow because of how much overmining has been done on the ores in Anoms. But the means to correct the balance already exist in Null in the players hands, and always have.


I don't know any other way to explain this to you, but mining in actual belts in nullsec will never happen except in order to level up the industry level, or unless CCP makes a significant change in null belts/anoms.

Even cherry picking static belts, anyone using more than one miner could net more low end minerals in an anom than at a static belt because of the significant time lost micromanaging lasers and moving through the belt. The problem still arises that there is significantly more supply of high end ore throughout null than can be possibly used, reflected in the price of high end minerals and excess stockpiles that people are just sitting on waiting for a change to happen.

CCP could simply lower the volume/size of the high end rocks in null, and that would go a long way towards fixing the imbalance. They really don't need to add anything, just make high ends more scarce so that belts can be cycled more frequently, thus netting overall more lows and less high ends.
Saturday Beerun
Lost Ark Enterprises
#89 - 2014-12-12 12:50:14 UTC
Shiloh Templeton wrote:
Did anyone watch the Alliance tournament today?

One of the developers said he had spent time on a project designing ways to make mining more interesting. I couldn't tell if the project was active or defuct but he also did work on the data/relic mini-game.



They are prettying up the roids.Again.

I Want The Black Vindicator Back

Zedutchman
Aliastra
Gallente Federation
#90 - 2014-12-16 17:20:24 UTC
I honestly think they need a mini-game.....

I know mini-games are always cheesy but that's really ok.

It would solve alot of the current issues with mining.


You just need to make it so that a player who does "perfect" at the game gets about 1.4x current mining rates. An "average" will net you around .9 or 1. And AFK will get you around 10% or even 0.

Make the game active enough so that multi-boxing 2-3 accounts is very hard and you'll start taking a production hit trying to keep 4 or more going at "optimum levels"

This would get the massive multi-box bot fleets out of Null-anoms.... Out of the Ice-fields.... and the market spike it causes will make solo-mining a reasonable occupation.


The really serious miners will still do it, and the people who just mine with their 20 accounts while PvPing with their main will stop.

Mineral prices will spike.... especially in the high-ends as they are the most heavily multi-boxed. Which in turn will drive some of the carebares out of HIgh and into WH space / Null.. Which means more POS fuel.... Ect.... Ect...

Everyone is a winner..... Well minus all the subs CCP will lose as multi-boxers abandon their massive fleets.


Because as is... Mining is the single most tedious dull unrewarding and poorly thought out occupation in eve. It's too easy and too passive. Which is why people use it as a form of passive isk gain rather than a full-time profesison.


I love mining.... I love it in EVERY MMO I have ever played... I have no idea why... As it's generally tedious and dull, but I love. it. And Eve which should have the best minning because it has the best economy is in fact one of the worst... Because mining is dominated not by the people who are most serious about mining, but by the people with the most accounts.

Benjamin Dicoli
Aliastra
Gallente Federation
#91 - 2014-12-17 04:33:31 UTC
Tolkaz Khamsi wrote:
1. Get rid of the whole mining mechanic and make it passive like PI.

2. If I can't have #1, then remove all fixed belts and abolish the zonal restrictions on ores. Make all belts anomalies, and make all types of ores crop up in random spawns anywhere in Eve space. (Proportionally, of course; Veld would spawn more often and in bigger rocks than high-ends.)

If I can't have #1 or #2....

3. Give me a Mobile Ore Compression module like the Mobile Tractor Unit or Mobile Depot so I can compress ore right in the belt. (If I can only have one thing, this would be my choice.)

4. Give me one type of compressed ore, not three. You can fiddle with the number of units required for compression to preserve the higher mineral concentrations in the better ores.



I have to agree with you on 3 and 4 and partially 2. Number 3 definitely, but to make it fair, make it so the mobile compressor takes time to do a load of compression (say, 5 minutes?). 2 I also sorta agree with. I agree with ridding of static belts, but instead we should have anomalies, not scannable sigs. 1 however, i strongly disagree with. Mining is passive as it is, and making it passive like PI would just make mining ships obsolete. No, we need to leave it as it is. But def. change so we get 2,3,4! :)