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W-space is still alive

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CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#21 - 2014-09-04 14:26:32 UTC
I thought people liked w-space because of the small gang fighting instead of massive blobs. Yes, we did seem to blob the Brave guys, but they had a few more that got away that we thought might fight, or we hoped they would escalate, but no such luck. I guess since many of you don't seem to approve of this investigation we will have to redouble our efforts. Stay tuned for the next installment of Rolled Out: Content Creation.

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CivilWars
Half Empty
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#22 - 2014-09-04 14:31:45 UTC
Trinkets friend wrote:
I can confirm that 4 ships died in w-space, from viewing the documentary above. That's some amazing action.

If 4 ships die in w-space, but don't immediately come to the forums to complain about it, then did it really happen?

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Derath Ellecon
University of Caille
Gallente Federation
#23 - 2014-09-04 14:40:31 UTC
CivilWars wrote:
Trinkets friend wrote:
I can confirm that 4 ships died in w-space, from viewing the documentary above. That's some amazing action.

If 4 ships die in w-space, but don't immediately come to the forums to complain about it, then did it really happen?



Wow,

Such compelling research. so by the looks of it, and yes rolled out looks to be very active (it was pages upon pages to look through), it seems that since the patch went live you guys have managed to find in WH space:

1 cap kill
some random dead tower mods
1 good small gang fight with Brave collective.

That's all the WH action you seem to have had in 7-8 pages of killboard activity. I'm certainly convinced that WH activity is in fact UP since the patch.

AgentFiftySix
Garoun Investment Bank
Gallente Federation
#24 - 2014-09-04 15:06:52 UTC
Winthorp wrote:
So you only need to fulfill the cap kill in Wh space criteria to make all the relevant ****** lists correct?



We did that first day of hyperion -- I think we may be relevant. Who do I contact to get added to that list now?
Gottfryd Macglower
The Scope
Gallente Federation
#25 - 2014-09-04 15:26:40 UTC  |  Edited by: Gottfryd Macglower
Kalel Nimrott wrote:
No one cares about a dead corp..., wait a minute...



You're just bitter due to us seeing you ask for a recruiter and caused us all to back away slowly.

http://www.reactiongifs.com/r/oh-shi.gif
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#26 - 2014-09-04 15:38:04 UTC
Derath Ellecon wrote:
CivilWars wrote:
Trinkets friend wrote:
I can confirm that 4 ships died in w-space, from viewing the documentary above. That's some amazing action.

If 4 ships die in w-space, but don't immediately come to the forums to complain about it, then did it really happen?



Wow,

Such compelling research. so by the looks of it, and yes rolled out looks to be very active (it was pages upon pages to look through), it seems that since the patch went live you guys have managed to find in WH space:

1 cap kill
some random dead tower mods
1 good small gang fight with Brave collective.

That's all the WH action you seem to have had in 7-8 pages of killboard activity. I'm certainly convinced that WH activity is in fact UP since the patch.


You missed one other fight, but I am not allowed to link BRs anymore, #thanksisd, and a kill on a somewhat notable WH pilot who was in "our" space. You also miss the point that even though we no longer live in w-space we find as much, or in many cases more, action in and via wormholes than a lot of the people who actually live there. The TLDR of this topic is if people spent as much time logging into w-space and actually doing stuff as opposed to logging into the forums and crying about how little there is to do then maybe everyone would have something to do in w-space? Just a thought on what YOU(the all encompassing version, not just Derath) can do to keep w-space alive.

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MaxDEL
Quantum Explosion
#27 - 2014-09-04 19:26:12 UTC  |  Edited by: MaxDEL
what do you accidentally kill someone found in W-space one time does not mean that it is something else interesting.
Those people who live in w-space there leave.
If your brave alliance kill in this month at 300B isk ships only in w-space I take my hat to you.

or can you explain why your corporation who claimed that you w-space pvp corporation left w-space and went to kill easier targets standing on low-sec gates?
Derath Ellecon
University of Caille
Gallente Federation
#28 - 2014-09-04 19:33:53 UTC
CivilWars wrote:
Derath Ellecon wrote:
CivilWars wrote:
Trinkets friend wrote:
I can confirm that 4 ships died in w-space, from viewing the documentary above. That's some amazing action.

If 4 ships die in w-space, but don't immediately come to the forums to complain about it, then did it really happen?



Wow,

Such compelling research. so by the looks of it, and yes rolled out looks to be very active (it was pages upon pages to look through), it seems that since the patch went live you guys have managed to find in WH space:

1 cap kill
some random dead tower mods
1 good small gang fight with Brave collective.

That's all the WH action you seem to have had in 7-8 pages of killboard activity. I'm certainly convinced that WH activity is in fact UP since the patch.


You missed one other fight, but I am not allowed to link BRs anymore, #thanksisd, and a kill on a somewhat notable WH pilot who was in "our" space. You also miss the point that even though we no longer live in w-space we find as much, or in many cases more, action in and via wormholes than a lot of the people who actually live there. The TLDR of this topic is if people spent as much time logging into w-space and actually doing stuff as opposed to logging into the forums and crying about how little there is to do then maybe everyone would have something to do in w-space? Just a thought on what YOU(the all encompassing version, not just Derath) can do to keep w-space alive.


I didn't miss the point. I did miss the coorelation that you can make to say all is fine in WH space when out of ~8 pages of kills, maybe .5 a page came from wormholes.

I have made an effort to roam every night since the patch. RL doesn't afford me tons of EVE time so I get maybe 1-2 hours at a stretch to do so. And it has been even more quiet than I've seen. Although honestly it has been pretty damn quiet since CCP pulled API kill data out months ago.
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#29 - 2014-09-04 19:41:33 UTC
W-space was dead/dying long before Hyperion. Was this an additional nail in the coffin? Most likely, but saying that Hyperion is what killed w-space is laughable at best. What killed content in w-space is the same thing that killed much of the content in null, groups blueing each other. One group gets to X active people in fleet, so group two feels they need to recruit/blue more people to fight them. Then group three needs to get bigger. Now instead of having ten 30 pilot corps we have one 300 pilot corp/alliance. The numbers are pulled from my back side, but you get the point. With farm holes and alts a corp/alliance can pretty much grow infinitely without tapping out the resources of one hole. Break up the mega-corps/alliances and more people will be spread across w-space to fight and gank, and guess what, none of that is dependent upon CCP, it is all on the players.

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MaxDEL
Quantum Explosion
#30 - 2014-09-04 20:14:09 UTC  |  Edited by: MaxDEL
Well, let's wait when the CCP will disable API Statistics from nullsec - that's when I look at your ******* Big smile
Derath Ellecon
University of Caille
Gallente Federation
#31 - 2014-09-04 20:24:32 UTC
CivilWars wrote:
W-space was dead/dying long before Hyperion. Was this an additional nail in the coffin? Most likely, but saying that Hyperion is what killed w-space is laughable at best. What killed content in w-space is the same thing that killed much of the content in null, groups blueing each other. One group gets to X active people in fleet, so group two feels they need to recruit/blue more people to fight them. Then group three needs to get bigger. Now instead of having ten 30 pilot corps we have one 300 pilot corp/alliance. The numbers are pulled from my back side, but you get the point. With farm holes and alts a corp/alliance can pretty much grow infinitely without tapping out the resources of one hole. Break up the mega-corps/alliances and more people will be spread across w-space to fight and gank, and guess what, none of that is dependent upon CCP, it is all on the players.


This is also probably where we would have to differ. The frustrating aspect to WH discussions have been that essentially there need to be two. There needs to be the discussion of the larger groups that live and fight in the more cap centric C5+ space. And then an entirely other culture for the rest of WH space.

In the last year I have actually seen an increase of inhabitants of C4 systems for example. While most weren't heavily PVP centric, they still afforded the opportunity of targets. I still may not have gotten tons of fights (more often than not I would run into a group too large to engage) but at least I saw people.

I do recall one night roaming solo in a cloaky ham tengu and came across a huge C4 farming fleet. 2 domis a mega, Maelstrom, 2 tengus, proteus, and a loki. Whacky comp i know. I knew i couldn't engage them but if i timed it just right i could maybe pop the noctis and GTFO. Now maybe that isn't good PVP, but it was a F**King thrill getting that kill right under their noses!

Now I have been roaming and barely seeing any living soul. Is it all the patches fault? of course not. But nothing in the patch has helped either.
Winthorp
#32 - 2014-09-04 20:56:41 UTC
AgentFiftySix wrote:
Winthorp wrote:
So you only need to fulfill the cap kill in Wh space criteria to make all the relevant ****** lists correct?



We did that first day of hyperion -- I think we may be relevant. Who do I contact to get added to that list now?


Please contact Hidden Fremen, if you kill in WH space and have fulfilled the cap kill in WH space requirement you should be entitled to be in the notable WH lists and the Rainbow channel in game (I am sure you remember all the important circle jerking in there).
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#33 - 2014-09-04 20:58:53 UTC
MaxDEL wrote:
Well, let's wait when the CCP will disable API Statistics from nullsec - that's when I look at your ******* Big smile

Yes, because I look at API statistics to determine what system I want to log off in for weeks, or maybe even months, before getting one "good fight". I have no problem with the way you play(ed) the game, but assuming that CCP was obligated to provide you with the data you required to make it possible is shortsighted at best. I would love to have intel about where carriers are actively ratting in null, but CCP doesn't provide it, so I do the best I can with the tools I have. If CCP were to remove rat kill statistics for k-space it would have as much impact on how I play as it did when they removed w-space rat kill statistics. If you go back and look I said everyone who was complaining was overreacting about that one too.

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CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#34 - 2014-09-04 21:01:10 UTC
Derath Ellecon wrote:
CivilWars wrote:
W-space was dead/dying long before Hyperion. Was this an additional nail in the coffin? Most likely, but saying that Hyperion is what killed w-space is laughable at best. What killed content in w-space is the same thing that killed much of the content in null, groups blueing each other. One group gets to X active people in fleet, so group two feels they need to recruit/blue more people to fight them. Then group three needs to get bigger. Now instead of having ten 30 pilot corps we have one 300 pilot corp/alliance. The numbers are pulled from my back side, but you get the point. With farm holes and alts a corp/alliance can pretty much grow infinitely without tapping out the resources of one hole. Break up the mega-corps/alliances and more people will be spread across w-space to fight and gank, and guess what, none of that is dependent upon CCP, it is all on the players.


This is also probably where we would have to differ. The frustrating aspect to WH discussions have been that essentially there need to be two. There needs to be the discussion of the larger groups that live and fight in the more cap centric C5+ space. And then an entirely other culture for the rest of WH space.

In the last year I have actually seen an increase of inhabitants of C4 systems for example. While most weren't heavily PVP centric, they still afforded the opportunity of targets. I still may not have gotten tons of fights (more often than not I would run into a group too large to engage) but at least I saw people.

I do recall one night roaming solo in a cloaky ham tengu and came across a huge C4 farming fleet. 2 domis a mega, Maelstrom, 2 tengus, proteus, and a loki. Whacky comp i know. I knew i couldn't engage them but if i timed it just right i could maybe pop the noctis and GTFO. Now maybe that isn't good PVP, but it was a F**King thrill getting that kill right under their noses!

Now I have been roaming and barely seeing any living soul. Is it all the patches fault? of course not. But nothing in the patch has helped either.

The patch may not have helped, but when you pile thousands of posts and hours of people complaining about how much of a turd w-space is/will be then no wonder nobody new wants to come check it out. If I knew nothing of w-space, and strolled down to this section of the forums to try to learn how long do you think I would stick around after reading most of these posts?

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CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#35 - 2014-09-04 21:02:24 UTC
Winthorp wrote:
AgentFiftySix wrote:
Winthorp wrote:
So you only need to fulfill the cap kill in Wh space criteria to make all the relevant ****** lists correct?



We did that first day of hyperion -- I think we may be relevant. Who do I contact to get added to that list now?


Please contact Hidden Fremen, if you kill in WH space and have fulfilled the cap kill in WH space requirement you should be entitled to be in the notable WH lists and the Rainbow channel in game (I am sure you remember all the important circle jerking in there).

I think there is some new requirement about having to put all of your worldly possessions in a safe and secure environment that can be destroyed or stolen from in order to qualify.

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Winthorp
#36 - 2014-09-04 21:03:24 UTC
CivilWars wrote:
Winthorp wrote:
AgentFiftySix wrote:
Winthorp wrote:
So you only need to fulfill the cap kill in Wh space criteria to make all the relevant ****** lists correct?



We did that first day of hyperion -- I think we may be relevant. Who do I contact to get added to that list now?


Please contact Hidden Fremen, if you kill in WH space and have fulfilled the cap kill in WH space requirement you should be entitled to be in the notable WH lists and the Rainbow channel in game (I am sure you remember all the important circle jerking in there).

I think there is some new requirement about having to put all of your worldly possessions in a safe and secure environment that can be destroyed or stolen from in order to qualify.


I am pretty sure one of yas has a WH....
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#37 - 2014-09-04 21:07:50 UTC
We used to maintain a few "bear holes", but thanks to Obama's new clean energy regulations we could no longer run the towers on WH pilot tears, so we shut them down. There may be a couple of pilots with an alt corp somewhere in w-space, but nothing official or corp sponsored. Now we just use w-space for booty calls. She can come over,but no spending the night.

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Derath Ellecon
University of Caille
Gallente Federation
#38 - 2014-09-04 21:28:48 UTC
CivilWars wrote:
The patch may not have helped, but when you pile thousands of posts and hours of people complaining about how much of a turd w-space is/will be then no wonder nobody new wants to come check it out. If I knew nothing of w-space, and strolled down to this section of the forums to try to learn how long do you think I would stick around after reading most of these posts?


I swear is this the talking point of the week?

No I don't buy that the threadnaughts are the cause. There are whiny threadnaughts on every unpopular change in EVE. I remember horrible sky is falling ones back when CCP changed up incursions. Yet people still ran to incursions in droves to run them. People have been bitching about 0.0 being more broken than anywhere else in EVE for YEARS yet people are still moving there.

People are still buying and seling wormholes over in the sale forum. So there are people still moving in.

The problem is it seems just that nobody is doing anything at the moment. I go through many sites with anoms just piling up. Not empty sites but occupied ones as well. I encounter almost nobody logged in. Now hopefully this is just temporary and people will venture out once they start getting used to the changes. But to say the problem is the threadnaughts at the top of the forum is frankly a bulls**t argument.
AgentFiftySix
Garoun Investment Bank
Gallente Federation
#39 - 2014-09-04 21:30:52 UTC
Winthorp wrote:
AgentFiftySix wrote:
Winthorp wrote:
So you only need to fulfill the cap kill in Wh space criteria to make all the relevant ****** lists correct?



We did that first day of hyperion -- I think we may be relevant. Who do I contact to get added to that list now?


Please contact Hidden Fremen, if you kill in WH space and have fulfilled the cap kill in WH space requirement you should be entitled to be in the notable WH lists and the Rainbow channel in game (I am sure you remember all the important circle jerking in there).


I think I may contact Mister Al and restart WH Overlords as I consider us more of an "Overlord" who is removed and doesn't slum it with the plebs living in our domain.
O'nira
Science and Trade Institute
Caldari State
#40 - 2014-09-04 22:06:08 UTC
CivilWars wrote:
W-space was dead/dying long before Hyperion. Was this an additional nail in the coffin? Most likely, but saying that Hyperion is what killed w-space is laughable at best. What killed content in w-space is the same thing that killed much of the content in null, groups blueing each other. One group gets to X active people in fleet, so group two feels they need to recruit/blue more people to fight them. Then group three needs to get bigger. Now instead of having ten 30 pilot corps we have one 300 pilot corp/alliance. The numbers are pulled from my back side, but you get the point. With farm holes and alts a corp/alliance can pretty much grow infinitely without tapping out the resources of one hole. Break up the mega-corps/alliances and more people will be spread across w-space to fight and gank, and guess what, none of that is dependent upon CCP, it is all on the players.



Ccp just added a bunch of changes that mostly favour groups to become larger than whoever they have a chance to connect to , i'd say that is very much on ccp.
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