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Ability to lock your ship?

Author
Rockstede
Center for Advanced Studies
Gallente Federation
#21 - 2014-09-04 09:40:16 UTC
Alien Squirrel wrote:
Rockstede wrote:
After all the depot does have a sensor strength so it presumably must have sensors.


No, it simply has sensor strength because the scanability of a ship/drone/etc. is dependent on two things:
1. A signature radius
2. Sensor strength
They have to give it both to make it so it can be scanned down. So in the case of a mobile depot the sensor strength is only a balancing factor of how scanable it should be. "It already has a sensor strength" is a terrible argument to implement something like this and shows how much you are grasping for something to support it.



I'm not grasping at anything.

You seem to be assuming that I posted this with an intention to troll the forums.

In actual fact I just thought it was a neat idea. If someone shoots down my ideas with good counter arguments I will happily consider myself defeated and stand down.

As for my statement about its sensor strength, I was looking at it from a lore perspective. It has a sensor strength therefore it is not entirely unreasonable to assume that it must have sensors.
Rayzilla Zaraki
Yin Jian Enterprises
#22 - 2014-09-04 12:29:52 UTC
ShahFluffers wrote:

Stop right there. It's actually much easier than you realize to steal a car. The only reason it doesn't happen more often is due to the sheer volume of the cars out there and the difficulty of getting rid of it (neither of which is a problem in EVE).


I will say this two things though...

- if you want to be able to "lock" your ships with nothing fancy then I should be able to break into it just as easily. You fit a special "lock mod"... then I should be able to crack it with a data analyzer.

- this would result in two scenarios;
----- 1. Everyone will start filling up deep space with ships and cluttering up scanners (and causing lag)... creating a situation that CCP actually attempted to address when they created POSs in the first place.
----- 2. No one will take advantage of this because it will still be too easy for people to take or blow up ships that are "lock up" in space.




I will concede the possible clutter/lag issue.

I also agree that if a ship can be locked, then that lock should be able to be picked. You stealing the Orca sounded pretty easy, but if there were a lock it would have slowed you down and alerted the miner so that he might have been able to get back into it before you popped the lock. This should be a standard feature and not a module. However, you could make the lock better with modules and/or rigs. Picking the lock could just require a data analyzer.

Hijacking a ship wouldn't be CONCORDable, but it would get you the same suspect tag you'd get for taking loot. Maybe a little longer. Same with blowing up a locked ship. I mean, why are cheap cargo containers treated better than whole ships?

Each of your scenarios are possible, but I think the result would be more of a hybrid of the two, not an either/or.

For myself, I could see using it to park an Orca is a safe spot for an hour or so while I run some exploration sites in null or a system with no stations. Granted, I would have every anti-hacking module I could have on it and be wishing I could cloak it while parked, too.

Gate campers are just Carebears with anger issues.

Rockstede
Center for Advanced Studies
Gallente Federation
#23 - 2014-09-04 13:15:54 UTC
Cloaking it would be hilarious, knowing my luck I'd lose the ship simply because I forgot to bookmark the spot that I parked it in lol.
Ralph King-Griffin
New Eden Tech Support
#24 - 2014-09-04 13:31:55 UTC
i would support this only if its trivially easy to lock yourself out of your house ship
Belt Scout
Thread Lockaholics Anonymous
#25 - 2014-09-04 21:08:23 UTC
Op. Did your orca get stolen when you jumped out of it and into a barge to do some jetcan mining?

.

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Rockstede
Center for Advanced Studies
Gallente Federation
#26 - 2014-09-05 06:24:19 UTC
Belt Scout wrote:
Op. Did your orca get stolen when you jumped out of it and into a barge to do some jetcan mining?

.



Haven't read the thread have you P
Luwc
State War Academy
Caldari State
#27 - 2014-09-05 06:57:14 UTC


Ability to NO your post

http://hugelolcdn.com/i/267520.gif

Anthar Thebess
#28 - 2014-09-05 07:30:31 UTC
No!
I want this NC titan.
Just waiting when my corpmate will leave it again on pos.
Rockstede
Center for Advanced Studies
Gallente Federation
#29 - 2014-09-05 07:33:04 UTC
Anthar Thebess wrote:
No!
I want this NC titan.
Just waiting when my corpmate will leave it again on pos.



Wouldn't it be even more satisfying if you logged in, managed to sneak in and "hack" said titan, scoop up your other ship and vamoose right under the nose of the titan owner?



"liek omg dude we even sat there hacking it for 20 minutes and you didn't notice!!!1 trollol thx for the titan!!!"

FRancuz1522
Volatile Restability
PURPLE HELMETED WARRIORS
#30 - 2014-09-05 08:40:55 UTC
it can be a good idea but need some more love to it:


-a mobile depo allways automaticly locks the first ship that is empty and anly 1 ship can be locked (as u know if a ship is locked noone can get inside)
-the only way to make it unlock something is to scoop or RF it (the moment the mobile depo hit RF it loose the ability to lock anything)


that way u can easly lock your self out of the ship if u dont have any other ship to scoop the mobile depo whith (of RF it)
someone can still easly steal your ship in LOW/NULL but HI i semi safe, remember that the mobile depo can easly be ganged whith 2-3 catalist and the u can steel the ship.
El Creepo
Therapy.
Brave Collective
#31 - 2014-09-05 11:03:10 UTC
Its a decent idea tbh. Locking ship should take at least 30seconds though so no heat of battle ejections. Also a codebreaker can get into a locked ship by completing the hardest form of the minigame. As many retrys as they like. No lock is unbreakable.
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