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Roaming sleepers, collapsing wormholes and the little guy

Author
Winthorp
#21 - 2014-09-04 21:13:08 UTC  |  Edited by: Winthorp
WD:

So what will end up happening is people will use a ****** no implant alt with the cheapest ship to close a WH. Your end result is they will risk nothing at all, the Hyperion change at least forces them to risk something they may want to fight to protect while they are trying to achieve a safe haven.

Roaming sleepers:

It is a good concept i have always approved of but only if they attack your POS, even if it meant they would only stop by to RF a module or two on an online POS and stay to destroy an offline POS.


Wh Generators.

No, like really does that even need an explanation? Everyone has a static and you chose your home based on that unless you are a simple kid and you should learn to roll it or move to the WH with the static you want.
Icarus Able
Refuse.Resist
#22 - 2014-09-04 21:24:34 UTC
Terrorfrodo wrote:
Rek Seven wrote:
A wormhole destabilizer would allow small groups to close a wormhole without needing to commit a capital...

Why would 'small groups' live in a system with capital-sized wormholes? .



Because you dont need a 200 member corp to have members that can fly capitals?

Whats wrong with my 70 character(probably around 40 people) corp living in C5 space? We can run the sites and PvP, but we are never gonna be able to fight a 200 man corp. It just isnt gonna happen..
umnikar
Fishbone Industries
#23 - 2014-09-04 22:13:51 UTC
mh...all those ideas. Why must it always be something new?

I'd just remove the ramdomness of the spawning mechanic in a certain way. Just let an active rolling group connect to a wormhole with active pilots in it and all is solved.
But don't add even more mechanics to open more and more connections ... u mad?
Dark Armata
The Scope
Gallente Federation
#24 - 2014-09-04 22:26:11 UTC
Wow. What an amazing group of original never proposed before ideas.

Should all be implemented immediately.

They would greatly enhance w-space as a whole.

Come on seriously, if you just wanted to troll come up with something original.

Wormhole destabilizers/generators is the 2/week troll topic.

Roaming sleepers, yeah because NPC content is exactly what I am searching for to enhance my online experience.

W-Space IS Best Space

Bleedingthrough
#25 - 2014-09-04 22:30:40 UTC
I don't like your ideas. Not a single one.

1. WH Destabilizer
Would it not be easier if CCP just removed these silly frig WHs? I don't see any content coming from this other than obvious baiting... and no one would use them for anything else than this.


2. Roaming Sleepers
If they are not merely cosmetic they can potentially hurt small sized corporations and out of TZ bigger groups too very badly. Scrambling, neuting and webbing sleepers on WHs in combination with recent changes to spawning distance is overkill.

Arrow No, no, no.

3. WH-generator
We do not need additional connections added via the proposed additional static generator. And what would be the purpose of that WH generator if not bringing people together that are active?

Arrow Any sort of WH generator should be a of K162 attractor.
Jack Miton
School of Applied Knowledge
Caldari State
#26 - 2014-09-05 01:26:42 UTC
Could you please just move to nullsec already?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#27 - 2014-09-05 03:56:55 UTC
Rek Seven wrote:

Roaming Sleepers

A long requested feature and i'm not sure why CCP haven't implemented it yet... Basically roaming sleepers will act like the gate NPC you see in k-space. Occasionally, they will camp wormhole and attack anyone there, and if there is an offline POS in the system, they will eventually attack that. The new Wormhole destabilizer (mentioned above) will attract roaming sleepers.

Note: Roaming sleepers do not drop salvage or loot.



I've always thought stealing a bit of the incursion systems for this would be cool. If you leave sleeper sites alive for too long then it feeds into the incursion bar. After it hits a point, the crazy no loot slepers start spawning everywhere and start to shoot down anything and everything, POS's, Poco's, randoms just chillin. Once the system is clear of anchored stuff, all the sites despawn and the bar drops back down to zero.
Pavel Sohaj
BAND of MAGNUS
#28 - 2014-09-05 07:05:18 UTC
Thatd make space interesting for sure. Although thats still just more risk, no extra reward.
Kalel Nimrott
Caldari Provisions
#29 - 2014-09-06 08:48:22 UTC
I like a good troll once in a while.

Bob Artis, you will be missed.

O7

Hatshepsut IV
Un.Reasonable
#30 - 2014-09-07 07:41:57 UTC
Kalel Nimrott wrote:
I like a good troll once in a always.


Fixed

Public Channel | Un.Welcome

Rek Seven
University of Caille
Gallente Federation
#31 - 2014-09-10 09:21:36 UTC  |  Edited by: Rek Seven
I like the idea of sleeper incursions... It would be cool if there was a new "sleeper infested wormhole" that creates the incursion if it connects to a system.

To the haters, i could propose ideas that solve all the issues you raise but i can't be bothered doing your thinking for you if you're going to be so quick to make wrong assumptions Bear
Winthorp
#32 - 2014-09-10 09:42:25 UTC
Rek Seven wrote:
I like the idea of sleeper incursions... It would be cool if there was a new "sleeper infested wormhole" that creates the incursion if it connects to a system.

To the haters, i could propose ideas the solve all the issues you raise but i can't be bothered doing your thinking for you if your going to be so quick to make wrong assumptions Bear


I have often thought of the roaming sleeper idea and some of the ideas are really great if some checks and balances are put in to not have them gamed.

My idea of roaming sleepers would be a new WH that would randomly roll WH classes every 3-4 hours and only allow 1 WH connection to it (Its exit). It would not allow anchorable towers and would contain a plethora of sleeper sites able to be run by many different ship classes and groups of people.

The sleeper sites would never have the same triggers and would spawn different waves after triggers are popped. The mass of the Wh would allow for much greater amount of capitals to be brought in but not more then a capitol class ship.

And they would yield much higher MNR and blue loot drop rates and also have low rate rare chances for rare ship BPC's or other items to drop.

I am really for this type of WH, not stupid frig WH's that go WH to WH. Frig WH's should have only been WH>null and WH>LS.
Billy Hardcore
Caldari Provisions
Caldari State
#33 - 2014-09-10 16:29:38 UTC
I like the roaming sleepers.
I think they SHOULD carry loot. And be harder nps's the high class your go, and loot according to that. These are the hardest rats in eve and they should grant you the greatest reward for killing them.

I have always been a firm believer that the harder it is to live in wh space the greater the reward should be.

My first concern is the amount (or lack of) isk generated in low class wh's. C1-C4 do not generate the funding required to fuel pos's and fund pew pew ships.

The new changes to wh space brought on by the Hyperion expansion (These expansions do not deserve the name of expansion but w/e) has largely tipped the scales in terms of risk and reward. Wh space became much more dangerous with no gained reward, thus driving ppl away for wh space.



#BillyFleet

Incindir Mauser
Caldari Provisions
Caldari State
#34 - 2014-09-10 19:57:59 UTC  |  Edited by: Incindir Mauser
I'm not a big fan of tinkering with how wormhole connectivity works. Hyperion disturbed the peace enough as it is.

However, Sleepers and the Sleeper "story" could really use a bit of attention. You are totally correct that Sleeper Anom scripting is on the predictability level of L4 missions in Hisec. There is no mystery there anymore.

Roaming packs of Sleepers of various ship classes is a great idea, has been a great idea, and I'd really like to see it discussed more. Having them act like a janitorial service to remove the piles of dead sticks sitting around in WH's is also a good mechanic to keeping things neat and tidy.

WH's could really use a new "product" line outside of T3 production that is marketable to the rest of New Eden as a whole. Blue loot should be gradually eliminated and replaced with a new economic driver that encompases research, PI, and Industry elements in addition to slaughtering new Sleepers. (Implants, rigs, custom ship hull BPC's...etc.) What need could be fullfilled I won't speculate to greatly about, but it should definitely be tied to a set of new Sleeper behavior that is less scripted and more unpredictable.

Mini-escalations for c1-c4 holes. Sleeper "capitals" for c5's and c6's that would add a new dangerous element to doing cap escalations. Roaming SoE NPC ships that give out Sleeper missions of various types, Research, Mining, Security, etc.
Meytal
Doomheim
#35 - 2014-09-10 20:13:52 UTC
EXTREMELY unrefined idea:

The Sleepers are intelligent, automated drones, with some relation to rogue drones in K-space (don't remember the relation, but whatever). They constantly respawn. Is it too much to expect that there is a location where they are being manufactured for continual system defenses?

Sleeper production systems. Very very rare chance that a static will open up into one of these. Sleepers actively defend, send scout forces and assault squads to the hole and through the hole. They have destabilizing ships which apply mass to the hole through some targeted beam-like device unless uncloaked hostiles are active in the system.

Here you will see Sleeper battle platforms, with high amounts of blue loot and scrap, but which give a full escalation fleet a challenge. To get to them, you fight your way into the system, fight your way off the hole, and then warp to the anomaly.

For the duration of the operation, the connecting wormhole mass and time remain stable; maximum mass is even increased to allow capital ships to travel in and out freely, even from low-class systems. Polarization is still in effect.

If you are victorious, and clear the system of Sleepers, you "win" the ability to use a salvaged wormhole spawner: a device that generates a wormhole to any wormhole system of your choosing and allows a single ship to jump in before it collapses. It is a deployable device that may be deployed only in W-space, and only in deep space (ie: no structure or other cosmic anomaly or signature or rock or whatever present). Once configured for the target system and deployed, the wormhole is generated. When the ship jumps, the wormhole is collapsed, and the device explodes inflicting great damage to any other ship on-grid.

(Use a hauler to configure and anchor, and then get the hauler out of there leaving the lone ship that is to use it)

The strategic importance should be obvious.


Completely clearing the system of Sleeper anomalies, all related to manufacture and production, all significantly more dangerous than anything else (no escalations necessary), a self destruction timer begins. At the end of that timer, to protect the equipment in the facility, the sun will go supernova and destroy everything in the system, and collapse the connecting hole. Get what you can, and get out.
Incindir Mauser
Caldari Provisions
Caldari State
#36 - 2014-09-10 21:56:21 UTC
Had a little time to think about the whole wormhole manipulation modules.

I try to keep in mind that when I go into Armchair Developer mode that I must remind myself of what it would look like if 250 people used the thing all at once. Is it possible to abuse it on a massive scale? Is it worth buying multiple secondary accounts to train for to abuse the mechanic?

WH destabiliser- functionally not much different than using a Crasher HIC to close a hole. I'd rather see it as a deployable structure similar to a MTU or something other than a shipboard module.

WH Generator - 250 people generating 250 new outbound WH's?

No offense Rek, but I cannot think of a more abusable mechanic.

I think this would make finding a specific target system to seed caps and invade far too easy. This would only lead to "Bad Things" and drive out smaller entities as bigger ones exterminate the weaker and inexperienced. The "Easy" (Yes I know that rage-rolling to find a specific system is ANYTHING but easy. The only limiting factor was patience and warm bodies.) invasions gave us a couple years of many venerable, stable, well-liked entities, dead, or merging with other corps only to self-annihilate over petty drama.

IMO it's left W-space that much emptier and lesser for the experience.

I'd much rather see changes to the PvE side of things with roaming sleepers and revamps to the WH economy to entice all the people that have left for lack of PvP or because Hisec Incursions were easy, riskless income, only to be made even easier. The Incursion community got a four course catered meal, while Hyperion gave WH's a stale cupcake and a kick straight in the gonads.





Rek Seven
University of Caille
Gallente Federation
#37 - 2014-09-11 05:54:10 UTC  |  Edited by: Rek Seven
Incindir Mauser wrote:


WH destabiliser- functionally not much different than using a Crasher HIC to close a hole. I'd rather see it as a deployable structure similar to a MTU or something other than a shipboard module.

WH Generator - 250 people generating 250 new outbound WH's?

No offense Rek, but I cannot think of a more abusable mechanic.



Thanks for your comments but you are also making too many assumptions about these theoretical feature. Of course it wouldn't be a good idea to have 250 wormhole generators in a system. I envision it being similar to the way a POCO works but anchored at the sun so that you could only have one per system.

With regards to the WH destabilizer, yes is could be done using a deployable but it thought the risk vs. reward balance would be better if it was a ship based module. This way the player would have to risk their ship and pod. Additional, the risk could be set by restricting the the module to specific ships (e.g. T3's).

Part of the idea behind both of these mechanics is to make it viable for small groups to operate on the small level as large groups in high class wormholes.

Incindir Mauser wrote:

I'd like to see changes to the PvE side of things with roaming sleepers and revamps to the WH economy to entice all the people that have left for lack of PvP or because Hisec Incursions were easy, riskless income, only to be made even easier. The Incursion community got a four course catered meal, while Hyperion gave WH's a stale cupcake and a kick straight in the gonads.


QFT!
AssassinationsdoneWrong
Deep Core Mining Inc.
#38 - 2014-09-11 07:37:24 UTC
I have an idea for a new module too.
It's called the universal roll back II. Skills needed only common sense 5.
Once fitted in the high slot of anything of rookie ship size and then activated it sends a pulse into every W system.
The resultant time wave shifts all wh mechanics back 24 months.
Whilst the obvious side effects; overwhelming cheer, content creation, ships blowing up, people logging in to play Eve etc. will be tough I believe we as a community can group together to support each other and weather it.

Btw welcome back Durzel. Good to have you back in Eve.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Incindir Mauser
Caldari Provisions
Caldari State
#39 - 2014-09-11 13:54:05 UTC
Rek Seven wrote:
Incindir Mauser wrote:


WH destabiliser- functionally not much different than using a Crasher HIC to close a hole. I'd rather see it as a deployable structure similar to a MTU or something other than a shipboard module.

WH Generator - 250 people generating 250 new outbound WH's?

No offense Rek, but I cannot think of a more abusable mechanic.



Thanks for your comments but you are also making too many assumptions about these theoretical feature. Of course it wouldn't be a good idea to have 250 wormhole generators in a system. I envision it being similar to the way a POCO works but anchored at the sun so that you could only have one per system.

With regards to the WH destabilizer, yes is could be done using a deployable but it thought the risk vs. reward balance would be better if it was a ship based module. This way the player would have to risk their ship and pod. Additional, the risk could be set by restricting the the module to specific ships (e.g. T3's).

Part of the idea behind both of these mechanics is to make it viable for small groups to operate on the small level as large groups in high class wormholes.

Incindir Mauser wrote:

I'd like to see changes to the PvE side of things with roaming sleepers and revamps to the WH economy to entice all the people that have left for lack of PvP or because Hisec Incursions were easy, riskless income, only to be made even easier. The Incursion community got a four course catered meal, while Hyperion gave WH's a stale cupcake and a kick straight in the gonads.


QFT!


Good counter-point Rek. Again I'm personally hesitant to tinker with the way wormholes spawn. It's my opinion that giving active control, even in a limited capacity, teeters right on that razors edge of "How much control is too much control?". Could it work? Anything can work given enough time and attention on behalf of CCP.

Don't get me wrong. They are good ideas. Implimentation of them would need to be done very carefully.

WH space is the riskiest space to live in and thereby should also have the absolute BEST personal income available, from the solo C1 dweller to the blobbiest C6 mega-alliance. If you are putting as much as we put on the line every day out here the payout should be leaps and bounds above anything that can be generated with next to no risk in Hisec.

I would prefer the indifferent lack of attention from CCP than the active tinkering with how we live that simply makes things harder for no reason and undermines the major reasons to come out here and put up with the day to day risks, aggravations, and challenges.
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