These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Winter Myrmidon

Author
Hungry Eyes
Imperial Academy
Amarr Empire
#1 - 2011-11-23 20:39:07 UTC  |  Edited by: Hungry Eyes
not much to add here, but here's a triple rep fit with rails. 'dps is decent', but damage projection is excellent up to about 40km. Ogres do about 10dps more than Gardes, while Gardes hit everything 10-36km. combined with dual 150mm's, we get about 420dps up to ~36km, and almost 500dps at 10-20km. mids can be better, i didnt really think about it.

the only fit that does more damage is the 65k EHP shield buffer fit with 425mm's, but damage projection is poor at 30km.

[Myrmidon, Medium Range Armor]
Medium Armor Repairer II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Medium Electrochemical Capacitor Booster I
Medium Electrochemical Capacitor Booster I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Stasis Webifier II

Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Hammerhead II x2
Hobgoblin II x1
Garde II x2

Warrior II x5
Valkyrie II x5
1-Up Mushroom
Imperial Academy
Amarr Empire
#2 - 2011-11-24 03:26:08 UTC
200+ Views and no posted, guess I'll be the first Cool
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Goose99
#3 - 2011-11-24 03:35:15 UTC
Still 75m/s bandwidth. And no, keep your ACs on the myrm, it's still better.P
Hungry Eyes
Imperial Academy
Amarr Empire
#4 - 2011-11-24 03:44:01 UTC
Goose99 wrote:
Still 75m/s bandwidth. And no, keep your ACs on the myrm, it's still better.P


im basically saying that AC's arent better than dual 150's. Big smile coupled with a Gardes (instead of Ogres), you get better damage projection, and youre still able to field the proper triple rep tank.
Desudes
The Scope
Gallente Federation
#5 - 2011-11-24 06:13:42 UTC
So what is it for?

Excuse me, but what the f*ck are you desu?

Onictus
Federal Navy Academy
Gallente Federation
#6 - 2011-11-24 07:24:37 UTC
I'd still use AC's and ogres.

1) AC's still don't use cap, that is pretty huge to me on a triple repper.
2) Garde tracking isn't enough under 20km sans omni(s) and that is going to cause it to suffer.,
3) ....I'm of two minds about the rails, they are going to have problems in the 12/15km range with a fast target , and the higher native tracking on 425s allows you to at least plink a frigate with an overheated scram.

I didn't try a Myrm on SiSi though, but I still can't see it being fast enough to make rails work between 12-24km, I could be wrong of course.


On the other hand they shrank down cap boosters a bit didn't they?
Emily Poast
The Whipping Post
#7 - 2011-11-24 09:16:01 UTC  |  Edited by: Emily Poast
I have fittings for a couple nano rail vexors for after the patch. I want to give them a chance.

Questions on your build though:
Arent you going to want to hold range with that boat? I would drop the web for a TC or a painter (will help with both guns and gardes). Could alsodrop the scram for a disruptor. Even webbed and scrammed, its going to be very difficult to hit even equal size targets if the get in your grrille

Also, how much DPSdo you lose by dropping one of the guns for a meduim neut for frig work. You have no defense againt good pilots in frigs

Anyway, lrt us know it works. Would be a great FW solo plex/pvp option.
Hungry Eyes
Imperial Academy
Amarr Empire
#8 - 2011-11-24 15:01:54 UTC
Desudes wrote:
So what is it for?


to prevent you from getting kited to death. the AC Myrm, ironically, is pretty useless against other AC boats, which have a fall-off bonus and tracking enhancers in the lows. it's useless against lasers boats like the Harbie. the rail Myrm has serious damage projection

Gardes do fine even around 10km against cruiser+ targets. Frigates are not a threat, as long as youve got warriors/valkyries. but i would like to fit a medium neut somehow. Ogres can get kited by a fast battleship, and if the target is further than 5km, it takes ages to reach it. ive always found the Ogre to be a useless drone in real pee vee pee.

will let you know how it does.
Goose99
#9 - 2011-11-24 16:24:15 UTC
Speaking of range and countering kite... Give it enough bandwidth for 5 sentries. Then just sit there and rep. I don't see why geddon or phon can have 125mbit bandwidth, but a Gallante droneboat can't. Between the Ishtar and Domi, Myrm should get 125mbit bandwidth...
Hungry Eyes
Imperial Academy
Amarr Empire
#10 - 2011-11-24 17:23:29 UTC
i fully agree, but thats a whole different discussion.
Desudes
The Scope
Gallente Federation
#11 - 2011-11-24 17:37:48 UTC
Hungry Eyes wrote:
Desudes wrote:
So what is it for?


to prevent you from getting kited to death. the AC Myrm, ironically, is pretty useless against other AC boats, which have a fall-off bonus and tracking enhancers in the lows. it's useless against lasers boats like the Harbie. the rail Myrm has serious damage projection

Gardes do fine even around 10km against cruiser+ targets. Frigates are not a threat, as long as youve got warriors/valkyries. but i would like to fit a medium neut somehow. Ogres can get kited by a fast battleship, and if the target is further than 5km, it takes ages to reach it. ive always found the Ogre to be a useless drone in real pee vee pee.

will let you know how it does.


The three problems I see with this fit are:

1) someone popping those Garde's because they know the Myrm has a small drone bay and thus chopping your DPS down and/or just out ranging the Garde's since they can't move

2) someone gets up close and personal (especially after patch, I imagine a lot of people will be trying blasters) and your Garde's and rails can't hit someone orbiting at 500m

3) I don't see much of an issue with kiting in the first place. If you can't tackle the guy then you're out of scram range meaning you can either warp or MWD & warp/jump off.

Coming from limited experience so very possible I'm wrong.


Or you can just sidestep the problem and have someone else do the initial tackle. Teamwork and all that.

Excuse me, but what the f*ck are you desu?

Hungry Eyes
Imperial Academy
Amarr Empire
#12 - 2011-11-24 19:46:44 UTC
yeah sure, let me address that.

1. yes, the gardes can be destroyed, but so can ogres. if theyre not shooting at me, all the better. this has always been an issue with drone boats

2. the trick to using gardes in pvp is to burn away from them a little, and forget about them. even at 7km away, they track and hit cruisers and BC's just fine. i have to do more testing, but i think rails with Javelin would do track well up close. people getting all up in your house is generally not the issue in most pvp engagements (based on my experience anyway). the most frequently flown pvp ships like to engage at 10-40km. AC's, heavy pulses, heavy missiles. getting gangbanged by a bunch of blaster boats would be a problem for sure, and if more people start using them, then AC's will definitely be a better choice. but i doubt this will happen. blaster boats are still not fast enough.

3. getting kited is a huge issue with laser, heavy missile and AC boats that are out there. Gallente boats cant do anything about this without rails and sentries. the Myrm generally just sits there until the target decides to commit. it's slow, and it has no range (especially if you use blasters, AC's, and ogres). tackling someone is the least of your concerns...maybe someone in your gang can do it. but this Myrm's job is to absorb is crapton of damage, while projecting 500dps itself.
Desudes
The Scope
Gallente Federation
#13 - 2011-11-24 20:16:50 UTC
Gardes cannot move. They are far more easily dealt with then ogres. They won't be shooting at you... for a few volleys, then your DPS gets dramatically cut for the rest of the fight, if they don't just fly out of range of the sentries while shooting you.

I fail to see how this handles the problem of enemies not committing. You didn't add any tackle, now you can just throw some DPS at them before they warp off. With AC/blasters/vampire setups you melted their face if you could catch them. This fit makes it a ranged fight where nobody commits.

Excuse me, but what the f*ck are you desu?

Hungry Eyes
Imperial Academy
Amarr Empire
#14 - 2011-11-24 20:41:29 UTC
Desudes wrote:
With AC/blasters/vampire setups you melted their face if you could catch them.


you cant. i'll try to explain one more time.

- from 30km, at least youre a force that requires some attention. youre no longer useless, and ignored. even with 425mm's at 20km and barrage, the Myrm does **** damage. triple rep AC Myrms can only get kills when the target is stupid and decides to commit without a Curse/Ashimmu/Bhaalgorn nearby. pvp as it is today revolves around NOT committing, i.e. kiting. AC, pulse, and heavy missile platforms can do it.

- have you ever used ogres in pvp? this is the typical situation if youre not on top of the target (most of the time youre not): release drones, hammers and the hob get to your target while the ogres are slowboating, target moves away, ogres are now 10km from you and 10km from the target. if you recall, you waste time. if you let them chase, youre deprived of dps. by now, Gardes would have applied significant dps. using zerkers is an option.

- i put that scram on for ***** and giggles...you can stick on a faction disruptor.

- the Myrm does not get a damage bonus to blasters/AC's; so youre never melting anyone's face, technically. it's more of a "whittling down" effect, while your triple reps keep you alive. myrms are not known for their dps, and dps projection.

hope that helps. if not, just play around with it.
Desudes
The Scope
Gallente Federation
#15 - 2011-11-24 21:12:46 UTC
Hungry Eyes wrote:
Desudes wrote:
With AC/blasters/vampire setups you melted their face if you could catch them.


you cant. i'll try to explain one more time.

- from 30km, at least youre a force that requires some attention. youre no longer useless, and ignored. even with 425mm's at 20km and barrage, the Myrm does **** damage. triple rep AC Myrms can only get kills when the target is stupid and decides to commit without a Curse/Ashimmu/Bhaalgorn nearby. pvp as it is today revolves around NOT committing, i.e. kiting. AC, pulse, and heavy missile platforms can do it.


I think you missed my point. You go from trying to pin them down so you can kill them to just plain forcing them off the field. Is this an improvement?

I do realize what PvP seems to have degenerated to, that is why I stopped doing it. I hope your fit works for you.

Hungry Eyes wrote:
- have you ever used ogres in pvp? this is the typical situation if youre not on top of the target (most of the time youre not): release drones, hammers and the hob get to your target while the ogres are slowboating, target moves away, ogres are now 10km from you and 10km from the target. if you recall, you waste time. if you let them chase, youre deprived of dps. by now, Gardes would have applied significant dps. using zerkers is an option.


Sending ogres 20+km is stupid. Send lights, mediums or if you're like me: give him the finger in local when you enter warp. Drones are close range, Myrm is a drone boat: you're fitting it for range.

If it works for you, awesome.

Excuse me, but what the f*ck are you desu?

Hungry Eyes
Imperial Academy
Amarr Empire
#16 - 2011-11-24 21:30:05 UTC
will let you know Big smile